Courtless does have the one advantage that they're able to draw from any of the emotions your GM is running as viable equally. A Court member gets a boost at theirs and a slight boost to another at the cost of a large penalty on the opposed and a small one on the remaining one. Honestly though it's not that great.

They definitely stack the deck in favor of being in a Court, but honestly that's the way it should be. People work in groups. I'm sure if I @'d MJ12 Commando or the like, they'd agree. People are social animals, and most of the beings that you play as are essentially people in that one regard, if in few others. Lone Great heroes get fucked over.

Now, that said, Courtless can band together and be powerful and cool, it's just that...the four Courts are pretty damn broad, and in some places there are more than four, so how hard is it to find one you fit in?
 
They definitely stack the deck in favor of being in a Court, but honestly that's the way it should be. People work in groups. I'm sure if I @'d MJ12 Commando or the like, they'd agree. People are social animals, and most of the beings that you play as are essentially people in that one regard, if in few others. Lone Great heroes get fucked over.

Now, that said, Courtless can band together and be powerful and cool, it's just that...the four Courts are pretty damn broad, and in some places there are more than four, so how hard is it to find one you fit in?
And generally by the time the Courtless are being a major faction they're likely well on their way to being the Courted of a different set of Courts. The signing bonuses are quite good and help a lot with throwing weight around, even if it's just two Contracts, one dot Mantle benefits, and some other tricks. I mean I could sort of see an argument to going Orderless (or do they prefer to be called Free Council these days) in Mage, and Hunter it doesn't matter too much until you hit tier 3, but Changeling is set up such that the groups who have spent centuries ensuring they get every advantage against the True Fae are a pretty good idea to join no matter what.
 
The issues with extra Courts are figuring out how cross-system Glamour harvesting works (can a Seasonal Changeling feed on hope? Dawn has it as an emotion so it's clearly usable for Glamour for Dawn courtiers, but what about others), and getting them some more Contracts. Directional has one for their entire system, and none for the individual Courts while I can't recall Dawn, Twilight, Day, or Night's status, but I'm pretty sure it's one each at most.
 
The issues with extra Courts are figuring out how cross-system Glamour harvesting works (can a Seasonal Changeling feed on hope? Dawn has it as an emotion so it's clearly usable for Glamour for Dawn courtiers, but what about others), and getting them some more Contracts. Directional has one for their entire system, and none for the individual Courts while I can't recall Dawn, Twilight, Day, or Night's status, but I'm pretty sure it's one each at most.

Yeah, and that's where I'd homebrew stuff. I actually had someone Homebrew me an East Court Contract once. The single Contract is clearly meant to be an example/guidepost to do more with it. They actually say so in the book, more or less.

Also, I'm pretty sure you can harvest emotions that are under the auspices of others. So yeah, a Seasonal Changeling can feed on any emotion they can recognize and then take. Any Changeling can. They're just more in tune than some than others.
 
When it comes to Changeling Courts I prefer Dawn(Hope) and Twilight(Confusion) to pretty much anything else.
Is the Twilight Court homebrew or something? Because I know the Dusk Court's Fatalism.
The issues with extra Courts are figuring out how cross-system Glamour harvesting works (can a Seasonal Changeling feed on hope? Dawn has it as an emotion so it's clearly usable for Glamour for Dawn courtiers, but what about others), and getting them some more Contracts. Directional has one for their entire system, and none for the individual Courts while I can't recall Dawn, Twilight, Day, or Night's status, but I'm pretty sure it's one each at most.
Dawn has Contracts of Potential, Dusk has Contracts of Entropy, and the Diurnal Courts don't seem to have any associated Contracts, so sucks to be them I guess.
 
I do have some ideas on that front. Though it'd be less 'Paradox theory' and more 'being told never to show her magic to other people. Which, no, is not exactly how her magic works, but Brienne seems the sort of person who'd be a cautious child. Rule-follower.

Tyrion would be more willing to experiment, but again, there's the problem of writing Tyrion.



Oddly poetic is good.

Name: (Fill in later), note, female.
Concept: Banker off her meds.
Virtue: Meticulous. The ts will be crossed, the is will be dotted, and the margins will be precisely one inch.
Vice: Inattention.
Seeming: Fairest
Kith: Artist
Wyrd: 1, Glamour: 10/10

Attributes:

Intelligence 3, Wits 3, Resolve 2
Strength 1, Dexterity 3, Stamina 2
Presence 1, Manipulation 4, Composure 2

Skills: Academics 5 (Banking/Economics), Computer 2, Drive 1 (Classic Cars), Firearms 1, Intimidation 1 (Blunt Truths), Investigation 2, Larceny 1, Politics 2, Persuasion 2, Socialize 2, Stealth 1, Subterfuge 2.

Now, this is the last easy day. The stage after this will be long and hard to do, because Contracts are where the magic opens up.

To explain the new things. Wyrd is your magical power. Like in all nWoD games, it governs both good and bad things, and raising it tends to fuck you over in some areas in exchange for getting more overall magical power and dice to roll for activating magic. You start out with Wyrd 1, which includes the fact that you can hold 10 glamour (magical fuel you can refuel by harvesting emotions or other things) at a time, and spend one a turn in combat.

Now, Changelings form organizations. These often differ, but one of the most common, and thus the default we'll be going for, are the Seasonal Courts. Four monarchs leading four courts that in each Freehold rotate control. Because the True Fae don't understand seasons. They don't understand the idea that a person would GIVE UP POWER.

Each Court is focused around an emotion that they harvest and believe is the secret against the True Fae, and as with any system, there are all sorts of differing philosophies attached to each. I'll try to be relatively brief.

Spring Court:

The Emerald court, the court of Desire. Its power is the power of stealing back what the True Fae thought they'd owned. Joy, happiness. When their Keepers come looking for broken shattered husks hiding in dark alleys, they will look right past the dancing men and women, the people who know that joy and desire are the center of life. Rejoice, for you have come back from hell, and do not deny yourself the pleasure that was denied you.

Live life with beauty, with grace and wit and most of all, LIFE. And their emotion of desire, which is not just physical but often is interpreted by others and members themselves as being so, ties right into this. They are stereotyped as hedonists. The lazy courtier or courtesan, the dabbler artist doing drugs, and while these find their home there, so do people for whom desire is more than that. For the saying is, "Your desires are your own." A love of freedom, a love of the power of desires, many things can drive one into Spring and keep them there. For Spring has its warriors, sages, and spies. But its warriors are esctactics, or they make fighting look as simple as dancing, or they are the knight in shining armor that leaves a trail of hearts behind them. Their sages speak the wisdom of the beat poets, or dance through the wilds of the Hedge picking rare fruits, the eccentric genius to the core. Its spies understand the humans are a landscape, a place of hiding. That spying on people is spying ON PEOPLE.

The downside is that this revelry, this forgetting, can often be denial. It can hide weakness and self-delusion, can cover for real and meaningful issues that perhaps they should have dealt with.

In the Freehold, they often make up the courtiers, the society such as it is. The people who give a reason to fight. But sometimes they forget that there's more to a Freehold than just its revels.

Summer

The court of wrath. The Gentry took everything from you, fuck them. Take their magic, take their power, and fasten it into a weapon so that if they ever come to take you, you'll spear them through. You don't always have to be a fighter. Wrath can be social, it can be the intellectual raging at those who do not see the truth. And more than that, it's a brotherhood. At its best, it's a group of people, a whole Court, that tries to devote itself to protection the Lost, the Changelings, from those who would destroy them. Goblins and humans and the True Fae, oh my.

Anger is a thing to be stoked, to be carefully controlled, and used so that others, that friends and loved ones, might sleep safe at night, knowing Summer is protecting, that their wrath is turned against evil. Yet the same anger, the same fire that is righteous can burn. Can burn out the courtier, can burn other people. The act of being in Summer is keeping the fire aimed in the right direction, and keeping it from getting too low and guttering, or rising too far and burning the Changeling alive.

A diplomat from Summer is blunt, but their words strike true. A summer sorcerer is a Battle Mage. There is room for those who cannot fight, as said before.

They often make up the backbone of the Freehold, the hard spine that keeps it alive and going, a duty that sometimes spurs ambition far greater than they should have.

Autumn

The court of Batman. No, actually, the Court of Fear. Fear and Magic. Are you afraid of the True Fae? Good. Because you need to use that fear. The Fae have magic that you cannot match if you do not study it, if you do not learn how to use it. Fear is a weapon. A weapon that you use and can be used against you. Master the weapon, master the magic, and you will gain the power that the True Fae used to so totally dominate you. But more than that, more than a weapon, magic is...well, let's be blunt here, it's magical. It's amazing, and for all that Arcadia was horrible, people who join Autumn aren't the people who reject magic and hide in a corner. They're the people that take up the right so forcibly given to them.

Their warriors use fear as a weapon, ambush and lies, deception...whatever it takes. Their courtiers are terrifying and they know what makes you tick. They know how to take you apart. Their sorceror's are terrifying, giving up part of their humanity in order to gain the strength they need, and their spies are brutal and deadly.

They provide the magical know-how to the Freehold, and they harvest fear. There's even Halloween rituals they have.

But of course, fear can go too far. Fear can consume someone, and then they become a shitty Batman villain.

Winter

The Court of Sorrow knows that the way the fox survives the hounds isn't to fight. It's to hide. Arcadia was horrible, and the Keepers are brutal. Hide, wait, know the Ice Law, the laws of banding together against all outsiders, and you can survive. They talk in code, they make safe-houses, they practice lying and dissimulation. In the human world, they avoid drawing attention, they are 'just some person.' Some call them cowards, but they know the truth. Arcadia was horrible, and they're not going to accept going back. They know that everything has a price, and everyone has a place. Spring, Summer, Fall and Winter have their roles, and Winter's are the spies, the assassins, the secret keepers of knowledge and lore that keep it from the enemies. A Winter warrior is a murderer. A person who doesn't fight fair, who thinks fairness is a lie. A winter courtier hides and slips around the corner, a winter sage knows far more than he'll ever tell.

They stay in the background, whether in life or court leadership, they are silent partners and seemingly normal housewives, they are everywhere and they are prepared for everything.

Touched by sorrow, touched by despair itself, knowing the Keepers might yet take them back, theirs is the smart and watchful path. But the costs of vigilence are high. Sorrow is not something you can hide from forever, is it?

Courtless

Or you could be someone who looked at all four and didn't fit in/didn't want to join any of them. There's no real advantages to it, banding together exists for a reason...but you can totally do it!
This is interesting. The first two courts map rather well to nicer chaos gods, but the don't. Or at least not half as well as the others do.

Hmm. The court of Autumn, the court of fear seems more like my character. Fool me once and all that. I also don't think someone with that high intelligence and academics could reject magic, well, at all and you said autumn are the ones that embrace it.
 
This is interesting. The first two courts map rather well to nicer chaos gods, but the don't. Or at least not half as well as the others do.

Hmm. The court of Autumn, the court of fear seems more like my character. Fool me once and all that. I also don't think someone with that high intelligence and academics could reject magic, well, at all and you said autumn are the ones that embrace it.
They are not quite mapping on that but a well known assumptation in the fandom is that they instead go for the Kübler-Ross model of grief:
Denial: I am fine, if I party I show that I am fine and over it.
Anger: I hate them, I have to fight them.
Barganining: I use there powers against them, and make sure that other Humans don't run into there traps.
Depression: I am hiding away from them.
One might note that Acceptance is missing there for a reason.
 
They are not quite mapping on that but a well known assumptation in the fandom is that they instead go for the Kübler-Ross model of grief:
Denial: I am fine, if I party I show that I am fine and over it.
Anger: I hate them, I have to fight them.
Barganining: I use there powers against them, and make sure that other Humans don't run into there traps.
Depression: I am hiding away from them.
One might note that Acceptance is missing there for a reason.
That's... Fun.

You could consider the wyrd 10 becoming a true fae acceptance, couldn't you?
 
That's... Fun.

You could consider the wyrd 10 becoming a true fae acceptance, couldn't you?
I don't think perpetuating the cycle of abuse is supposed to fit in the five steps.

There actually is a Court that goes for acceptance. It's the Dusk Court, from one of the supplements. Their basic philosophy is "We're all fucked, so seize the day today in case you don't have tomorrow."
 
This is interesting. The first two courts map rather well to nicer chaos gods, but the don't. Or at least not half as well as the others do.

Hmm. The court of Autumn, the court of fear seems more like my character. Fool me once and all that. I also don't think someone with that high intelligence and academics could reject magic, well, at all and you said autumn are the ones that embrace it.

Got it. Now, I'm going to need a little bit, sorry, for the next part. Because Contracts are where it gets...well, it's not that complicated, but there are a lot of Contracts. I have some ideas on how to present them, but it'll take time to re-write them up and all.

Also, to tide you over while I figure this out, joining Autumn Court means you get Mantle 1, and my own Homebrew'd Mantles come in here.

Okay, so Mantles are your connection with the emotions and themes of the court you're in. The stronger your connection, the more powerful you are, and the more likely you're to be in a position of some authority. It also aids in the special Contract magic which each Court has.

Yet it also marks you. A high-Mantle Spring champion might, to those who can see behind the Mask, have flowers blooming in her wake. Illusory flowers, that do not last long, but flowers indeed. A Summer Courtier might give off the wet heat of a jungle summer, an Autumn courtier the scent of an entire orchard. Mantle's pretty cool, yo.

On a small note, Mask and Mien. Mask is what you look like to normal humans. That is to say, mostly like a person. Mien is what you *actually* look like. You might have horns, you might have the face of a coyote or be made out of stones or silly-putty, you might have elven ears...but humans can't notice these things, not unless you make them/allow them to. So, yes, even if you look like a freak, you can go among humans without raising alarms. Your appearance is a matter for later!

But, how do you gain Mantle, how do you join a court? You have to be found worthy. In Autumn, this is by sharing a piece of wyrd lore. It doesn't have to be much, a half-remembered snippet that you remember from Arcadia (because your memories of that place are often blurry and strange), or some small discovery. It just has to be new, and show that you're willing to explore magic and power and secrets.

So, I decided that this initiation should be represented! You may gain a free specialty in Investigation, Stealth, Occult or Intimidation. Rules that apply are thus. If it's in an area you don't have dots in, I'll put an asterisk by it, and you'd get it as soon as you bought a dot of it. You can have more than one specialty per skill, so don't worry about that. And, have fun. Meanwhile, I'll be writing up Contracts in a shorter way.
 
A note in regards to courts is also that as they are Mystical you can gain and raise your mantel without interacting with the Social Structure of the Courts.
Which does lead to the occasional bit of awkwardness when the season (or other patron), and the freehold don't agree on who's King. It's fairly rare though, usually happens when one Changeling is highly in tune with their patron, but not with their peers.
 
Got it. Now, I'm going to need a little bit, sorry, for the next part. Because Contracts are where it gets...well, it's not that complicated, but there are a lot of Contracts. I have some ideas on how to present them, but it'll take time to re-write them up and all.

Also, to tide you over while I figure this out, joining Autumn Court means you get Mantle 1, and my own Homebrew'd Mantles come in here.

Okay, so Mantles are your connection with the emotions and themes of the court you're in. The stronger your connection, the more powerful you are, and the more likely you're to be in a position of some authority. It also aids in the special Contract magic which each Court has.

Yet it also marks you. A high-Mantle Spring champion might, to those who can see behind the Mask, have flowers blooming in her wake. Illusory flowers, that do not last long, but flowers indeed. A Summer Courtier might give off the wet heat of a jungle summer, an Autumn courtier the scent of an entire orchard. Mantle's pretty cool, yo.

On a small note, Mask and Mien. Mask is what you look like to normal humans. That is to say, mostly like a person. Mien is what you *actually* look like. You might have horns, you might have the face of a coyote or be made out of stones or silly-putty, you might have elven ears...but humans can't notice these things, not unless you make them/allow them to. So, yes, even if you look like a freak, you can go among humans without raising alarms. Your appearance is a matter for later!

But, how do you gain Mantle, how do you join a court? You have to be found worthy. In Autumn, this is by sharing a piece of wyrd lore. It doesn't have to be much, a half-remembered snippet that you remember from Arcadia (because your memories of that place are often blurry and strange), or some small discovery. It just has to be new, and show that you're willing to explore magic and power and secrets.

So, I decided that this initiation should be represented! You may gain a free specialty in Investigation, Stealth, Occult or Intimidation. Rules that apply are thus. If it's in an area you don't have dots in, I'll put an asterisk by it, and you'd get it as soon as you bought a dot of it. You can have more than one specialty per skill, so don't worry about that. And, have fun. Meanwhile, I'll be writing up Contracts in a shorter way.
Take as much time as you need, you really are very helpful.

Now, Mantle seems really chill yes. What does it do at low levels then? Just a subtle effect, such as tinting leaves that are near them for a long time?

And, to make sure I've got this straight: The specialty is your homebrew, yes? Speaking of specialty, I'll choose Occult. Which I currently have no dots in. Oh well, I think its more in character.
 
Take as much time as you need, you really are very helpful.

Now, Mantle seems really chill yes. What does it do at low levels then? Just a subtle effect, such as tinting leaves that are near them for a long time?

And, to make sure I've got this straight: The specialty is your homebrew, yes? Speaking of specialty, I'll choose Occult. Which I currently have no dots in. Oh well, I think its more in character.

And, a tint of leaves, a slight chill or warmth, it's very subtle at a lower level, though I assume someone familiar with the seasonal courts could probably use that to peg someone. "Huh, seems a bit chilly over here, they must be with Winter."

Yep, homebrew. I think it fitting and fun. Also, I love going through Contracts because it's easy to underestimate them, but when you read through them, it's like 'holy shit.' There's one where you could be in a gathering of a dozen mortal bigots/gang-members about to murder you, you activate it, place your hands in the air, and the pure AWE of your true form drives them back, makes them totally unable and unwilling to hurt you as you walk away whistling. Though your character doesn't really have the build to use it well :p.
 
Going through the main book you also get +2 dice for Occult rolls on Contracts, you then page to the Autumn Court Contracts and discover they have precisely one Clause that uses Occult in either of their basegame Contracts. And yeah, Contracts get fun, especially ones with relatively easy Catches (which lets you cast for no Glamour), like Eternal Summer 5•, where so long as you're wearing some gold you can shoot lasers everywhere for free. Most aren't quite that exploitable, but still fairly exploitable. Leads to fun weird ritualistic behaviors as you ensure you can cast some of your better stuff for free.
 
Going through the main book you also get +2 dice for Occult rolls on Contracts, you then page to the Autumn Court Contracts and discover they have precisely one Clause that uses Occult in either of their basegame Contracts. And yeah, Contracts get fun, especially ones with relatively easy Catches (which lets you cast for no Glamour), like Eternal Summer 5•, where so long as you're wearing some gold you can shoot lasers everywhere for free. Most aren't quite that exploitable, but still fairly exploitable. Leads to fun weird ritualistic behaviors as you ensure you can cast some of your better stuff for free.

Did someone say gold? :V



Everyone knows the best and most inventive rappers are clearly in Summer.

Edit: I also often houserule it as +2 on Occult rolls for all magic. Makes it a bit more useful.

Edit 2: Also, @Estro , what region did you imagine this banker would hail from? As something to talk about since I'm going to work and am also not even halfway done yet with the next round of things. :p
 
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Going through the main book you also get +2 dice for Occult rolls on Contracts, you then page to the Autumn Court Contracts and discover they have precisely one Clause that uses Occult in either of their basegame Contracts. And yeah, Contracts get fun, especially ones with relatively easy Catches (which lets you cast for no Glamour), like Eternal Summer 5•, where so long as you're wearing some gold you can shoot lasers everywhere for free. Most aren't quite that exploitable, but still fairly exploitable. Leads to fun weird ritualistic behaviors as you ensure you can cast some of your better stuff for free.
Actually, the catch is that your target has to be wearing or touching gold. So it's not quite that exploitable.
 
Did someone say gold? :V



Everyone knows the best and most inventive rappers are clearly in Summer.

Edit: I also often houserule it as +2 on Occult rolls for all magic. Makes it a bit more useful.

Edit 2: Also, @Estro , what region did you imagine this banker would hail from? As something to talk about since I'm going to work and am also not even halfway done yet with the next round of things. :p

I'm British, so I would imagine from Britain. Given my rational for her having Drive, her mother lives in North Scotland, she would probably have been raised on a farm there. Probably would have gone to school in one of either Cambridge or Oxford to justify that Academics. I'll go with Cambridge. After that she probably went to the City. After that, you could justify her ending up in New York to Tokyo. Hmm. Singapore. She was abducted from Singapore. Good thing she doesn't need to know another language for that.

Anything else you'd like to know?
 
I'm British, so I would imagine from Britain. Given my rational for her having Drive, her mother lives in North Scotland, she would probably have been raised on a farm there. Probably would have gone to school in one of either Cambridge or Oxford to justify that Academics. I'll go with Cambridge. After that she probably went to the City. After that, you could justify her ending up in New York to Tokyo. Hmm. Singapore. She was abducted from Singapore. Good thing she doesn't need to know another language for that.

Anything else you'd like to know?

Not right now. Will be gone for eight hours for work with no access to the internet. And then I'll continue work. I'm currently at Court Contracts, and then I'll do the Universal ones, and post that bad boy up. It's the most text-heavy part of character creation, but once that's done all that'd be left is Merits and derived stats, and then just talking about how she looks and what her Mantle is, and other more fluff stuff, and then bam, character.

Oh, actually, one more thing: would she stay in Singapore after she escaped from Arcadia? Keep her identity there, or move back to England?
 
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