Skies of Earth [ISOT/Airship Admiral Quest]

[X] Enterprise but better

edit:changing my vote from enterprise to enterprise but better

edit2:changing my vote back to enterprise

edit3:changing my vote from enterprise to enterprise but better cause I see that Legion had good amount of naval airships and support ships, manufactorium and has air nomads
 
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I think that Plan The Enterprise has too few ships and in the meantime Plan Airship Yamato has no civilians but has more ships and at the beginning, carriers are too resource-intensive to maintain. If we have a base and we have joined a nation where we can take care of ourselves, then I have nothing against a good carrier fleet but at the beginning it is easier for "normal" ships like those in the time where we are (even if a little more advanced ) to be taken care of.
 
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I think that Plan The Enterprise has too few ships and, in the meantime, Plan Airship Yamato has no civilians but has more ships and I think at the beginning carriers are resource-intensive to maintain. If we have a base and we have joined a nation where we can take care of ourselves, then I have nothing against a good carrier fleet but at the beginning it is easier for "normal" ships like those in the time where we are (even if a little more advanced ) to be taken care of.
honestly, a nomad version of the yamato would get my support if it came down to it.
 
Guys, plan "[X] Plan The Enterprise" gonna have us a carrier without any support ships!!!

And god help me that i dont need point out that a carrier ship without support ships and escorts is a walking dead and highly vulnerable one. Hell, no need to look at IRL naval histories for example, look at the Halo! @Legion0047 's plan is the most sensible one and would prepared us against all possibke threats and challanges!

I dont want this quest cut short just because "Super carrier get blow up to hell and back as it get gangbanged by the enemies thanks to lack of escort ships and support ships "


And also, Legion's plan got jetpack!
 
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@Murtox Would you mind if I added some fluff writeups for the ships of my plan?

Also, because asaxander is insanely easy to please, my plan now has 2 names.
 
Legion0047 Could you somehow get a Flying Manufactories in instead of the Mobile Repair Platform? We could be the first to build 5 mobile repair platforms to strengthen our industry. Apart from that, the Flying Manufactory helps collect resources.

Flying manufactories can also speed up repairs or serve as hubs for resource extraction operations]

I find it strange that almost no one looks at my plan even though they have good carriers.
 
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the only reason why I chose the enterprise is because of air nomads it has for spare manpower
I have nomads as well?
Legion0047 Could you somehow get a Flying Manufactories in instead of the Mobile Repair Platform? We could be the first to build 5 mobile repair platforms to strengthen our industry. Apart from that, the Flying Manufactory helps collect resources.



I find it strange that almost no one looks at my plan even though they have good carriers.
That would mean i would have to replace the heavy cruiser 1-1 with the manufactorium.

I also want to join a faction ASAP so its not too big a problem for me.
 
Guys, plan "[X] Plan The Enterprise" gonna have us a carrier without any support ships!!!

And god help me that i dont need point out that a carrier ship without support ships and escorts is a walking dead and highly vulnerable one. Hell, no need to look at IRL naval histories for example, look at the Halo! @Legion0047 's plan is the most sensible one and would prepared us against all possibke threats and challanges!

I dont want this quest cut short just because "Super carrier get blow up to hell and back as it get gangbanged by the enemies thanks to lack of escort ships and support ships "


And also, Legion's plan got jetpack!

I understand. That's why there are four destroyers escorting as air defense with two of them having the long range radar, plus all ships having the engine upgrades.

It's also one of the few plan here with decent population and manufacturing capability. With 500+ IC we can have 3 cruisers and 1 more destroyers if we so choose in a year

I'd say we will be safe in the first few rounds
 
I understand. That's why there are four destroyers escorting as air defense with two of them having the long range radar, plus all ships having the engine upgrades.

It's also one of the few plan here with decent population and manufacturing capability. With 500+ IC we can have 3 cruisers and 1 more destroyers if we so choose in a year

I'd say we will be safe in the first few rounds
if we get the raw ressources to do so. which means we will have to deal with a faction. which at best means mercenery work. and rather i would just join a factoon and be done with.
 
we get the raw ressources to do so. which means we will have to deal with a faction. which at best means mercenery work. and rather i would just join a factoon and be done with
Are you forgetting something. We have air nomads which means we can possibly colonize something. So we could have our own base of operation without another fraction controlling it.
 
if we get the raw ressources to do so. which means we will have to deal with a faction. which at best means mercenery work. and rather i would just join a factoon and be done with.
I'm not ruling out allying with current nations. But this does gives us the freedom to choose our actions freely. I'd like an out in case we are ordered to do stuff we don't want to.

Are you forgetting something. We have air nomads which means we can possibly colonize something. So we could have our own base of operation without another fraction controlling it.
It would be awesome to be an individual force. I'm not sure about the morals of colonizing other people but we will nevertheless have the seed of our own nation carried in our fleet. Maybe we could find some uninhabited island/mountain range or something…?
 
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[X] Plan The Fleet and more
-[X] Traits
--[X] Blitzing
--[X] Air Nomads
--[X] Walkers/Mechs
--[X] 500 Extra Points
-[X] Monarchy
-[X] Ships
--[X] Battleship [L] (Flagship): 600 Points x1 =600
---[X] Improved Engines (Blitzing Trait)
---[X] Landing Bay: (Free)
---[X] Experienced Crew: (Free)
---[X] Extra Firepower (Free)
--[X] Heavy Cruiser [M]: 250 Points x1 =312,5
---[X] Extra Firepower (+25% to Cost)
---[X] Improved Engines (Blitzing Trait)
--[X] Escort Carrier [M]: 150 Points x2 =375
---[X] Improved Engines (Blitzing Trait)
---[X] Hangar Bay: (+25% to cost). Hangar bays applied to carriers give double the hangar slots.
---[X] Population (Free)
--[X] Destroyer: 50 Points x2 =125
---[X] Improved Engines (Blitzing Trait)
---[X] Ground Support: (+25% to cost)
--[X] Destroyer: 50 Points x1 =62,5
---[X] Improved Engines (Blitzing Trait)
---[X] Long-Range Radar: (+25% to Cost)
--[X] Destroyer: 50 Points x3 =172,5
---[X] Improved Engines (Blitzing Trait)
---[X] Anti-Aircraft Improvements: (+15% to cost)
--[X] Flying Manufactories [XL]: 300 Points x1
---[X] Improved Engines (Blitzing Trait)
--[X] Mobile Repair Platform [L] 50 Points x2 =100
---[X] Improved Engines (Blitzing Trait)
---[X] Population (Free)
---[X] Population (Free)
---[X] Population (Free)
--[X] Supply Ship [L size]: 150 Points x1 =150
---[X] Improved Engines (Blitzing Trait)
---[X] Population (Free)
---[X] Population (Free)
---[X] Population (Free)
--[X] Cargo Ship [M Size]: 50 Points x2 =100
---[X] Improved Engines (Blitzing Trait)
---[X] Population (Free)
---[X] Population (Free)
---[X] Population (Free)
--[X] Fighter: [10 Points] x14 =140
-[X] Units
--[X] Infantry Battalion: 5 Points x4 =20
--[X] Exo-Skeleton Battalion: 20 Points x2 =40
2500-2497,5=2,5

I changed my plan a bit by splitting up my destroyers through upgrades.

[X] Plan Airship Yamato
[X] Plan Lightning Strikes Twice Final Cut
 
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Are you forgetting something. We have air nomads which means we can possibly colonize something. So we could have our own base of operation without another fraction controlling it.
which means we will either have to conquer and violetly occupy someone, or sit down on the ass emd of nowhere and start and industrial base from scratch.
 
which means we will either have to conquer and violetly occupy someone, or sit down on the ass emd of nowhere and start and industrial base from scratch.
I'd rather avoid the first option. I'm open to the latter one depending on how strong the Air Manufactory is, which could be nice.

If the above fails we could still choose the ally route, with the advantage that we can break away more easily if needed to. (Im a bit worried that we will be forced to go along with war crimes… butterfly effects and stuff)
 
[X] Plan Lightning Strikes Twice Final Cut
-[X] Traits
--[X] Battleship Yamato
--[X] Blitzing
--[X] +500 Points
--[X] +500 Points
-[X] Monarchy
-[X] Fleet
--[X] Battleship [L]: 600 Points : Flagship +(100%-75%)25% = 750 Points
---[X] Improved Engines : Free
---[X] Experienced Crew : Free
---[X] Hangar Bay : Free
---[X] Landing Bay : Free
---[X] Extra Armor : +25%
---[X] Extra Firepower : +25%
---[X] Ground Support : +25%
---[X] Long-Range Radar : +25%
--[X] Fighter(x3) 45 Points
---[X] Range : +25%
---[X] Firepower : +25%
--[X] Tank Battalion: (×2) 60 Points
--[X] Infantry Battalion: (×3) 15 Points
--[X] Battleship [L]: 600 Points +(100%-75%)25% = 750 Points.
---[X] Improved Engines : Free
---[X] Experienced Crew: +50%
---[X] Hangar Bay: +25%
---[X] Extra Armor : +25%
--[X] Fighter(x3) 45 Points
---[X] Range : +25%
---[X] Firepower : +25%
--[X] Heavy Cruiser : 375 points
---[X] Improved Engines : Free
---[X] Extra Armor : +25%
---[X] Extra Firepower : +25%
--[X] Destroyer(×4) 300
---[X] Improved Engines : Free
---[X] Extra Armor : +25%
---[X] Hanger Bay : +25%
--[X] Fighter(x4) 60Points
---[X] Range : +25%
---[X] Firepower : +25%
--[X] Supply Ship [L size]: 150 Points
---[X] Improved Engines : Free
--[X] Cargo Ship [M Size]: (×3) 150 Points
---[X] Improved Engines : Free
--[X] Flying Manufactories [XL]: 300 Points
---[X] Improved Engines : Free

1 Super flagship with every advantage worth having.

1 Back up heavy hitter to maximize punching power.

1 solid Heavy Cruiserto stay behind and guard our none combat assets.

4 screening/patrol destroyers and accompanying fighter squadron.

A manufactury for production.

The Neccessary Supply ship.

3 cargo ships. One for the manufactury, one for trade, one for salvage.

[X] Plan The Fleet and more
[X] Plan Airship Yamato
 
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May I appeal to you guys that The Enterprise is one of the only plans with four full traits and a decent growth with a fully functional factory at the start of the quest? ;)

Otherwise for a three trait build with air nomads I think the below would be quite good
[] Plan The Fleet and more

Even though it doesn't have a large carrier (yet)

**edit: huh I just found out multi vote has to be made in the same post?
 
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I think that Plan The Enterprise has too few ships and in the meantime Plan Airship Yamato has no civilians but has more ships and at the beginning, carriers are too resource-intensive to maintain. If we have a base and we have joined a nation where we can take care of ourselves, then I have nothing against a good carrier fleet but at the beginning it is easier for "normal" ships like those in the time where we are (even if a little more advanced ) to be taken care of.
My Yamato plan supposed that we intend ally or full on join up with a local nation, with me being partial to Legion's suggestion of Austria-Hungary, alleviating the need to bring our own civilians. So I yeeted Air Nomad in favor of a second factory ship and a heavy cruiser.

In the interim, there are up to 4-5k regular infantrymen milling around in my plan we can retrain to other tasks.

Edit : Mind you, we need access to resources to produce anything, so we'll have to partner up with a local anyway if we don't want to outright steal and either fight the locals or keep fleeing.
 
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