Bursting Eagerness Soul
Threadwalking Rating Machine
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To clarify, I meant a computer-based, self-aware, human-level-intelligence AI.
To clarify, I meant a computer-based, self-aware, human-level-intelligence AI.
And this is why I prefer NMage. A structured and orderly cosmological foundation for why things work the way they do does wonders for my sanity both as a player and as a story teller.Even more amusingly, remember - the spheres are artificial constructs. They're not a profound statement of the nature of reality - they're essentially a compromise formalisation devised after the Dark Age Pillar system.
Either way, no because it lacks a soul. It can't have an Avatar without a soul.
And this is why I prefer NMage. A structured and orderly cosmological foundation for why things work the way they do does wonders for my sanity both as a player and as a story teller.
I myself enjoy a good argument just not at the table. It slows everything to a crawl and annoys people who just want to get on with it.Actually incorrect. Even look at 1E and 2E materials. MECHA is run by a supercomputer with the power of not just one, but two mages and the ability to cast two spells at once because it's mechanically two mages and 2 Arete rolls. Yes, you could say that these are just mind uploads. But that's kind of the point. They were uploaded there and now have perfectly valid existences, despite being AIs-and uploads are entirely legitimate methods of creating AI.
But it's not nearly as fun!
Disclaimer: This poster finds arguments fun.
I myself enjoy a good argument just not at the table. It slows everything to a crawl and annoys people who just want to get on with it.
Really all pen and paper games need a good social contract. No ruleset can handle all possible events and the dm/st is going to have to adjudicate things at some point. Some games are better at this than others but all require the players and st to be able to trust each other not to wreck the game. I just prefer that the game gives a solid baseline to make any rule decisions on instead of saying "It's magic, you figure it out."I do get the feeling that oMage basically needs a good social contract and group rapport otherwise everyone gets super mad in the end.
That's every RPG i've played. Blowing up games is very easy if you have touchy players and poor communication.I do get the feeling that oMage basically needs a good social contract and group rapport otherwise everyone gets super mad in the end.
I do get the feeling that oMage basically needs a good social contract and group rapport otherwise everyone gets super mad in the end.
Ultimately, I think oMage works much better as something you discuss on a forum or shoot the shit over at a coffee shop than actually sit down and play.
...Unless made with Master-level Spirit or DSci and designed to be 'sufficiently' human. Or arguably with Mind 5 by someone whose Paradigm doesn't acknowledge souls as being a thing.
Actually incorrect. Even look at 1E and 2E materials. MECHA is run by a supercomputer with the power of not just one, but two mages and the ability to cast two spells at once because it's mechanically two mages and 2 Arete rolls. Yes, you could say that these are just mind uploads. But that's kind of the point. They were uploaded there and now have perfectly valid existences, despite being AIs-and uploads are entirely legitimate methods of creating AI.
And that notion that Mind 5 with a Paradigm that doesn't recognize the soul doesn't work because... well the Technocracy. They don't recognize the soul or even the Avatar as anything other than superstitious nonsense yet they can't make a truly sentient AI.
You've said this before, I've shot it down before. That there are no Masters of both Mind and Spirit in the Traditions in the time period a couple years after the Avatar Storm means... exactly nothing in the question of "can an AI be made that can Awaken".Once again, the Rev Ed Rulebook points out in the Create Mind rote that the Masters with that power and insight for create real, intelligent life like that are long gone.
Uhm. No, that's not a counterpoint, because Iteration X was restricted in AI research by, y'know, The Computer (Convention: Iteration X, the description of the AI researcher sample PC if not elsewhere).And that notion that Mind 5 with a Paradigm that doesn't recognize the soul doesn't work because... well the Technocracy. They don't recognize the soul or even the Avatar as anything other than superstitious nonsense yet they can't make a truly sentient AI.
Actually incorrect. Even look at 1E and 2E materials. MECHA is run by a supercomputer with the power of not just one, but two mages and the ability to cast two spells at once because it's mechanically two mages and 2 Arete rolls. Yes, you could say that these are just mind uploads. But that's kind of the point. They were uploaded there and now have perfectly valid existences, despite being AIs-and uploads are entirely legitimate methods of creating AI.
But it's not nearly as fun!
Disclaimer: This poster finds arguments fun.
Isn't being soulless irrelevant to the discussion of whether something is sentient? I mean, maybe I'm missing something, but the rules of the flaw don't say anything about lacking sentience or personhood, just that you lack the fire of Genius and can't awaken/use magic.
Am I missing some oWoD lore about what a soul is or something?
This is one of those quirky things about old and new wod that tends to throw people who are new to the game. The first time it came up in our group we were playing nwod and the storyteller was under the assumption that people with no souls just immediately went comatose. The current mystery we were working on involved a monster stealing peoples souls and the st was going to bring us in with rumors that people were going comatose in droves. He looked like he'd been kicked when he realized it takes weeks to months before someone gives out due to soul loss.No. In fact, you can kill someones soul, and they go on, if lacking something perhaps of the spark of imagination.
This is one of those quirky things about old and new wod that tends to throw people who are new to the game. The first time it came up in our group we were playing nwod and the storyteller was under the assumption that people with no souls just immediately went comatose. The current mystery we were working on involved a monster stealing peoples souls and the st was going to bring us in with rumors that people were going comatose in droves. He looked like he'd been kicked when he realized it takes weeks to months before someone gives out due to soul loss.
It's definitely something I like about nwod. The whole mind, body, soul divide allows for some interesting stories that would be impossible if the setting assumed that the soul and one's consciousness were the same.And Soul loss is actually more dramatic in the nWoD then the old, if anything.
Oh, I've already become a point of reference! How delightful.
What EarthScorpion refers to as the "purple paradigm" is an approach to the game that operates by ignoring the in-universe nature of magic, and instead treating mechanical abstractions as actual entities or constructs that exist in the setting. "I can throw fire because I'm a descendant of Loki/calling on fire spirits/catalyzing an alchemical formula that agitates the local phlogiston/a magical girl/holding a flamethrower" is replaced by "I can throw fire because I've got enough dots in Forces, though I need to use this flamethrower/magic wand/alchemical circle on a pair of gloves/obsidian totem/Sowilo rune as a focus".
Under this paradigm, no-one seems to actually believe anything. The Technocracy know that magic exists and they're using it, but are trying to oppress wands and chanting because they cut into their arbitrary paradigm (which in game terms reduces their magical supremacy). The Traditionalists are totally aware of how magic works, in terms of the consensus reality, and know that their respective ancient mystical insights are nothing but a skin overlaying a cosmic popularity contest.
A witch and a priest and a mad scientist and a kung fu master are all practicing the same art, they've just chosen to wear different funny hats. This is true, but by god it's demoralizing to see it actually played out in the setting. In a game about the clash and reconciliation of view points and philosophies, there aren't any actual philosophies. They've all been suborned to the mechanics that are meant to represent them - the map has become the territory.
This isn't helped by the fact that, well, a huge amount of official writing treads the same line.
Examining Technocratic "magic" is a good place to start pointing this out to players who are used to seeing it as the actual state of the setting.
First, because it demonstrates pretty clearly that Spheres are ways of thinking about your capabilities rather than actual things that exist in the setting, and the only reason different Traditions share them is because (mechanical simplicity aside) they were frogmarched into place by Archmasters, those mages who've uncovered humanity's true nature.
A kung-fu master who channels his ki to leap tall buildings and see the auras of living beings does not really think he is doing the same thing as the pasty, twitching nerd with a modified vacuum cleaner that belches acid mist, and she doesn't think she's doing the same thing as the witch who brews magic potions or the priest who channels the will of God or the philosopher who abuses psychedelics to expand his mental landscape.
If any of them really, truly believed that, they'd be Arete 6, which is the point at which you can genuinely believe and understand that the cosmos operates according to Abrahamic metaphysics, while also being a VR simulation, while also being a branch on the world-tree, while also being an infinite void filled with orbiting detritus and vast nuclear embers, all at once.
Second, because it forces you to think within certain boundaries, given you can't just go "magic" to explain everything you do. Just forcing yourself to adhere to vaguely realistic physical limitations eventually forces it through your skull that a gun is a "Forces" rote and "read their body language" is a perfectly solid application of "Mind". You start working out your capabilities and representing them through your Spheres, rather than just "using" your Spheres.
This then feeds back into a proper representation of Traditionalist magic, where rather than knowing the future because you have dots in Time, you know the future because you've learned how to call into yourself the oracle-spirit who was known in Delphi and Awka and Chilam Bilam, the brief contact offering a glimpse of its prophetic vision… which you mechanically represent as described in the Time Sphere.