@MJ12 Commando - So I'm finally getting around to watching Haruhi, and have to wonder if you had the Data Entity Interfaces in mind when you wrote that Data Sphere...

Well, most of their stuff is Data 5, but the bit at the end where she just remotely gives Asakura a cover story for her, heh, disappearance was what really made me go "that sounds familiar."

Admittedly it's well within "independent derival" parameters, but in that case I definitely want to cite Yuki Nagato as the mascot Master of Data. (Her or Lain.)
 
Last edited:
So it's not an effect which exists in the setting because it's a stupid exploitative reading which takes advantage of some weak keywording. And it's not a thing you'd ever allow in a real game.

So why the fuck would you bring this up? It's just stupid.
I left to cool off because literally everyone has been ignoring my point to tell me over and over that the justification doesn't work, but the reason I brought it up was because it gave us what is effectively an elder exalt while still giving clear limits on what abilities he could access. My point was, basically, "We have basically agreed that any individual Exalt following normal character levels won't change the setting as a whole noticeably. We need an elder in order to accomplish anything, but whenever elders are brought up, the debaters tend to fall into the No-Limits Fallacy. Here is a technically Canon way to get to Elder levels while limiting them to specializing heavily in one particular area of expertise so you can't call on things outside that area to solve specific problems. Now, we can drop in an E6 Infernal who has every Adorjan Charm but negligible abilities outside of that, I've given a flimsy but workable explanation for how they survived to hit that level without expanding their options, how well can they handle and affect the World of Darkness when they can call on any Adorjani ability to handle what's thrown at them?"
I mean, I already said no homebrew charms, so someone who did the 'sit in a cave and meditate until an elder' who only bought Adorjan Charms would be essentially the same build after the century it takes to access E6 naturally from downtime XP alone. So the trick that lets them get that build in only two years from char-gen and forces them to stay Adorjan is there both to explain how they managed to reach that level alive without more variety and stop the insane breadth of options they'd have if they weren't limited to effects from one fifth off their charmset.

...Aleph did respond, but with two sentences saying he'd be shut down quickly. Of the three, he would get the Cracy's attention quickly, yes, but one of the things I remember from the earlier discussion is that Mage magic and Paradox have to be Shaping, or else the Exalts are completely undefended from several common things without homebrew, leading to the 'drop grenades on him through teleportation' argument. No Paradox means he won't be shoved into the Umbra without effort, and while he may be killed, it would actually take significant effort, which won't be available until the Technocracy is targeting him. He is immune to shaping, so any direct changes to his form done magically will do nothing, and mages can only make or enhance things that then affect him 'mundanely'. He's immune to environmental effects, which I know includes explosions, and I think includes basically all forms of harm that don't involve an attack roll at some point. Between those two, he can only really be affected by attacks that have to be aimed. He has his DVs, and Adorjan is the source of the Infernal Surprise Negator and Onslaught Negator, so the attacks have to be enhanced to either somehow get Unblockable/Undodgeable in the WoD, or have extremely high accuracy, because he has the Excellency cost reducer to get his free DVs very high. Whichever way they bypass his DV is, as I understand it, very expensive in the WoD, and he can then use a perfect, so he'll be losing resources, but less than the ones attacking him per attack. Moreover, he can use tick or action long perfects if they spam attacks he needs to block, so he'll survive for at least a pretty decent amount of time, and with his speed and offensive abilities, can probably depopulate places like NYC or even more before they kill him, and that's if he doesn't decide to be subtle and assassinate VIPs when any form of retaliation capable of working must be very obvious. Finally, he has the E6 General Charm that makes him simultaneously corporeal and incorporeal, so anything that wants to hurt him must be capable of damaging being of either mode with the same attack, which is not hard to achieve, but may not be obvious with how many other ways he has of making things fail to hurt him.

...This is an example of what I wanted when I posted the idea. It's only talking about defenses and he could change the setting by obviously, magically, erasing a major metropolis with ease, which will change politics, the economy, and force the technocracy to expend significant resources to cover it up in the same way Moscow did in Panopticon, as a baseline. It doesn't even consider the way he can penetrate the types of defenses most magical places have and kill anyone in there. He'd definitely run into enough things that he'd have to perfect against that he would probably fail and die if he tried to destroy the London Geofront 'Cracy HQ, but he'd get in and cause damage before he died, and if he made a run at Venice to take out the Giovani, including it's founder, I'd expect him to succeed, which is a major change just for killing an Antideluvian. I don't believe anything the ones weaker than Methuselahs could get would get through his defenses, and with how the ones who could have the power necessary spread out what they specialize in, most of them wouldn't be capable of it either. The only actual threat there would be Giovanni himself, and I don't believe the necromancer would be good enough at personal combat to reliably break the passive defenses and block the attacks coming at him.
Edited for grammar, I wanted to get it posted because I'm on my tablet and don't have any way to save my posts while writing them.
 
Last edited:
...This is an example of what I wanted when I posted the idea.

Yes. And therefore I will tell you that what you want is stupid. Quite apart from the spurious mechanical comparisons (like where you start talking about DVs when the oWoD has rolled defences) and the fact that all your assumptions are biased in favour of Exalted, none of this accounts for the fact that there are no Essence 6 GSPs, you're using a dumb, doesn't-exist-in-the-setting rules exploit, and the entire thing you seem to want is a VS debate that has no place in this thread.

If you want that kind of thing, take it to VS Debates so I can soundly ignore it and don't have to put up with you trying to drag the VS mentality full-scale into the thread and turning the WoD thread into an Exalted argument.
 
Last edited:
Whichever way they bypass his DV is, as I understand it, very expensive in the WoD, and he can then use a perfect, so he'll be losing resources, but less than the ones attacking him per attack.

This is blatantly incorrect. Potence is always on and 1 blood point can give you [Potence] automatic successes for a scene. Celerity can give you an effective permanent +5 Dex or split some of those into extra actions, as you want. An Iteration X cyborg or Progenitor killing machine can run around with blatantly inhuman attributes permanently, with TNs basically at 3, with zero resource expenditure. A prepared combat mage who knows that he's fighting someone who likes their kung fu is going to be running around with scene- or day-long combat buffs which make 1E Sids playing Blade of the Battle Maiden shenanigans and thus becoming fucking invincible, as @Jon Chung noted of said 1E Sids, cry and weep and wonder why they can't jailbreak their own Exaltations.

Your hypothetical Scourge could probably be beaten by a coterie of experienced, but not particularly high-gen (i.e. non-elder) Brujah. Step 1: A couple of the Brujah run Celerity 5 and Potence 5, and start playing 'grapple the Scourge.' The scourge can try to counterattack but vampires are pretty tough so one counterattack without magic isn't likely to be a guaranteed kill. Step 2: Once the Scourge is grappled, which will eventually happen because PDs are now fucking expensive (8m base, probably more!) and you're utterly dependent on the action-long versions because otherwise you're repeatedly activating the tick-long ones, the other Brujah grab some sledgehammers and pound the Scourge into paste.

It gets worse against a mage, because a tooled-up mage can be running literally dozens of stacked successes from his chantrymates or amalgam-mates worth of buffs. These buffs have no actual cost but time to put up. Remember that mage is the game where the Storyteller Guide asks "what happens if one of my players tries to drop the moon onto the earth?" (the answer is 'it'll take a very long while and there are people who might disagree with it.'). Only werewolves have to expend resources rapidly, because they were designed for the most Exalted-like combat paradigm.
 
All of oWoD vampires are out to get you, not so much. It's a fate just short of, "you've been NOTICED by the Technocracy." And relies on all of your opponent vampires being morons or so unbelievably arrogant that they should be dead. Which just breaks my suspension of disbelief.

I mean, vampires are arrogant, and they are also dead, so....
 
Really, an Exalt's combat power isn't nothing to sneeze at, but it's also not the biggest thing they bring to the table in World of Darkness. As a general rule, social abilities are simply better than combat abilities. Because there is very little out there that can't be defeated by convincing other people to fight it. Being extremely charismatic is strictly better than being extremely strong and extremely fast, except in edge cases that no social character would allow himself to be caught in.


Really, combining exalted and the WoD isn't a good idea, but if you were to do it, you'd do it by making exalts a newly awakened splat. If you want them to be infernals, that's easy. The Yozis are dead but their tools live on, now something cracked the box that held the Infernal Exaltations and they're being reborn.

It starts with a car crash. A soccer mom takes her eyes off the road for just a second, to admonish her kids about teasing each other, but that one second is enough. The airbag fails to deploy and she's through to the windscreen, covered in cuts and blood. The minivan flips, the gas tank ruptures, the fuel finds a spark. The mother, suffering from a concussion and severe lacerations, tries to get the door open and pull them out. She tries and fails, until their screems stop and she knows it's too late. And at that moment of absolute failure and loss, she changes.

She doesn't get a coadjuctor, the demons of Malfeas have long since fallen into oblivion, but the exaltation still carries the programming that the Yozis gave it.

Past Lives as a source of knowledge. Bizarre dreams abut blasphemous rituals and inherent knowledge that she shouldn't have.

Others awaken around the same time. They find each other. They don't understand what they are, but they know that world is broken. Some set out to fix it, others to exploit it.
 
Last edited:
It starts with a car crash. A soccer mom takes her eyes off the road for just a second, to admonish her kids about teasing each other, but that one second is enough. The airbag fails to deploy and she's through to the windscreen, covered in cuts and blood. The minivan flips, the gas tank ruptures, the fuel finds a spark. The mother, suffers from a concussion and severe lacerations, tries to get the door open and pull them out. She tries and fails, until their screems stop and she knows it's too late. And at that moment of absolute failure and loss, she changes.
As a parent this gave me fucking chills. This is nightmare fuel.
 
I just had another delightful discovery in the 'fluff and reality can be pretty amusing.'

Vampires literally can alter their minds in the act of reading minds.

Auspex 4:

The Mekhet focuses on bringing her thoughts in line with her victim. He begins to think like her, and soon hears her thoughts in his mind. By concentrating and gently changing his own thoughts, he can project ideas or memories into the victim's mind. With a little practice, the vampire can communicate without words, or project full memories to overwhelm the victim's senses. He can even stimulate memories by thinking of a time, place, or emotion that causes the victim to remember — even if the victim had blocked it out or had it removed by magic. Cost: 1 Vitae
Dice Pool: Intelligence + Socialize + Auspex vs. Resolve + Blood Potency
Action: Instant
Duration: Scene Roll
Results
Dramatic Failure: The vampire aligns to the victim's thoughts, but he cannot keep his thoughts separate from hers. He suffers the Confused Condition (p. 302).
Failure: The victim's thoughts remain outside of the vampire's grasp.
Success: The vampire's thoughts align with the victim's mind, and remain connected for the rest of the scene. He hears her thoughts as though she were speaking them aloud. People don't think in complete sentences, but the vampire can discern the victim's precise mood and intention, and some snippets of her current motivation and considerations. He can also project thoughts, either speaking directly into the victim's thoughts, or depositing a mental image or memory. By focusing, the vampire can drag up a full memory from the victim, including things that the victim has forgotten or that were suppressed by magic (though doing so takes a Clash of Wills). He experiences all of the memory in an instant, with all five senses. If he chooses to transmit that memory to the victim, he can inflict a Condition like Guilty, Inspired, or Shaken as appropriate (p. 302 and p. 305). Uncovering further memories costs 1 Vitae per memory.
Exceptional Success: The vampire can retrieve as many deep memories as he has dots in Auspex before paying Vitae to uncover more.

I mean, the way I'd fluff it, while only a Dramatic Failure makes it so that he can barely function and has his own thoughts overridden, even in a success, it's this sort of creepy, freaky bond/ties thing where for a brief, wonderful/horrible period, they understand/sympathize with the mindset.

When the woman they're stalking is thinking about how their co-worker is such a bitch, the vampire agrees. When the woman is scared, the vampire can feel the fear, can taste it almost...etc, etc.

Very...creepy, to have your thoughts invaded and mirrored like that.
 
Seems sort of moot to me; doesn't Dramatic Failure require that you be reduced to just your Chance die?
 
Seems sort of moot to me; doesn't Dramatic Failure require that you be reduced to just your Chance die?
In 1e, dramatic failures mattered because they could occur as a result of supernatural curses of massive penalties you hadn't expected before your roll.

In 2e you can choose to 'upgrade' a failure into a dramatic failure to get more xp.
 
Would driving this around make you more or less likely to get disappeared by the Technocracy:


On one hand, obvious nonconformist with dangerous ideas. On the other hand, way too obvious to be anything but a crazy Sleeper.
 
Last edited:
Would driving this around make you more or less likely to get you disappeared by the Technocracy:


On one hand, obvious nonconformist with dangerous ideas. On the other hand, way too obvious to be anything but a crazy Sleeper.

Consensus reality. People spreading messages like this make them true. If I were the Technocracy, I'd make a point of getting rid of conspiracy theorists on principle, regardless of whether or not they're actually Mages.
 
Consensus reality. People spreading messages like this make them true. If I were the Technocracy, I'd make a point of getting rid of conspiracy theorists on principle, regardless of whether or not they're actually Mages.
Most technos are not aware of consensus reality and have more pressing matters. if the NWO can spare the time, they'd probably oppress you though.
 
Consensus reality. People spreading messages like this make them true. If I were the Technocracy, I'd make a point of getting rid of conspiracy theorists on principle, regardless of whether or not they're actually Mages.
Technically, people getting other people to believe messages like that makes them true. "Make them look like crackpots" is a perfectly valid response.
 
Mechanics question: In an opposed roll, if one side gets a dramatic failure and the other side gets an exceptional success, do the 'cheese/total wipeout' points stack?

Not points, but I mean, does it create some sort of dramatic 'You fail so hard you weren't even in the running' thing?

Thanks to magic, someone rolled a chance die for resisting fear/intimidation. Got a dramatic failure out of it.

Someone else rolled a ton of die and threw in a Willpower and got 5+ successes.

I mean, it can be easily guessed that the losing party is pretty intimidated, that's obvious.
 
Mechanics question: In an opposed roll, if one side gets a dramatic failure and the other side gets an exceptional success, do the 'cheese/total wipeout' points stack?

Not points, but I mean, does it create some sort of dramatic 'You fail so hard you weren't even in the running' thing?

Thanks to magic, someone rolled a chance die for resisting fear/intimidation. Got a dramatic failure out of it.

Someone else rolled a ton of die and threw in a Willpower and got 5+ successes.

I mean, it can be easily guessed that the losing party is pretty intimidated, that's obvious.
If there's any combat involved in the scene I'd certainly give that character the beaten down condition.
 
@13th Fleet - actually they'd probably encourage it. Someone like that driving around is going to make anyone who actually figures out that the NWO exist and the Syndicate are grabbing Prime Energy off of bank interest and whatever the heck else look like a crazy kook.
 
@13th Fleet - actually they'd probably encourage it. Someone like that driving around is going to make anyone who actually figures out that the NWO exist and the Syndicate are grabbing Prime Energy off of bank interest and whatever the heck else look like a crazy kook.
No I'm thinking that conspiracy theorists are all actually near-mindless constructs intended to preemptively discredit any actual reality deviants.
 
The big problem for the technocrats is conspiracy theorist conventions. If you get enough of them together in the same place they'll end up creating their own bubble of consensus in which the conspiracies are true.

This is why going to the Roswell UFO Festival drastically increases your chances of being abducted by aliens.
 
The big problem for the technocrats is conspiracy theorist conventions. If you get enough of them together in the same place they'll end up creating their own bubble of consensus in which the conspiracies are true.
This is why going to the Roswell UFO Festival drastically increases your chances of being abducted by aliens.
I wonder if any Etherites or Adepts take advantage of that kind of thing.
 
Back
Top