Shepard Quest Mk V, Base of Operations (ME/MCU)

Extremis is locked because of laws right? Would we have to shift to politics or something if we wanna unlock it?
 
Or we just do the R&D in the Terminus. The existence of Noveria indicates there are things that the laws of the Council don't touch.
 
Yep, a Noveria lab would be perfect for that. No reason the NDC wouldn't welcome us as long as we could pay their no-doubt exorbitant fees.
 
Yep, a Noveria lab would be perfect for that. No reason the NDC wouldn't welcome us as long as we could pay their no-doubt exorbitant fees.
I'd rather start our own private research planet/colony, instead of going to Noveria. I mean, seeing what they've done there in ME1, I don't trust it at all.

And then we could put as many ships/Defense Sats in orbit as we want.

About peak human distribution, it depends on how long it takes for it to work - I recall a tentative number of 3 months, spending 8 hours a day there.

If it is as simple as the other simple gene-mods we've gotten before, it would be easy to just license it to sitra. Otherwise, we probably have to build new facilities for it.

We could probably work out a deal with the Alliance in which the governments subsidize the cost of treatment for their citizens, on earth and the larger colonies, while we pick up some of the tab for the smaller colonies.

thoughts?
 
I thought of something. Remember how Mordin talked about the STG potentially deciding not to re-genophage the Krogan? With the release of peak human putting humans on the level of average krogans in strength (IIRC), It is almost guaranteed that the krogan will be not be kicked back down.

This I don't get. It sounds like to me like STG trying to be Clever. The krogan don't seem like a good counterweight to the Alliance in any real way other than physical. Humanity has an intact industrial and technological base that will only rise as the years go on. With the new technology and advantages this offers in leveraging humanity's position, the Alliance I think would have eyes fixed towards the future. With technological superiority that is only growing, I think the period of time around the Skyllian Blitz and the attack on Elysium will be very interesting. As others have said, rising human dominance/supremacy because of Legionary armors and arc reactors and what Revy comes up with in the future when she turns her attention to starships for the Alliance would probably make the Batarian and pirate(there is a difference?) response more severe, which could be blunted by new human defenses.

The Alliance may be less inclined to negotiate and walk softly regarding Terminus fuckery through the Citadel if there is the thought that the Alliance has the technology, and will not just break even because both pirates and Alliance forces are using mass accelerators and common weapon and defensive technology. The Battle of Torfan with smashing the pirate stronghold bay go differently if the Alliance Navy has gone through a revision with Revy-designed ships forming the spearhead.

But back to any STG thoughts of the Alliance and krogan locking horns with STG...'help'? Sounds incredibly short-sighted for not much gain. Tuchanka is an alien Fallout Capital Wasteland and has been for centuries. Plus what would their motivation be for tackling the people with flying armor and starships that will probably have primary energy weapons?

Extremis is probably like the Reaper mods that made Saren an Uber-Turian, without the indoctrination aspect and probably with remote tech interface included. Maybe makes response time between powered armor and the operation less than zero?

Thoughts?
 
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We really need Flawless Blackboxing and Advanced Xenobiology..the first, to get the Alliance into the Citadel Council, and the second so the STG does not decide, in its glorious bussiness-as-usual shortsightedness, to unleash a Human-tailored genophage..because.."so that EVERYONE will be Super! And when everyone is Super (chuckle) no one is.".
 
I'd rather start our own private research planet/colony, instead of going to Noveria. I mean, seeing what they've done there in ME1, I don't trust it at all.

And then we could put as many ships/Defense Sats in orbit as we want.

About peak human distribution, it depends on how long it takes for it to work - I recall a tentative number of 3 months, spending 8 hours a day there.

If it is as simple as the other simple gene-mods we've gotten before, it would be easy to just license it to sitra. Otherwise, we probably have to build new facilities for it.

We could probably work out a deal with the Alliance in which the governments subsidize the cost of treatment for their citizens, on earth and the larger colonies, while we pick up some of the tab for the smaller colonies.

thoughts?
Oh definitely, I have wanted our own colony from the get go - corporate headquarters with man shipyards out in the Terminus/Verge border plz. But that requires a significant chunk of cash, and if we want Extremis sooner it might be worth it to have a lab on Noveria. Depends.

Yeah, going back and reading it looks like Peak Human is going to need dedicated facilities if we want everyone modded up in a decent time frame.
 
Oh definitely, I have wanted our own colony from the get go - corporate headquarters with man shipyards out in the Terminus/Verge border plz. But that requires a significant chunk of cash, and if we want Extremis sooner it might be worth it to have a lab on Noveria. Depends.

Yeah, going back and reading it looks like Peak Human is going to need dedicated facilities if we want everyone modded up in a decent time frame.
What do you think of the listed costs? I'm worried that 250 M for the facilities might be too much for a colony, given how small they are.

I'm also worried that 50 billion is far too little for starting to upgrade everybody on earth; Unless the various governments agree to subsidize our facilities, though that would take a very long time due to bureaucracy
 
About peak human distribution, it depends on how long it takes for it to work - I recall a tentative number of 3 months, spending 8 hours a day there.

If it is as simple as the other simple gene-mods we've gotten before, it would be easy to just license it to sitra. Otherwise, we probably have to build new facilities for it.

We could probably work out a deal with the Alliance in which the governments subsidize the cost of treatment for their citizens, on earth and the larger colonies, while we pick up some of the tab for the smaller colonies.?
Definitely work with the governments and the militaries. Offer all our employees free treatments too. Try to get it out into universities, schools and kindergartens first, probably (in that order).
Yeah, going back and reading it looks like Peak Human is going to need dedicated facilities if we want everyone modded up in a decent time frame.
Paragon Industries Sleep and Relaxation Capsules (tm)! Providing perfect sleep and restoration effects for the organism, monitoring health and offering dieting and exercise advice, as well as doing the tune up and treatment automatically. I'd buy one.
 
I have a question.

Since we are pushing out Basic Gene-Mods for free, the companies that usually sell such products can be expected to through a hissyfit. But what are the chances that a certain three headed dog organisation will work in the shadows to undermine any such attempt on our behalf in order to better humanity?

This have probably already come up, but this thread updates so fast, that it is difficult to keep track of the current discussion without a humongous investment of time.
 
Personally I figure Extremis requires something like studying Husks or Saren.

We really need Flawless Blackboxing and Advanced Xenobiology..the first, to get the Alliance into the Citadel Council, and the second so the STG does not decide, in its glorious bussiness-as-usual shortsightedness, to unleash a Human-tailored genophage..because.."so that EVERYONE will be Super! And when everyone is Super (chuckle) no one is.".

Human genophage would fail miserably.

It only worked on the Krogen because their primary combat strategy was "Krogen Wave!". Which admittedly when combined with their difficulty to kill makes them a real threat.

As Wrex said; If the Krogen didn't go out and throw themselves into every fight they can the genohage wouldn't be anywhere near as bad. If the Krogen had scientists then it wouldn't be that bad.

Human combat doctrine is designed around been fast and agile. This allows us to keep up with enemies that greatly outnumber us by only been somewhere for as long as needed and enemies who out gun us by simply not been where the enemy is striking.

This means our military force wouldn't be really effected, especially since we could easily increase it 30x by recalling all veterans, for years/decades. In which time all of humanities' greatest minds, including Revy, would have been working on the problem.


In short STG analysts would deem a genophage type attack nonviable and instead push for a WMD attack on Earth. Slip a ship past Arcturus with some highly infectious, high lethality, and long incubation period virus and disperse it over a highly populated area, like North America.

Given that over 80% of all humans still live on Earth that would basically cripple the Alliance for centuries and make them much easier to deal with permanently.
 
Definitely work with the governments and the militaries. Offer all our employees free treatments too.

Paragon Industries Sleep and Relaxation Capsules (tm)! Providing perfect sleep and restoration effects for the organism, monitoring health and offering dieting and exercise advice, as well as doing the tune up and treatment automatically. I'd buy one.
See, that could be a private product; but it would be outside the price range of a number of people. Centralized facilities have the benefit of being cheaper.
 
We really need Flawless Blackboxing and Advanced Xenobiology..the first, to get the Alliance into the Citadel Council, and the second so the STG does not decide, in its glorious bussiness-as-usual shortsightedness, to unleash a Human-tailored genophage..because.."so that EVERYONE will be Super! And when everyone is Super (chuckle) no one is.".

and the second so the STG does not decide, in its glorious bussiness-as-usual shortsightedness, to unleash a Human-tailored genophage..because.."

and this pisses me off whenever the idea of the STG making a human genophage is brought up. Humans and krogan are nowhere even close to the same that genophage is the right policy for both. Humans don't pop eggs that will grow into fighting machines in the time frame that freaked out the council about the krogan hordes sweeping across the galaxy. Humans reproduce closes to asari, or like turians. More than one kid maybe, but not dozens or hundreds at a time. Plus krogan culture emphasized everyone becoming a part of the horde and fighting, and they all could, because every krogan is a regenerating meat tank.

Culturally humans are not in the fight the universe mindset. Gotta say, if a real STG human targeted genophage went off, that would be cause for some real Purge The Xeno behavior, and it would be justified. A human genophage would be a direct strike and species survival and species future, and could create the very scenario of aggressive humanity the STG in this example claim they were trying to prevent.

And even in this instance, the threat is not hordes of humans at the gate, it is first technological that is seeping its way into human politics and how the Alliances deals with its neighbors and potential enemies and how it succeeds in the future. I said before that would the Alliance decide to push harder against the Batarians and the Terminus if they have technology that is not roughly similar to the same guns and bombs and ships everyone else has? I would think the Alliance having to negotiate a settlement or accept some kind of perceived incomplete peace grows smaller if they can make the point 'fucking pirates stop' and make that stick because repulsor cannons.

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In short STG analysts would deem a genophage type attack nonviable and instead push for a WMD attack on Earth. Slip a ship past Arcturus with some highly infectious, high lethality, and long incubation period virus and disperse it over a highly populated area, like North America.

Given that over 80% of all humans still live on Earth that would basically cripple the Alliance for centuries and make them much easier to deal with permanently.

In no way I think would this make humans easier to deal with even in the short term. If there was even the slightest smell that the STG did do something like this, it would be extreme terrorism at best, Salarians starting a war at worst. Again, switching the human kill mode on because it would be obvious that this was biowarfare. This doesn't even bring up with the Asari or Turians would be cool with something like this. Probably not.

Here's the thing: It's no crime to be strong. If others object to your strength, that is a thing to deal with. But it's hypocrisy to attack because humans being strong is a problem and only 3 strong groups in the Citadel is the STG's limit.
 
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Heh, Good chance that if the STG did something like that,humanity would find a way to introduce every WMD they can think of and several they'll develop just for the sake of using them on Salarians to Sur'Kesh. This would easily include chemical weapons as well, and we all know human nature enough that we WOULD find a way.
 
See, that could be a private product; but it would be outside the price range of a number of people. Centralized facilities have the benefit of being cheaper.
Agreed. Centralized facilities would be cheaper (I would push to make them free, if possible, for the consumers at least). Private capsules? I would like to make them as cheap as possible, but I agree that those would definitely be costly. About an aircar (good one) worth? Or something in that range. Still, I would buy one.
 
If we want to help smaller colonies, best to just make our facilities easily transportable. So every three months we break down the Peak Human Center on <insert colony>, load it up in our superfreighters, and head to the next colony. The only permanent facilities built should be those sufficient for anticipated population growth.
 
Likelihood of STG setting up a hit on Revy?
STG wants the tech too. Holding the entire galaxy back tech wise is not part of their mandate.

Targeting Shepard for psychological manipulation and subversion attempts, absolutely. Targeting Paragon Industries to steal research data as well. Hell, even our employees could be targeted for kidnapping and/or subversion.

A new race gaining technology and power isn't a horrific thing when they're already part of the Citadel's sphere of influence. Sure, the politicians might be leery of them, but you're not going to see a genocidal campaign unless the rest of the citadel races are facing massive casualties.

We can definitely expect espionage, but unless the SA leadership are maniacs humanity isn't going to go to war against the citadel.
 
I'm not sure if it's changed but when I suggested multi core research the idea was to allow one to be stepped down and discharged while the other took up the slack to maintain FTL then swapped over again as needed.

That said I can't see why both cores couldn't run together as well for emergency response speeds.

Enhanced Endurance and the capability for super speed when needed. Sounds like a great mix to me.

Some thoughts:

1) For the ships we don't really need flawless BB; we need self-destructs.

2) Stealth is the gamechanger. An absolute one. So, we need at least total internal reflection shields and, in addition to that, it would be great to have invisible man technology (it's a material technology, it should scale for ships relatively easily). I would say those technologies are secong only to QE comms in their impact. It's more important than lasers even, I would say.

I already replied to this but I want to re-iterate. Self-destructs will not be sufficient for protecting the tech. The overall ship yeah but any one of the techs here would be revolutionary and there are a lot of steps at which it could be stolen/recovered.

Especially since we'll be building more and more off world labs which will have a higher chance of either an attack or simple espionage, they probably won't have the same loyalty since we'll be further away (mentally and physically) then at our Mindoir complex.

I do agree that TIR is a game changer. Personally I'm worried it's a bit too much of a game changer. Undetectable ships is pretty broken. Might want to save that for a bit.

Wouldn't the missiles be the thing that punches through TIR barriers?

I doubt it. From what I understand TIR basically creates a layer where all the thermal radiation is contained. So anything passing through it would likely get fried. Now for a block of metal that's not really a problem but a sophisticated missile would almost certainly be destroyed.

right, forgot about that, but the idea is the same - missile boats might well be more effective than rail gun boats.

They might be more effective but missiles are a ton more expensive.

I actually did a lot of those calcs earlier, and minimizing the surface area is the entire point - less surface area means less armor required for the same durability. Just as a tip, if you google "surface area of a sphere", google has a handy calculator that does it all very quickly.

Heat radiation can be done through deployable radiators or fins if absolutely needed, but we're already looking at using a lot of very efficient tech, so overall our heat dispersion needs should be much reduced compared to existing ships.

I might not have included it in that write up but I'm pretty sure I mentioned it before. The core idea behind the Cabira (Credit to @Leingod for the name.) was a ship with, effectively, unlimited endurance. That's why I carefully calculated the heat dispersion and generation numbers.

This is definitely a valid point, though it really depends on the type of fighting occurring. If your opponent is fast and maneuverable, has fast missiles that can turn, or has extremely accurate weapons, having a small profile in one direction really isn't very valuable. It also doesn't help if you get surprise attacked, and I don't think we have any particularly special sensor tech to avoid that.

Thing is no has any of those three things. Comparatively speaking the Cabira is going to be the fastest and most maneuverable ships out there. GARDIANs can deal with missiles and the only ones that will be getting through the Cabira's KBs and Armor would be Disruptor Torps which are waaay too slow. The only high accuracy weapons are lasers which for everyone else is confined to absolute knife-range level

As for surprise attacks. No Stealth In Space. Until the Normandy stealth system, or something like it, is invented the worst we have to worry about is someone doing what the Collector ship did and dropping out of FTL on-top a Cabira. Which is going to be basically impossible without and active transmitter like the Reaper IFF.

Here are a few ideas I've been bouncing around, though I'll want more info from Esbilon before formalizing:

1) missile boat. Would have a couple of energy weapons as well, but the majority of its volume is dedicated to carrying missiles, and it has enough launch tubes to get all of them in the air very quickly. Somewhat lightly armored, in large battles this ship would get in range, dump it's load, then get back to a resupply point. Without using its missiles it should still be a bit better than a modern frigate, firing a couple missiles should be enough to take out cruisers, and the entire load could feasibly take out a dreadnaught or two. This guy would be pretty boxy, in order to fit lots of missile tubes, but would be (relatively) fragile compared to the other types.

This is basically what fighters do in Mass Effect. With the Super-Pilum I'm not sure there is a real need since the Gladius outfitted with a full load, 10 missiles, would be in the dreadnaught busting range.

2) patrol / customs craft. This ship is optimized to operate solo or in small packs, and to survive any nasty surprised aimed at it. Heavily armored and sporting numerous gigawatt lasers, a couple missile tubes, and a couple repulsor cannons, this frigate can take a beating from a heavy cruiser then turn around and show it how a real ship delivers hurt. It can operate for short operations at full power while completely armored, or for protracted fleet engagements it can deploy heat radiators to the rear while presenting its heavily defended front profile to the enemy fleet. This guy would probably be shaped somewhat like a flatened cone or pyramid, with the point facing forward. The majority of its lasers are aimed forward, with a few on turrets towards the back.

3) Recon / ground deployment craft. Similar to the Normandy in function, this stealthy frigate has a couple turreted gigawatt lasers, a missile tube, and the ability to deliver a sizable number of troops with vehicle support anywhere, anytime. Aerodynamic and heavily armored, this craft resembles a flying wing, allowing it to deploy a large number of troops very quickly. Basically the entire bottom back part of the ship can lower as a ramp, allowing the enter width of the cargo hold to exit at the same time, rather than having to cram through a single ramp).

Military isn't going to be too interested in multiple designs. Increases cost and logistical strain. I think we'd be better off creating an excellent frame and continuing to exploit the plug-and-play nature of most PI gear to make it highly customizable.

5) how long / large would a repulsor accelerator need to be to match or beat the current guns?
5) I think @UberJJK did some calculations as to the ability of a repulsor to transfer energy to a target, he could probably answer that better than I could.

The issue is that we really don't know how much energy the accelerators put out compared to the effect of the mass reduction. However my guess would be that Repulsors could get away with a significantly smaller barrel however given that they can provide constant acceleration along the length of the barrel you'd still want as big a barrel as possible to get the most bang for your buck.

In no way I think would this make humans easier to deal with even in the short term. If there was even the slightest smell that the STG did do something like this, it would be extreme terrorism at best, Salarians starting a war at worst. Again, switching the human kill mode on because it would be obvious that this was biowarfare. This doesn't even bring up with the Asari or Turians would be cool with something like this. Probably not.

You don't see how ~70%, since I doubt they'd be able to kill all the humans on earth, of all humans dying would make it easier to deal with humanity? The human industry and economy would basically be dead right there and most of humanities' best and brightest would be death with them.

Militarily speaking the Turians, and even the Salarians, are still stronger and with the devastation of our homeworld it would be a lot easier for one of them to deal with us.

I of course left out the obvious bit though that this would be part of the Salarian "How to deal with humanity" plan to be deployed should the situation become grim enough. Not something they are going to break out tomorrow.
 
STG wants the tech too. Holding the entire galaxy back tech wise is not part of their mandate.

Asari might be a bigger concern. The advantage they have due to their prothean beacon is significantly reduced with Revy coming up with all sort of tech for which there is no prothean equivalent or counter. Was there some interlude sometime ago where this was actually brought up (Benezia talking about the arc reactor), or did I just imagine that?

A new race gaining technology and power isn't a horrific thing when they're already part of the Citadel's sphere of influence. Sure, the politicians might be leery of them, but you're not going to see a genocidal campaign unless the rest of the citadel races are facing massive casualties.

Well, assuming we manage to secure our tech so well that they cannot steal it, and if we don't share it, its potentially possible that eventually they might start to get worried about the possibility of human expansion. I mean even if SA leaders don't plan to go to war, if SA ever develops a significant enough an advantage that it could easily win a war IF it started, the others would obviously be worried.

Revy might end up being such a headache to several groups, that they would simply prefer that she "go away". There was one assassination attempt already afterall. And that was when she was first starting, and before the galaxy had not yet even begun to realise the full scope of things to come.

Not everyone necessarily thinks rationally and realises that they too would eventually benefit from technological advantages that Revy would invent. They might just think that she is screwing the status quo too badly or stealing their profits or whatever, and needs to die as quickly as possible as a result.
 
Revy might end up being such a headache to several groups, that they would simply prefer that she "go away". There was one assassination attempt already afterall. And that was when she was first starting, and before the galaxy had not yet even begun to realise the full scope of things to come.

Not everyone necessarily thinks rationally and realises that they too would eventually benefit from technological advantages that Revy would invent. They might just think that she is screwing the status quo too badly or stealing their profits or whatever, and needs to die as quickly as possible as a result.
I don't remember the assassination attempt. Where is it?
 
Because TIR is such a game-changer, I want to put it out as soon as possible. It forces two main things:

1) Development of gravitic / long range dark energy sensors

2) Development of logistical and military doctrines impervious or at least resistant to surprise alpha strikes. That's the main part. To put galaxy's militaries into a position where they know that they can't reliably protect themselves from a surprise attack by an invisible enemy wielding overwhelming firepower. Where they need to devise doctrines that would allow them to shrug off that surprise first attack.

That is very important against Reapers.

Basically? We need to get TIR (and invisible man) as soon as possible, so the races of the galaxy have time enough to counter it, technologically AND strategically.
 
I don't remember the assassination attempt. Where is it?

During the demonstration of the first suit I believe. That mech thing attacked Revy. And we had a brief glimpse of someone talking about letting it loose, making it clear it was not an accident. Obviously it was somewhat played as a joke in that Revy destroyed the mech and did not even realise someone had set it on her with purpose.
 
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