AshenFox
Copy Control, we are a go.
- Location
- Sector 13
And hopefully we wont.
And hopefully we wont.
As cool as that sounds I'm pretty sure that would break all the things. All of them. People complain about Solars being too op in the game where they are the core pc type. Can you even imagine what they'd do to our poor CofD supes?
As cool as that sounds I'm pretty sure that would break all the things. All of them. People complain about Solars being too op in the game where they are the core pc type. Can you even imagine what they'd do to our poor CofD supes?
i'm pretty sure i've heard people who know a lot about mechanics say that Mages >>>> most things in exalted, including exalts.As cool as that sounds I'm pretty sure that would break all the things. All of them. People complain about Solars being too op in the game where they are the core pc type. Can you even imagine what they'd do to our poor CofD supes?
I'm going to let smarter and more experienced individuals refute this properly but to my knowledge any properly prepared Solar, any solar that makes it past the first year, should have defenses that would shut down damn near anything mages up to and including the Exarches could throw at them. At least, this is my limited understanding of Solar hax.i'm pretty sure i've heard people who know a lot about mechanics say that Mages >>>> most things in exalted, including exalts.
Pattern Spider Touch them into lawnchairs?As cool as that sounds I'm pretty sure that would break all the things. All of them. People complain about Solars being too op in the game where they are the core pc type. Can you even imagine what they'd do to our poor CofD supes?
Cool beans. Even if it works on mage magic, how does it stop me teleporting a bunch of grenades ten yards above your head? Repeatedly.I was mostly thinking of that charm that shuts down reality warping around the solar.
In which case the mage almost certainly still has information superiority, and the Exalt isn't as good at swording and doesn't have a comprehensive defensive suite against Absolutely Everything whose only weakness is "running out of motes to power it". I was assuming Invincible Sword Princess or Glorious Solar Railgun vs master of Space, and they both still lose.Oh sure, not negating that.Is just that i meant an Hypotetical average Exalt against a Hypotetical average Mage. Not an Average Exalt against a Master of space.
I was mostly thinking of that charm that shuts down reality warping around the solar.
Hahaha. Nnnnope. It depends what edition you're using, but if a Master of Space chooses to sit in a Hollow and continuously drop grenades on the Solar's exact location, there is fuck-all the Solar can do about it. It's not a direct attack, so their bullshit teleport-counterattack put in to try and (unsuccessfully) solve the Solar Railgun problem doesn't work, and the mage can just keep doing it every time they PD until the Solar runs out of motes and dies. The Technocracy can simply overwhelm an Exalt with dozens of Perfect-or-Die attacks every second, which means the Solar can't do anything but desperately hit their full paranoia defence every action until they're mote-tapped to death even faster.
And that's ignoring the fact that master mages can do things that make elder Solars turn green with envy. 1-dot Spheres/Arcanae are immensely powerful information-gathering tools, and a mage's life hinges on information superiority - not just in Awakening but also in Ascension to some extent. A mage that lets a Solar get into combat range without having worked out roughly what they are (qualitatively, at least) and developed a counter is a pretty shit mage. A mage that's found by a Solar after having done this is even dumber.
Nothing. If you've got the time, manpower, and ammo to just bury the solar in attacks then you'll get him eventually. It's the time honored strategy employed by the Realm to kill solars. Good luck figuring this out before he guts you though.Cool beans. Even if it works on mage magic, how does it stop me teleporting a bunch of grenades ten yards above your head? Repeatedly.
Also also, if you're playing Ascension, saying "THIS AREA WORKS BY CREATION'S LAWS NOT YOURS I DON'T CARE WHAT YOU THINK" is prooooobably not a good idea unless you're totes cool with Consensus booting you out into a Paradox Realm.The IPP tree is not as useful as you'd think because it only shuts down specific forms of Shaping. Also, it has a range measured in yards so "Endless Predator Hellfire Strike Prana" is a pretty useful tool against it.
... yeah, that's not hard. Because. You know. Mages have information superiority, casual access to scrying and are - whichever side or edition they're part of - accustomed to looking for Weird Shit. Whereas a Solar trying to find a mage is going to sadface. A lot. Especially if they have any dots of Corr or Entropy.Nothing. If you've got the time, manpower, and ammo to just bury the solar in attacks then you'll get him eventually. It's the time honored strategy employed by the Realm to kill solars. Good luck figuring this out before he guts you though.
Look, the thing more similar to a Solar in oMage would be a pretty buff spirit that is inmune to most direct magic. I guess we can agree in that?
A mage capable of defeating that wins easily. A mage that doesn't, not.
I was mostly thinking of that charm that shuts down reality warping around the solar.
Oh sure, not negating that.Is just that i meant an hypotetical average Exalt against a hypotetical average Mage. Not an Average Exalt against a Master of space.
And of course the Technocrats can murderice a Solar with pure numbers, but i was doing a simple 1 vs 1 test.
Sure a single Exalt isn't going to make too much of a fuss before the powers that be send him packing. Now if the entire exalted host gets dropped in upstate New York, shit is going to get real and fast.Going back to the initial point, a Exalt doesn't break anything that a Mage doesn't.
And on a random note, does anyone know where I can find rules for building augmentations and enhancements? @MJ12 Commando doesn't seem to be using anything resembling the Mage rules - I'm well aware that White Wolf sucks at rule-building, so is that an intentional balance choice or just a "I like augs" thing? (If it's the former, maybe I can sell @notanautomaton on them)
For oWoD or nWoD?And on a random note, does anyone know where I can find rules for building augmentations and enhancements? @MJ12 Commando doesn't seem to be using anything resembling the Mage rules - I'm well aware that White Wolf sucks at rule-building, so is that an intentional balance choice or just a "I like augs" thing? (If it's the former, maybe I can sell @notanautomaton on them)
Not if it enforces Creation's Consensus.Also also, if you're playing Ascension, saying "THIS AREA WORKS BY CREATION'S LAWS NOT YOURS I DON'T CARE WHAT YOU THINK" is prooooobably not a good idea unless you're totes cool with Consensus booting you out into a Paradox Realm.
... Orabilis has no connection to the Beyond, so no. Exalted has as a setting axiom that long-range teleportation is an incredibly cost-intensive and difficult thing that nothing has native access to, so no again. And Exalted Stealth Charms/anti-scrying Spells like PPoDE are no different from Correspondence warding, which means that a mage sat in a Hollow can simply ritual-cast their scrying to build up an xbox-hueg number of successes to break through it.But on a narrative note... what, Orabilis can't throw ancient secrets made solid through the paths Beyond to do, uh, exactly the same thing?
Maybe that works on a random canon Solar, but if that Exaltation keeps running around you're going to find Exalts showing up with "Stab the Seer's Eyes Prana" or whatnot. Either perfect Stealth, or Malfean Stealth, beats the scry-and-die.
... which... is still a bubble of different reality in oWoD Consensus, like a Marauder's Quiet, and therefore gets shunted out into a Paradox Realm.
Wouldnt Infernals be a better match for mages?Cool beans. Even if it works on mage magic, how does it stop me teleporting a bunch of grenades ten yards above your head? Repeatedly.
In which case the mage almost certainly still has information superiority, and the Exalt isn't as good at swording and doesn't have a comprehensive defensive suite against Absolutely Everything whose only weakness is "running out of motes to power it". I was assuming Invincible Sword Princess or Glorious Solar Railgun vs master of Space, and they both still lose.