There's probably a way for a Lost to bullshit up some narrative logic in which being dead doesn't keep you from growing up, and so the dead baby grows into a dead child which grows into a dead adult.

Probably does weird things if they ever come out of the Hedge.

They instantly become a ghost, maybe?

Thus does the Changeling get a Ghostly Familiar.[1]

[1] Actually, one specific Entitlement might already be able to get a ghost familiar, or at least I'd allow them to, because it fits, but the average Changeling, not so much.

Edit: Actually, glamour zombies would be interesting. And probably fabulous. :V
 
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They instantly become a ghost, maybe?

Thus does the Changeling get a Ghostly Familiar.[1]

[1] Actually, one specific Entitlement might already be able to get a ghost familiar, or at least I'd allow them to, because it fits, but the average Changeling, not so much.

Edit: Actually, glamour zombies would be interesting. And probably fabulous. :V
Alternatively, you just started a new vampire breed :V
 
There's probably a way for a Lost to bullshit up some narrative logic in which being dead doesn't keep you from growing up, and so the dead baby grows into a dead child which grows into a dead adult.

So that's where the periodic zombie apocalypses come from in the Hedge. It's all when someone lets too much foetus-fruit grow without eating it. They're how the foetus-tree spreads its seeds - the zombies are the way the matured seeds get around, and then they kill people and eat the brains so new trees grow from the bodies.

So, really, eating the babies is the only way to stop zombie plagues.
 

...

Okay.

I'm going to give props to whoever wrote that description for sarcasm.

" The Kiasyd are a very sedate clan, noted primarily for their fascination with ancient lore, their solitude, their impeccably good manners, and the fact that they look like 7 foot tall space aliens."

That said, actual ideas for nChangelings would probably have something to do with narrative, stories, and perhaps using the Hedge as an alternate 'run away' place. Hrm.

Random idea off the top of my head: What if a vampire fed not just on Vitae, but also had to feed on emotions while doing so.

Like, they can't feed on a victim in their sleep, the victim has to be feeling strong emotions or the Vitae just doesn't taste right.

So, the Clan can harvest it while having sex or fighting someone to the death or ambushing someone in the alley, but they can't be all, like, stealthy, and perhaps along with that, they can't drink the Vitae of animals even when they have a BP of 1 or 2, because animals don't feel strong enough emotions.

Disciplines: Majesty, Nightmare...maybe either Auspex, Protean, or Resilience? Not sure.
 
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Like, they can't feed on a victim in their sleep, the victim has to be feeling strong emotions or the Vitae just doesn't taste right.

I'd go the precise opposite direction, and make them a nearly-Kindred species much like the Formulosa in The Wicked Dead. The Formulosa are fat-eaters - they suck out your fat and impurities, leaving you anorexic but also beautiful while they become fat and ugly from their diet. And they do 1 lhl per Vitae gained.

Well, these creatures would be dream-eaters, that can only feed on sleeping people. They need to find someone who's sleeping, and then they suck out their dreams by licking them. Their victims would wake, but suffer sleep paralysis as they get this horrific feeling of something on their chest they can't move it's there and it's horrible... and then it's gone, they can't see anything, and when they touch their face, it's wet with "fear sweat".

They'd presumably favour Obfuscate, Resilience and their clan discipline which would probably be something like Hysteria, manipulating wild out of control emotions and hallucinations (and live somewhere in between Majesty and Nightmare). That, or they'd be even more closely kin to the Nosferatu and have all the same Discplines, including, yes, Nightmare.
 
...

Okay.

I'm going to give props to whoever wrote that description for sarcasm.

" The Kiasyd are a very sedate clan, noted primarily for their fascination with ancient lore, their solitude, their impeccably good manners, and the fact that they look like 7 foot tall space aliens."

True though they did make an updated version of the Bloodline for DAV20, where they are no longer just a Lasombra Bloodline but when a fae-touched human is Embrace or someone is Embraced by one of the Bloodline. All of them have a touch of the fae to them, some of it being obvious like being seven feet tall and blue skinned to extra fingers and/or toes to subtler things like heterochromia.
 
I'd go the precise opposite direction, and make them a nearly-Kindred species much like the Formulosa in The Wicked Dead. The Formulosa are fat-eaters - they suck out your fat and impurities, leaving you anorexic but also beautiful while they become fat and ugly from their diet. And they do 1 lhl per Vitae gained.

Well, these creatures would be dream-eaters, that can only feed on sleeping people. They need to find someone who's sleeping, and then they suck out their dreams by licking them. Their victims would wake, but suffer sleep paralysis as they get this horrific feeling of something on their chest they can't move it's there and it's horrible... and then it's gone, they can't see anything, and when they touch their face, it's wet with "fear sweat".

They'd presumably favour Obfuscate, Resilience and their clan discipline which would probably be something like Hysteria, manipulating wild out of control emotions and hallucinations (and live somewhere in between Majesty and Nightmare). That, or they'd be even more closely kin to the Nosferatu and have all the same Discplines, including, yes, Nightmare.
I prefer my pressing ghosts as ghosts, thank you.
 
I have no idea what Changelings would think if they knew they were in some way responsible/linked indirectly to something like that.

That does give me ideas for some sort of dream-walking plotline stuff, though.
 
...

Okay.

I'm going to give props to whoever wrote that description for sarcasm.

" The Kiasyd are a very sedate clan, noted primarily for their fascination with ancient lore, their solitude, their impeccably good manners, and the fact that they look like 7 foot tall space aliens."

Mytherceria has the best 5-dot power. You can literally shut down anyone by telling them a riddle, so long as they can hear you. As soon as they hear it, bam, they're catatonic until they get enough Wits+Occult successes to solve it, at a rate of 1 roll per hour. You can totally paralyze an Antedeluvian with it, leaving them open for Diablerie. Which is why I'm no longer allowed to play Kiasyds.
 
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Interesting thing to think about. What would a Damnation City for C:TL be like? I mean, a book of 'This is what it's like/these are some things to consider when building a Freehold' stuff?
 
Interesting thing to think about. What would a Damnation City for C:TL be like? I mean, a book of 'This is what it's like/these are some things to consider when building a Freehold' stuff?
Considering the Hedge Gates can lead all over the world?
It would probably have two or three different cities and detail the various connections between them, and maybe detail how to deal with living in multiple countries simultaneously.
 
Interesting thing to think about. What would a Damnation City for C:TL be like? I mean, a book of 'This is what it's like/these are some things to consider when building a Freehold' stuff?

Honestly, most of Damnation City holds true, so I'll assume this book is an expansion pack for Damnation City. So on top of the stuff specifically in Damnation City:
  • Specific things on court structures and alt ways of handing over power.
  • Designing the Hedge and how to reflect the mortal world
 
Honestly, most of Damnation City holds true, so I'll assume this book is an expansion pack for Damnation City. So on top of the stuff specifically in Damnation City:
  • Specific things on court structures and alt ways of handing over power.
  • Designing the Hedge and how to reflect the mortal world

Thinking about what you said, I had a few thoughts.

Yeah, the Hedge is a good point, and probably the biggest departure from how the Vampire sees and 'rules' the world. There's actually, in that sense, multiple stages where a Changeling can hold sway and compete for power in a Freehold, and that's not counting the possibility that they might have disconnected influence because of how the Hedge can also be a highway. They might be owed favors in Shanghai and own a small Hollow that's pretty close to a Parisian Freehold.

Hmm, other things. Damnation City focuses a lot on control and mastery, and some of that is still true, but Changelings also definitely deal in influence rather than outright control. There is a hierarchy and all, of course, but there's also a lot of 'webs of influence'. A Token here, a Hollow there, a useful Pledge, an old friend, and a new Ensorcelled who owes them a favor over there.

Vampires are metaphorical drug-lords, but Changelings are something a little bit different (though of course some Freeholds ape or mimic or even create their own gang, so there is some overlap.)
 
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Okay.

I have been stupid enough to let myself be persuaded to maybe hold a Technocracy game for some friends.

Therefore I need help.

Specifically I need help with the rankings that the Technocracy uses.

If I remember correctly, the original ranking system goes: Master > Supervisor > Agent > Employee > Citizen, and then each Convention would have it's own internal rank structure.

But, I honestly think that this ranking system is boring as hell and is very much a typical "here have five ranks" thing from White Wolf dearest.

So, can anyone - prefereably @MJ12 Commando, @EarthScorpion, @Aleph - or some other participant of Panopticon Quest, explain to me how Panopticon Quest's ranking system works?
 
So, can anyone - prefereably @MJ12 Commando, @EarthScorpion, @Aleph - or some other participant of Panopticon Quest, explain to me how Panopticon Quest's ranking system works?

Basically, throw out most of the ranks in the book. Rather, use how real-life analogies to the system tend to rank themselves. Note that these ranks do not relate at all to Enlightenment except in some special cases. The Enlightened tend to get promoted much higher, but that's as much a factor of competence as it is bias. Talented and dedicated non-Enlightened personnel can get at least minor leadership roles, but most of them tend to be either unranked support personnel who aren't formally aware of the Technocracy-"Friendlies," or stuck around the lower end of the rank scale. Friendlies are the most common type of Technocratic agent-guys who don't know much about what they're doing but are aware enough to listen to the guys who know their stuff and are in charge. Technically anyone can order around a Friendly. However, a wet-behind-the-ears Shock Corps corporal trying to tell a senator or member of Parliament or whatever what to do will likely find out that this, like many other things, is only technically true.

The militant Convention units-Iteration X, Void Engineers, Ragnarok Command if you're using them, etc.-use NATO ranks. Void Engineers have a policy of making sure Enlightened personnel are all promoted to at least officer level, while the Shock Corps does not because it's got a different culture.

The NWO generally uses a pseudo-intelligence agency type ranking setup for Operatives and Watchers, with different subsets depending on seniority and competence. So it goes Operative->Senior Operative->Special Operative->Director. There are subdivisions there to determine whether someone is senior or not in it, but these aren't too relevant. The Ivory Tower uses one identical to the Progenitors.

The Syndicate tends to use financial/legal monikers. So Intern-Associate-Senior Associate-Supervisor-Partner. The Enforcers are either Agent, Special Agent, or Special Agent in Charge/Supervisory Special Agent.

Progenitors have sciency-style ranks-Research Assistant, Researcher, Senior Researcher, Research Director. If you have a teaching role, you tend to be called "Professor," as an honorific instead of your rank.

If you're in a leadership position and military you have a military rank which is, due to the Technocracy's connections, valid for any Sleeper military. They're still limited by what the military can actually do, but you are technically a Sleeper military leader, even if nobody knows who the fuck you are. The Conventions tend to have different terms for their senior leaders. Iteration X has its Comptrollers, the NWO calls them Directors as well (they're just really high ranked ones), the Progenitors have Administrators, the Syndicate has Board Members, and the Void Engineers have their Admiralty. Ragnarok Command just calls the leader "General."

Panopticon uses NWO rankings, even if they're former members of any other Convention, and Ragnarok Command uses military ranks, even if they're former members of a non-military convention. The Abjad do not use a rank system. All of the knives of the Aleph are equally valued.
 
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Basically, throw out most of the ranks in the book. Rather, use how real-life analogies to the system tend to rank themselves. Note that these ranks do not relate at all to Enlightenment except in some special cases. The Enlightened tend to get promoted much higher, but that's as much a factor of competence as it is bias. Talented and dedicated non-Enlightened personnel can get at least minor leadership roles, but most of them tend to be either unranked support personnel who aren't formally aware of the Technocracy-"Friendlies," or stuck around the lower end of the rank scale. Friendlies are the most common type of Technocratic agent-guys who don't know much about what they're doing but are aware enough to listen to the guys who know their stuff and are in charge. Technically anyone can order around a Friendly. However, a wet-behind-the-ears Shock Corps corporal trying to tell a senator or member of Parliament or whatever what to do will likely find out that this, like many other things, is only technically true.

Okay, this I basically already had internalized, but it's good to know that we are in ageement here.

The militant Convention units-Iteration X, Void Engineers, Ragnarok Command if you're using them, etc.-use NATO ranks. Void Engineers have a policy of making sure Enlightened personnel are all promoted to at least officer level, while the Shock Corps does not because it's got a different culture.

I do indeed use Ragnaroks Command, because I think they're neato as fuck.

It's good to know that they use NATO ranks, because that makes it significantly easier for me. :V

The NWO generally uses a pseudo-intelligence agency type ranking setup for Operatives and Watchers, with different subsets depending on seniority and competence. So it goes Operative->Senior Operative->Special Operative->Director. There are subdivisions there to determine whether someone is senior or not in it, but these aren't too relevant. The Ivory Tower uses one identical to the Progenitors.

Okay, I had expected something like this. Do you have a list of some different JB names, like I believe Belltower is what you get when you someone who is exceptionally good at operating independently and being extremely resourceful. But what about the others like Blanc, Bastion, Blade, etc.

The Syndicate tends to use financial/legal monikers. So Intern-Associate-Senior Associate-Supervisor-Partner. The Enforcers are either Agent, Special Agent, or Special Agent in Charge/Supervisory Special Agent.

I can run with this.

Progenitors have sciency-style ranks-Research Assistant, Researcher, Senior Researcher, Research Director. If you have a teaching role, you tend to be called "Professor," as an honorific instead of your rank.

I honestly expected this, I was basically running with this anyways so that's great. :V

If you're in a leadership position and military you have a military rank which is, due to the Technocracy's connections, valid for any Sleeper military. They're still limited by what the military can actually do, but you are technically a Sleeper military leader, even if nobody knows who the fuck you are. The Conventions tend to have different terms for their senior leaders. Iteration X has its Comptrollers, the NWO calls them Directors as well (they're just really high ranked ones), the Progenitors have Administrators, the Syndicate has Board Members, and the Void Engineers have their Admiralty. Ragnarok Command just calls the leader "General."

Okay then, so let me get this straight:
Iteration X - Comptroller
New World Order and Panopticon - Director (Directorate in groups?)
Progenitors - Administrator (Administration in groups?)
Syndicate - Board Member
Void Engineer - Admiral (Admiralty in groups.)
Ragnarok Command - General

Okay, got it.

Panopticon uses NWO rankings, even if they're former members of any other Convention, and Ragnarok Command uses military ranks, even if they're former members of a non-military convention. The Abjad do not use a rank system. All of the knives of the Aleph are equally valued.

Neato.

I do by the way use the Abjad.
 
Okay, I had expected something like this. Do you have a list of some different JB names, like I believe Belltower is what you get when you someone who is exceptionally good at operating independently and being extremely resourceful. But what about the others like Blanc, Bastion, Blade, etc.

Nope! You see, the trick is to have just enough to hint at additional depth while not actually making use of any of that additional depth. There are some names which mean something. There are others which are meaningless. Only ~nwo~ knows which is which.
 
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