I was bored so I wrote something.
To the Honorable Count Hohenzollern and other relevant personages, we here at the Ostland Office of Mercenary Affairs have recently scouted several new companies that your esteemed personage may wish to hire or face in battle.
The Castoffs [Race: Human] [Orgin: Empire] [Description: Injured and aged veterans from around the Empire] [Numbers: 250 Swordsmen, 250 Halberdiers]
This company consists of pensioners from the various armies of the empire after the recent wars and purges that have taken place in the Empire. Karl Hartfried from Altdorf was unhappy with being dismissed from the army after losing both hands, a leg from the knee down and his left eye. He replaced the leg with a peg leg and wearing an eye patch, he now fights with a shield strapped to his left arm and a punching dagger type shortsword with a sleeve to fit over his stump on the right. after recovering and getting outfitted, he started collecting others like himself who were not done fighting even if their commanders thought they were. He now commands a motley crew of men with various missing body parts or those that have been retired due to age. This unit complains about aches and pains like only career soldiers can, and tend to be a bit slower than most other units. However, they are skilled with their weapons, having fought for years, and tend to hold long after other units would break. Weather this is due to courage, a desire to die in battle, or just being unable to outrun the enemy and deciding to fight instead of getting cut down remains to be seen.
The Man Hunters [Race: Human] [Origins: Lustria] [Description: Amazon warrior women.] [Numbers: 250 Amazon warriors.]
This is one of the more odd units we have found. While the Amazons can apparently reproduce without men, men are exactly what these women are looking for... They claim that their priestesses have become worried about the blood of the tribe starting to weaken. Having faced the warriors from across the "World Pond" (apparently the name they or some kind of lizard beastmen use for the Great Ocean), they were both impressed and disappointed with them. Their own men being closer in temperament to our women, they are here to find warriors worthy to strengthen the blood of their tribe... We're still not sure if they intend to... hmmm mate with them here, Carry them back to Lustria to mate with, or to use them in some rite to extract their essence without... traditional means of reproduction. We suspect that if it is the latter, the men will probably not survive the experience.
The Shaved Ones [Race: Dwarf] [Origins: Karaz Ankor] [Discription: Disfigured, depressed, and angry dwarfs.] [Numbers: 25 Hammerers]
Their's is a sad story. A small clan of dwarfs were prospecting in the Worlds Edge Mountains. things were going well for them and they found several promising sites that could be developed by their Karak. Unfortunately on their way home they were discovered by a tribe of night goblins. using poisons, the goblins were able to catch many of the dwarfs. What happened over the next few months doesn't bare repeating here. the short of it is the goblins experimented with new poisons on them. This killed most of them, and those that survived probably wish they had joined their kin. Unfortunately for them the only effect of the poison the goblins used on the survivors was to cause all of their hair to fall out... all of it. Most dwarfs would have become Slayers at this point, but also dwarfs being dwarfs, if you are going to do a thing you have to do it properly, and being bald and unable to have a giant orange mohawk... even that route was closed to them. Now they're... angry doesn't really cover it... at the goblins.
Crow Haven Town Watch [Race: Human] Origins: The Border Princes] [Description: The local Watch and Militia of the town of Crow Haven... and the Town.] [Numbers: 250 Swordsmen, 500 Halberdiers, 1000 Crossbowmen, 50 Light Cavalry, 1000 Spearmen, and 1 Watch Captain Walden Bergsman.]
Crow Haven was just another backwater collection of hovels lorded over by a succession of bandits in the Broder Princes for years. Recently however the local "Prince" had an "Accident" while riding with his "Retinue". Apparently, all their horses spooked at the same time can carried them all off a cliff... such a tragedy... Anyway, unlike most of the degenerates down there when faced with an opportunity like this, the Watch Captain DIDN'T Take up the mantle and continue to play prince. Instead, he actually did what he thought was best for the people he was responsible for. Seeing the growing WAGGGGH to the south, he used the treasury (what there was of it) and his men to "requisition" every wagon cart, pack animal and any other means of transport to move the entire town. Now it is a collection of wagons and carts that follow the company and set up close to where ever they are based. This shanty town that springs up overnight is part army train, brothel, gambling den, sideshow, and peddler. Only the Fighting force is actually listed. They make up only about 1/3 of the entire town.
The Desert Striders [Race: Human] [Origins: Araby] [Description: Camel Cavalry] [Numbers: 250 Camel Archers, 150 Camel Knights]
Not much to say about this lot. They are what they appear to be. A unit of cavalry, just mounted on these strange humped beasts called camels... OOOH and they spit... both the men and the camels.
The Whirlygigs [Race: Dwarfs] [Origins: Karaz Ankor] [Description: A unit gyrocopters and bombers.] [Numbers: 2 Gyrocopters and 3 Gyrobombers.]
This small unit is comprised of poor but very smart (read radical, which is probably why they are poor) dwarf engineers. None of them appear to be very old... for dwarfs, but they make up for this with exuberance... for dwarfs.
The Black Swans [Race: High Elf] [Origins: Ulthuan] [Description: Dour faced and darkly dressed elves in their ships.] [Numbers: 2 Hwakships, and 1 Eagleship]
These dour elves only recently arrived in the area. Their ships, weapons, clothes, and attitudes are dark. Mostly in hues of black or dark blue. Through subtle inquiries about them from the enclave and from Marenberg we have found out they are something called Shadow Warriors. not much more is known about them other than they are for hire and they hate the Dark Elves... Even more than most elves.
The Bloodless [Race: Human] [Origins: Sylvania] [Description: Survivors (villagers) from various vampire holds that at one time were taxed in blood.] [Numbers: 100 Crossbowmen, 100 Swordsmen, 100 Halberdiers, 10 witch hunters, 1 Priest of Morr Father van Hal]
Most of these poor people were born in Sylvania. They never knew another way except to donate blood and lose kin to the vampires that ruled them. Once Sylvania was liberated, most of these people went on with their lives, now ruled by Stirlan and were much happier to pay in gold instead of blood. These men and women however were not content to get on with just living as they had. they wanted to strike back at the bloodsuckers that had oppressed generations of their families. They found different teachers to teach them how to kill the undead. Obviously, these were mostly witch hunters, and some of them have stuck around to help with the vengeance the Bloodless seek... and to keep watch for any infiltration from the vampires. they have picked up a priest to help with their work.
The Trophy Takers [Race: Human] [Origins: Hochland] [Description: Hunters from Hochland] [Numbers: 50 scouts/sharpshooters]
This company is comprised of third or fourth sons of the low nobility and wealthy merchants. They are arrogant and entitled and tend to drink and boast more than anything else... That being said, they are actually good at what they do. Each is an excellent tracker and a crack shot with their long rifles.
The River Serpents [Race: Human] [Origins: Reikland] [Description: A squadron of river galleys] [Numbers: 5 River Galleys]
Much like wargalleys, these ships are made for "shallow" water. Refurbished Reikland Riverwarden vessels, these ships are now privately owned and operated. Either to protect one's own trade or harass a rival's river trade. They could be moved around through Marenberg then down the coast to the Third Navy, but the crews are trained for river conditions. We're not sure how they would preform on the open ocean, even our coastal waters.