Is the setting darker if a side is pointlessly evil or if you find out that you can't keep your hands clean because the cosmos is horrible like that? I say the latter, because if you could get everything good from the Technocracy without any of the bloodstained hands that makes it too cheap and easy.
I do agree, actually, but that doesn't make the Technocracy stop being assholes. Simply not being evil is not enough to make you good, or at least not any more than saying 'Hey that other guy is evil, let's shank him' makes you good.
 
I do agree, actually, but that doesn't make the Technocracy stop being assholes. Simply not being evil is not enough to make you good, or at least not any more than saying 'Hey that other guy is evil, let's shank him' makes you good.

I prefer "it's good people doing shitty things all the way down" for Mage. If I want everyone to be inherently assholes I'd play Vampire. :V
 
I prefer "it's good people doing shitty things all the way down" for Mage. If I want everyone to be inherently assholes I'd play Vampire. :V
Hey, I like vampire! :mad::p

That said, my entire point is that in the WoD nobody is coming out clean- Every side is driven by their ideals, and they all do terrible things.

And that's fine.

You don't need to make a 'Good' side to have an interesting story.
 
Hey, I like vampire! :mad::p

Yeah, but vampire's the game about playing serial murderer/rapists who self-justify to themselves. You'd have to stretch things a lot to make it not about 100% of everyone being pretty shitty (although they can still be sympathetic and have redeeming qualities! It's just that once you look past the fangs and the glitter they look awfully like predators of the sexual kind).

IIRC the God-Machine Chronicles version of Vampire was internally named Sexmurder for a reason.
 
No, it wasn't. The assumption that the world is controlled by Mages is something that is solely a product of Mage parochialism and contempt for Sleepers. Iteration X HIT Marks suffer Paradox, after all. The Technocracy dominate the world, but Sleepers still control the Consensus. It was even less true in Dark Ages, because nobody dominated. The goal of the Traditions isn't to return to that time anyways, but to provide a range of options and potentially open the doors for Ascension, which would render material concerns irrelevant.

But, until Revised at least, what they often end up doing is attacking the Consensus (Snap goes Bill Nye. Boom goes the military base.), not adding to it. This doesn't even have to be direct, because a lot of paradigms are contradictory. And we do know what a world with little solid paradigm is like. It's shit, because things stop working for non-Mages. (Mages, of course, get to go 'fuck what my neighbours think, I'm doing this my way')

Furthermore, the majority of the Mages in the Dark Ages likely could have, at least locally, made a friendly, safe world for the Masses. They could have convinced and taught, and eventually little William can toss a fireball at a Fae without awakening. Local Consensus is a thing.

The fact this didn't seem to really happen AFAIK until the Craftmasons began the Ascension War in cannon fire speaks to whose interests Mages in such an environment serve.

The Consensus is due to Sleepers having latent magic, so it wouldn't be possible for them to tear out their own Avatars without achieving the level of power necessary to do that. It's also unlikely they could achieve a materialistic universe by doing this, as not only would other supernaturals exist, there are also hints that Avatars are a consequence of Lucifer's rebellion in the Demon novels.

First of all, trying to cross over oWoD properties is a bad plan.

Secondly, Consensus pretty clearly causes some massive effects. Forces 5 (Nuclear Bombs). Forces 9 (Relativity). Remember that literally everything is will working. Some sort of all sphere 9-10 working might take a unified Consensus, but it fits with an interpretation of the Unified Field Technocratic Ascension. (Funny note, the only time I've seen a sphere at 10 is the Unnamed, after achieving Descension in Hell on Earth. Supposedly, he could still get ganked if his sub-sphere 10 buddies ganged up on him.)

Thirdly, other supernaturals? Meet Sleepyglobe. It's like Sleepytown, but globalized.
 
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Seriously, you accuse me of incoherency and then try to claim that commenting on the incredibly prolific and reccurent issue of cultural misappropriation and misrepresentation among neopagan religions (emphasis plural), which I brought up as an example of why neopaganism is a "serious" subject, is somehow "elitist"?

whiskey tango foxtrot?

I accused you of incoherency because how you responded made it pretty much impossible for me to untangle what you were arguing, and I think that was intentional at points because of how you bundled your responses together, forcing me to do more work.

I also think you've been somewhat dishonest from our first exchange. You call wicca 'Fluffbunnies,' say they are all all women well enough off to not have real issues, so clearly that can't have had a political impact or take sides, and generally treated them as silly. You've also generally treated them as offensive, but that in no way changes that you fundamentally take them less seriously because they're 'Wicca' instead of 'Astruar', or for that matter 'Odinist.' You literally give them less respect then Neo-Nazis.

Then I cite sources, pointing terr connection to groups like the Fairy Circle, and you assert that you're already show your work (you haven't, I'm the only one who has cited anyone) and don't have to do more. You've decided that anything to do with wicca makes someone incapable of having meaningful poltical view or influence, or asserting themselves in ways that matter, or going through suffering for their beliefs.

While I agree that Wicca is silly, I'll agree with anyone who says any religion is silly. On the other hand, the kind of silly you're talking about is the kind that get bandied about in discussion where Protestants explain how Catholics aren't actually Christians because they're pagans who worship the Saints and the Trinity instead of God.

See, I could believe that the Traditions as they are now are morally superior to the Union as it is now, in the sense that groups that don't have a lot of power have to be more moderate in their actions and they could act as a break towards the worse elements of the Union.

I have a lot more difficulty believing that their victory/the weakening of the Technoparadigm (barring a Judgement/Mass Ascension outcome, which I interpreted as a 'good end' and also as kind of unlikely) would be all that good, particularly pre-Revised where technomagery wasn't as acceptable. Because we know what kind of world they made when they ran the show. It was Mortals: the Dysentery and it was kind of shit.

Also, just to pursue an idle thought, is there indication that a strong enough Consensus could erase itself, and create a purely materialistic universe where, say, thoughtcrime isn't crime? It seems like a potentially interesting Judgement scenario.

I really don't want to dig up Ascension, because it sucked. Also, nothing you pull from it can really be concidered at all canon on the level of the other books. I do remember where we see a universe where magic is completely cut off, leaving only static reality in one of the Ascension scenarios, though. I would take what happens with a handful of salt, though.

The world is left a dying fading thing where emotion fades into static nothing, will goes to die, and the current status quo becomes semi-permanent in that as nothing can really change, but it will constantly fade. It will stay like, though even lessening, for the thousand some-odd years it take reality to completely sputter out. The Umbra resists better, we don't know it's final fate, though it presumable ultimately dies when the earth dies.

Consensus dresses up the fundamental forces in mage, but they remain themselves. This principle is call Cosmological Constants, and along with Historical Inertia and Consentual Reality forms the three principles that form reality.

You can change the game, but not the players. The whole thought-crime approach MJ12 is taking here is interesting and actually makes sense, but is actively not supported by canon. Every time hiding pollution and it's side-effect comes it, it's clearly presented as them hiding it, not trying to eliminate it. Likewise the it's presented as the Traditions calling them on a crime, not sabotaging a technology.

That makes sense as long as you accept that too much order inherently is fallible to primordial corruption. Too much order is a consistent bad-guy throughout almost all the oWoD lines. You can argue how much crossover you should use, but pollution as a consequence of Technocratic hubris is the most supported reading.

Fuck that. One of, if not the first person to suggest that gay rights should be a thing is Jeremy Bentham. The guy who coined the term "Panopticon" and who was advocating for a single world order by writing a unified treatise of domestic and international law. NWO as fuck, guys. The things TheLastOne brings up as "bad things done by the Technocracy" are also interesting because if you look into them, a lot of them have much more nuanced histories. Like lobotomies. In actual history, lobotomies were:

1. Initially rejected by the scientific establishment as horrific and immoral (who are Technocratic as fuck)
2. Finally accepted because the initial experiments, out of apparent luck, led to the curing of mental illnesses without any major apparent side effects
3. Eventually side effects were discovered and the rate of lobotomies (which were being applied to people who were generally nonfunctional in society) started slowing
4. Was finally banned in the 1950s by the Soviet Union, who are also Technocratic as fuck

Strangely enough, this makes it seem like what the Traditions did was remove a Technocratic technique from their arsenal by convincing the masses that it horrific side effects when in its original form . We know that the Traditions can and will do this. The New Age medicine sellers who are fighting the good fight for the Traditions are also the people who claim vaccines cause autism and modern medicine is poison. Environmentalists who talk up the carcinogenic effects of coal and oil, which directly harms people when they start believing it.

I can get behind that. They do sabotage each-other when they can get away with it, and the Traditions aren't saints. While I could make some argument based on some of the thing Pentex gets up to backed by Syndicate money, but I'm pretty sure we'll all be happier if none of us goes down that road.

You aren't going to get them being gay rights advocates though. Both because it's thematically wrong (they represent the suffocating force of conformity), and because we have an actual canon answer which is 100% beyond death of the author as it's spelled out (it's the Verbena).



When you look at how a lot of the immoral things the Technocracy is accused of were originally sold as extremely effective with little moral quandrary, things start looking very much against the word of the authors. In fact, given how consensus reality works, it seems that the people to blame for all those brain-damaged lobotomy patients are whichever Traditions genius realized they could strike a blow for Freedom by targeting this. Collateral damage? We're fighting a system. They brought it onto themselves. (Seriously, watch The Matrix, a movie explicitly inspired by Mage, and see how many innocent people doing their jobs the heroes kill. Listen to how Morpheus dismisses concerns of collateral damage by talking about the enemy as a 'system.') To support the developers' interpretation of mage, you'd have to end up basically rewriting all of history to remove any form of nuance. Which is fine if you want to run a game like that!

But if you want your game to hold to actual history and how societies interact, it quickly falls apart.

Some of that goes, sure, because the Traditions aren't good guys, they're rather gray. Some of it isn't going to, because of thing like the pollution issue, or lots of Progenitor medicine. It's been years since I looked at the Progenitor book, but I remember it being the most blatantly viscerally evil of the conventions, with them releasing medicine they knew was unsafe as an experiment. Which is again anther example of consensus failing to enforce what people believe, because consensus isn't the only force at work. Even before we get into thing like cosmological constants, historical inertia means you have to chip away at problem in steps, and spiritual influences can further slow it as disease spirits active fight the cures.

Rather then do this, they tend to jump straight to mass human testing to watch how some of their products (dramatically) fail and see what they learn from it.

The negative right-wing stereotypes such as their religious fanaticism?

Their anti-intellectualism?

Their ultranationalism?

Their lack of international scope?

Their desire to turn the clock back on progress and modernity?

None of these are true-in fact, the opposite holds. You say they were rewritten to be negative right-wing stereotypes but that doesn't hold. The Syndicate are quite literally the Jewish Bankers that the Neo-Nazis rail against, and that's the closest thing you get to the 'negative right wing stereotypes.' Because they're not just big businesses colluding. They're the entire financial system being controlled by hostile parties to the chosen ideology. Literally everything else: "Evil scientists," "New World Order." "Evil biologists," mesh with the things the right wing claims the left are doing.

The Syndicate owes more at this point to Libertarians and Ann Rand, they have whole bits that are pretty much direct lifts, and the idea of powerful corporations making backroom deal and undermining the force of government is a powerful fear.

Where the Syndicate is the shadowy backroom dealer, Iteration X is the Corporations themselves. Technology that, rather then lifting you up, is used to reduce you to nothing but a competent in the great machine. At the same time, they're the communists, who liberals always have to remind everyone they're not. The represent the fear of rightwing factions undermining things like minimum wage and non-vocational education. Being a disposable replaceable component.

The Progenitors are Nazis. I keep saying this because it gets mentioned in a number of places. It's... sort of weaksauce, can't they do modern evil at the level of the Nazi medical experiments, and they don't want the Technocracy to be THAT evil anyways - that's the Nephandi shtick. Also they cause cancer, but that would play better if they were industrial and you could say industrial pollution, but they're not. They also do unethical medical experimentation... but that's just not on the same scale as the rest.

The New World Order grew out of fears of the FBI and the CIA and how Nixon used them to harass liberals and civil rights protesters. They're also the unethical agents who assassinate foreign figures and get America involved in overseas conflicts that have nothing to do with us. They the fear of goverment cracking down on free speech, which is a pretty constant liberal fear, and one of the big reasons we tend to be very pro privacy of information. The NSA has recently shifted that fear to on the internet, and away from physcial shadowy agents to put bugs on you, but mage is a product of its time.

And, again, I keep saying this, but the Void Engineers largely don't play on any of these fears.
 
slightly off topic, from a quick skim of Genius:tT they don't seem like twisted Mages to me, they seem like twisted Fae, this is especially pronounced in the Unmada who have localized reality warping to fit their preconceptions of how things should be.

I'm not very familiar with WoD though so i may be off base.
 
slightly off topic, from a quick skim of Genius:tT they don't seem like twisted Mages to me, they seem like twisted Fae, this is especially pronounced in the Unmada who have localized reality warping to fit their preconceptions of how things should be.

I'm not very familiar with WoD though so i may be off base.

There's some esthetics, and names are borrowed from the Sons of Ether, though from what I remember they have all the villain factions named after heroes factions from oMage. Thematically it's really very different, and it has a sort of fundamental pointlessness to it that's anathema to mage.
 
If you can't figure out that Neopagans != Wicca != fluffbunnies from the blatantly obvious context, I don't even know how you read. I had assumed that you'd bother to actually figure out what the words mean, but apparently not. Fine, have some explication:

Wiccan, as previously noted, are a small subset of Neopagans. Wicca is sometimes used as a colloquial term for Neopagans in general, but many Neopagans object to this practice, mostly because a lot of them don't like Gardner's cult and have no desire to be associated with it. When I use Wicca as a general term, it's usually sarcastic.

Fluffbunny is a slang term for Neopagans who "did not do the research" - usually teens, usually not terribly serious about their interest, more interested in "magick" than the culture or religion whose trappings they are fooling around with. They're genrally disliked by serious Neopagans, especially the reconstructionists who actually want to emulate real pagan rites to the best of our limited historical data. Like I said, it's the difference between actualy earning a PhD and just claiming to have one without even graduating high school. Fluff bunnies are the ones who uncritically spam nonsense they heard somewhere about "teh Bruining tiems" all over the Internet and generally give neopaganism a bad name. Most people who've had to deal with them regularly profess an occasional desire to shoot the little snots.

Norse reconstructionists, specifically people who worship the Aesir and/or Vanir, comes in several flavors, but "Odinism" has become strongly associated with neo-nazi movements, so most prefer to use the term Astruar. There are other reconstructionists groups: Hellenic (Greek) worshiping the Olympians; and Kemetics (Egyptian) worshiping Isis and Ra and Osiris et al, and many others. Reconstructionists are often considered the most scholarly and serious neopagans.

There are also syncretic Neopagans, who combine pagan elements with other religions, and eclectics, who throw out the "organized" part of religion out entirely and basically pick and choose whatever they fancy from any religion or culture. Reconstructionists often accuse Eclectic's of cultural appropriation and disrespect.

The original mystery cult of Wicca itself was highly syncretic if not outright eclectic, and is vey much not well regarded by the Irish Celtic Reconstructionists I know, who feel Gardener's syncretism of their ethnic traditions with stuff nicked from various Eurocentric historian-anthropologists of dubious authority and rigor, as well as bits and bobs from the Norse and even the Church of England... is offensive as hell.
 
If you can't figure out that Neopagans != Wicca != fluffbunnies from the blatantly obvious context, I don't even know how you read. I had assumed that you'd bother to actually figure out what the words mean, but apparently not. Fine, have some explication:

No, most of that came through load and clear, though I'm pretty sure we're talking past each other at this point. Also... Wicca is a form of neopaganism. You can (and have) said that not all neopagans are Wiccans, and that's 100% true. On the other hand, you use fluffbunny and Wiccan interchangeable, so no one got that because it wasn't there to get.

Wiccan, as previously noted, are a small subset of Neopagans. Wicca is sometimes used as a colloquial term for Neopagans in general, but many Neopagans object to this practice, mostly because a lot of them don't like Gardner's cult and have no desire to be associated with it. When I use Wicca as a general term, it's usually sarcastic.

Going by Adherents.com, which seems to be the best source for tracking these numbers, Wiccan's are the largest neo-pagan faction. They're certainly the most visible, which goes with being the biggest.

Fluffbunny is a slang term for Neopagans who "did not do the research" - usually teens, usually not terribly serious about their interest, more interested in "magick" than the culture or religion whose trappings they are fooling around with. They're genrally disliked by serious Neopagans, especially the reconstructionists who actually want to emulate real pagan rites to the best of our limited historical data. Like I said, it's the difference between actualy earning a PhD and just claiming to have one without even graduating high school. Fluff bunnies are the ones who uncritically spam nonsense they heard somewhere about "teh Bruining tiems" all over the Internet and generally give neopaganism a bad name. Most people who've had to deal with them regularly profess an occasional desire to shoot the little snots.

Norse reconstructionists, specifically people who worship the Aesir and/or Vanir, comes in several flavors, but "Odinism" has become strongly associated with neo-nazi movements, so most prefer to use the term Astruar. There are other reconstructionists groups: Hellenic (Greek) worshiping the Olympians; and Kemetics (Egyptian) worshiping Isis and Ra and Osiris et al, and many others. Reconstructionists are often considered the most scholarly and serious neopagans.

There are also syncretic Neopagans, who combine pagan elements with other religions, and eclectics, who throw out the "organized" part of religion out entirely and basically pick and choose whatever they fancy from any religion or culture. Reconstructionists often accuse Eclectic's of cultural appropriation and disrespect.

The original mystery cult of Wicca itself was highly syncretic if not outright eclectic, and is vey much not well regarded by the Irish Celtic Reconstructionists I know, who feel Gardener's syncretism of their ethnic traditions with stuff nicked from various Eurocentric historian-anthropologists of dubious authority and rigor, as well as bits and bobs from the Norse and even the Church of England... is offensive as hell.

That's all fine, but what does it have to do with Mage?
 
No, most of that came through load and clear, though I'm pretty sure we're talking past each other at this point. Also... Wicca is a form of neopaganism. You can (and have) said that not all neopagans are Wiccans, and that's 100% true. On the other hand, you use fluffbunny and Wiccan interchangeable, so no one got that because it wasn't there to get.
Not so. I have only ever mentioned fluff bunnies as "people I dislike because they did not do the research and are thus being culturally offensive." I have only used "Wiccan" in sarcastic remarks, or to specifically describe Gardener's 1954 cult. Which is the cult that the name Wicca properly belongs to.

Going by Adherents.com, which seems to be the best source for tracking these numbers, Wiccan's are the largest neo-pagan faction. They're certainly the most visible, which goes with being the biggest.

I make a distinction between actual followers of gardener, who are distinctly a minority, and the peopel who Call themselves "Wiccan" but who are not actually in a mystery cult derived from gardner's teachings, who are mostly what should properly be termed eclectics. Certainly many of the gardenerians aren't happy with their title being co-opted.

That's all fine, but what does it have to do with Mage?

Nothing, It has to do with providing you with information that you chose to not look up but instead make contemptuous assumptions about me in place of finding out. See my earlier request to be treated with minimal respect rather than condescension.
 
None of these are true-in fact, the opposite holds. You say they were rewritten to be negative right-wing stereotypes but that doesn't hold. The Syndicate are quite literally the Jewish Bankers that the Neo-Nazis rail against, and that's the closest thing you get to the 'negative right wing stereotypes.' Because they're not just big businesses colluding. They're the entire financial system being controlled by hostile parties to the chosen ideology. Literally everything else: "Evil scientists," "New World Order." "Evil biologists," mesh with the things the right wing claims the left are doing.

The Civil Rights Movement, Feminism, and LGBT rights being the work of the Traditions really stands out as a passionate attempt to play into right-wing conspiracy theories without all the racism and bigotry involved. As I touched upon earlier, and ES explained, the Frankfurt School conspiracy theory is realized in oMage as the Ivory Tower-half of the NWO. The Frankfurt School conspiracy theory, also known as "cultural Marxism", is the probably anti-Semitic conspiracy theory that all of modern identity politics are a liberal/socialist/communist tool for controlling thought through newspeak and Political Correctness. It teaches that sexism, racism, homophobia, ableism, etc. are all fake, created for the purpose of shaming white heterosexual men and bringing the communist Liberal Elite to power by promising ethnic minorities, women, and homosexuals priviliges over white hetero men.

In oMage, the Ivory Tower are all the parts of the academic establishment except the academic mainstream that uses critical theory to focus on the plight of minorities. This aspect of thought-control has been left out of the NWO, presumably for the same reasons that Andrew Wakefield is strangely absent from the Sons of Ether. If anything, the Civil Rights Movement, LGBT rights, Feminism, and handicap parking should be major victories of the Technocracy, since they're thematically part of the Technocracy's tools and part of the Ivory Tower's conceptual space.

While you can certainly create a game where the international banking conspiracy is strangely absent of Jews and is being actively opposed by the ADL, and the cultural Marxist academic elite are actually trying to crush communism and LGBT rights, as oMage has already proven, it has this innate sense of internal contradiction to it. It tries to use the actual conspiracy theories and present them as "real", yet at the same time it scrubs them of anything that might offend the liberal sensibilities of oMage's target audience. It's like verisimilitude in Science Fiction; the spaceship that runs on pixie dust can do a lot more fantastic things than the spaceship that runs on fusion before I start objecting, because I know how fusion is supposed to behave, but pixie dust is just fucking magic. I know how the conspiracy of ivory tower intellectuals is supposed to work, so when oMage shows me that the Cultural Marxists are trying to stamp out LGBT rights and oppressing communists, I call foul.

 
@TheLastOne

Hah. Mage really is a dumb comic book setting, and you really are the guy who defends its internal logic, huh?

I had a thing for this, over on Spacebattles, let me track it down... Here we are.

Revlid said:
You cannot defend how fucking stupid the status quo in superhero comics is by citing events from aforesaid fucking stupid superhero comics as evidence.

If I say "mutants should be registered, because they are teenagers with nuclear weapons for brains", the unspoken assumption is that we are examining the given premise with the logic and naturalism that superhero comics long ago tore from their corpus, like Oedipus removing his eyes so that he need no longer look on the awful truth of his sin.

If you reply with "no, you can't register mutants, because that will wake up the Dark Celestial who sleeps under Mount Rushmore/provoke Apocalypse into starting the end of the world/turn out to be a ploy by the Red Skull to scourge America of all ethnic minorities/get hijacked by a hot-pink death robot built to murder people in broad daylight with explicit government approval/et-fucking-cetera", you have not actually addressed any of my concerns vis-a-vis adolescent atomic strikes, you've just reminded everyone that superhero comics are - say it with me again now - fucking stupid."

So if I say "it's ridiculous to give credit for the lgbt rights movement to wiccans" and you respond with "nuh uh see right here it says they did all that so it's fine" you've not actually addressed my concerns vis-a-vis wiccans taking down the evil oppressive force of social sciences professors. If I say "why in the world would you hold up a variety of groups known for dogmatic oppression and outright brainwashing as the champions of free thought and personal liberty, that's dumb" and you respond with "because the book says that they are", you are only affirming that the book said something dumb, not demonstrating that it isn't dumb.
 
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But, until Revised at least, what they often end up doing is attacking the Consensus (Snap goes Bill Nye. Boom goes the military base.), not adding to it. This doesn't even have to be direct, because a lot of paradigms are contradictory. And we do know what a world with little solid paradigm is like. It's shit, because things stop working for non-Mages. (Mages, of course, get to go 'fuck what my neighbours think, I'm doing this my way')

Furthermore, the majority of the Mages in the Dark Ages likely could have, at least locally, made a friendly, safe world for the Masses. They could have convinced and taught, and eventually little William can toss a fireball at a Fae without awakening. Local Consensus is a thing.

The fact this didn't seem to really happen AFAIK until the Craftmasons began the Ascension War in cannon fire speaks to whose interests Mages in such an environment serve.

Okay. First of all, the majority of the Traditions have no idea how to win the Ascension War except by training apprentices to Hero's Journey at the Technocracy until it blows up. But this isn't a winning strategy, which is why late 2e materials suggested that the Ascension War was already over.

Second of all, the Mages from before the rise of the Technocracy weren't the Traditions, and the Traditions aren't trying to recreate those times exactly, either.

First of all, trying to cross over oWoD properties is a bad plan.

Secondly, Consensus pretty clearly causes some massive effects. Forces 5 (Nuclear Bombs). Forces 9 (Relativity). Remember that literally everything is will working. Some sort of all sphere 9-10 working might take a unified Consensus, but it fits with an interpretation of the Unified Field Technocratic Ascension. (Funny note, the only time I've seen a sphere at 10 is the Unnamed, after achieving Descension in Hell on Earth. Supposedly, he could still get ganked if his sub-sphere 10 buddies ganged up on him.)

Thirdly, other supernaturals? Meet Sleepyglobe. It's like Sleepytown, but globalized.

They are all part of the same universe. This is fairly indisputable unless we want to pretend that Pentex isn't involved with the Syndicate, and so on, and so forth.

This also isn't on the same level as relativity. It requires people to all believe in Avatars first in order to believe that they can tear them out. This may not be possible for the Consensus even if you do get all six or seven billion people on Earth to believe that they have the ability for magic and that they can cauterize it out. It may require active use of magic to accomplish. Regardless, the Technocracy doesn't have the set of beliefs necessary to carry this out, and nobody else would (Traditions, Nephandi) or could (Traditions, Nephandi, Marauders, minor traditions).

In addition, we were talking about the Consensus, not the Technocracy taking over completely. The Consensus demonstrably has limited effects on vampires and other supernaturals at best. The Technocracy would have to hunt down and wipe out supernaturals in order to really generate a purely materialistic universe, assuming God doesn't smite them before they can finish or Grandma sucks reality into herself or the Wyrm rots away the Earth, or that they can wipe these things out without a general Ascension of Sleepers.

How is it not about ideas? Paternalism versus liberalism is a war of ideas. It's just that making it about 'paternalism versus liberalism' instead of 'Traditions good, Technocracy evil' makes it actually about ideas, rather than "well freedom of belief is something the West professes it likes1​ so it must be inherently good no matter what world it exists in." which cheapens the war of ideas because the most powerful competing idea is now automatically evil and wrong.

The Nephandi and Technocracy should have equal inherent claim to righteousness as the Traditions, that being "none, let's see what these ideas lead to."

1​: You could argue that we only pay lip service to the idea, even. We like freedom of belief until people start disagreeing with our axioms of what human rights mean.2​

2​: Amusingly this holds true to the Traditions as well. You're allowed to believe anything you want! As long as you believe magic is possible. If you want to believe the Technocracy line, and there are some pretty good reasons you, as a Sleeper, probably want to, you are The Enemy. You're part of a system, and you need to be made to repent.

This is a game where you, by default, play Tradition mages and not Technocrats or Nephandi. You're describing some other game. The conflict of ideas isn't also "paternalism vs. liberalism", but rather humanism vs. anti-humanism, because the Traditions are the protagonists and all their enemies are basically anti-humanist in some fashion. You could define Traditions vs. Technocracy as "paternalism vs. liberalism", but that's still fairly inaccurate, because it neglects "imperialism vs. liberation" and "authoritarianism vs. anarchism", equally good explanations of Traditions vs. Technocrats.

The game you're describing is also just M:tAsc, but with all the obviously nasty stuff cut out of the Technocracy and Nephandi so that "curtail the natural abilities of mankind to a selected elite" and "destroy the world and render its remnants unto devouring entities from the beginning of time" are morally equivalent to "let diversity reign". And hell, why not allow the Marauders to have equal moral weight?

I mean, what you're actually doing, in terms of what was on the minds of the developers as they wrote it, is saying that imperialism is fundamentally equivalent to anti-imperialism. Consensus reality is pretty goddamn horrific when you get down to it, and the Traditions are trying to break it and allow dissent without active violence against it in the form of Paradox. The Technocracy, meanwhile, are attempting to take control of consensus reality and force everyone into their vision. This is true even without the overtly nasty or nicey-nice stuff associated with either side.

It's also somewhat ridiculous to say that not believing in magic is an equally valid position to believing in magic. Avatars don't exist because people believe in them, unless it's through some sort of incredibly convoluted subconscious belief that is nowhere evidenced. Magic has an existence outside of consensus reality. Not believing in magic is simply a delusion that the broken reality of the World of Darkness allows you to sustain, much like not believing in vampires.
 
The consensus reality maintained by the Technocracy demonstrably doesn't work, since the truth of the world as presented in the oMage setting is far, far from what humanity as a whole believes. For one thing, magic exists, along with a variety of horrible, horrible monsters preying on humanity and having their own apocalypses waiting in the wings. The "consensus" of humanity as a whole does not include "spirit world full of godlike entities engaging in proxy war on the material plane," unless I missed some really important class somewhere in middle school.

Even if you sanitize the Technocracy by removing all the icky parts that paint them as bad guys, they are still not a force of progress or betterment for humanity as a whole: their centuries-long attempt at producing a science-focused consensus has led to a crumbling reality where horrible threats from outside the world are rising and threatening it with a final collapse, and neither the Technocracy itself nor the humanity they fostered are prepared to deal with these challenges.

Consensus reality only goes so far; part of the World of Darkness's structure is that there are things beyond reality. The Technocracy are failures, maintaining a facade of control and safety while their walls are slowly cracking.

And no, it wouldn't all be easier if those pesky Traditions stopped ruining their efforts. That's typical totalitarian utopian thinking: "if only it were not for [assortments of factors out of which half are out of my control and entirely unavoidable, and half I caused directly], it would have worked!" No. It couldn't have.

The Technocracy is, at best, a group of radical utopian idealists who tried to push through with their glorious vision of an age of safety for all normal humans, but who have slowly failed over the centuries preceding the modern setting until, today, the flaws in their design are apparent to all and their world is coming apart at the seams.

Except they're not even that, because like all radical utopian idealists handed the power to make their design come true but confronted to the inconveniences of reality, they turned into murderous, brainwashing assholes doing anything to maintain their grasp on power and blinding themselves to their failure.
 
They are all part of the same universe. This is fairly indisputable unless we want to pretend that Pentex isn't involved with the Syndicate, and so on, and so forth.
The integrity of every line weakens markedly when it crosses over with any other line, in pretty much the same way Batman's ability to tell gothic pulp noir stories starts coughing blood the instant he flies into space with Green Lantern to punch out Sinestro. That's what happens when you've got games constructed around strong themes which may not play nice with one-another. oWerewolf's themes and ideas impede oMage's themes and ideas which impede oChangeling's themes and ideas which etc. A good dollop of the blame for oChangeling being such a goddamn mess can be laid at the feet of the belief that the oWoD is a united setting.

The nWoD is much more crossover-friendly, being a toolbox, and even there at least one of the games - nHunter - clearly takes place in a different version of the game than everyone else.

You can treat all the lines of the oWoD as a united, coherent whole - and indeed, the writers do - but it does absolutely no-one any favours.

...as for consensus reality, well, now we're getting into the other reason it's a dumb idea as a blanket thing - because you can argue that imperialism and liberation or murder and giving out free ice-cream or omnicide and utopia have equal moral weight, because there's no moral weight to everything, it's all an opinion poll. What's good, what's bad, what's hot or cold or green or fast, are all decided by subconscious human democracy. That the world we live in plainly does not work this way is only the cherry on the cake of making everything fairly goddamn pointless.
 
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While I don't myself play oWoD (outside of Panopticon Quest), I have to say as a relative outsider that the anti-Technocracy arguments here are only really managing to make me completely uninterested in playing any games in the line at all that don't use Revlid and MJ's proposed interpretation. Because frankly, my base position is agreeing with the Technocracy, they're much more interesting than the Traditions, and even if they're made so pointlessly evil that working within the system to improve them is rendered impossible, I still have yet to see any case for why I should sympathise with the Traditions instead.

Also, bluntly, the Saturday Morning Cartoon Villain Technocracy is boring. I'm not just uninterested in playing with such a pathetic one-dimensional caricature, I'm actively adverse to it, especially when I disagree with the side the game tries to force me to sympathise with on a number of different levels.
 
They are all part of the same universe. This is fairly indisputable unless we want to pretend that Pentex isn't involved with the Syndicate, and so on, and so forth.

Ha ha ha ha oh, I see. You're one of the sorts who pretends that massive political, metaphysical and thematic differences can be smoothed over with a few trite rationalisations and that they're really all one place really, despite not being written to be so in the first place.

Yeah, no. The World of Darkness where the Camarilla is a secret shadow government controlling all mortal governments is not the same World of Darkness as the one where Pentex operates all governments as sockpuppets and again is not the same World of Darkness where the Technocratic Union holds sway in the shadows. It simply doesn't work.

We're not talking even about metaphysics and thematics here - and the thematic clashes are wide-ranging enough that it should be abundantly clear they're not the same place if you actually care about these things. We're talking simple "facts about the world". The World of Darkness where the Technocracy is choking the world and hunts down spiritual intrusions simply does not work as the same place as Apocalypse where considerable swathes of the population are possessed by Banes. They are not the same place.

Because an incredibly simple Corr 3 / DSci 1 rote of the kind routinely used by the Void Engineers to... uh, catch extradimensional intrusions and mages who use Spirit (satellites with appropriate scanning equipment are wonderful for foci) would reveal all this. Because Pentex is written with all the nuance and taste of "90s Comics Do Captain Planet Villains", there are seeping EDE intrusion points apparently over every major city. There is literally no way it can be "covered up" or "brushed under the carpet" without making the Technocracy a fully owned subsidiary of Pentex - and then you've just gone and declared Mage is wrong about such things and Werewolf is right, in which case my point is proven because they're not the same place.

The Special Projects Division? Terrible crossover material. Simply doesn't work if people actually think for themselves rather than doing what the metaplot says, because DSci 1 says "Oh, look, they're making EDE-powered gear". You're forced to feebly wave the "corruption" banner and ignore the forms that corruption actually takes. And you're also forced to assume that the New World Order wouldn't exploit the hell out of such a massive embarrassment for the Syndicate - and I laugh at the idea that Technocracy internal politics should be shut down to fellate Werewolf, the game which gets most of its moral complexity from the question "how much are the Garou to blame for the situation they're currently in".

Even when some of the facsimile trappings of other gamelines exist in a game, they don't exist in the full form they do in their home game - hence why, in fact, there are "Lupines" in the antagonists section, not "Werewolves". It's like what nHunter does, which provides trivialised, nerfed versions of major supernaturals and says things work by rules which are explicitly not how they work in home gamelines.

And that goes all ways. The Technocracy ruins oVampire and shouldn't exist in it - if there's a collection of mortal magician bankers called the Syndicate, they're not part of a global conspiracy with plasma cannons and spaceships. They're a cabal of financiers and politicians who have studied magic and are very rich and powerful and thus are a smallish faction in the Jyhad, with Methelusahs moving to manipulate or take control of this new player. In Werewolf, the Garou are right when they say Mages are humans who've stolen Gaia's powers to Name things, and the Technocracy is Weaver!Pentex, enforcing the Weaver's laws and sticking cybernetics made of Weaver-web into their brains. And in oHunter, you can actually kick down a door and shoot a mage without the fucker having prepared plenty of traps - and you can find them in the first place because they aren't playing by Mage Paranoia Rules which mean if a bunch of ragtag Hunters can find you, the Technocracy already did.

So, in conclusion, trying to claim that the oWoD lines are all taking place in the same universe without adjustments being made for everyone is a fool's errand, and I refuse to condone such silliness which harms the thematics and internal logic of the "base" setting of each gameline.
 
The integrity of every line weakens markedly when it crosses over with any other line, in pretty much the same way Batman's ability to tell gothic pulp noir stories starts coughing blood the instant he flies into space with Green Lantern to punch out Sinestro. That's what happens when you've got games constructed around strong themes which may not play nice with one-another. oWerewolf's themes and ideas impede oMage's themes and ideas which impede oChangeling's themes and ideas which etc. A good dollop of the blame for oChangeling being such a goddamn mess can be laid at the feet of the belief that the oWoD is a united setting.

The nWoD is much more crossover-friendly, being a toolbox, and even there at least one of the games - nHunter - clearly takes place in a different version of the game than everyone else.

You can treat all the lines of the oWoD as a united, coherent whole - and indeed, the writers do - but it does absolutely no-one any favours.

...as for consensus reality, well, now we're getting into the other reason it's a dumb idea as a blanket thing - because you can argue that imperialism and liberation or murder and giving out free ice-cream or omnicide and utopia have equal moral weight, because there's no moral weight to everything, it's all an opinion poll. What's good, what's bad, what's hot or cold or green or fast, are all decided by subconscious human democracy. That the world we live in plainly does not work this way is only the cherry on the cake of making everything fairly goddamn pointless.

Too bad that that's the case, then. The World of Darkness crossed over promiscuously within its lines, and saying, "Well, even though Camarilla, Sabbat, and Zapathasura all exist within Mage, Caine, Lilith, and God don't." or "Okay, sure, a Void Engineer did detonate the ghost of a nuclear weapon in a strange structure in an Umbral Realm, but there's no such thing as Oblivion or Ferrymen or a Sixth Great Maelstrom." is facetious at best. The only areas where things truly become incompatible is with the apocalyptic materials, and they are largely obsoleted in any case.

It's funny, too, because the New World of Darkness largely eschews this except for nHunter. While all the supernaturals exist, the various lines don't have any explicit knowledge of internal structures for the other ones (besides mages knowing about the spirit courts and a handful of references) to allow you to put together whatever you want. Hunter actually presents, from the materials given as a whole, all of the other lines as being just like they're presented in their own books, judging from the existence of compacts and conspiracies like Division Six, the Knights of Saint Adrian, the Aegis Kai Doru, Les Mysteres, the Knights of Saint George- even the Cainite Heresy is mentioned in the Testament of Longinus. The numbers are smaller, but the actual entities are identical or slightly different.

There are moral weights to things even within consensus reality in M:tAsc, because not everything is up for arguments. Magic is real regardless of the Consensus, necromancy is inherently suspect, and there are all manner of forces that don't go away when you stop believing in them, even solely within Mage.

Ha ha ha ha oh, I see. You're one of the sorts who pretends that massive political, metaphysical and thematic differences can be smoothed over with a few trite rationalisations and that they're really all one place really, despite not being written to be so in the first place.

Yeah, no. The World of Darkness where the Camarilla is a secret shadow government controlling all mortal governments is not the same World of Darkness as the one where Pentex operates all governments as sockpuppets and again is not the same World of Darkness where the Technocratic Union holds sway in the shadows. It simply doesn't work.

We're not talking even about metaphysics and thematics here - and the thematic clashes are wide-ranging enough that it should be abundantly clear they're not the same place if you actually care about these things. We're talking simple "facts about the world". The World of Darkness where the Technocracy is choking the world and hunts down spiritual intrusions simply does not work as the same place as Apocalypse where considerable swathes of the population are possessed by Banes. They are not the same place.

Because an incredibly simple Corr 3 / DSci 1 rote of the kind routinely used by the Void Engineers to... uh, catch extradimensional intrusions and mages who use Spirit (satellites with appropriate scanning equipment are wonderful for foci) would reveal all this. Because Pentex is written with all the nuance and taste of "90s Comics Do Captain Planet Villains", there are seeping EDE intrusion points apparently over every major city. There is literally no way it can be "covered up" or "brushed under the carpet" without making the Technocracy a fully owned subsidiary of Pentex - and then you've just gone and declared Mage is wrong about such things and Werewolf is right, in which case my point is proven because they're not the same place.

The Special Projects Division? Terrible crossover material. Simply doesn't work if people actually think for themselves rather than doing what the metaplot says, because DSci 1 says "Oh, look, they're making EDE-powered gear". You're forced to feebly wave the "corruption" banner and ignore the forms that corruption actually takes. And you're also forced to assume that the New World Order wouldn't exploit the hell out of such a massive embarrassment for the Syndicate - and I laugh at the idea that Technocracy internal politics should be shut down to fellate Werewolf, the game which gets most of its moral complexity from the question "how much are the Garou to blame for the situation they're currently in".

Even when some of the facsimile trappings of other gamelines exist in a game, they don't exist in the full form they do in their home game - hence why, in fact, there are "Lupines" in the antagonists section, not "Werewolves". It's like what nHunter does, which provides trivialised, nerfed versions of major supernaturals and says things work by rules which are explicitly not how they work in home gamelines.

And that goes all ways. The Technocracy ruins oVampire and shouldn't exist in it - if there's a collection of mortal magician bankers called the Syndicate, they're not part of a global conspiracy with plasma cannons and spaceships. They're a cabal of financiers and politicians who have studied magic and are very rich and powerful and thus are a smallish faction in the Jyhad, with Methelusahs moving to manipulate or take control of this new player. In Werewolf, the Garou are right when they say Mages are humans who've stolen Gaia's powers to Name things, and the Technocracy is Weaver!Pentex, enforcing the Weaver's laws and sticking cybernetics made of Weaver-web into their brains. And in oHunter, you can actually kick down a door and shoot a mage without the fucker having prepared plenty of traps - and you can find them in the first place because they aren't playing by Mage Paranoia Rules which mean if a bunch of ragtag Hunters can find you, the Technocracy already did.

So, in conclusion, trying to claim that the oWoD lines are all taking place in the same universe without adjustments being made for everyone is a fool's errand, and I refuse to condone such silliness which harms the thematics and internal logic of the "base" setting of each gameline.

Alternatively, these are all the results of internal propaganda and nobody actually controls the world as completely as they'd like to believe. That's an equally valid interpretation, and it does have the advantage of fitting better with everything that makes up the universe (and also not breaking apart deliberately interconnected gamelines for no good reason). If the Technocracy really was a very minor player, then the death of Zapathasura as presented is impossible. Of course, you're looking at player tactics as being identical to the internal reality- because players prepare incredible defenses as mages or vampires, it must be impossible for anyone to hunt down mages or vampires without overwhelming supernatural force.
 
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While I don't myself play oWoD (outside of Panopticon Quest), I have to say as a relative outsider that the anti-Technocracy arguments here are only really managing to make me completely uninterested in playing any games in the line at all that don't use Revlid and MJ's proposed interpretation. Because frankly, my base position is agreeing with the Technocracy, they're much more interesting than the Traditions, and even if they're made so pointlessly evil that working within the system to improve them is rendered impossible, I still have yet to see any case for why I should sympathise with the Traditions instead.

Also, bluntly, the Saturday Morning Cartoon Villain Technocracy is boring. I'm not just uninterested in playing with such a pathetic one-dimensional caricature, I'm actively adverse to it, especially when I disagree with the side the game tries to force me to sympathise with on a number of different levels.
I think the argument here isn't that gray on gray or gray on black-you-can-empathize-with is better than Captain Planet the RPG (unless you want to play Captain Planet) but rather that you're not working within the established rules of the setting when you do so. It's canon vs fanon basically; doesn't matter if the latter is better, it doesn't make it true. Shouldn't stop you from playing a game based around it though; there's not enough games where you get to be the boot rather than the face
 
Too bad that that's the case, then.
I explicitly noted it was the case in my post.

We're just back to "canon is dumb and here's why" vs "but canon tho".

It's funny, too, because the New World of Darkness largely eschews this except for nHunter. While all the supernaturals exist, the various lines don't have any explicit knowledge of internal structures for the other ones (besides mages knowing about the spirit courts and a handful of references) to allow you to put together whatever you want. Hunter actually presents, from the materials given as a whole, all of the other lines as being just like they're presented in their own books, judging from the existence of compacts and conspiracies like Division Six, the Knights of Saint Adrian, the Aegis Kai Doru, Les Mysteres, the Knights of Saint George- even the Cainite Heresy is mentioned in the Testament of Longinus. The numbers are smaller, but the actual entities are identical or slightly different.
Right, so it's not that you didn't read my post, it's that you don't read anything, including the books we're talking about?

nWoD handles crossovers better not because they're inherently interwoven into every book - because that's dumb and harmful, as previously exemplified by oWoD - but because it's explicitly a toolbox rather than an actual setting. Forget "do the Ordo Dracul exist in Mage games", it's up for grabs whether or not the Ordo Dracul exist in Vampire games. nWoD is a sandbox where the sand is tone and theme, and the toys are pretty much everything else, and can be tossed out or played with as necessary. Granted, this is technically true of all games, but it's built right into nWoD. It also helps that there's a unified ruleset with basic guidelines for "power stats", while oWoD was a fucking mess in terms of mechanical crossovers.

nHunter - as a game where you hunt supernaturals - is the only gameline that necessitates "crossover", and you know how it does that? By completely ignoring the actual gamelines it's supposedly involved with. In part this is to offer Hunter Storytellers greater freedom, as an extension of the nWoD's toolbox attitude - maybe werewolves are infectious? Maybe they're demon-possessed dogs? Maybe they're fascist ecowarriors? - and in part it's because running trying to run NPC monsters with the full range of options and powers and detail given to player characters is generally a bad idea, and in part it's because actual genuine witch-hunts against the Mages presented in Mage: The Awakening ends with the pitchfork-armed mortals in question finding their livers spontaneously combusting last Tuesday.

"Identical or slightly different" - is that why holy symbols can take down vampires in nHunter, or there's rules presented for removing magical powers by lobotomy, or there's a whole different set of original rules for representing wizards and werewolves and vampires and so on?

Alternatively, these are all the results of internal propaganda and nobody actually controls the world as completely as they'd like to believe. That's an equally valid interpretation, and it does have the advantage of fitting better with everything that makes up the universe (and also not breaking apart deliberately interconnected gamelines for no good reason). If the Technocracy really was a very minor player, then the death of Zapathasura as presented is impossible. Of course, you're looking at player tactics as being identical to the internal reality- because players prepare incredible defenses as mages or vampires, it must be impossible for anyone to hunt down mages or vampires without overwhelming supernatural force.
...okay, so personally reinterpreting gamelines so that they make sense is fine when it's in service to your views, but clearly unjustified nonsense when anyone else does it. Gotcha.

There are moral weights to things even within consensus reality in M:tAsc, because not everything is up for arguments. Magic is real regardless of the Consensus
No, it's really not. That is the whole point. Everything we do is "magic". Persuading someone to do something is a Mind rote. Cycling to the train station is a Correspondence rote. Punching someone is Forces. Conceiving a child is Life. We're all of us - every human being - capable of doing anything. Even the nine spheres aren't a real restriction. What limits us is our own imagination, our collective taboos, our self-imposed restrictions - as embodied by the human paradigm, the "Consensus".

Mages, geniuses, the enlightened, psychics, whatever you want to call them, get to veto chunks of the "Consensus" and so pull off rotes that shouldn't be possible within a human paradigm by using their own paradigm. Take seeing the future. An oracle can do it by going "I am the vessel of the goddess, and she tells me what is to come". A psychic can do it by going "my consciousness is four-dimensional, so I receive flashes of potential future events". A fortuneer can do it by going "the deck is a reflection of the universe, and as it plays out, so too will the world"... but a normal human being can do it, too, at a very basic level, just by using the weak Time rote of "comparing known information to past experiences and making a guess as to what'll happen next". With access to specific "ritual tools" accepted by the human paradigm - such as meteorological computing models, for modern day weather forecasting - they can make this spell more powerful. A super-genius can even take that basic human paradigm rote and boost it to the level of a message from god, just by going "I'm so smart that I can gather more data and extrapolate more accurately".

The point isn't that "magic is real and the Technocracy is lying to you!". The point is that humans can do anything, and are only limited by themselves - or, to give a particularly uncharitable reading to the gameline, limited by the blinkered sheeple who don't understand how speshul you are. Whether the existence of people who get to use their own paradigm is an inherent part of how this paradigm system works, a release valve for currently untapped human potential, or the result of some kind of subconscious human belief in Great People, or whatever is, frankly, up for grabs.

(this is less because it's a toolbox where you're meant to choose your own meaning, or because of designed ambiguity, and more because the actual nature of consensus, ascension, etc was super badly defined)
 
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So much neat discussion.

Damn, my desire to play a Mage: The Ascension game is only growing. Would anyone be willing to run a Play by Post campaign on SV, or is that not really a feasible format for the setting and system?
 
So much neat discussion.

Damn, my desire to play a Mage: The Ascension game is only growing. Would anyone be willing to run a Play by Post campaign on SV, or is that not really a feasible format for the setting and system?

It can work, though it requires the Storyteller to keep on top of the players, and not go on random walkabouts. Play by Post lives on momentum in a way that Quests don't, which mean actively riding herd on players and not taking any break. If you let people get lost, they stop posting because they stop having any idea what they should respond to. That can slow down play though.

What if two players both want to respond to the same thing in different ways? Both post, and after that point no one wants touch the situation because they have no fucking idea what their character is thinking or doing. I've run into that vary situation, where people have retroactively added things into the past of my characters actions after I've already acted, and then the GM sat on it rather then intervened. I just walked away from the game because there was nothing I could do to get myself back into the scene.

And that's energy draining. You put alot of effort into thinking of characters, plots you would like for them, where they're going, and it gets pissed away.

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Actually, a format like an open Google Doc probably would work better, since you can respond in real time. Chat's also theoretically work, but don't let you edit your posts which is REALLY useful. I did a online chat game once. We lost our GM right after the game started, but the energy and cohesion was better up to that point.

That would require everyone to be willing to get on at the same time for a couple hours every day/other day/every couple days or so.
 
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I figure a lot of those problems could be pretty easily managed with constant and coherent communication in an OOC thread. If people are clear about what they want and are open to discussion, I figure things could work out fairly well.
 
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