notanautomaton
I've got 99 quests, I've finished one
They were. Now they're not.
They were. Now they're not.
As in "it's not a lie anymore"?
Anyway, Omicron does have a very valid point in that most people are going to take the reading that best justifies their politics, as opposed to finding the most supported/coherent[1]
When I look at "Technocracy as the good guys" arguments - or even "both sides are equal" arguments - I don't really see some kind of dark side of modernity that only a few are willing to stomach by putting aside their liberal sensibilities and accepting its dark implications. I see something that speaks the language of a certain crowd, and which gets popular because that group actually doesn't like "naive liberals" at all. The Technocracy speaks to these people: they don't support it because they're better capable of advanced reading of the material and critical thought, they support it because it agrees with them politically. It's just that this is non-obvious due to the way modern American (and to a lesser extent all Western) politics are framed.
I don't disagree, but I don't think this makes the interpretation wrong. The reason a lot of people support the Traditions is because they agree with them politically, leading to the deemphasizing of things which would make them less agreeable. Other people have the Technocracy agree with them politically, whether they're the science-worshiping brogressives or authoritarian progressives or Chinese legalists or whatever, and thus deemphasize things which make the Technocracy less agreeable.
I don't see this as wrong or bad. In fact, I see this inadvertent vagueness because of poor line control to be why oMage is still popular enough 20 years in to create an anniversary edition rather than a joke like oChangeling. It's politically relevant and has stayed politically relevant.
It's weird that they're doing an oChangeling 20th edition or whatever book, really, considering I only know of one person ever who takes it seriously/likes it.
Again, antagonist book for Technocracy games. That's my interpretation and I'm sticking to it.
Any other interpretation is just kind of depressing.![]()
I wonder if there will be a WW/Onyx Path around to release a nChangeling 20th anniversary.
Hasn't WW and its stuff been acquired by Paradox? Given that Paradox is doing pretty okay I suspect yes, but things can change in... 10 years? 15 years?
Again, antagonist book for Technocracy games. That's my interpretation and I'm sticking to it.
Any other interpretation is just kind of depressing.![]()
1: The Traditions of the Werwolves are Tenthousand years old, and are nearly unchanged from the start to down as they are seen as Divine Comandment.Well, worship of the state isn't necessarily needed for Fascism. I like Eco's Ur-Fascism definitions, though he makes it clear you don't have to check every box. Also some of these inherently contradict each other because Ur-fascism itself isn't exactly coherent, and that's the point.
1) Cultural Sycrentism and a worship of tradition. It doesn't have to be a coherent tradition, and you can set it in the ancient past (Atlantis), but what matters is the overall valorization.
2) Irrationalism and a rejection of modernity (often political modernity because most states have to use some technology).
3) Act, don't think. A cult of action that values action over reflection. (So many Splats I can't even count).
4) Disagreement=Treason (As if thought crimes exist...*glances at oMage)
5) A fear of difference. Often racism, but it could potentially manifest in other ways.
6) The one most every group is least likely to actually ping: appeals to a frustrated middle-class.
7) An obsession that there is a plot or scheme to run or ruin the world. Oddly enough, in the World of Darkness there is...but being right doesn't stop it from being hallmark fascist.
8) The enemy is strong, but weak. They are rich, powerful, and decadent...and yet can be overcome. They are dangerous and to be distrusted, yet can be beaten.
9) Life is war, pacifism is weakness, glory to bloodshed! Skulls for the Skull Throne!
10) Contempt for the weak, and popular elitism. There are the weak, and the strong, and the strong deserve by their merits to lead the weak, thus justifying a hierarchy while disclaiming it. Establishing it. This weakness probably could be spun into 'knowledge' though this would contradict the anti-intellectualism of other points. But, for instance, one could say, "Non-Mages are contemptible, weak nobodies, and for their own good they should grant us absolute power and authority."
11) "We can be heroes, just for one day!" Everyone is educated to be a hero. To die gloriously to save the world. Not just an exception, but the rule.
12) Machismo, often in the form of sexism or homophobia (again, this is one that WoD at least hits somewhat more rarely than the others, though it's implied that the Technocracy might have once been certain things before rewriting history so that they were never on the wrong side.)
13) Selective Populism. You appeal to the people, without asking persons. You have a dictator who hears the "Voice of the People" yet you despise parliaments and want this voice heard in a vague, qualitative way, not in anything like, say, actual voting.
14) Newspeak. Now, every splat has more than a little of this, honestly.
It's surprising how many of these are hit by different splats.
Well that is flat out wrong considering how far the vampires fell if one compares them in the 12th century to the 20th century.The World of Darkness is still full of monsters... the most populous of whom the technocracy has treaties with, and allows to prey on humanity providing they don't cause too much of a ruckus.
Currently, this is what is going to happen concerning the Worlds of Darkness and all other related things:Hasn't WW and its stuff been acquired by Paradox? Given that Paradox is doing pretty okay I suspect yes, but things can change in... 10 years? 15 years?
On the one hand, they almost killed off a gameline, and aren't focusing on the Americas (I can understand Asia, but Africa?). On the other hand, I really dislike a lot of what Onyx Path's done recently, and taking back Exalted.Currently, this is what is going to happen concerning the Worlds of Darkness and all other related things:
The Old / Classic World of Darkness, is now the One World of Darkness (or possibly just the World of Darkness, how they've talked about it can make it a bit unclear as to what they're actually saying at times). This World of Darkness will see all of it's currently funded / in production projects through Onyx Path Publishing finish. However, all future development will be done in house at Paradox. The entire focus of the game will shift to Europe, Africa, and Asia (the implication was basically that if you weren't part of these markets, you didn't matter, or at least that was my reading / understanding of the whole thing). And... that's about it for Old / Classic / One / World of Darkness (Welcome to 'oh my god, stop, to many names' country).
As for the New World of Darkness, it will be (they've already changed it actually) renamed the Chronicles of Darkness. It will focus on basically being a sandbox kit for running games of your choosing with. Onyx will be allowed to continue making stuff for it (for now). However, it should be noted that Paradox basically had a gun pointed at New World of Darkness's / Chronicles of Darkness's head and was genuinely considering pulling the trigger to get rid of it entierly because, "It threatens the 'brand' of the Old / Classic / One / World of Darkness." However, such benevolent rulers Paradox is that they have been kind and not killed off an entirely different set of game lines... because.
Anything owned in whole by Onyx (Pugmire, Trinity Continuium, Scarred Lands, Cavaliers of Mars) is still Onyx Path Publishing's things to do with as they please.
Exalted will be, similarly, finishing it's current projects with Onyx and then reverting back to White Wolf (possibly for in house development like oWoD).
Scion (last I heard anyway) will simply continue to be published and created by Onyx Path.
(My information or interpretation of said information is my own opinion, and may not be 100% accurate. I'll admit that, I haven't been paying close attention to the situation since the initial announcements and the subsequent "here's what happening" talks.)
Edit: Also, Paradox acquired everything related to White Wolf from CCP. This includes all the products of the attempted MMO for example. If it was White Wolf, and especially if it was oWoD (and by extension nWoD) they got it.
Yeah, was basically my outlook too.On the one hand, they almost killed off a gameline, and aren't focusing on the Americas (I can understand Asia, but Africa?). On the other hand, I really dislike a lot of what Onyx Path's done recently, and taking back Exalted.
Also, citation, especially on the Exalted bit?
Scion (last I heard anyway) will simply continue to be published and created by Onyx Path.
I find this to be less and less true the further one goes from the 1e corebook (which might as well had "BTW this isn't Ascension" as a secondary subtitle).nMage has consistently been a reaction against the excesses of oMage, which is why it's like this about all of sekrit history-the wizards are too busy being assholes to each other to fuck with regular people.
I find this to be less and less true the further one goes from the 1e corebook (which might as well had "BTW this isn't Ascension" as a secondary subtitle).
As Awakening started to grow in it's own thing and fully embrace it's conspiracy-horror leanings, it adopted the general aptitude of the rest of the nWoD towards history: on the surface, it happened exactly as in the real world, but in the shadows the supernatural has partecipated and influenced things to variying degrees.
It's when stuff like the Silver Ladder having conspired against and helped depose the Merovingians (a Proximus Dynasty, so they had actual magical powers) because they had too uppity, or the Halifax Explosion being the result of a large scale conflict with the Seer Ministry of Paternorster.
There's a lot of stuff like that, especially in the various Order books, that kinda disproves the "mages are too busy messing with each other to mess with other people".
They actually do. By slowly bringing more things into consensus and making it more restrictive, they create global ascension by creating a world where there's no difference between the willworker and the sleeper and the latter can do what the former can do and vice versa.
It is telling that in all the endgame scenarios, the only two factions who actually can win without Deus Ex Machinas are the Technocracy and the Nephandi. Both of them actually are capable of reaching their victory using the same means they have been using before. (In fact, the Technocracy victory scenario is largely about deciding what levels of free will are acceptable in such a victory.) Meanwhile, the Traditions need about a dozen deus ex machinas being thrown their way to possibly achieve global Ascension.
This logic applies in reverse too; the Technocracy not having properly figured out Ascension yet is just a problem for Technocracy PCs to solve.
You play the game as written with the mindset the writers were writing for. And that's a Traditions game.
Like, attempts to gain the moral high ground by arguing that Mage is a game for challenging your beliefs are fundamentally flawed by the fact you sure as hell have to invoke the Death of the Author to claim that. Because otherwise, one word counters that.
"Propaganda" apparently equals "the primary antagonist group is the Technocracy, the primary antagonists are the higher ups of the Technocracy, and the party is currently hiding from the Technocracy".
Hmm. I'm not really sure a game where the party Progenitor doctor blows up a Void Engineer spaceship and then teams up with a Hollow One, a Templar and a Euthantos master to kill a senior Syndic is exactly white-washed Technocracy propaganda, you know?
Well that is flat out wrong considering how far the vampires fell if one compares them in the 12th century to the 20th century.
For one Population. The laws of night in the high middle age where that you on average should not have more then 1 vampie per 1000 humans, nowadays its 1 per 100K , which is mostly because of the changed situation. Second they are clearly still Powerfull, but they are not sitting in the Rulers cabinet , or are semingly openly ruling somewhere, they turned to the shadow and while they are influential in covering themself up, they also harm less people then in the middle ages.Making mortals go to war now is impossible for non Metusalah while it was normal in the Dark Ages.
Dragons are gone, Fae do not ride and hunt humans for sport , even if the comparsion between CtDA and CtD is a bit problematic thanks to the changed focuss.
The werewolfs have to hide instead of ruling openly even if that has unwanted knockdown effects. Spirits are not able to demand sacrifices even if they no longer offer boons that easily but considering how 1/3 of them are banes that is a good thing.
As far as I know, Scion was purchased outright at the same time the Trinity Continuum was, so that should also be in the "Onyx Path's things they can do with as they please" file.
I bow before the superior knowledge. I was never much of an Scion fan, admittedly.Yeah, Scion was bought by Onyx Path, that's why it gets the same new system as trinity, so that its not based on a system The Onyx Path doesn't actually own or has the right to use.
That one was direct from Onyx Path, who said something along the lines of, "Initially Paradox was going to end all of nWoD, because they felt it diluted the World of Darkness Brand and caused to much confusion. Instead, they've let us repackage it as Chronicles of Darkness to remove any and all hints of connection between the two."I would really like to know where AshenFox got the stuff about them possibly pulling the trigger on nWoD/CofD, since I saw nothing like that from anyone but disgruntled fans.
So no, I can't say I'm very convinced by this plan as opposed to mass religious awakening, fuck the whole population up on drugs or even teach everyone kung fu.
Things might not be as bad as the dark ages, but vampires are still killing large numbers of humans, and are effectively controlling large parts of mortal society while the technocracy looks on.
Sure, except where the Archmages actually are literally rewriting history like some kind of cosmic Wikipedia edit-war.The thing is, though, even with all of that, Mages no longer run history.
The thing is, though, even with all of that, Mages no longer run history. Neither do vampires.