@Estro , @Hydroplatypus , @Scia , @TenfoldShields , @Joebobjoe , @ManusDomine , @runeblue360 , @Romv , @Omicron

...that's eight people. The most I think I could manage is five.

Which means...

*snaps a pool cue in two and throws it on the ground*

Have at you. I'll come back for the survivors.

*****
More seriously, I do have to find a way to narrow it down. I've also got a concept in general, though not in specific.

...I think the concept partially involves being part of a loser Freehold that's kinda a mess (like your mom, sick burn, totes original too!) that gets suddenly thrust into the spotlight because...not sure yet. Refugee crisis could be amusing, but also thinking of other ideas.
 
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That works. I will, however, have to make the basic write-up for the scenario first. I should do that soonish...or tomorrow. Tomorrow sounds good. :p

I do have work in an hour and a half, but I could take a shot.

Hmm. Yes. I haven't had the chance to actually play in a game for a while, rather than run one.

Just to be clear, this would be 1e rather than going near the mess of the GMC? And pure Changeling rather than stepping into superfriends territory?
 
Hmm. Yes. I haven't had the chance to actually play in a game for a while, rather than run one.

Just to be clear, this would be 1e rather than going near the mess of the GMC? And pure Changeling rather than stepping into superfriends territory?

Yeah, 1e, and pure Changeling. Also, here is the 'I literally threw this together and the sarcasm is strong in this one' write-up I had based on a random idea. Because that's how you should run a campaign, by the seat of your pants. (Pls don't do so.)


"There are great and powerful Freeholds in the world. The Freehold of the Burnt Spire in London, a fading economic powerhouse whose reach and scope cannot be underestimated. The Allied Freeholds of New Tokyo, the Cartel of Mexico City, the wonder of the Changeing Pope-Emperor and his four Archibishops of the Seasons, of Rome, or the vast power wielded by Thousand Trods, the Kingdom of the Library in Alexandria…and yet more.

There are names and monarchs in places like these that not only shake but define the very fabric of Changeling society. When two such Freeholds squabble, the very foundations of the world shook, and even their pettiest grudge took on the quality of the epic when the figures involved were the closest thing to lords that existed outside of Arcadia, commanders of potentially hundreds of followers.

And there are lesser Freeholds whose power was still considerable. Marble Arch, The Sultanate of Rum, the Paris Communes, the Freehold of New Elysium, which rested upon a vast store of unknown power...dozens and dozens whose names are not household words, and yet whose powers would have made Shakespeare drop his quill in fright.

And there are even small Freeholds that nonetheless manage to work. The Mended Quilt and the Duchy of the Drum, and yet other, even smaller Freeholds that nonetheless provided some measure of safety and security to its members. For when their ambitions were not grand, they could focus on the true task that all Freeholds were formed for.

Then, there's your Freehold. Big enough to be ambitious, but small and out of the way enough, in the Hedge, that their ambitions stood little chance of being fulfilled. There's also the fact that each of the four main Courts is a mess.

Spring Court is led by a venal, drug-addicted puppet who flounces around dancing and singing like an idiot, and has none of the sheer charisma to back her pretensions up. Those that puppet her are little better, though they are at least clever enough to keep power: that's about the only talent they show, honestly.

Summer Court is led by a moron. A brave moron, the sort who charges into certain danger sure that she will come out of it alive, and whose grand ambitions of conquering the Hedge run straight into the 'too small and out of the way to do much.'

Autumn Court is led by a poseur, everyone suspects it. All of his mystic wisdom seems carefully crafted to avoid anyone challenging him, and his insistence on ceremony and layers between him and his subjects could work if he was truly fearsome or if the court was large enough, but when there's a total of eighteen people, or so in the entire Autumn Court, setting up layers of secrecy and security makes no sense at all.

Winter Court has someone competent in charge...who is also a monster. He sees very little difference between smuggling Changelings to safety and smuggling sex slaves into captivity. Both can be quite profitable, and so he does both, in addition to being deeply involved in the worst parts of the criminal underworld. His fist at least is iron, and he's at least *scary* which is more than you can say about the other monarchs, but the fact that everyone hates him and the other Freeholds look down their noses at him doesn't help.

So yeah, Freehold of the Year, woo!

Then something happened...what is it? Not sure yet!

  1. Refugee Crisis: A few Freeholds that have Trod connections to this Freehold alone were attacked, and so for the moment some are camping out while trying to figure out where to go. Obviously, most really wanna get assurances that they can join into some more important Freehold, like Thousand Trods that always welcomes refugees (but doesn't at the moment due to a certain squabble that of course doesn't count as a squabble because of course there is no way that such a powerful Freehold's grudges could be petty), but for the moment they're stuck in the Hedge. Some people want them gone, while others want them to stay because free recruits! But what if they overwhelm the special and unique culture of Freehold yet Unnamed? (Also, in this scenario you could play either as native or refugee, whatever matters)

  2. King Tut's Tomb: A huge, huge bounty of Tokens and other artifacts has been uncovered nearby. Someone apparently wanted to hide them where nobody would ever even bother to look, in some random American shithole Freehold, but you've found them! And now everyone wants them. Wants the magic and secrets and lore and power...good luck.

  3. Religious revival: Apparently something miraculous happened because there are a lot more Faith courtiers around than usual and they're holding tent revivals and the Monarchs are starting to worry that they will be overthrown by the influx of Faith Courtiers with their strange powers and weird beliefs and stuff!

  4. Something else: Feel free to suggest some sort of disaster/windfall (it's both) that happens that makes the Freehold actually matter to someone for the first time in its history.

*****

Okay, I admit I was grinning the whole time I wrote this. So, it's definitely going to need some polish, and I'm of course open for ideas other than this."
 
Winter Court has someone competent in charge...who is also a monster. He sees very little difference between smuggling Changelings to safety and smuggling sex slaves into captivity. Both can be quite profitable, and so he does both, in addition to being deeply involved in the worst parts of the criminal underworld. His fist at least is iron, and he's at least *scary* which is more than you can say about the other monarchs, but the fact that everyone hates him and the other Freeholds look down their noses at him doesn't help.
Can you say clarity 1 already and a conflict for the crown?
 
Can you say clarity 1 already and a conflict for the crown?

You wish he was bugfuck nuts and out of the way. If he's crazy (probably is) it's in ways that don't stop him from being an ice-cold monster.

But yeah, partially this was an experiment of 'Instead of having super-confident and competent monarchs, what about the Freeholds where fuck-ups wind up in charge?'

In canon, there are plenty of examples, and not every Freehold can be...competent. Or not run by idiots.

Just like real life governments. :V
 
Something else: Feel free to suggest some sort of disaster/windfall (it's both) that happens that makes the Freehold actually matter to someone for the first time in its history.

Hob Mongols Sea Pirates. Oh dear, a little empire has formed in the Hedge. Well, not so little, really. Not little at all. Cohesive, disciplined and organised, the rivers and lakes of the very aqueous Hedge are now ruled by kin-bonded hob pirates who have - it is rumoured - even managed to take overconfident True Fae who ventured to put them down as captives. Their green-sailed living ships know all the secret paths through the hedge, and only the 'shores' close to the mortal world hold a barrier to them.

But - and this is the silver lining to this cloud - this hob empire with its raiding and its pillaging is extracting wealth from everywhere and bringing it all to the area. The goblin markets are safe and prosperous, because the hob pirates crucify anyone who threatens their weapons dealers and provisioners and fences. And oh my, do they fence a lot of goods here.

Thing is... the hob markets are starting to sell goods from Earth, too. Either someone's selling to them (and eyes turn to the local Winter Court), or the hobs and their ships have found a way into the real world. Or both.
 
Winter Court has someone competent in charge...who is also a monster. He sees very little difference between smuggling Changelings to safety and smuggling sex slaves into captivity. Both can be quite profitable, and so he does both, in addition to being deeply involved in the worst parts of the criminal underworld. His fist at least is iron, and he's at least *scary* which is more than you can say about the other monarchs, but the fact that everyone hates him and the other Freeholds look down their noses at him doesn't help.

I think I'm in love.

I'm already pondering character concepts, holy shit i've never wanted to play Winter Court som much beforeandit'sallgreatandi'msoexcitedandwhoooooooooo


And now that we're over that, I'll PM you my character concept in like an hour.

Unless you want it here, in which case i'll post it here.
 
Hob Mongols Sea Pirates. Oh dear, a little empire has formed in the Hedge. Well, not so little, really. Not little at all. Cohesive, disciplined and organised, the rivers and lakes of the very aqueous Hedge are now ruled by kin-bonded hob pirates who have - it is rumoured - even managed to take overconfident True Fae who ventured to put them down as captives. Their green-sailed living ships know all the secret paths through the hedge, and only the 'shores' close to the mortal world hold a barrier to them.

But - and this is the silver lining to this cloud - this hob empire with its raiding and its pillaging is extracting wealth from everywhere and bringing it all to the area. The goblin markets are safe and prosperous, because the hob pirates crucify anyone who threatens their weapons dealers and provisioners and fences. And oh my, do they fence a lot of goods here.

Thing is... the hob markets are starting to sell goods from Earth, too. Either someone's selling to them (and eyes turn to the local Winter Court), or the hobs and their ships have found a way into the real world. Or both.

That could work. And the other Freeholds and goblin groups which might otherwise intervene because this might be bad for business don't really care that much. Thousand Trods and Marble Arch and etc have a lot more to worry about than a bunch of goblins squabbling with each other...as long as they do it out of sight and as long as they can still sometimes get goods from the goblin markets[1] if they need to.

And the Goblin Empire is rather smart in thus far *not* pissing off any of the thousand-pound Changeling Gorillas. Or any of the other major goblin groupings that are out there.

And really, what is Unnamed Freehold supposed to do about it? Fight them? Ha!

(Summer Queen was seen arguing for just that and saying that 'Because we fight for Freedom and Justice, we shall prevail.' People managed to just barely hold in their laughter considering the numerical odds against them, even IF every Changeling had the strength of ten because their hearts were pure.)

[1] Big Freeholds often have merchants and 'official buyers' who go to most major Goblin Markets to basically pick out the good loot to then be transported back to the Freehold. Which is often resented, but, again, thousand-pound gorillas.

I think I'm in love.

I'm already pondering character concepts, holy shit i've never wanted to play Winter Court som much beforeandit'sallgreatandi'msoexcitedandwhoooooooooo


And now that we're over that, I'll PM you my character concept in like an hour.

Unless you want it here, in which case i'll post it here.

Both!

Though I'll be gone to work by then.

Today I am the custodian.

Yes, the fucking Janitor. Just don't ask.
 
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Both!

Though I'll be gone to work by then.

Today I am the custodian.

Yes, the fucking Janitor. Just don't ask.

I am currently considering a former soldier who didn't excel or fall behind during his time in the army, he was a pretty average soldier, he did his job and didn't ask questions, but at some point, he and his squad are sent on a "special mission" by a "High ranking officer" and most of the squad dies, fighting strange creatures that emerge from thorny hedges, he and a single other survive and they are brought by the "High ranking officer" to his Arcadian Realm to serve as "special forces" in a neverending war between their new Keeper and another Arcadian domain.

They both die again and again, on "special missions", and each time, they are brought back with a little piece of their humanity missing and a replacement of strange metal. Finally he starts to organize an escape from the Arcadian Realm, and the soldier who never questioned, always obeyed, ironically becomes the one to desert, but on the way he is ambushed by his former comrade who is now a Loyalist and complete servent of "The Commander".

He manages to wound his old comrade enough for him to escape, and he emerges in the absolutely most meaningless Freehold in existence, where he joins the Winter Court out of the following reasoning:

"You cannot fight the True Fae, you will simply get captured again if you attempt to forget the pain by drowning yourself in pleasure, and magic? What help is magic when your Keeper has had millenia to master it and you barely have a few years?"

"Thus, hiding from the Gentry is the single, most logical thing to do."

Now he wears the Mantle of The Winter Court with pride, he is all hard lines and angles, cold and composed in nearly all situations. Only when looking into his eyes does one realize the lengths he is willing to go to, when it comes to protect the Winter Court he has started to view as his "true home".

For his eyes are cold as steel in the winter.
 
I am currently considering a former soldier who didn't excel or fall behind during his time in the army, he was a pretty average soldier, he did his job and didn't ask questions, but at some point, he and his squad are sent on a "special mission" by a "High ranking officer" and most of the squad dies, fighting strange creatures that emerge from thorny hedges, he and a single other survive and they are brought by the "High ranking officer" to his Arcadian Realm to serve as "special forces" in a neverending war between their new Keeper and another Arcadian domain.

They both die again and again, on "special missions", and each time, they are brought back with a little piece of their humanity missing and a replacement of strange metal. Finally he starts to organize an escape from the Arcadian Realm, and the soldier who never questioned, always obeyed, ironically becomes the one to desert, but on the way he is ambushed by his former comrade who is now a Loyalist and complete servent of "The Commander".

He manages to wound his old comrade enough for him to escape, and he emerges in the absolutely most meaningless Freehold in existence, where he joins the Winter Court out of the following reasoning:

"You cannot fight the True Fae, you will simply get captured again if you attempt to forget the pain by drowning yourself in pleasure, and magic? What help is magic when your Keeper has had millenia to master it and you barely have a few years?"

"Thus, hiding from the Gentry is the single, most logical thing to do."

Now he wears the Mantle of The Winter Court with pride, he is all hard lines and angles, cold and composed in nearly all situations. Only when looking into his eyes does one realize the lengths he is willing to go to, when it comes to protect the Winter Court he has started to view as his "true home".

For his eyes are cold as steel in the winter.

That's certainly a valid idea. Feel free to consider as many ideas as you want, and I'm also willing to work with you in discussing how each Court works (I'm saying this for others who are choosing courts) and what sorts of roles you might make for yourself.

Another thing to note. The Icelaw does give a sort of structure to his life that he might miss from the army, potentially, but not want to admit. At the very least, Winter Court in this case isn't *short* on discipline, and...do you know about the Drotti?
 
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That's certainly a valid idea. Feel free to consider as many ideas as you want, and I'm also willing to work with you in discussing how each Court works (I'm saying this for others who are choosing courts) and what sorts of roles you might make for yourself.

Another thing to note. The Icelaw does give a sort of structure to his life that he might miss from the army, potentially, but not want to admit. At the very least, Winter Court in this case isn't *short* on discipline, and...do you know about the Drotti?

I did consider the fact that the Winter Court is disciplined when I made the character, your version of the Court was actually what gave me the idea.

I don't know the Drotti, what are they?

EDIT: I'm gonna start statting him now.
 
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I was thinking about a uppe Ten thousand girl who had a bit of problems in her youth after she inherited her parents while still a teenager, you know how that is , drugs, Las Vegas marriage, having a kid with the poolboy and so on who then was turning her life around before she got the interest of a fae.
And well she comes back, her little sister is older and they are no longer close, the fetch is there and has her child, and she is in spring and well having had a drug problem and then comming back to this court ...
 
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I did consider the fact that the Winter Court is disciplined when I made the character, your version of the Court was actually what gave me the idea.

I don't know the Drotti, what are they?

EDIT: I'm gonna start statting him now.

Also, ten merit dots. Mantle 3 max (Mantle has new bonuses as well), start out with Mantle 1, already.

Drotti are a sort of all-Winter Motley, almost, but not quite. A sort of political support group/hit-team/something/mutual-praise-society[1] that helps you get ahead. You watch out for their backs, they watch out for yours, and with luck you rise in power and society.

[1] Basically, you brag about them, and they brag about you, and therefore you can appear humble by not bragging about yourself. :p

And now I'm gone. Oh joy. It's raining. Feel free to PM/keep on commenting here, I'll be back in seven hours or more.
 
You were eleven when he came. Tall, wise, and with a beard so long it was tucked into his belt, he was everything a little girl had imagined about magic. He arrived, and said that you – you – were special, capable of things no one else could do. Your parents hugged you, and you were off to a castle where there were ghosts and lake-squid and bat teachers and more! They told you of magic, and taught you it, coaxing more and more out of you as the months went bye.

At the end of the school year, the headmaster pulled you aside and told you that your parents weren't actually your parents, and that this man with the same blonde hair and blue eyes as you was. So you went home with your new dad who spoke of fabulous creatures and wonderful things you had never heard about. Too soon it was time for you to leave him, and back to the school you went.

And so the years went by, with you learning greater and greater magics. But underneath this all was a current of danger. A once great wizard who turned his power to evil had returned from his thought vanquishment to harass this world. But all was not lost! One of your friends was destined to slay him, having already been the cause of the first vanquishing. So the old bearded headmaster told you, and after facing down the wizard at the end of the year, you belived him. The next year was more of the same, but this time the evil wizard was even stronger than before and we barely escaped.

The next year was your last, and you heard that outside these magical walls of the school that the wizard had taken control and that the entire world was close to coming under his dominion. So you trained harder than ever before, buoyed by the messages your father sent you as he fought outside those walls. The final battle came, and the Evil wizard sent his forces in fully, thousands of cruel beings flooding the castle. But fear not! You fought bravely, and your friend fought the wizard in an epic duel in which he --- lost. He lost, and the castle was overrun and you died, and everything was for nought.

Then you opened your eyes, and your father was wishing you farewell, and it was your first day at the wizard school and you were so excited. And yet a little voice inside your head said "Wait, hasn't this happened before?". But you ignored it and carried on, learning of an evil wizard who planned to rule the world. You and your friends fought against it, only to lose at the cusp of victory.

So went the story, again and again, endlessly repeating and with that voice in your head getting stronger and stronger before you could recite what would happen before it did.

One day, at the final battle when all the forces were allied against you, you did something you never did before. You left, walking off into the great forest that bordered the castle-school. You walked, and the trees became narrower and more closely packed until you were wandering in a hedge, monsters at your heels. You ran, and ran, until suddenly their was no more hedge. Suddenly, you were free.


In case you couldn't tell, my character concept is... well, to sum it up crudely, Luna Lovegood crossed with Alice in Wonderland. A girl who was a little bit mad, immersed in magic and wonder, until suddenly she wasn't.
 
Out of the posted ideas, Refugee crisis is the best for the game-as-metaphor given current events in Europe. But King Tut's tomb sounds like exactly the sort of game I'm rooting for. Strange magics to explore, running around trying to dodge people trying to steal them, etc. Goblin mongols also sounds fun as well.

So I'd probably prefer (in order)
  1. King Tut
  2. Goblin Mongol Pirates
  3. Refugee Crisis
Though I'd play any of them.

As to character ideas, I'm thinking something like the following:

A University Student working on a PhD in chemistry. Unfortunately, he had the misfortune to start talking about his work to a pretty woman he met at a bar. They ended up getting into an argument, with her accusing him of taking the wonder out of the world, while he accused her of wanting to live in a world of make believe.

Eventually their argument ended though, as they agreed to talk about other things. As they talked about other things, he thought she had grown to like him, and when she invited him back to her place, he gladly accepted. He happily followed her she started dragging him through the thorns, but by then it was too late to escape.

She told him that she would make him see the wonder in the natural world. To teach him not to reduce things to mere equations and formulas, but to always gaze upon it with the eyes of a child. And to help him on his journey, she would give him first hand experience in the wonders of the natural world. Throughout his time in Arcadia, he spent time as a glacier, a tree, a flowing river, and a part of the evening sky. But most of all he spent his time as a burning fire, to show him the wonder that even a simple chemical reaction could bring.

But eventually the fae got bored, and careless. For months she left him alone, burning in his pit, until finally the plants grew near enough that he could spread his to them. And as he spread, he retraced his steps from oh so long ago, until he found the thorns once more, and forced his way back through them.

While he has retained his scientific mindset - and will deny it to anyone who asks him - the fae did manage to inspire the sense of wonder she sought. The magic of faerie facinates him, and though he will insist his interest is merely scientific curiosity, there's always a little voice in the back of his mind, wondering if this sense of wonder he feels is his own, or just something left by his keeper.

Thinking either low-ranking autumn courtier, who's more focused on the magic aspect than the fear aspect, or a Reason courtier, who's desire to be scientific clashes with his inherent sense of wonder at the world. Though that depends on how you're handling reason court in this game.
 
Concept: Washed Up Movie Star
Seeming: Fairest
Kith: Action Hero (as Bloodbrute from Winter Masques - Kith benefit Improvised Mayhem allowing temporary production of melee weapons from junk lying around)

He doesn't speak about his life before the Director took him. He had a wife. He had a kid. He knows where they are now, and he knows about the thing of celluloid and film reels that has his place. He could kill that fake-him - but he doesn't. That thing hasn't killed people, hasn't made quips when it's thrown men into a woodchipper, hasn't told someone to 'stop being a hothead' after setting their face on fire. He can't live a normal life. He drinks himself to sleep on top of steam grates to stop the dreams of hot blood on his face, the chattering of machine guns and the constant explosions. The same fights, time and time again. Killing people for the watchful eye of the camera, looking good while he does it, until the Director is happy. And if he did it wrong, why, then it's time for a "Cut!" and then it starts all over again. He learned to make it perfect in one take, or else he'd have to do it again. And again. And again.

Cut! Cut! Cut!

So that's his life now. Never sleeping in the same place twice, doing odd jobs and doing favours for other people on the streets. Under the Mask, he looks airbrushed and even when he's grimy and filthy, he looks like he's been carefully made up for the role. People look at him and go "Hey, he doesn't look like he's been homeless long". He has. He's been on the run ever since he broke out of his luxury trailer when the blond bombshells who were 'keeping him company' were asleep and couldn't work their magic on him. Can't stay in one place too long, or the Director might find him again. Can't get too close to normal people, or the Director might look for some new 'extras'.

Please. No more killing. It happens sometimes, but only in self-defence.

Even in the eyes of other Changelings, he's a washed-up alcoholic mess, a broken shell of a man. He's on the fringes of the Autumn Court, and makes himself useful as an ear to the ground and rumour-collector among the homeless, but no one expects him to account for much. Maybe he could, if his inner demons were quietened. After all, he might not think himself a leader, but he's played one in the movies.
 
Right I uh...okay first crack at it. This is my first time (uguu~) so while I sorta have a general grasp of a lot of the theory stuff I've never actually put it into practice.

...So help and thoughts would be super appreciated basically, is what I'm saying. <<

Edit:
>Start writing
>See @EarthScorpion's write-up
>Swear viciously and start rewriting

Concept: Struggling Alt-Rock Frontman
Seeming: Darkling
Kith: Nightsinger (from Winter Masques)

Mikhail hated his home town. This small, dying place in the heart of the Rustbelt. A boomtown once upon a time, now wasting away and decaying. Here an office block that nobody has the money to tear down, now so much crumbling concrete and filthy glass. Here a row of foreclosed homes between empty, overgrown lots. The kind of place that placed so much reverence on family, on hearth and home, even as the community itself drew farther apart. Even as the people grew colder to each other and ugly things festered in the dark.

But then, it was an ugly place.

But he was going to get out. He was so much smarter. So much cleverer. So much more sensitive than all the other miserable people in this small, dying place. He was going to get out, going to be Someone Important in an actual city. The shy, softspoken but secretly brilliant, loners end up running the world, isn't that how it's supposed to go? So he convinced himself that he loved science (he didn't) and that he was talented at math (he hated it). He told himself that community college was just the first step-stone on his path out. So, when he found a private garden between ruined buildings, a single red-leafed tree surrounded by stone benched, he told no one. It was to be his place, his secret spot where he would plan the conquest of his circumstance.

And, because he was a good person, he always obeyed the rusted, faded sign pinned to the fence. That noted the garden's hours as strictly from noon to seven.

Until he didn't. And the crows that gathered in the boughs of that bloodied tree carried him, struggling and screaming, into the dark.

He remembers a machine the size of a city, dead and broken beneath a bleeding sun. He remembers rust-red metal, rust-red leaves, and rust-red puddles of tacky blood. He remembers the dead piled high in open, empty rail-streets. Plants twining, growing through the city's corpse. He remembers the horned thing, the titan with a stag's fleshless face, the giant on the crumbling throne.

He remembers the men-who-were-crows, the crows-who-were-men.

They taught him how to eat the tongues of the dead, the accumulated lost of Arcadian wars. Taught him how to pluck out their eyes and savor their secrets. Taught him how to mock the Huntsmen and trapworms with raucous, hoarse, tones yet to sing in a lovely voice as they flocked 'round their master's head. He remembers teaching other crows in turn, murmuring to frightened, shivering, fledglings in the night. Their feathers not even in yet. Telling them to eat, before the Huntsmen found them.

He remembers the forest burning. Cyclopean gears grinding. He remembers fleeing as it all fell to chaos. A panicked bit of black, winging its way through the dark.

Mikhail still has his youth but he's a little older now. A little thinner, almost fragile looking. He has a habit for pills and fine, white, powder; just enough to get him to sleep and wake him up again. He buys his medicine from the Winter Court with secrets and rumors. He does his best not to think about what use the Winter King puts his payment to and tells himself he has no choice, it's not as if his own Autumn liege is willing to help.

Mikhail isn't so proud anymore, but he still sings. In dingy divebars and abandoned warehouses. The band backing him's pretty bad but everyone agrees:

Mikhail has an amazing voice.

Now he wears the Mantle of The Winter Court with pride, he is all hard lines and angles, cold and composed in nearly all situations. Only when looking into his eyes does one realize the lengths he is willing to go to, when it comes to protect the Winter Court he has started to view as his "true home".

For his eyes are cold as steel in the winter.

Winter Court legbreaker eh?

/me glances at his character concept

well
 
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Name: Jameson Blackwell

Virtue: Fortitude (A soldier's place is to fight and die. I should be the one to get hurt, I should be the one to get shot.)

Vice: Pride (Someone who isn't willing to stand up and fight, deserves whatever he's getting.)

Seeming: Wizened (Places where soft human flesh should be, shining metal replaces it, instead of bone, tungsten rods and carbon nanotubes support an artificial body.)

Kith: Stonebones (A cybernetically enhanced soldier of the future)

Court: Winter

Physical Attributes: Strength 2, Dexterity 3, Stamina 3
Mental Attributes: Intelligence 2, Wits 1, Resolve 4
Social Attributes: Presence 1, Manipulation 2, Composure 3

Physical Skills: Athletics 2, Brawl 1, Firearms 3, Survival 2, Weaponry 2
Mental Skills: Academics 1, Computer 1, Medicine 2, Infantry-grade Weapons (Craft Specialty)
Social Skills: Intimidation 3, Persuasion 1, Subterfuge 1, Streetwise 2

Merits: Atavism 1 (From Slashers. Moving defensively has become instinctive for Jameson), Quick Draw 1 (Core. As a soldier, it is important to be able to attack quickly), Combat Marksmanship 3 (Armory. He's a trained soldier and able to handle himself very well in combat), Mantle of The Winter 2 (Hard lines, cold eyes and a freezing gaze), Resources 3 (Working for the Winter Court is surprisingly lucrative), Armory 1 (A simple man of simple pleasures)

Contracts: Contracts of The Sorrow-Frozen Heart 1, Contracts of Oath and Punishment 2, Contracts of Stone 2

Willpower: 7/7

Health: 8/8

Clarity: 7/10 (I might lower this to 6 or 5)

Wyrd: 1

Glamour: 10/10
 
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