Honestly I'm a bit confused on that stance in a post George Floyd world and the recent protests in Iran. It more inline with what the conservatives desires than any leftests ideals that the Devs seems to champion.
Honestly I'm a bit confused on that stance in a post George Floyd world and the recent protests in Iran. It more inline with what the conservatives desires than any leftests ideals that the Devs seems to champion.
So it's turning into a worse Werewolf: the forsaken?
- Downplays the viewpoint of actual large carnivores, i.e. some of the ones most directly affected by ecocide, in favor of assuming that all Garou are human
- Deletes all Umbral realms
- Gets rid of the concept of Gnosis
- Forces you to have "touchstones" but also makes it so that places--such as, you know, caerns--can't be one
- Generally reduces the role of the Umbra
- Renders you effectively unable to improve the world as part of an organized group and makes you able to at most keep things stable in your own territory (which turns Werewolf from a game that's very easy to view through a radical left lens to one that's antithetical to any sort of radical politics; there are reasons why I've seen a lot of people with radical politics object to W5 on these grounds)
- Implicitly frames radical, decisive action as bad (see Get of Fenris falling to haglust, coupled with Point 6)
Didn't say you couldn't, I said it was downplayed (EDIT: Okay, I see it now--I'm sorry, I exaggerated when I said "all Garou," I will change that). My information is, I'll admit, second hand, but it's from Achilli's twitter and the W5 Q&A that Achilli did a while back; as it's really long I've relied upon other people's quotes and summaries (such as the one linked here). People on RPG.net have also talked about how he called lupus a "legacy option" on his Twitter. I've seen similar conversations on the Onyx Path Forums, but they are currently down for the move. While a legacy option isn't something you eliminate entirely, it's certainly not something you feature prominently. This will be all the more true if the Red Talons now have homid members.out of interest where are you getting those from? I can't find anything about mechanics like that from official sources. Indeed the official sources specifically state that you can still play a wolf born
Gnosis as a concept isn't present in W5, and the function it previously had is subsumed by Renown and a few other systems (some Gifts cost Rage or Willpower, for example).
I've changed direction a bit on Touchstones — they can be non-human or even a spirit [Note: The fact that this is framed as a change of direction, rather than something blatantly obvious, speaks volumes in my opinion.], but no longer places, because places aren't at risk in the same immediate way as Touchstones, and they can't go places or take actions. We have a separate system in development to get you invested in your location. W5 assumes that most packs will eventually have and develop their own caern, which is more and broader than individual location Touchstones.
There's no concept of Realms, instead each "location" (sic) in the Umbra is its own place, there for a reason (because someone or something cared enough about it to make it so), and might have specific methods to visit.
How much can you tell us about the reimagining of the Umbra in W5? How different will it present itself compared to Legacy in both its lore, characterisation and mechanics?
Super-reductive here, but:
• Harder to get there
• Much less "known" by Garou as a cultural assumption
• Traversal is a significant part of being there — how do you get from spirit-place to spirit-place?
• High degree of use as a tool for the Storyteller to set events and reinforce themes
The focus is on the immediate and personal, individual battles rather than winning the war (which may well be done at this point). "We hold on to our caern for another few weeks and the ragabash may even survive" instead of "we saved the planet and destroyed the Wyrm."
I don't think the devs are actually leftists (left-liberals will say they support a lot of the stuff we on the left do, they just have very different ideas on what is required to get there and what tactics are acceptable), but I suspect a large part of this is simply due to Achilli's roleplaying preferences. See, the daily struggle to survive would be a great theme to have as a focus... if you were playing Vampire.Honestly I'm a bit confused on that stance in a post George Floyd world and the recent protests in Iran. It more inline with what the conservatives desires than any leftests ideals that the Devs seems to champion.
A more mysterious and dangerous sprit world and a focus on survival are what's Forsaken is about.), but I suspect a large part of this is simply due to Achilli's roleplaying preferences. See, the daily struggle to survive would be a great theme to have as a focus... if you were playing Vampire.
It's possible I'm being too pessimistic and this is simply an attempt to explore what tactics are and aren't acceptable without saying any radical, decisive action is bad, but given statements like this I refuse to extend very much charity. In conjunction with the focus being on surviving just a few more weeks and the Get seeming largely defined by demanding radical action to save the world now it's hard to interpret any other way.
What does a Humanity rating of 5 mean for a 407 year old Toreador Elder Vampire?
What about 7 for a Toreador Ancillae Couple who are still happily married in their entire times as vampires?
They are not competitors but owned by the same company.@Konradleijon Honestly I suspect the recent trend of Paradox/While wolf of turning OWD into N:WOD is that they fundamentally don't know what to do with the WOD property so they look at the nearest competitor (NWO in this case).
Hell if another competing property filling the same niche (Like say a clanbook collectively written by /tg/ that tuns the surviving Get into Matt Ward era Utramarines) ever comes and garners enough attention then I won't doubt that PX/WW will gladly copy it no matter how stupid the idea is.
Really? I Was under the impression the Onix Parth is a separate studio that broke off from white wolf and operates independently from Paradox.
Paradox owns Chronicles of Darkness and licenses the trademark to Onyx Path, who write the actual books.Really? I Was under the impression the Onix Parth is a separate studio that broke off from white wolf and operates independently from Paradox.
Yes they are not competitors but separate brand mangaged by the same company.Paradox owns Chronicles of Darkness and licenses the trademark to Onyx Path, who write the actual books.
Some people have predicted that the Technocracy will be Pure Evil and totally bad guys. I actually predict the exact opposite--if they include the Technocracy, they will make it appear to be the lighter shade of gray. Of course, I think that's a bad thing. I hate the Technocracy. As someone whose field is in the sciences, I view them as everything about our history that has sucked, with additional totalitarian overtones--but their evils happens to mesh with liberalism, so you get people saying that the genocide was acceptable because the Technocracy invented vaccines.Yes they are not competitors but separate brand mangaged by the same company.
It really seems like they are trying to merge WOD and COfD.
I don't understand why they are getting rid of what makes Apocalypse fun in my opinion like Pentex subsidies and umbral realms.
What do you think M5, or C5 real be like? Because I shudder to think what will happen to the Technocratcy. Considering WW5E tact in handling sensitive issues.
- Downplays the viewpoint of actual large carnivores, i.e. some of the ones most directly affected by ecocide, in favor of assuming that
allalmost all Garou are human
The fact that some Garou were born as wolves was so cool to me. With imagining how a wolf would react to human like intelligence. Now it's gone alongside playing games that take place at a epic scale.
- Renders you effectively unable to improve the world as part of an organized group and makes you able to at most keep things stable in your own territory (which turns Werewolf from a game that's very easy to view through a radical left lens to one that's antithetical to any sort of radical politics; there are reasons why I've seen a lot of people with radical politics object to W5 on these grounds)
How often did you have these conversations with people who actually play Werewolf: the Apocalypse?Im surprising people complaing about removing some of the aspect nearly general consensus see was apocalypse touchy issues:
They are not that hard to play, especially if you do a modicum of basic research (which could be easily summarized in under 10 pages of book material). Most of my PCs have been animal born. The server I'm in is about 25% animal born and most of the players manage just fine. Yes, it's somewhat more difficult than just playing Joe Everyman, but a homid Garou isn't Joe Everyman either and animal born are something you need to have in the game. Part of the point of Werewolf: the Apocalypse is that the human world isn't the only thing that matters. The fact that people are having trouble understanding this is, if anything, a sign that the game should've emphasized animal born more.For what I this is because lupus werewolf were kinda hard to play mostly because....well, roleplaying a wolf that also become a werewolf isnt exactly the most easy prospect for most people since most of then didnt care for the human world aside on how much it affect then, which it only reinforce other problems later in the line.
What you are neatly eliding in this paragraph is that the "near dying goddess" is the biosphere, and "what the Garou want to do" is 'not kill her' (sure, some of them also have other shit they want, but that's their most basic uniting goal). Society has, in real life--no Wyrm or Weaver required--decided to treat the planet as a whole, and other species in general, as raw material and collateral damage. Yes, yes, #NotAllHumans, but everyone reading this is fucking complicit at minimum; I include myself in that. The rich and powerful might drive it, but we participate in those systems of ecocide (and, incidentally, oppression as a whole) for those ends, even when it's not life or death.I think this is mostly because Gaoru are mostly killing machine that obey the whim of a near dying goddess against sociaty can come across as.....well, really bad. There are momets in some books were Gaoru are kinda trying to said humanity is to blame for now siding with Gaia and do what the Gaoru wants to do,
Yes. They're dicks. We know they're dicks--but the elements of human society they're fighting against are still evil. The Garou are assholes who are still fighting the good fight.I mean you have the shadow lords who are backstabber and authoritarians, the ultraviolent get of fenris and utterly classist silver fang.
I've seen several people talk about how they got into political activism because of Werewolf: the Apocalypse.For me a least it simply they are clashing with many of the stuff they drop away in forsaken for the exact reason many complain about Apocalyse: the whole "hack and slash" vibe, the whole "everyone except me and pals are corrupt" and this sort of gritty superhero feeling you have at times was one of the many thing people complain about the game.
I've not seen anyone talk about how they got into political activism because of Werewolf: the Forsaken--or any other roleplaying game, actually.
I heard many people saying that Captain Planet Villains are pretty realistic nowzI mean, WTA, if nothing else, is rather direct about its theme, which is "Oil Execs possessed by evil spirits want to destroy the planet, you should probably kill them." R-Rated Captain Planet, as many have said