I recently had to answer a question, I'm curious what your answers are. Here is the question, and here's my rambling answer for the person who asked it. Just wondered if I missed anything or could have answered better.
Q: Hydroplatypus said:
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Given that I'm new to nWoD - aside from reading through the changeling rules for another quest (which didn't make it out of char creation) - could someone please explain the power scale to me? Where do we stand relative to everything else?
From my reading it goes something like this:
ordinary mortal < hunter < changeling < werewolf < vampire < mage
While I have the general idea, exactly how outclassed are we with regards to everything else. would a vampire require 2:1 numbers to win? 3:1? what about a mage?
A: Well, the key is that nobody fights fair. There are, in fact, Hunters and hunter-groups that take down vampires, though those aren't even close to easy prey, and a clever Changeling can outfox even a Mage, it depends entirely on a matter of whether the Mage is prepared for them and how much the Mage knows about Changeling tricks.
As compared to the others splats, IMO on this of course, Changelings have the most off the wall/random tricks written into their text. Mage has it beat mostly by saying "Make your own spells, your only limit is your imagination" but Changelings have just so many ways and things they can do it gets a bit dizzying. So Contracts are a Changeling's 'spells' and in any other splat, taking those away would sorta leave the character a lot weaker.
But in terms of what a Changeling can do (because the splats don't meet *all* the time, or even that often) here are a few things they can do that doesn't even get into contracts. They can enter the dreams of mortals, with their permission, to get rid of their bad dreams. They can make deals with goblins for awesome power at a high cost, they can use Tokens, which are like magical artifacts that non-Changelings can only use at increased cost, and wear Hedgespun armor that protects them and yet 'passes' as regular clothing, meaning they can be armored for a war while looking like they're just bikers/fans of leather.
They can craft pledges, binding mortals with the power of their magic, with huge consequences if either side breaks it, and they can manipulate the 'tale' itself with Talecrafting. Let's imagine you're betting in Vegas. You lose twice. Give up? No, because as a Changeling you know 'third time's the charm' and your Wyrd literally makes storybook/tropes happen.
There's also goblin fruits, of course, but the key is that Changelings can do a lot of things, but they have relatively few 'I cast magic missile at the darkness' spells, and so, just like a Mage can't walk into a crowded room and set everyone on fire or face paradox (basically, non-mages or associates seeing you do magic causes bad things) a Changeling isn't best used as an unsubtle battle tank.
And if it gets desperate, they can flee into the Hedge. Which, note, is a dangerous, risky place for everyone, but less so for Changelings compared to, say, Vampires, where the thorns literally rip them up.
Changelings *can* have some major firepower and some of the Seemings (basically varities) of Changeling can rend you with their bare hands or slaughter enemies by the dozens, but in comparison to other splats the one-on-one, final destination, no items mode...isn't one that would favor them.
Which is a lot of talking, and I've only begun to say some things, but I hope it was helpful. Challenging a Mage to a one on one magic duel isn't wise, and neither is trying to out-claw a Werewolf, as they are murder machines close up.
Vampires, I'm not as sure on so it might be better for someone else to field that.
Another thing to note is that this is all relative. There are more magic-y, social werewolves, just as there are Changelings capable of doing a lot of damage, and for the most part each splat primarily has to worry about antagonists from within the splat. As in, it doesn't matter much to the person who pisses off the vicious Beast Hunterheart that he's probably inferior in terms of 'killing you with his bare hands' to a combat spec'd brawling werewolf, it's still good enough to utterly murder you.