Undead transwoman menses.
Hmmm, no that's not exactly my problem, vampires can be monstrous and wei- okay it is a rather
questionable design decision (to be generous

), and I have a few
words about their decision to actually recommend Blood Sorcery (whyyyyyyyy) or even put it in the core, but given that Vampire can be summarized as "Thinly Veiled Sex Offender: The Game", I think it's acceptable.
What I'm more worried about is the constant desire to change and modify things that worked fine so it seems like they are Doing Something. Look at Changeling's Terminators, at Vampire's SHADOW DOOM OWLS EVERYWHERE Syndrome, at Werewolf's Idgaf- I mean Idigam, at Promethean's completely fucking nonsensical Transmutation structure. They are obsessed with constantly modifying and adding new things, without getting that
sometimes more change doesn't mean better. World of Darkness 1e is excellent and only really needed some mechanical polishes and revisions, but instead they made it more and more clunky with things like Conditions and not murdering Fighting Styles and even
moar subsystems (granted, some of them are acceptable).
Mummy is a game with a laser-tight focus on what sort of story it wants to tell, it has it's antagonists and it has it's premises and it knows what it wants to do. I'm worried that those themes and the things I loved about Mummy will be sacrificed in the name of the Great Beast named "but I want to tell
this story", I'm worried that the mechanics that worked
specifically for Mummy because it was Mummy will be gutted in the name of "I am a random author who never liked this mechanic anyways", I'm worried that there might be any sort of focus on crossover packed in the game (notice how the game
never mentions any other World of Darkness games).
In summary, I'm afraid that Onyx Path will be Onyx Path.