I'm not sure if it's changed but when I suggested multi core research the idea was to allow one to be stepped down and discharged while the other took up the slack to maintain FTL then swapped over again as needed.
That said I can't see why both cores couldn't run together as well for emergency response speeds.
Enhanced Endurance and the capability for super speed when needed. Sounds like a great mix to me.
Some thoughts:
1) For the ships we don't really need flawless BB; we need self-destructs.
2) Stealth is the gamechanger. An absolute one. So, we need at least total internal reflection shields and, in addition to that, it would be great to have invisible man technology (it's a material technology, it should scale for ships relatively easily). I would say those technologies are secong only to QE comms in their impact. It's more important than lasers even, I would say.
I already replied to this but I want to re-iterate. Self-destructs will not be sufficient for protecting the tech. The overall ship yeah but any one of the techs here would be revolutionary and there are a lot of steps at which it could be stolen/recovered.
Especially since we'll be building more and more off world labs which will have a higher chance of either an attack or simple espionage, they probably won't have the same loyalty since we'll be further away (mentally and physically) then at our Mindoir complex.
I do agree that TIR is a game changer. Personally I'm worried it's a bit too much of a game changer. Undetectable ships is pretty broken. Might want to save that for a bit.
Wouldn't the missiles be the thing that punches through TIR barriers?
I doubt it. From what I understand TIR basically creates a layer where all the thermal radiation is contained. So anything passing through it would likely get fried. Now for a block of metal that's not really a problem but a sophisticated missile would almost certainly be destroyed.
right, forgot about that, but the idea is the same - missile boats might well be more effective than rail gun boats.
They might be more effective but missiles are a ton more expensive.
I actually did a lot of those calcs earlier, and minimizing the surface area is the entire point - less surface area means less armor required for the same durability. Just as a tip, if you google "surface area of a sphere", google has a handy calculator that does it all very quickly.
Heat radiation can be done through deployable radiators or fins if absolutely needed, but we're already looking at using a lot of very efficient tech, so overall our heat dispersion needs should be much reduced compared to existing ships.
I might not have included it in that write up but I'm pretty sure I mentioned it before. The core idea behind the Cabira (Credit to
@Leingod for the name.) was a ship with, effectively, unlimited endurance. That's why I carefully calculated the heat dispersion and generation numbers.
This is definitely a valid point, though it really depends on the type of fighting occurring. If your opponent is fast and maneuverable, has fast missiles that can turn, or has extremely accurate weapons, having a small profile in one direction really isn't very valuable. It also doesn't help if you get surprise attacked, and I don't think we have any particularly special sensor tech to avoid that.
Thing is no has any of those three things. Comparatively speaking the Cabira is going to be
the fastest and most maneuverable ships out there. GARDIANs can deal with missiles and the only ones that will be getting through the Cabira's KBs and Armor would be Disruptor Torps which are waaay too slow. The only high accuracy weapons are lasers which for everyone else is confined to absolute knife-range level
As for surprise attacks. No Stealth In Space. Until the Normandy stealth system, or something like it, is invented the worst we have to worry about is someone doing what the Collector ship did and dropping out of FTL on-top a Cabira. Which is going to be basically impossible without and active transmitter like the Reaper IFF.
Here are a few ideas I've been bouncing around, though I'll want more info from Esbilon before formalizing:
1) missile boat. Would have a couple of energy weapons as well, but the majority of its volume is dedicated to carrying missiles, and it has enough launch tubes to get all of them in the air very quickly. Somewhat lightly armored, in large battles this ship would get in range, dump it's load, then get back to a resupply point. Without using its missiles it should still be a bit better than a modern frigate, firing a couple missiles should be enough to take out cruisers, and the entire load could feasibly take out a dreadnaught or two. This guy would be pretty boxy, in order to fit lots of missile tubes, but would be (relatively) fragile compared to the other types.
This is basically what fighters do in Mass Effect. With the Super-Pilum I'm not sure there is a real need since the Gladius outfitted with a full load, 10 missiles, would be in the dreadnaught busting range.
2) patrol / customs craft. This ship is optimized to operate solo or in small packs, and to survive any nasty surprised aimed at it. Heavily armored and sporting numerous gigawatt lasers, a couple missile tubes, and a couple repulsor cannons, this frigate can take a beating from a heavy cruiser then turn around and show it how a real ship delivers hurt. It can operate for short operations at full power while completely armored, or for protracted fleet engagements it can deploy heat radiators to the rear while presenting its heavily defended front profile to the enemy fleet. This guy would probably be shaped somewhat like a flatened cone or pyramid, with the point facing forward. The majority of its lasers are aimed forward, with a few on turrets towards the back.
3) Recon / ground deployment craft. Similar to the Normandy in function, this stealthy frigate has a couple turreted gigawatt lasers, a missile tube, and the ability to deliver a sizable number of troops with vehicle support anywhere, anytime. Aerodynamic and heavily armored, this craft resembles a flying wing, allowing it to deploy a large number of troops very quickly. Basically the entire bottom back part of the ship can lower as a ramp, allowing the enter width of the cargo hold to exit at the same time, rather than having to cram through a single ramp).
Military isn't going to be too interested in multiple designs. Increases cost and logistical strain. I think we'd be better off creating an excellent frame and continuing to exploit the plug-and-play nature of most PI gear to make it highly customizable.
5) how long / large would a repulsor accelerator need to be to match or beat the current guns?
5) I think
@UberJJK did some calculations as to the ability of a repulsor to transfer energy to a target, he could probably answer that better than I could.
The issue is that we really don't know how much energy the accelerators put out compared to the effect of the mass reduction. However my guess would be that Repulsors could get away with a significantly smaller barrel however given that they can provide constant acceleration along the length of the barrel you'd still want as big a barrel as possible to get the most bang for your buck.
In no way I think would this make humans easier to deal with even in the short term. If there was even the slightest smell that the STG did do something like this, it would be extreme terrorism at best, Salarians starting a war at worst. Again, switching the human kill mode on because it would be obvious that this was biowarfare. This doesn't even bring up with the Asari or Turians would be cool with something like this. Probably not.
You don't see how ~70%, since I doubt they'd be able to kill all the humans on earth, of all humans dying would make it easier to deal with humanity? The human industry and economy would basically be dead right there and most of humanities' best and brightest would be death with them.
Militarily speaking the Turians, and even the Salarians, are still stronger and with the devastation of our homeworld it would be a lot easier for one of them to deal with us.
I of course left out the obvious bit though that this would be part of the Salarian "How to deal with humanity" plan to be deployed should the situation become grim enough. Not something they are going to break out tomorrow.