- Location
- The deathworld-in-miniature that is Australia
- Pronouns
- They/Them
Can I ask for some help with the nWoD Mage game I'm currently in? Specifically, how to salvage a functional character out of what I've got?
So, when we started, this was going to be an investigative campaign, with relatively little combat. Also, very few in our group apart from the ST had played any WoD before, and the ST hadn't played it in like a decade. So we didn't understand a lot of the rules correctly. So! I made a sympathetic magic character, Acanthus, starting with Time 2/Fate 2/Space 2. All was good for a little while, and then we upended how we thought about sympathetic magic. I was less useful, but still had some tricks. Then we upended it again. And again. In the process, we went from a mostly-investigative and social campaign, to an all-fite-all-the-tiem campaign. People rock around with sniper rifles, we captured some magically-enhanced AKs from some Seers, we've been in multiple all-in stoushes that have left people on the brink of death...
And I still have my mostly-investigative focused character. One guy has Matter 5 (with an artefact that lets him cast at his Matter+1), another has Prime 5, multiple people have [Something] 4... and I have Time 3(+1), Fate 3, Space 3, Prime 2, Matter 2 (for conjunctionals), and Life 1. I've spread my XP way too thinly, and I'm not sure the character is salvageable. Everyone else is throwing around these utterly bullshit spells in combat, and I... hit things with a stick.
Rest of my character is Int/Wits/Resolve/Dex/Stamina all at 3, Strength, Presence, and Manipulation at 2, Composure at 4.
Any tips? Are more actions possible? Battlefield control? It's been recommended to me that I pick three pillars to build a character on, and the other Acanthus mage has 'stacking the deck' pretty much covered. I'm thinking Defence/Battlefield Control (which I have no idea what to pick, or what I can do with what I've already got, but it's something we're lacking and something that I would think intuitively that my spread of arcana supports), Research, and either Sympathetic Magic or Steath. Only one of those is for combat, really.
Also, I want to get the Tellurian Legacy, from Lines of Power (it works with my character background), but I can't see any use for Ley Lines that don't either need like Matter or something, or can't be done simply by plugging your thing into the mains (they've been described to me as a source of mundane forms of power, not just electricity - apparently I can use them to power Wards, but not to assist in the casting of magic in any other way?). Can someone break down to me exactly what Ley Lines are in nWoD, why people seek them, and what they can be used for, please?
Any assistance would be greatly appreciated.
So, when we started, this was going to be an investigative campaign, with relatively little combat. Also, very few in our group apart from the ST had played any WoD before, and the ST hadn't played it in like a decade. So we didn't understand a lot of the rules correctly. So! I made a sympathetic magic character, Acanthus, starting with Time 2/Fate 2/Space 2. All was good for a little while, and then we upended how we thought about sympathetic magic. I was less useful, but still had some tricks. Then we upended it again. And again. In the process, we went from a mostly-investigative and social campaign, to an all-fite-all-the-tiem campaign. People rock around with sniper rifles, we captured some magically-enhanced AKs from some Seers, we've been in multiple all-in stoushes that have left people on the brink of death...
And I still have my mostly-investigative focused character. One guy has Matter 5 (with an artefact that lets him cast at his Matter+1), another has Prime 5, multiple people have [Something] 4... and I have Time 3(+1), Fate 3, Space 3, Prime 2, Matter 2 (for conjunctionals), and Life 1. I've spread my XP way too thinly, and I'm not sure the character is salvageable. Everyone else is throwing around these utterly bullshit spells in combat, and I... hit things with a stick.
Rest of my character is Int/Wits/Resolve/Dex/Stamina all at 3, Strength, Presence, and Manipulation at 2, Composure at 4.
Academics (Specialty Archaeology) 3
Computer 1
Crafts 2
Investigation 3
Medicine 1
Occult 3
Science (Specialty Cartography) 2
Computer 1
Crafts 2
Investigation 3
Medicine 1
Occult 3
Science (Specialty Cartography) 2
Athletics (Long-distance Running, Sling) 3
Brawl 1
Stealth 2
Survival 2
Weaponry 3
Brawl 1
Stealth 2
Survival 2
Weaponry 3
Animal Ken 1
Empathy 2
Persuasion 1
Socialise 1
Streetwise 2
Subterfuge 1
Empathy 2
Persuasion 1
Socialise 1
Streetwise 2
Subterfuge 1
Resources 1
Fast Reflexes 1
Quickdraw (Melee)
High Speech
Status (Mysterium) 1
Jittei Jutsu (homebrew fighting style) 1
Fighting Finesse (Sap)
Fighting Finesse (Jittei)
Language (Ancient Greek)
Language (Latin)
Occultation 2
Fleet of Foot 2
Toxin Resistance
Iron Stamina 3
Fast Reflexes 1
Quickdraw (Melee)
High Speech
Status (Mysterium) 1
Jittei Jutsu (homebrew fighting style) 1
Fighting Finesse (Sap)
Fighting Finesse (Jittei)
Language (Ancient Greek)
Language (Latin)
Occultation 2
Fleet of Foot 2
Toxin Resistance
Iron Stamina 3
A fair few. ST has refused to give me any more rotes until I up my Mysterium status, says I have exhausted all the goodwill.
Any tips? Are more actions possible? Battlefield control? It's been recommended to me that I pick three pillars to build a character on, and the other Acanthus mage has 'stacking the deck' pretty much covered. I'm thinking Defence/Battlefield Control (which I have no idea what to pick, or what I can do with what I've already got, but it's something we're lacking and something that I would think intuitively that my spread of arcana supports), Research, and either Sympathetic Magic or Steath. Only one of those is for combat, really.
Also, I want to get the Tellurian Legacy, from Lines of Power (it works with my character background), but I can't see any use for Ley Lines that don't either need like Matter or something, or can't be done simply by plugging your thing into the mains (they've been described to me as a source of mundane forms of power, not just electricity - apparently I can use them to power Wards, but not to assist in the casting of magic in any other way?). Can someone break down to me exactly what Ley Lines are in nWoD, why people seek them, and what they can be used for, please?
Any assistance would be greatly appreciated.
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