Paradigm is an issue. You need a Paradigm that lets you just tap people on the shoulder and covertly cure their cancer.

The closest would be a faith-healer inspired Paradigm, which would be more like slaping them on the head and yelling "Heal!" at the top of your lungs while ranting about Jesus. And that's gonna give you a lot of paradox.

Well, you do in oWoD. In nWoD it's a bit less complicated. You could also, I suppose, in oWoD just be THAT GOOD as a doctor. Which would probably be a Technocracy thing. "I'm a good doctor with the best technology in the world. Now, about the open head wound you had."
 
The closest would be a faith-healer inspired Paradigm, which would be more like slaping them on the head and yelling "Heal!" at the top of your lungs while ranting about Jesus. And that's gonna give you a lot of paradox.
Come on, that faith healer stuff isn't proof of divine power or anything, the cancer just happened to go into remission on its own.

Which is to say that with some of that stuff, if you pick up the Time to stretch out the healing a bit I think it'd be totally coincidental.
 
You don't actually need Time to extend healing to operate over time. You just need to have enough successes in duration to cover the amount of time you want it to heal over. Believe that was specified explicitly in Tradbook Verbena.
 
Edit: Nevermind, found it. Wow, Life 3 is all it takes. I'm surprised there aren't more Mages, like, just tapping people on the shoulder to save their lives from cancer. :p

Some certainly do that, or the paradigm acceptible equivlilent. They also have to play games to avoid paradox, though. That keeps it either low key, or they end up exiled from reality/backlashed out of existence.

Low key doesn't mean they don't cure your cancer, mind, but they do it in such a way that the only news outlet it reaches is the Weekly World News.
 
Well, you do in oWoD. In nWoD it's a bit less complicated. You could also, I suppose, in oWoD just be THAT GOOD as a doctor. Which would probably be a Technocracy thing. "I'm a good doctor with the best technology in the world. Now, about the open head wound you had."

In oWoD, Life 1 is sufficient to make you a super-duper doctor.

This is the one oMage trick which sets veterans apart from newbies. Knowing how ridiculously powerful a 1-dot sphere applied to an endeavor is.

With a little prep time and an appropriate 1-dot sphere, you can easily turn a 6 dice pool-which is "good but not great" into getting more average successes than a 10-dice pool on a difficulty 6 roll-i.e. you're on average better than the best mundane X in the world.

The numbers get even more lopsided when you look at difficulties above 6. On a difficulty 8 roll, a mage with 6d and -3 difficulty will average 3 successes, while a normal human will average 2 successes on 10 dice.
 
The same can be said of nMage and the usefulness of the 1 and 2 dot Practices of the Arcana, because Compelling and Ruling spells are were all the dice tricks and dice adder effects that aren't straight up "add up to Arcanum dots to Attribute/Ability/whatever", and given that 90% of the time all this effects are covert means that you don't have to worry about an enemy counterspelling them (most of the time).
 
How dangerous is being a Mage in general? Like, is it justifiable that some Mages (non-PCs because everyone knows PCs get into trouble all the time) wouldn't have significant self-defense ability. I mean, relatively speaking, or wouldn't focus on 'How can I make this level of this sphere work best to murder other people/monsters/etc?'

I'm currently busy writing up some sheets, and also writing up what they'd do in combat, and I'm wondering how viable having a strategy of 'Just run away, lol, he's not a fighter' is in general.
 
How dangerous is being a Mage in general? Like, is it justifiable that some Mages (non-PCs because everyone knows PCs get into trouble all the time) wouldn't have significant self-defense ability. I mean, relatively speaking, or wouldn't focus on 'How can I make this level of this sphere work best to murder other people/monsters/etc?'

I'm currently busy writing up some sheets, and also writing up what they'd do in combat, and I'm wondering how viable having a strategy of 'Just run away, lol, he's not a fighter' is in general.
The armor spells are the big advantage with that as everyone at least has some levels of "I am more durable then a normal person" Most spheres also offer you either a way of escaping easier or detecting danger earlier, if you are smart.
If you are the typical stupid cliche that only uses force for a fireball and not for invisibility then you are having problem of a whole different kind.
 
So, @The Laurent, you said you would try to convince me of nWoD.

All I know of it is from what you put in your ideas thread, Es's Worm cross, and there is something called Morality, which describes how much of a sociopath you are.
 
So, @The Laurent, you said you would try to convince me of nWoD.

All I know of it is from what you put in your ideas thread, Es's Worm cross, and there is something called Morality, which describes how much of a sociopath you are.

There are actually a lot of different sanity stats, most of which also have some connection to the fucked up shit you are willing to do or have had done to you. Morality's the human one. Changelings have Clarity, IE they go insane as shit. Mages have Wisdom because they Hubris it up, etc, etc.

So I suppose the first part of trying to convince you on nWoD is to try to convince you on the atmosphere.

Now, let's forget that it's now called "Chronicles of Darkness" and focus on the idea. The world of darkness. This isn't just a "We're gritty" tag, though it also is: if you don't like stories in which bad things sometimes happen to good people, this isn't for you. It's also a way of saying that this is a world in which the truth is obscured.

A world in which things exist lurking in the shadows. It takes a lot of its body from urban fantasy, but there are all sorts of other genres that provide its blood, its organs. Its heart beats with gothic romance at times, its stomach churns with noir thrillers, its blood courses with the stories of criminals and rejects, and at its spine is always the interaction of PEOPLE. Or things that are NOT PEOPLE and yet congregate in groups. Make friendships, and the like.

Why is in one sense mechanically obvious: it'd be hard to have a five-person game if all supernatural beings mostly just liked being alone all the time. Yet people and personal interaction is the heart of the world.

Finding secrets, gaining power, running from your demons and leashing them to run FOR you. These are actions that come up again and again in different nWoD settings.

This isn't a high bar, but it's very much a system that encourages characters and people to have non-combat potential. There's no such thing as a party of four combatants with maybe one knowledge skill each, and then a skill monkey. Or at least, the game definitely disincentivizes it by making combat rough, brutal, and at least dangerous enough that it's not something you enter on a whim.

Now, so nWoD has a social system, it even has several that draw different opinions, but I don't think any of them are bad, per se. What it doesn't have, to be fair, is a large system for organization mechanisms, not like how as everyone in the Exalted thread will attest to, the Bureaucracy system attached to the Bureaucracy charms is the best part of Exalted. :V

Now, some of where we go from there involves two different routes. One, I could try to sell you on the different gamelines, ask what you're interested in.

Two, I could just explain the really basic mechanics stuff. Not that hard, and it even isn't entirely different from Exalted's base stripped of Charms and everything else.

So, though this isn't a Quest, I'm going to have you, the Estro of the moment, vote. :p

What do you want?
[] What are the different gamelines, Sempai?!
[] Show me the guts and blood, The Laurent. Though I acknowledge that each gameline has its own mechanics or the like.
[] Hmm, no, not feeling it. I have a question about (insert something here) that I want to ask about first, or learn more about the thematics of nWoD in general.
-[] Write-in what you want to see/talk about.
 
[] Show me the guts and blood, The Laurent. Though I acknowledge that each gameline has its own mechanics or the like.
Although, I would like to say that I don't trust my game group with anything more roleplaying intensive that 40k. Which is not so much as a low bar as a non existent bar.

And I would also like the game lines, now I think about it. Which is pretty much me voting for all the options. Heh.

Also chuckling at the format you used. To funny.
 
Paradigm is an issue. You need a Paradigm that lets you just tap people on the shoulder and covertly cure their cancer.

The closest would be a faith-healer inspired Paradigm, which would be more like slaping them on the head and yelling "Heal!" at the top of your lungs while ranting about Jesus. And that's gonna give you a lot of paradox.

Paradigm, much like consistency, is the hobgoblin of small minds. If you're good at bullshitting creative planning and explanation, you can justify it in several paradigms.

For example:
Akashic - "Your cancer is an imbalance of Wood Chi in your 42nd meridian. Let me channel Fire Chi and...*pressure point*"
Euthanatos - "Can I just shoot you? No? Alright, I've woven the strands of fate so that your cancer will go into permanent remission. "
Chorister - "My nondenominational but still basically Christian One has blessed me with a healing tounch. Your cancer is cured."
Dreamspeaker - "I've channeled a spirit into you to kick the shit out of your disease spirit. Now I'm going to hang out with Ravnos, Eshu and Laibon to complain about how fucking racist WW writers were."
Hermetic - "I will your cancer out *explodes*"
Smart Hermetic - "I do what those other, successful guys do, but with more symbology and smugness."
Ecstatic - "Yo hit this shit, fam. It'll cure what ails ya."
Etherite - "I have a Photonic Quantum hyper fluid on my rubber gloves. It'll destroy your cancer, and possibly turn your blood into flubber. Gotta break a few eggs to make a SCIENCE omelet. "
Hollow One - Sir Not Appearing in this Film
Verbena - "The blood of a maiden, mixed with herbs of vitality will refresh your body. Smelling like period blood is a feature."
VA - "I swiped your biological data profile, just let me download it into my Biotic Diagnostic app aaaand all bad sectors cleared. Cancer's gone and you're no longer a premature ejaculator. I accept bitcoin and Amazon wishlist items. "


ItX and the Proggies can also probably pull this, with NANOMACHINES, SON and gengineered retroviruses, which are the bio version of NANOMACHINES, SON. Syndicate guys just buy out your cancer (or Wonders that do what their other Conventions dol, VEs are Hermetics with sufficently advanced shit, and the NWO just books themselves to go over cancer :V
 
Although, I would like to say that I don't trust my game group with anything more roleplaying intensive that 40k. Which is not so much as a low bar as a non existent bar.

And I would also like the game lines, now I think about it. Which is pretty much me voting for all the options. Heh.

Also chuckling at the format you used. To funny.

Okay, hum.

Well, mechanics first. It's a relatively simple system, and if you're looking at Exalted, some of this will be familiar.

You have Attributes, and you have Skills. Attributes are your base abilities, and these are generally not made to be *too* granular in the sense that you don't have fifty different stats for different elements of it. It's a very simple thing, instead.

1=Below human average, deficient.
2=Average for a human.
3=Above average for a human.
4=Exceptional for a Human.
5=Peak Human limit.

One thing to note is that while Exalted, or so I'm told, gets fiddly with 'mortals are limited to X dots in skills or something' this is open for everyone. Now, supernatural beings have all sorts of advantages, but until you reach a high level, or until you're a vampire, just base out of the gate being better than a human being at the basics (instead of at the 'I can kill you with my mind' and such) isn't necessarily one of them.

Physical Attributes:
Strength--No, not just strength, despite the name, but physical capacity. Overall fitness. Yes, an athlete and a boxer might in theory be equally fit but have different builds/focuses, but Strength overall tries to focus it on 'How physically fit are they in general' and thus there's less division.
Dexterity--Here too, there is a simplification that I think is necessary. It is both quickness, reaction times, and manual dexterity. It's used for shooting guns, with Strength for how fast you can move, and the lower of it and Wits=Your Defence (more on that later).
Stamina--Toughness, and how far one can push the body. It'd be both the stat for adding up for Health dots and the stat for prolonged physical labor.

Mental Attributes:

Intelligence--Pure, raw brainpower. Intelligence is pretty damn straightforward.
Wits--Thinking fast on your feet. If you're quick on your feet (Dexterity) and think quick on your feet, then you're pretty hard to deal with. Wits is also how you notice details, how you keep calm when all the shit is piling up around you, and how you react to fast situations.
Resolve--This is your long-term dedication. This is your mental fortitude, your ability to push through everything and keep on going. Your leg's broke, fuck it, you made a promise. It's the Attribute that is vital in resisting mental powers, and in driving a character, having it below average would probably be a *sign*

Social Attributes:

Presence--The life of the party. This is the Power stat of social. It's what makes you a social dynamo, your bearing and ability to socially impose your will upon the world.
Manipulation--Charm, Persuasiveness. When the door won't be kicked down, when all the smiles in the world come to nothing, sometimes you need to be deceptive, sometimes you need to ooze through the cracks of the doors, find a social window and break in. That is what manipulation does.
Composure--This is, put hilariously, your On. Your ability to not freak the fuck out every time someone makes you angry. A composed person keeps their cool and doesn't allow themselves to be riled. Combined with Resolve, it's what makes your willpower pool.

These three categories are the very basis of so much, and can themselves be divided into three other categories, which can also be used for quick-creation. Power, Finesse, Resistence. Strength, Intelligence, and Presence are your physical, mental and social power. They are the big guns that you can bring to batter down the enemy. Dexterity, Wits, and Manipulation are your finesse. Your alternate tools. "I am Indiana Jones, so I just shoot the sword-fighter", "Oh god I didn't prepare for the test I'll make up a bunch of bullshit right here and now" and "Sooo, perhaps we have a deal?" And Resistence is your ability to just endure. People taunt you and you smile, people punch you and you don't even flinch, and you walk through life's challenges never wavering from your path.

So, in a theoretical character creation...yeah, since I'm doing this, I might as well actually do this. I'm taking over this thread. Nobody move, and you won't get hurt.



We. Are going to make a character.

So, let us start at the start.

Concept. Concept is really, really simple. At this stage, don't even think of magic. Magic doesn't exist, David Bowie is dead, all joy and light has gone from the world, because you're going to be making a normal person. They can be a cop, a firefighter, a tax attorney, a bank robber, but you're going to make them.

So, give me a two or three word concept. An occupation, role, or the like is a good start, and then maybe a personality trait. Alcohol Lawyer is one. Back-Alley Doctor is another.

The next step is Virtue and Vice.

Now, 1e and 2e do this different ways. 1e has the Christian Virtues and Vices. Hopeful, lustful, charitable, greedy. Bo-ring.

2e Virtues and Vices are a lot more broad. A virtue is something you adhere to even when it costs you, a vice is something you indulge in.

Virtues are your higher callings, the things that in theory are your best aspects. Teacher could be a virtue, or Rebel could be one, fighting against the broken systems of a broken world. Or Rebel could be a vice, because you can't help but kick over the system and be all 'I'm a rebel dad, you can't understand me' even when it's not the best thing.

Whenever you follow a Virtue despite it costing you too much, you regain all Willpower. Whenever you follow a vice during a scene, at the end you regain one willpower.

But most of all, virtue and vice represent a way to define character. The politician whose virtue is administrator and whose vice is patience is very good at managing other people, very good at carefully setting things up, and yet sometimes he just wants things *now*, he wants the bill passed through Congress yesterday.

There's many ways to skin the same cat, but when you go with the Virtue and Vice, it's important to think it through. Virtues are difficult to follow, but are the better nature, vices easy to follow, yet turn you away from that.

Which brings us...back to Attributes.

Simply put, all people start with a 1 in each Attribute, and then they get to prioritize and spend how they will from there. Simply put, assign Physical, Mental, and Social as primary, secondary, and tertiary. The Primary Attribute gets 5 dots to spend however you want. If Mental is Primary, you could be an Intelligence 4, Wits 2, Resolve 2 person, or a Intelligence 3, Wits 3, Resolve 2, or however you want to spread it. Having a one is okay, but understand it's going to be a problem and will likely have to have an explanation and consequences in one sense. A person with Resolve 1 is a wet noodle ready to fold. So an Intelligence 5, Wits 2, Resolve 1 would be the really smart person who not only has no motivation, but gives up all the time.
The secondary gets 4 dots, same rules.
The tertiary gets 3 dots, which means that there's no reason why someone can't at least be average in all Attributes.

Once you've done all three, if you want to participate (Pulp Fiction reference aside, this is all voluntary), I'll get to the next step.

Now, you might ask, to finish this up: When are the gamelines coming in? Well, patience grasshopper, because every single supernatural template is just that. A template. You can build someone the normal way through almost half of character creation, stop, and say, "I want to build a Vampire...no...a Mage!" and have it mostly work. Now, there are limits and complexities to some of the processes in terms of choosing skills based on magic, but it at least mechanically works.

So *takes a breath, arm is hurting a bit* are you ready to try?
 
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Etherite - "I have a Photonic Quantum hyper fluid on my rubber gloves. It'll destroy your cancer, and possibly turn your blood into flubber. Gotta break a few eggs to make a SCIENCE omelet. "
Or if you balk at that, they could get some cancer cells in water and whip up a homeopathic remedy. Less chance of flubber and it makes the Progenitors sad.

Oh, and the Nephandus gets a demon to take your cancer out and put it in your kid.
The politician whose virtue is administrator and whose vice is patience is very good at managing other people, very good at carefully setting things up, and yet sometimes he just wants things *now*, he wants the bill passed through Congress yesterday.
That'd be a vice of impatience, yeah?
 
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