I have played and storytold nMummy, which is awesome and pretty and perfect.

As opposed to cMmmy, which is not awesome and pretty and perfect.

I do like the idea of cults. Seems like a fun general mechanic to have.

I mean, not that vampires and other supernatural beings can't have cults too.

A great random idea for a game would be to start with mortal characters involved in a cult, and only later reveal just what magic shit they are dealing with.
 
Every Mummy fan ever (See: four people) have wished for a Cults and Conspiracies-type book since the beginning of the line.

I am not excited for Second Edition Mummy, judging by their treatment of other 2e lines.
 
Slight difference between a General and Generalissimo :p

Do compare Rank (•••) General to Rank (•••••) Generalissimo

Or did I make a mistake and maybe should have invested my points in a different Generalissimo build?
You should probably invest something in military forces, to be Generalissimo of.
Doesn't having a rank usually include that stuff?
So you're Rank (•••••••) President of The United States.
With the rank of POTUS aren't you Commander-and-Chief of the American military?
Even without Influence (•••••) Military, Allies (•••••) Military, or Contacts (•••••) Military. . .
. . . as President you're still in command.

So how about example closer to home?
Having Rank (••) Colonel makes you superior officer to somebody with Rank (•) Major
Even if that Major has more allies, contacts, and influence you still can give orders accordingly.
 
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And the thing is, that's from the line I think got it the best (overall, at least, if you carefully ignore certain parts of the book). Though I've heard that 2wolf is alright too.
 
I am not excited for Second Edition Mummy, judging by their treatment of other 2e lines.
Hunter's Hunted 2 is wonderful!
Minus arrangement being a little wonky because of KickStarter extra chapters being added in haphazardly.
With a better organization it would be arguably superior to Hunter: The Vigil?
Once again poor imbued are overshadowed by people who deserve hunter title.
Has me looking forward to Hunter: The Vigil 2.
 
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Does not compute. They've done pretty well so far. What exactly has you miffed?
Needless addition of weird bullshit to Promethean, the diminution of Changeling: the Lost to "HEY GAIS TVTROPES EFFTEEDUBBAYOOO, AMIRITE!?" tapdancing on the desecrated corpse of Terry Pratchett, and making all Daeva choose between either being serial killers or having their entire character defined by an unnatural obsession with one person.
 
Needless addition of weird bullshit to Promethean, the diminution of Changeling: the Lost to "HEY GAIS TVTROPES EFFTEEDUBBAYOOO, AMIRITE!?" tapdancing on the desecrated corpse of Terry Pratchett, and making all Daeva choose between either being serial killers or having their entire character defined by an unnatural obsession with one person.

Go on?

Though, uh, I kinda thought the Daeva were fine. Or at least, I liked the simplified way that the Clans were handled in the book, mechanically. I think that particular case is one where the big disconnect is between the world and the game. Like in the game, you just say, "I find a random drifter and drain him for two Vitae." Because no ST will have a list of 500 people and personally quiz you on whether you might or might not have drunk from this anonymous NPC before.

In the world, on the other hand, you'd have to keep track of everyone you ever fed on. So I think it makes a good Bane for an actual game, but one that potentially falls apart if you try to imagine it outside the context of 'for the game.'
 
Okay, remember how Pratchett had "narrative causality", where stories want to be told and it's possible to harness that effect to bend things your way, as long as you can set it up so you're an archetype that gets a happy ending and the people you don't like get stuck as The Wicked Witch or The Scheming Vizier, or something else that usually ends with "and then they died"?

NuChangeling makes that the core of being one of the Lost. You've been handed a storybook cliché as the foundation of your new identity, and trying to invoke trite-as-shit fairy story bullshit is a workable means of resolving problems.

Now, I'll admit to not having all the details, but the moment you start adding narrative causality to Changeling: the Lost, you've already missed the point so hard that you might as well be writing about 16th-century German herbalism for all I believe you can effectively carry across the tone and ideas I liked about the original nChangeling. My Autumn Court Witchtooth Ogre shouldn't be saddled with a special weakness to con men because 'Jack the Giant-Slayer' made it into the general body of children's stories.

Also, giving Changelings a kith-based Super Mode ripped off from "going loud" in Demon: the Fallen is just dumb.
 

If you mean as emergency toilet paper, id never use it for that. i will keep it. I will tell the tale of a game idea that had potential and was bogged down by ones ideology.

Hunter's Hunted 2 is wonderful!
Minus arrangement being a little wonky because of KickStarter extra chapters being added in haphazardly.
With a better organization it would be arguably superior to Hunter: The Vigil?
Once again poor imbued are overshadowed by people who deserve hunter title.
Has me looking forward to Hunter: The Vigil 2.

Hmm. i should snag a copy.

Okay, remember how Pratchett had "narrative causality", where stories want to be told and it's possible to harness that effect to bend things your way, as long as you can set it up so you're an archetype that gets a happy ending and the people you don't like get stuck as The Wicked Witch or The Scheming Vizier, or something else that usually ends with "and then they died"?

NuChangeling makes that the core of being one of the Lost. You've been handed a storybook cliché as the foundation of your new identity, and trying to invoke trite-as-shit fairy story bullshit is a workable means of resolving problems.

Now, I'll admit to not having all the details, but the moment you start adding narrative causality to Changeling: the Lost, you've already missed the point so hard that you might as well be writing about 16th-century German herbalism for all I believe you can effectively carry across the tone and ideas I liked about the original nChangeling. My Autumn Court Witchtooth Ogre shouldn't be saddled with a special weakness to con men because 'Jack the Giant-Slayer' made it into the general body of children's stories.

Also, giving Changelings a kith-based Super Mode ripped off from "going loud" in Demon: the Fallen is just dumb.

So they made talecrafting the focus of the game rather than a skill you use if you want to risk tropey BS?
 
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Okay, remember how Pratchett had "narrative causality", where stories want to be told and it's possible to harness that effect to bend things your way, as long as you can set it up so you're an archetype that gets a happy ending and the people you don't like get stuck as The Wicked Witch or The Scheming Vizier, or something else that usually ends with "and then they died"?

NuChangeling makes that the core of being one of the Lost. You've been handed a storybook cliché as the foundation of your new identity, and trying to invoke trite-as-shit fairy story bullshit is a workable means of resolving problems.

Now, I'll admit to not having all the details, but the moment you start adding narrative causality to Changeling: the Lost, you've already missed the point so hard that you might as well be writing about 16th-century German herbalism for all I believe you can effectively carry across the tone and ideas I liked about the original nChangeling. My Autumn Court Witchtooth Ogre shouldn't be saddled with a special weakness to con men because 'Jack the Giant-Slayer' made it into the general body of children's stories.

Also, giving Changelings a kith-based Super Mode ripped off from "going loud" in Demon: the Fallen is just dumb.

Speaking as someone who actually expanded Talecrafting to make it more powerful and interesting...that still sounds like utter bullshit.
 
Undead transwoman menses.

Hmmm, no that's not exactly my problem, vampires can be monstrous and wei- okay it is a rather questionable design decision (to be generous :V), and I have a few words about their decision to actually recommend Blood Sorcery (whyyyyyyyy) or even put it in the core, but given that Vampire can be summarized as "Thinly Veiled Sex Offender: The Game", I think it's acceptable.

What I'm more worried about is the constant desire to change and modify things that worked fine so it seems like they are Doing Something. Look at Changeling's Terminators, at Vampire's SHADOW DOOM OWLS EVERYWHERE Syndrome, at Werewolf's Idgaf- I mean Idigam, at Promethean's completely fucking nonsensical Transmutation structure. They are obsessed with constantly modifying and adding new things, without getting that sometimes more change doesn't mean better. World of Darkness 1e is excellent and only really needed some mechanical polishes and revisions, but instead they made it more and more clunky with things like Conditions and not murdering Fighting Styles and even moar subsystems (granted, some of them are acceptable).

Mummy is a game with a laser-tight focus on what sort of story it wants to tell, it has it's antagonists and it has it's premises and it knows what it wants to do. I'm worried that those themes and the things I loved about Mummy will be sacrificed in the name of the Great Beast named "but I want to tell this story", I'm worried that the mechanics that worked specifically for Mummy because it was Mummy will be gutted in the name of "I am a random author who never liked this mechanic anyways", I'm worried that there might be any sort of focus on crossover packed in the game (notice how the game never mentions any other World of Darkness games).

In summary, I'm afraid that Onyx Path will be Onyx Path.
 
They might pull a Mage and have it largely be thought out mechanical tweaks and fluff consolidation. Though yeah, Mage and Demon are the only ones so far that I have heard spoken largely well of. And Demon is original to 2E. Changeling especially seems to be mucking stuff up for the sake of mucking stuff up. Discussing it with an actual fan Sunday had their defense mostly break down to rule zero.
 
Admittedly undead transwoman menses sounds hilarious so that's at least a thing.

Oh yeah and Blood and Smoke has this thing with saying CRAZY ADULT WORDS like FUCK and CUNT and COCK and MURDER, and it does this ALL THE TIME because Vampire is an ADULT GAME FOR ADULT PEOPLE, which is rather tiring over time.
 
Admittedly undead transwoman menses sounds hilarious so that's at least a thing.

Oh yeah and Blood and Smoke has this thing with saying CRAZY ADULT WORDS like FUCK and CUNT and COCK and MURDER, and it does this ALL THE TIME because Vampire is an ADULT GAME FOR ADULT PEOPLE, which is rather tiring over time.

But if you combine the words, it gets better. Try all of the combinations you can think of!

Cock Murder is also the title of a horrible snuff film, and considering now much the WoD sucks, snuff films might even be real.
 
Doesn't having a rank usually include that stuff?
So you're Rank (•••••••) President of The United States.
With the rank of POTUS aren't you Commander-and-Chief of the American military?
Even without Influence (•••••) Military, Allies (•••••) Military, or Contacts (•••••) Military. . .
. . . as President you're still in command.

So how about example closer to home?
Having Rank (••) Colonel makes you superior officer to somebody with Rank (•) Major
Even if that Major has more allies, contacts, and influence you still can give orders accordingly.

That depends. Colonel Sanders isn't giving any orders to Major Kusanagi.
 
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