I do believe they'd get wiped out very fast, or worse if a creative or curious faction gets their hands on them.

IIRC they already have fairly short life expediencies due to monster-related deaths, so it's wouldn't really change much if someone else started gunning for them. After all, unless you can kill the gods themselves, there will always be more to take their place.
 
Their powers. Universal ones: The physical statistics are automatic peak of human possibility and they have all of them. Monsters tend to be physically stronger, but nearly never faster. They all have actions, which they cannot fail, which ties into their parents domain. It tends to be semi silly things like sailing, weaving, sea only perfect GPS and so on. Then all of them get dominion over part of their parents domain and this is where power leveles differ greatly. Percy has for example mainly stupidly broken aquakinesis with water creation as secondary. Perfect invulnerability is thing too, but they tend to be limited. The changeling contract method is good, but it does not have direct drawbacks and can be developed further. Abberant abilities are imo better fit in the similar system.
 
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There is one more as a temporary effect exhibited by Clarrise in the last Olympian, although I think it is explicitly not as strong it still counts, but my memory might be faulty.
Temporary invulnerability wouldn't be completely out of scale; frex, VtR 2E has perfect defense as well, though it's only really viable for elders stocked up on blood.
 
Hello everyone, I have been lurking on this cite for a while and just got in to the WOD.

Weird tangent, but how do think the nWOD and the Percy Jackson verses would interact?

Like that half-bloods could be sort of half spirit people like the werewolves, or that the monsters that the half-bloods see and fight all the time are nWOD Beasts. As in the half-bloods cannot perceive them as anything else other than the monster that the Beast's soul is. Would the half-bloods have their own version of paradox? Cause in the PJverse, the main protagonists can rofl-stomps most of their opponents and use 'magic' without any risks.

I didn't want to use oWOD because all I can think of are the various fractions of oWOD (Garou, other shapechangers, all the Mages) that would hunt half-bloods to extinction.

Plus [Tzimisce] lives under New York where the Olympians live!

There is no believable way I can think of that the half-bloods not named Percy Jackson can survive in such a world.

The Olympians live on Mount Olympus, which is mystically connected to New York as the center of human civilization. They don't actually live in or under the city.

That being said, it's probably best to assume that Tzimisce does not, in fact, live under New York, because that's like one of the worst Ghenna plots, worse even than the one where God just kills all the vampires.
 
I could believe that part of him was down there, like a man-eating blob of flesh the size of a car or something, but not the whole thing.

Yeah it was just his body which he had left behind on his quest for Godhood. There's also a piece of him in everyone that has his blood, resulting the entire clan and its bloodlines as well as the Tremere* all having a shard of [Tzimisce] within them. In fact there's a possible end where [Tzimisce] slowly starts to return in random members of the clan.

*The original elixir that turned [Tremere] and his inner circle into vampires was made from a couple of Tzimisce caused this and it continued into their Clan as they embraced people.
 
I could believe that part of him was down there, like a man-eating blob of flesh the size of a car or something, but not the whole thing.

The Cathedral of flesh is actually a good and compelling idea. It's the lives under New York that damages suspension of disbelief. The fact that it is godlike in power and requires your PCs to completely give themselves over to the actual capital G Christian god to defeat is the annoying part, to me.

Actually, I found the whole 3rd generation vampire god thing to be annoying. When they were active they were, explicitly, not ruling the world, humans with swords were a threat to them, and several of them were explicitly eaten by younger vampires. They weren't on the tank nukes level. Powerful yes, but killable.

Then Ghenna comes along and they're effectively invincible deities that no one can hope to fight.

Crucible of God sucks because the ending is literally "Tzimisce takes over the world and then God kills him and all the other vampires except maybe the PCs."

If it were a Greek Drama, they'd have Zeus descend from a crane.

It doesn't help that the rules given require that the PCs have high humanity and other Paths don't count if they want even a hope of surviving.

Nightshade suffers from a similar problem.

Wormwood, while having God kill all the vampires, no saving throw, at least has the potential for interesting character drama. It just suffers from the fact that all the suggested methods of creating drama are incredibly stupid.

The only one that actually empowers the PCs is Fair is Foul. It still has the stupid god kills all the vampires plot, but it also leaves room to diablerize Caine (the seven-fold curse being a recommended optional rule) and that is, in fact, the default goal for many characters involved and potentially attainable by the PCs. Of course, in any event, they all still die horribly unless they get regular doses of Lillith's blood, which probably involves joining her, rather than, you know, turning her your blood-bonded slave just long enough to transform yourselves and then killing her when she's no longer useful. But, you know, that's still a possibility permitted by the scenario.

Honestly, I'd be happy to excise the godlike plot device Antediluvians and keep the very powerful but enough guys with swords are still a threat Antediluvians from 1e and 2e.
 
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The Cathedral of flesh is actually a good and compelling idea. It's the lives under New York that damages suspension of disbelief. The fact that it is godlike in power and requires your PCs to completely give themselves over to the actual capital G Christian god to defeat is the annoying part, to me.

Actually, I found the whole 3rd generation vampire god thing to be annoying. When they were active they were, explicitly, not ruling the world, humans with swords were a threat to them, and several of them were explicitly eaten by younger vampires. They weren't on the tank nukes level. Powerful yes, but killable.

Then Ghenna comes along and they're effectively invincible deities that no one can hope to fight.

Crucible of God sucks because the ending is literally "Tzimisce takes over the world and then God kills him and all the other vampires except maybe the PCs."

If it were a Greek Drama, they'd have Zeus descend from a crane.

It doesn't help that the rules given require that the PCs have high humanity and other Paths don't count if they want even a hope of surviving.

Nightshade suffers from a similar problem.

Wormwood, while having God kill all the vampires, no saving throw, at least has the potential for interesting character drama. It just suffers from the fact that all the suggested methods of creating drama are incredibly stupid.

The only one that actually empowers the PCs is Fair is Foul. It still has the stupid god kills all the vampires plot, but it also leaves room to diablerize Caine (the seven-fold curse being a recommended optional rule) and that is, in fact, the default goal for many characters involved and potentially attainable by the PCs. Of course, in any event, they all still die horribly unless they get regular doses of Lillith's blood, which probably involves joining her, rather than, you know, turning her your blood-bonded slave just long enough to transform yourselves and then killing her when she's no longer useful. But, you know, that's still a possibility permitted by the scenario.

Honestly, I'd be happy to excise the while plot godlike plot device Antediluvians and keep the very powerful but enough guys with swords are still a threat Antediluvians from 1e and 2e.

Yup, the Gehenna metaplot and excessive railroading is one of the reasons why I hate Revised Edition oWoD with such a passion. Killing off the Ravnos (even after Dark Ages and the Revised corebook essentially redeemed the Ravnos), the idiotic exodus of the Gangrel from the Camarilla, the Stargazers leaving the Garou Nation for equally idiotic reasons, and don't get me started on the Avatar Storm.

Despite its popularity within the WoD fandom, I always saw Revised Edition as a high point for the mechanics but the nadir for the actual setting. It's where the metaplot got so bad that the games hit rock bottom, especially Vampire and Mage. Essentially Justin Achilli and a few others got butthurt that some people were playing 1e and 2e oWoD as an action-adventure game so they decided to use the metaplot to police the setting and force the fanbase to play personal horror (or more accurately, their specific interpretation of personal horror). That being said, Achilli himself mellowed out by the time Requiem and the New World of Darkness hit the scene and while his work for Revised Edition blows in my opinion, his later works for nWoD and V20 are actually fairly decent.
 
The Cathedral of flesh is actually a good and compelling idea. It's the lives under New York that damages suspension of disbelief. The fact that it is godlike in power and requires your PCs to completely give themselves over to the actual capital G Christian god to defeat is the annoying part, to me.

Techincally it's A Cathedral of Flesh formed from [Tzimisce]'s body. The original Cathedral is still somewhere in Europe.

As for needing to get themselves to God, just disregard it.

Actually, I found the whole 3rd generation vampire god thing to be annoying. When they were active they were, explicitly, not ruling the world, humans with swords were a threat to them, and several of them were explicitly eaten by younger vampires. They weren't on the tank nukes level. Powerful yes, but killable.

Actually most of the ones that were devoured, we devoured when they were in Torpor. And even then many of them intentionally let themselves be devoured.

Saulot: devoured by [Tremere] when in Torpor. May have allowed it. Either way, [Termere] could not actually consume his soul and Saulot began to take over his body when it suited him.

[Lasombra]: Devoured in Torpor. But that may have been part of his plan to ascended to Godhood as has his soul was said to escape into a realm of shadows and in Gehenna scenario he returns as a being of shadows.

[Tzimisce]: Was in Torpor but wasn't devoured. Instead he woke up and through Vicissitude switched places with his attempted killer, faking his death.

Cappadocius: Was awake during his Diablerie and allowed as part of his plan to diablerize God, with his soul escaping into the Underworld.

Those are only four Antes that in-universe were known to be devoured. The rest either weren't or we have no idea, in or out of universe whether they were destroyed, devoured or in Torpor. Of those four, one wasn't actually devoured, at least one allowed, two were in Torpor when it happened and only one had his soul confirmed devoured. Of the diablerists themselves, one didn't succeed, another no one actually saw the act and he's kind of faded into obscurity despite his supposed great achievement while the other two were successful weren't exactly the most successful. One found themselves at time losing control of their own body before succumbing to Torpor while the other became the weakest Third Generation of them all and spend the following centuries searching for the last bit of Cappadocius with no luck.
 
If I remember correctly [Tremere] had his eyes set on another Ante, Haqim of the Assamites when he learned of Saulot's location and figuring that he was the better choice because of his seemingly mild, innocent nature.

Boy was he wrong.
 
If I remember correctly [Tremere] had his eyes set on another Ante, Haqim of the Assamites when he learned of Saulot's location and figuring that he was the better choice because of his seemingly mild, innocent nature.

Boy was he wrong.
"Lets go kill the guy that create a clan of vampire that have acess to semi angelic power , blessing true faith, and which are consumated demon hunter, I see absolutely no way for this to go wrong.."
And then the Salubri like the Bali where Betrayed by there Founder.
Saulot, always a dick to his Children.
 
As we all know, it'd just result in the mages winning anyway. Otherwise it wouldn't be the WoD. :p
Well, the HSDxD analogue might be entirely Mage-less! After all, they're busy in the Date a Live analogue. I mean, complete with pseudo-Technocrats, brainwashing to remove supernatural powers, and a focus on dealing with breaches from across the Gauntlet...
 
"Lets go kill the guy that create a clan of vampire that have acess to semi angelic power , blessing true faith, and which are consumated demon hunter, I see absolutely no way for this to go wrong.."
And then the Salubri like the Bali where Betrayed by there Founder.
Saulot, always a dick to his Children.

Well to be fair that's only half the time. The other half of them he's painted vampire Jesus who in one Gehenna scenario literally dies for the sins of Children of Caine after his soul leaves [Tremere] because the seed of [Tzimisce] over took his body and enters the soulless body of the first child born from a test tube.

Yeah... Gehenna has some weird shit in it.

As we all know, it'd just result in the mages winning anyway. Otherwise it wouldn't be the WoD. :p

Not really. Mages haven't won in either line. They're always struggling against the universe and endlessly banging their heads together for one reason or another, often because of their greed, shortsightedness or stupidity.

Which really is the problem every other line in the WoD/CoW.

I have been wondering how OWoD, and the NWoD would be if they had the same tone as H DxD, or it would be to much.

Depends on what you mean by tone. The WoD and CoD both have pretty dark tones, taking place in our world but with deeper, dark shadows and where crazy conspiracies tend to be at least half-truth or a smokescreen to cover the truth which tends to be even more crazy and unbelievable.
 
Not really. Mages haven't won in either line. They're always struggling against the universe and endlessly banging their heads together for one reason or another, often because of their greed, shortsightedness or stupidity.

Which really is the problem every other line in the WoD/CoW.

Be a mage! Be better at everyone else at everything! Even things you don't want to be better at! Like LOSING! and ILL-CONCEIVED MARTYRDOM!
 
As we all know, it'd just result in the mages winning anyway. Otherwise it wouldn't be the WoD. :p

In Teenager: The Highschooling each splat functions as a clique. The werewolves are the jocks. The Vampires are the goth. The Mages are the nerds, and the AV club has descended into a civil war between the fantasy fans and the sci-fi fans, with Flash Gordon and Tron fans jumping ship because because they were offended by the hard sci-fi purists.
 
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For those interested, Open Development for the First Mage the Awakening 2E sourcebook, Signs of Sorcery has officially began.

That includes a full breakdown of the contents, what not to expect and at the bottom, the 2E rules for Mage Sight for next weeks blog post.
 
Anybody ever read the GURPS oWoD books from the early 90's? Apparently, White Wolf and Steve Jackson Games had a partnership to release GURPS versions of the Classic World of Darkness books back in the day, but it went very sour after Mage: The Ascension got adapted to GURPS and everything fell apart. That being said, Vampire, Werewolf, and Mage got adapted and Vampire got a supplement too!

In all honesty, I prefer the GURPS Vampire: The Masquerade books over the Revised Edition White Wolf books, because GURPS VTM perfectly captures the magic of the early World of Darkness setting before the metaplot went off the rails and ruined everything. Unlike 1e VTM, which I also like, GURPS VTM has a more clear-cut and better defined set of mechanics (GURPS 3e with some modifications) and in all honesty, I got hard copies of GURPS Basic Set 3e and GURPS Vampire: The Masquerade and I really want to run a game of it.
Can't comment on the fluff, but crunch-wise, I'm not looking all too favourably at those books. By modern standards, it has some dubious design decisions. IIRC the trio of physical disciplines was priced oddly given what they offer, for example. On a different note, template costs could sometimes provide insights into the asymmetries of WoD.

Oh, and speaking of Mage, the new Realm Magic (from GURPS Thaumatology) is quite good at replicating the MtA feel if you want to run Mage under GURPS (alternatively, you can try Ritual Path Magic from the RPM book, which is very well received by the fans, but which I think might be somewhat overhyped and somewhat too GM-intensive).
 
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