- Pronouns
- She/Her
Oh I think Early Supernatural will give you some inspiration for hunting monsters in the 2000 alongside Hunter: the Parenting
After playing mostly Spelljammer, Star Wars Saga and Stars Without Number (lots of space games for some reason), my group is pivoting back to the world of darkness, this time for some Hunter the Vigil, which puts me once again in the ST seat since I'm the resident advocate for all thing WoD/CoD related.
I am curious if anyone here has read Vigil 2e and what they thought of it. The only thing I remember hearing about it was that they changed VASCU from being FBI to being a private agency or something. While I am unlikely to run it as a full 2e game for multiple reason, if there's something worth checking out as material for inspiration or rules changes that people think are legitimely good I could consider it.
Related to that, I have the opportunity to get some copies of a few of the nWoD bluebooks, including Mysterious Places and Midnight Road. Any of those I should look out for as sources of good plot ideas or material?
Aww I liked AA as antagonists. SWORN sounds cool do.But the differences are mostly pretty subtle. I think Ashwood Abbey and the Aegis Kai Doru got dropped, and we got a Compact that focus on keeping Native communities safe in North America (SWORN) and a clandestine group of Hong Kong police (Nine Stars). We also got a new Conspiracy of necromantic ghost-hunters called the Council of Bones.
Wow that's super cool. Like the earth moon? Or whatFor anybody who hasn't seen Kith and Kin apparently it has a freehold on the moon
Yes. The Earth moon. Because there's a difficult way to get there using the Hedge.
How do they breathe? Because I think Changelings need to breathYes. The Earth moon. Because there's a difficult way to get there using the Hedge.
Depends on the GM. Either handwave it as changelings can just breathe in space or make up custom kiths.How do they breathe? Because I think Changelings need to breath
That seems like such a high cost for a portal you go through regularly.Entering a wishing roads gateway necessitates the sacrifice of a precious memory representing a wish, hope, or dream.
I think the point is to establish a gulf between Earth and space, so if a changeling finds their way into space its a big deal.That seems like such a high cost for a portal you go through regularly.
I heard that Changeling 2E is bad. Why is that.
Changeling is one of the most beloved Chronicles game so I get that any change is disliked.I think the point is to establish a gulf between Earth and space, so if a changeling finds their way into space its a big deal.
As for issues with 2e, people on this board had issues with the initial interpretation of Huntsmen as unstoppable terminators forcing Motleys to sacrifice one of their own but that was from an earlier draft that didn't make it into final release due to changes in developers(Huntsmen are now coerced servants of the Fae who can be freed), also there's people who like the 1e pledgecrafting system more.
There's other critiques like people having issues with the new seeming/kith arrangment, contract organization in regalia instead of concepts, etc. Pick a change and somebody somewhere probably has an issue with it.
Why would they get rid of the Abbey!I've read it; I haven't actually read 1e, but the impression I got from reading the forums was that the core game hadn't changed a whole lot. (The consensus was that Vigil was one of the best 1e games so there wasn't much to actually fix). VASCU went private and international, The Barrett Commission got rolled up in TFV which realised it had been compromised and is trying to reorganize and talking to other groups on the sly, there are a number of other shakeups among the Compacts and Conspiracies. But the differences are mostly pretty subtle. I think Ashwood Abbey and the Aegis Kai Doru got dropped,
They get used as the example in the tutorial on compact creation in 2e, with Aegis Kai Doru being the tutorial example for conspiracy/endowment creation.Why would they get rid of the Abbey!
Those guys were great and made for excellent villains that everyone could agree about killing. They also provided some of the best flavour text and outside lore
This is just the Forsaken. Why are they talking the epic tone out of Apocalypse?out of interest where are you getting those from? I can't find anything about mechanics like that from official sources. Indeed the official sources specifically state that you can still play a wolf born