So it's not an effect which exists in the setting because it's a stupid exploitative reading which takes advantage of some weak keywording. And it's not a thing you'd ever allow in a real game.
So why the fuck would you bring this up? It's just stupid.
I left to cool off because literally everyone has been ignoring my point to tell me over and over that the justification doesn't work, but the reason I brought it up was because it gave us what is effectively an elder exalt while still giving clear limits on what abilities he could access. My point was, basically, "We have basically agreed that any individual Exalt following normal character levels won't change the setting as a whole noticeably. We need an elder in order to accomplish anything, but whenever elders are brought up, the debaters tend to fall into the No-Limits Fallacy. Here is a technically Canon way to get to Elder levels while limiting them to specializing heavily in one particular area of expertise so you can't call on things outside that area to solve specific problems. Now, we can drop in an E6 Infernal who has every Adorjan Charm but negligible abilities outside of that, I've given a flimsy but workable explanation for how they survived to hit that level without expanding their options, how well can they handle and affect the World of Darkness when they can call on any Adorjani ability to handle what's thrown at them?"
I mean, I already said no homebrew charms, so someone who did the 'sit in a cave and meditate until an elder' who only bought Adorjan Charms would be essentially the same build after the century it takes to access E6 naturally from downtime XP alone. So the trick that lets them get that build in only two years from char-gen and forces them to stay Adorjan is there both to explain how they managed to reach that level alive without more variety and stop the insane breadth of options they'd have if they weren't limited to effects from one fifth off their charmset.
...Aleph did respond, but with two sentences saying he'd be shut down quickly. Of the three, he would get the Cracy's attention quickly, yes, but one of the things I remember from the earlier discussion is that Mage magic and Paradox have to be Shaping, or else the Exalts are completely undefended from several common things without homebrew, leading to the 'drop grenades on him through teleportation' argument. No Paradox means he won't be shoved into the Umbra without effort, and while he may be killed, it would actually take significant effort, which won't be available until the Technocracy is targeting him. He is immune to shaping, so any direct changes to his form done magically will do nothing, and mages can only make or enhance things that then affect him 'mundanely'. He's immune to environmental effects, which I know includes explosions, and I think includes basically all forms of harm that don't involve an attack roll at some point. Between those two, he can only really be affected by attacks that have to be aimed. He has his DVs, and Adorjan is the source of the Infernal Surprise Negator and Onslaught Negator, so the attacks have to be enhanced to either somehow get Unblockable/Undodgeable in the WoD, or have extremely high accuracy, because he has the Excellency cost reducer to get his free DVs very high. Whichever way they bypass his DV is, as I understand it, very expensive in the WoD, and he can then use a perfect, so he'll be losing resources, but less than the ones attacking him per attack. Moreover, he can use tick or action long perfects if they spam attacks he needs to block, so he'll survive for at least a pretty decent amount of time, and with his speed and offensive abilities, can probably depopulate places like NYC or even more before they kill him, and that's if he doesn't decide to be subtle and assassinate VIPs when any form of retaliation capable of working must be very obvious. Finally, he has the E6 General Charm that makes him simultaneously corporeal and incorporeal, so anything that wants to hurt him must be capable of damaging being of either mode with the same attack, which is not hard to achieve, but may not be obvious with how many other ways he has of making things fail to hurt him.
...This is an example of what I wanted when I posted the idea. It's only talking about defenses and he could change the setting by obviously, magically, erasing a major metropolis with ease, which will change politics, the economy, and force the technocracy to expend significant resources to cover it up in the same way Moscow did in Panopticon, as a baseline. It doesn't even consider the way he can penetrate the types of defenses most magical places have and kill anyone in there. He'd definitely run into enough things that he'd have to perfect against that he would probably fail and die if he tried to destroy the London Geofront 'Cracy HQ, but he'd get in and cause damage before he died, and if he made a run at Venice to take out the Giovani, including it's founder, I'd expect him to succeed, which is a major change just for killing an Antideluvian. I don't believe anything the ones weaker than Methuselahs could get would get through his defenses, and with how the ones who could have the power necessary spread out what they specialize in, most of them wouldn't be capable of it either. The only actual threat there would be Giovanni himself, and I don't believe the necromancer would be good enough at personal combat to reliably break the passive defenses and block the attacks coming at him.
Edited for grammar, I wanted to get it posted because I'm on my tablet and don't have any way to save my posts while writing them.