Star Wars, a Shattered Galaxy

Currently there were will be four big states, the Galactic Empire which is more like the HRE in the Core, the Republic out at Eriadu which is this ideologically pure state that bumps off tyrannies and brings democracy at the end of a turbolaser, and then the Mandalorians and the Hutts out on the wings.



Win conditions achieved:

[X] Build an empire that lasted a thousand years.
 
That Star Wars is a grimdark oligarchy where only people with the Force matter and this game was entirely unrealistic, apparently.

We burned down everything.

Like, TWICE.

You couldn't just say "Killed and eaten by a psychopathic space lizard", you had to specify which of three flavors of psychopathic space lizard...

Heresy Rising had less things blown up forever than this and that was a straight up 40K Game. How darker can we get?
 
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Currently there were will be four big state, the Galactic Empire which is more like the HRE in the Core, the Republic out at Eriadu which is this ideologically pure state that bumps off tyrannies and brings democracy at the end of a turbolaser...


Errr...here we have a strange and terrifying blend of Revolutionary France and Bush the Younger's USA.

Here we have a military dominated aristocracy that thinks torturing your leaders to be makes them STRONK LIKE VADER.

And this won't immediately explode into all the war all the time because....?
 

Errr...here we have a strange and terrifying blend of Revolutionary France and Bush the Younger's USA.

Here we have a military dominated aristocracy that thinks torturing your leaders to be makes them STRONK LIKE VADER.

And this won't immediately explode into all the war all the time because....?
They're going to be weaker Rump states, with a lot of little factions spread out through the Galaxy.
 

Errr...here we have a strange and terrifying blend of Revolutionary France and Bush the Younger's USA.

Here we have a military dominated aristocracy that thinks torturing your leaders to be makes them STRONK LIKE VADER.

And this won't immediately explode into all the war all the time because....?
Realistically there will be another major galactic war eventually but maybe the players will want to have peace for a few years to build up a little bit more.
 

Errr...here we have a strange and terrifying blend of Revolutionary France and Bush the Younger's USA.

Here we have a military dominated aristocracy that thinks torturing your leaders to be makes them STRONK LIKE VADER.

And this won't immediately explode into all the war all the time because....?
Because they're not all-powerful and generally don't even border each other.
 
The galaxy is not even really bipolar. The empire and Republic are far enough from each other.
 
The question is: do I go full Space!CK2 with a Jedi Lordship or do I continue to be a Republican? Decisions, decisions.
 
I'm undecided honestly. I do know that it won't be in the Northeast. Seen enough of that stretch of Permelian Trade Route for quite a while
 
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I've written things up already, but I'm making the Knights of Shark-Malta based out of Karkaris and Mon Calamari and their patron saint St. Harro Tamson
 
I'm not entirely devoid of ideas for a Sequel Game.

"Who pledged his loyalty?"

"Theraan."

"Who did we serve in faith?"

"Theraan."

"Who was denied to us?"

"Theraan."

"But who shall we remake?"

"Theraan!"

"And who shall lead us to victory?"

"THERAAN!"
 
Geoshii history claims they were once a planet-bound species. Peerless weaponeers and droidisans, they were commissioned to create the most terrible weapon the galaxy had seen, a tool of destruction unmatched even since the Shattered Era. For their payment, they were destroyed by the jealous Empire, scourged with poison and fire to ensure that no-one else knew the weapon's secrets.

Only a few survived, and returned to the surface to find their home a broken, blackened ruin, hot with radiation and toxins. They soon learned to survive in this harsh clime, supplementing failing flesh with powerful metal, sealing away their own breath and making weapons of themselves, and as the oncoming Shattered Era saw planet after planet sundered by Imperial hubris, the legendary Worm Queen foresaw that her children must spread among the stars to survive.

In the modern day, the Geoshii have fulfilled her prophecy. Part chitinous flesh, part droid, they roam between suns in hollow cybermoons, wandering habitats of rock and steel worked from asteroids and moonlets, harsh forge-hives suited only to the extremophiles they have become. No Geoshii would call a planet "home", for such places are vulnerable, weak, lazy. This superstition sees even migrant Geos shun habitable planets in favour of settling on merchant cruisers, space stations, or pirate fleets.

Birthed from the pulsating womb-barracks of each Geoshan moon's Queen – equal parts techno-organic factory and living avatar of the cybermoon's droidmind core – each Geoshan is a cybrid before it takes its first chittering breath. Literally engineered for a specific caste, steel and flesh carefully paired, only hard work and rigorous self-modification allow Geos to escape their role. Such individuals are rare, not least because a Geoshan's mindset is as factory-assembled as the rest of their existence, welded together from fragments of each hive's archive of great dataminds. The highest honour a Geoshan can aspire to is becoming a template for the future construction of its race, its unique signature added to the distilled chemical samples of its ancestors, to be mixed into the genetic slurry that fuels the Queen's latest batch.

The sight of a Geoshan vessel descending briefly on a planet is a welcome one to those in poor or war-ravaged sectors, for the Geoshii sell their droid-labour and expertise in engineering cheaply, even if outsiders often have trouble telling droid from drone. More profitable systems regard them as cosmic dung-beetles at best, eager to remove great mountains of hazardous waste and unwanted scrap. More often, they treat them as opportunistic thieves willing to devour asteroid fields, pollute pristine dwarf planets, and steal entire moons in search of unclaimed ore.

Such disagreements see overwhelming but subtle pressure placed on the hive-moon to move along, for few governments want to start a war with a race of innumerable and unnerving weaponeers. The Geoshii skill at blurring the line between organ and engine has produced walkers of uncanny speed and maneuverability, fighters capable of moving at dizzying angles, and symbiotic strategists that calculate odds with ruthless efficiency. Geoshans do not view mortality in the way of human-likes, and some claim that high-ranked Geoshans possess a form of immortality alien to the ways of the Jedi Lords, their minds preserved in the buzzing honeycomb of information at their cybermoon's core.

All in all, bribes or blackmail are usually regarded as wiser tools for turfing out an unseemly cybermoon. The extent to which the Queens intercommunicate is unknown, after all, but none wish to see their sky blackened by humming moons that bristle with lasers and crawl with semi-mechanical life.
 
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