notanautomaton
I've got 99 quests, I've finished one
Great Britain is Arcadia?No. I knew a British person once. This is an accurate recreation of what life in Great Britain is like.![]()
Great Britain is Arcadia?No. I knew a British person once. This is an accurate recreation of what life in Great Britain is like.![]()
Now it's sounding more like Pandimonium.It is a land of wonder, madness, and magic, yes. The food was probably your first big hint. The weather was probably the second.
Since I'm not too good at making persuasive arguments and this has done it better than I could, I'll just settle for listing the major changes.However, @Malkavian , I'm willing to be sold/unsold on it by anyone who wants to come along and make arguments at me.
I am fairly open there but would prefere modern one, it can be historical but better victorian changeling then dung age ones. ....More seriously, yes, I'm willing to possibly run a play-by-post game. Might make a big convo for all involved, though right now I'm busy planning out how a Changeling with ghost powers will be mysterious and threatening...but not too threatening. While talking to a magic woman, in the presence of two powerful ghosts.
That is the deep quandry of life! How to accurately portray super-intelligent ghost-calling Changelings who interact with a pious Actual-real-life-through-eating Sin-Eater about the nature of ghosts.
It is a problem I'm sure we have all felt keenly, laying in bed at night, staring up at the stars beyond.
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Starting question to all involved: you're interested in a modern game, correct? Rather than setting it in a weird fantasy world or doing old-west Changeling or Changeling Shadowrun or...post-apocalyptic Changeling or...whatever else.
Just asking since some people have weird ideas, and Tenfoldshields, well, you never know what they're thinking!
Starting question to all involved: you're interested in a modern game, correct? Rather than setting it in a weird fantasy world or doing old-west Changeling or Changeling Shadowrun or...post-apocalyptic Changeling or...whatever else.
Just asking since some people have weird ideas, and Tenfoldshields, well, you never know what they're thinking!
Personally I lean towards the political intrigue and mystery bits, with some hedge adventures on the side. Honestly haven't played it much but those are the bits that especially caught my interest.Huh, so, just curious: how much do you know about Changeling, and if you do know some about it, what sorts of stories/campaigns do you like/what do you like most about Changeling? I mean, any of the nwod Splats can be made to play very weird/different things. You can play spy games in Vamp, or political thriller, or gangland serial, or all sorts of things.
Changeling, similarly, is very open, and so knowing the *kinds* of stories that people like is often very good.
Why not during the Golden Age of Piracy? Playing as a pirate does sound pretty fun and it'd be a simple way for us to all work together.I am fairly open there but would prefere modern one, it can be historical but better victorian changeling then dung age ones. ....
On the other hand Landsknecht summr court..
Personally I lean towards the political intrigue and mystery bits, with some hedge adventures on the side. Honestly haven't played it much but those are the bits that especially caught my interest.
I just generally love some of the thematics of Changeling, catches especially help keep powers from just getting into the rut of just being generic stat boosters, and each line of Contracts has a decent spread of thematically linked effects instead of just being a linear progression. The various innate abilities also lead to interesting situations, while they're amazingly useful pledges and talecrafting are likely enough to backfire that you don't just spam them willy nilly.
Character wise I tend toward Autumn Court, because they're the ones most likely to go into full on investigation mode.
isn't that something that most games already do as a semi house rule or at least allow everyone to get the dual/different kit merit if one wants to?ng.
So, that's a thing. Like, one thing I'd definitely do: detach Seeming and Kith unless someone finds something so very cheaty that I forbid that particular combination (but that's unlikely).
Yeah bt being regular humans prior is easier for imersion and also quite a bit more easy on the GM.Why not during the Golden Age of Piracy? Playing as a pirate does sound pretty fun and it'd be a simple way for us to all work together.
isn't that something that most games already do as a semi house rule or at least allow everyone to get the dual/different kit merit if one wants to?
Yeah bt being regular humans prior is easier for imersion and also quite a bit more easy on the GM.
Who needs that when you can do pledgecrafting ?Also Goblin Vow Sorcery is unrecognizable and I do a lot of weird stuff with Hedgespinning and Talecrafting.
Considering how a FBI job and the involved licences are also a merit that means you can grant it with a Pledge..Talecrafting is both love and life. You can make yourself into a Secret Agent. I mean, you'll also make yourself into an amoral murderer as long as you're taking up the 'role', but sometimes people need killing, don't they?
...Just watch out for clarity loss when you come up and realize all the shit you did while taking up the role. But it does come with free stat-boost/skill rearrangement, so that's a plus.
You can also turn other people into villains/comic figures, if you put enough juice into it and are an expert.
More seriously, yes, I'm willing to possibly run a play-by-post game. Might make a big convo for all involved, though right now I'm busy planning out how a Changeling with ghost powers will be mysterious and threatening...but not too threatening. While talking to a magic woman, in the presence of two powerful ghosts.
That is the deep quandry of life! How to accurately portray super-intelligent ghost-calling Changelings who interact with a pious Actual-real-life-through-eating Sin-Eater about the nature of ghosts.
It is a problem I'm sure we have all felt keenly, laying in bed at night, staring up at the stars beyond.
****
Starting question to all involved: you're interested in a modern game, correct? Rather than setting it in a weird fantasy world or doing old-west Changeling or Changeling Shadowrun or...post-apocalyptic Changeling or...whatever else.
Just asking since some people have weird ideas, and Tenfoldshields, well, you never know what they're thinking!
So actually a Beast mistaken for a True Fae?Surprise Twist: one of these old ladies is a True Fae, who beats the crap out of you and sics her gang of old ladies on you.
I kind of wonder how often that happens considering they warp the hedge in the same way.