You know, I did have a thought for how vampires whose powers enhance or even heal mortals could be thematic. First, obviously, it's not a net-gain.

Second, add some riders to try to create a specific type of vampire.

It'd be Mekhet, I think, as a Bloodline, but on top of the unique Discipline, anyone that it's used on, they can't feed on for a week/BP or something like that (I'm not at a mechanics stage even if I was making it), and they gain a temporary Stage 1 (or Stage 2 for the more powerful stuff) blood-bond towards them, so that they would be very loathe to harm them, or give them to someone else to feed on. Also, maybe, it gives them immunity to any mind-effecting powers that the vampire themselves could use on them.

The idea is that it encourages the vampire to have a group of mortals that they care for and heal and help and are nice to, their posse, who probably thinks they're the bees knees.

And then everyone else, the rest of the world they hurt for the vitae and power to protect their loved ones.

That's one reason it'd be Mekhet instead of Daeva, because I wouldn't want them to have easy access to Majesty, because that makes it too likely that the feedings would be consensual-ish. No, the idea is that they really hurt other people. They sneak and lie and cheat and steal, but they can't do it with those mortals closest to them, those they strengthen, enhance, or heal.

So it becomes, "But Bob the Vampire was so nice and he never hurt me, what do you mean he hunted vagrants?"

There are also other builds/storylines that would be enabled by this bloodline, but it was just a random (not even fully thought out) idea I had at work.
 
So why would you want to go in the Underworld in the first place? What can you possibly bring back from there that would warrant a trip to the DMV of the Afterlife? At least in the Hedge you can find some nice magic trinkets and trippy fruit or a nice little demiplane-front property.
Is there anything you can take from there thathas value aside from info?
Some of the domains have nifty trinkets.

If you're willing to pay sufficient price The Forge of Orcus has material goods made of souls.
Questing and souls might be required but it's a reliable way to gain artifacts.
75% of my dealings in the underworld occur here.

Domains all have their quirks and rules but a few highlights include

Athenaeum houses all forgotten and destroyed knowledge.

Every forgotten dream is accessible in Grave Dream.

Killing Fields's infinite war is good scrap on demand if you're low morality.
 
Last edited:
Second, add some riders to try to create a specific type of vampire.
I have to admit, the things I've been dealing with lately WoD-wise made me think "wait, why would you need Kamen Riders for creating a healing vampire bloodline".

Now I need to roll up a possibly-Brujah sentai hero in case I ever get into a V:tM game.

(If JoJo hasn't steered me wrong, vampires are supposed to be excellent posers as well as poseurs, so it should work!)
 
Random off the cuff Changeling the Lost question (or, well, two actually though the latter's a more general nWoD thingy, actually three now that I think about it 'cause fuck m'tired and I've got the ideas a'rattlin' around and shit :V):

1. Goblin Fruits, how crazy can they get and how do you usually integrate them into a story?
2. Chargen looks fairly intimidating and involved sometimes, what's a good way to quickgen NPC and enemies if someone were so-inclined to do such a thing?
3. How accessible is the system to a basically first time GM slash how combat-heavy can you expect it to be? Dnd is really but Changeling seems like it trends towards a lot of politicking and investigation.
 
Random off the cuff Changeling the Lost question (or, well, two actually though the latter's a more general nWoD thingy, actually three now that I think about it 'cause fuck m'tired and I've got the ideas a'rattlin' around and shit :V):

1. Goblin Fruits, how crazy can they get and how do you usually integrate them into a story?
2. Chargen looks fairly intimidating and involved sometimes, what's a good way to quickgen NPC and enemies if someone were so-inclined to do such a thing?
3. How accessible is the system to a basically first time GM slash how combat-heavy can you expect it to be? Dnd is really but Changeling seems like it trends towards a lot of politicking and investigation.

1.) They can be pretty crazy, though I admit I usually stick towards the more mundane 'it's a fruit or spice or crystal or something' interpretation. I mean, weird fruits, or spices that destroy your insides, or crystals filled with spiders, but nothing particularly striking. One thing to note is that wandering around in the Hedge, even not looking for them, you'll find some. BUT. A lot of Goblin Fruits should be at least a little harmful, or at least not necessarily helpful. Force the players to either have the right knowledge to figure out what Goblin Fruit it is, and maybe create some sort of tiny list of modifiers for how hard it is to identify. And then? Hrm, I'd almost say, as utterly silly as it is, that a random encounter chart for goblin fruit might actually be helpful, because you wouldn't want to just give them exactly the fruit they need for that situation at random.

But that does sound like work and does sound a little weird.

That said, Goblin Fruit can be a lot weirder than that, it's a catch all.

2. It can be, though you learn a few little tricks. Now, ES and others have them written down, but one thing of course is that you only need to give relevant stats, and you don't, by and large, have to actually create a character. Does their Virtue or Vice matter if they're meant to be a screaming monster from the waste jumping on you? Then leave it out. Give only the skills that actually might matter, make up any on the fly if suddenly the PCs act weird, and there's probalby some
3. This is very much a cop-out answers, but it really does depend. Frankly, though, you'd probably have to go out of your way to make it as combat-heavy as DND, I'd think.

*****

All of this said, why are you asking?
 
"Man I wish people would run a CtL game, I really love everything about it."
"Hey...I'm a people."
"Mm but I've already got a fair bit of stuff going on."
"...might as well ask about it."

Hence "how accessible is it in practice"? :p
 
1.) They can be pretty crazy, though I admit I usually stick towards the more mundane 'it's a fruit or spice or crystal or something' interpretation. I mean, weird fruits, or spices that destroy your insides, or crystals filled with spiders, but nothing particularly striking.
A couple examples of more striking Goblin Fruits;

"It's like a bunch of grapes. Except the grapes are eyeballs floating in transclucent sacks of vitreous fluid, and they turn to watch you when you get close. Aside from that, basically just a bunch of grapes."
"When you crack open this otherwise perfectly normal coconut, you discover that it has a half-formed human fetus inside. The fetus mewls pitifully and tries to claw its way out of the shell."
 
A couple examples of more striking Goblin Fruits;

"It's like a bunch of grapes. Except the grapes are eyeballs floating in transclucent sacks of vitreous fluid, and they turn to watch you when you get close. Aside from that, basically just a bunch of grapes."
"When you crack open this otherwise perfectly normal coconut, you discover that it has a half-formed human fetus inside. The fetus mewls pitifully and tries to claw its way out of the shell."

What does the latter grant you if you're edgy enough to eat a fetus?

...admittedly, that would make a good parody thing.

"All of your Karate chops now count as lethal damage becuase you're just too edgy."

And then the drawing of the character has the side of their hand turned into, like, a long razor blade.
 
Man, forget eating it. What happens if you try to raise the fetus?
 
It'd probably be close to impossible to keep it alive, but presuming you manage, I'd guess it would grow up into some kind of lesser fae or goblin semi-loyal to the individual who raised it?
 
There's probably a way for a Lost to bullshit up some narrative logic in which being dead doesn't keep you from growing up, and so the dead baby grows into a dead child which grows into a dead adult.

Probably does weird things if they ever come out of the Hedge.
 
Back
Top