I haven't even finished Morrowind and these AI Dagoth Ur memes bring me untold nostalgia and hilarity.
I have a question . . . .I have a roommate who has an FX 6300 machine that I have 3/4 convinced them into upgrading.
However they like to play Elder Scrolls Online and they are afraid of losing extras, I think player mods specifically, when they start with what is essentially all new hardware. Sounds like they have a ton of extras they have installed. Is there any way to save all that stuff and port it over to a different computer?
And here I thought they were catching enough flak from Starfield being stagnant but I guess they're gluttons for punishment.
I've not seen the paid mod in question, but there's already a high quality and lore-friendly free mod that adds guns.
I'd actually wager that this Skyrim update is a testbed to lay the groundwork for Starfield's upcoming official mod support next year. Bethesda is testing the waters to see how much they can get away with probably.And here I thought they were catching enough flak from Starfield being stagnant but I guess they're gluttons for punishment.
Is this hyperbole, or was Creation Club content actually banned from using voice actors? Because this raises a lot of questions.
No clue, I'm just aware that CC stuff uses a lot of voice splicing and "It's all in this note", while apparently one of the new paid mods is confirmed to have voice acting.Is this hyperbole, or was Creation Club content actually banned from using voice actors? Because this raises a lot of questions.
Yeah, this update increased the ESL size limit(which is good in that it allows more mods by allowing bigger mods to be ESLs that don't count towards the limit, but has the downside of mods taking advantage of that being incompatible with the previous versions of Skyrim).It might've been a size limitation, I remember reading somewhere that CC content could only be so big, or something along those lines. But I can't find anything about that right now.
Article: As it turns out, there might actually be some substance to this theory, considering a noteworthy piece of evidence, largely overlooked at the time, that was shared nearly two years ago by none other than Chris Avellone, a renowned Game Designer and one of the key figures in the history of Fallout.
In a dated Twitter thread rediscovered recently by Twitter user @nuke_lea, Avellone stated that the team had presented numerous ideas for a new Fallout game to Bethesda, but unfortunately, all were turned down. Moreover, Avellone alleged that Obsidian even approached Bethesda with a proposal to develop spin-offs similar to FNV for The Elder Scrolls franchise, but these suggestions were also met with rejection.
This is true. One of the Elder Scrolls proposals (which I pitched) was intended to serve the same function as FNV did between F3 and F4, to provide more adventures in the setting during the years before the next Bethesda release.
I thought it couldn't hurt to try and push a similar system to what Treyarch/Activision had going with Call of Duty at the time (but hopefully less rushed). Bethesda could do a core release, then we'd release a TES title (in same world or a divergent timeline/era) before the next big Beths. push.
Probably less relevant now that Elder Scrolls Online is going, but at the time, it seemed to be something that could benefit both studios.
Not surprisingly, it didn't gain much traction - I never got the impression Beths. was happy with FNV's reception (good and bad).
its hard to blame them considering how broken new vegas was at launch
That was one of the bad points, yes. It had numerous issues at launch that we could have worked harder to resolve.
Eh, Obsidian isn't Bethesda. They're able to make more then one game a decade.My hot take here is that Bethesda saying yes means we probably don't get most of the last decade of Obsidian games, and I'd rather have Pillars/Tyranny/Pentiment than TES: New Cyrodiil
The marketing / sales execs might like New Vegas while the other execs don't.If they hated NV, they wouldn't actually promote NV related stuff.
Eh, Obsidian isn't Bethesda. They're able to make more then one game a decade.
I'm sure there would be a tradeoff but it needn't be one or the other.