Shepard Quest Mk V, Base of Operations (ME/MCU)

[X] Answer them in whole or part.
-[X] "The future, as always."
-[X] "No Paragon Industries personnel have been deployed anywhere save our facilities on Mindoir, nor will they be in the near future, with the exception of our planned facilities on Elysium."
-[X] "I have not made a decision at this time concerning selling military hardware outside of Systems Alliance. "
-[X] "We all have roles to play to secure our future, and right now mine is in the lab."
-[X] "No comment."
 
Yeah, I think this is better than the currently winning option or what I suggested.

[X] Answer them in whole or part.
-[X] "The future, as always."
-[X] "No Paragon Industries personnel have been deployed anywhere save our facilities on Mindoir, nor will they be in the near future, with the exception of our planned facilities on Elysium."
-[X] "I have not made a decision at this time concerning selling military hardware outside of Systems Alliance. "
-[X] "We all have roles to play to secure our future, and right now mine is in the lab."
-[X] "No comment."
 
I'm iffy about "No Paragon Industries personnel have been deployed anywhere save our facilities on Mindoir". If even one our employee is out there (on vacation, for example, or on business trip), and it's found out, we'll look pretty bad
 
Let's see...

[X] Answer them in whole or part.
-[X] "The future, as always."
-[X] "No Paragon Industries security personnel have been deployed anywhere on official capacity save our facilities on Mindoir, nor will they be in the near future, with the exception of our planned facilities on Elysium."
-[X] "I have not made a decision at this time concerning selling military hardware outside of Systems Alliance. "
-[X] "We all have roles to play to secure our future, and right now mine is in the lab."
-[X] "No comment."

Modification on #2 bolded. AFAIK we haven't deployed any security personnel to anywhere other than our facilities. And none have or will be deployed outside our facilities on *company time and capacity*. What they do on their own time is their own thing.
 
"No Paragon Industries personnel have been deployed anywhere save our facilities on Mindoir, nor will they be in the near future, with the exception of our planned facilities on Elysium."

Unnecessarily specific and wordy IMO. It really sounds like a gotcha question, which implies the reporter seems to have more info than we do. Prefer not to commit and get ourselves caught in it. And leave open the possibility that we may want to deploy personnel elsewhere.

Also, I'm not sure what the point of revealing planned facilities on Elysium when we haven't gone through negotiations and set up a contract with them yet. Seems to give Elysium too much bargaining power in negotiations.

[X] Answer them in whole or part.
-[X] "The future, as always."
-[X] "As far as I know, no."
-[X] "I have not made a decision at this time concerning selling military hardware outside of Systems Alliance. "
-[X] "We all have roles to play to secure our future, and right now mine is in the lab."
-[X] "No comment."
 
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@Esbilon

Finally completed a full writeup on my tech suggestions, there is a lot of them.

  1. Null Barrier :
    1. a modification of pre-existing kinetic barriers, rather than applying repulsive mass effect shields to a incoming projectiles, a mass reduction field is projected covering an area containing the outer 1-2 mm of the armour and extends out 1-2 centimetres for infantry grade shields more for ship based as they have to cover an entire incoming MAC slug.
    2. Infantry : the modification of existing KB emitters should not be difficult, they show nearly a meter of emmision distance in this image. converting them from repulsive to mass reduction would likely up the power of the field as the more simple mass reduction fields do not drain as much energy. overall I can easily see reduction of mass (if direct by 3-4 grams, if scalar 99.9%) within the field allowing the armour whose structural integrity has not been compromised by the 1-2 mm within the field (this assumption is made since even during FTL when the ship's mass is absurdly low the connections to the engines don't fail horribly.) to easily deflect the incoming projectile
    3. Ship Based : similarly the modification of existing KB emitters should not be difficult. Referencing the calc from this guy the mass accelerator projectiles are ~ 15.6 cm in their greatest dimension. As previously stated the fields can easily reach a meter so no problem there.
    4. Strengths
      1. So long as the projectile is made of regular matter and does not weigh more than 2 grams (absurdly high considering ME bullets/pellets) the mass will be reduced to such a low mass that the Fapp​ would be negligible to the armour.
      2. Defends against low velocity projectiles (i.e. sprayed acid).
      3. Less energy consumption
    5. Weaknesses
      1. Little to no defence against DEWs
      2. Anti-matter would sill impact the armour unlike KBs
  2. Reactive Shield
    1. Using sensors to detect the size of incoming projectiles and their impact vector and position, specific field emitters are activated and powered to allow for minimum power expenditure to nullify incoming projectile : significantly more useful on ships.
    2. This project not only requires powerful sensors but also very advanced VI or AI technology coupled with a significant amount of computing power to determine the correct emitters to activate. However as seen by the GARDIAN system and Revy's PD turret, most of the technology already exists and only needs to be refined to defend against higher velocity projectiles.
    3. Strengths
      1. Significant power consumption reduction
    4. Weaknesses
      1. Dependent on sensor net
      2. FTL projectiles may bypass the sensor net
  3. Composite Shields :
    1. Type 1
      1. By pairing both emitters the repulsive field is placed inside the low mass field, this allows the projectiles to be repelled far easier and should provide ample protection against anti-matter type projectiles.
    2. Type 2
      1. These shields use sensors to determine the type of field that will provide the greatest defence be-it Kinetic Barriers or Null Barriers.
    3. Stregnths
      1. Overall protection is far greater than either shield
      2. Protects against antimatter
    4. Weaknesses
      1. Higher power requirement
  4. Reverse Event Horizon Shields
    1. A derivative of the reactive shield designed for energy weapons, should energy weapons be detected singularities are created away from the ship to use a gravity slingshot to "deflect" energy away from the ship.
    2. The singularity projectors do not have to be particularly large, it is seen that a biotic can project a singularity capable of absorbing light up to ten or so meters away from them as shown here However the main problems will be two fold, the detection of incoming energy weapons and the positioning the singularity. The second is quite simple as previously discussed with the reactive shields however the only way to detect incoming energy weapons would be to detect their build up and the positioning of the emitters
    3. Strengths
      1. first ME only sheild to protect against energy weapons
    4. Weaknesses
      1. Power consumption must be a bitch
  5. Assisted Biotic Charge
    1. Using the standard biotic charge as a template the device propels an object along a pre-determined course at high velocity - possible applications high velocity manoeuvring, in facility rapid transport and depending on the speed that is achievable possibly long range tactical deployment of assets.
    2. This should be relatively simple, rather than creating something from scratch you are simply re-creating the effect that a Biotic does using a series of MEF emitters. One should be able to launch the object to any location as long as there is LOS and no obstructions.
    3. Strengths
      1. Fast, very fast as seen here good for manoeuvring in battle, moving from cover to cover
    4. Weaknesses
      1. Very eye catching
  6. FTL Sensors
    1. This system uses FTL comm-buoys as a template use the technology to allow FTL sensor pings. The intersystem tube of low-mass space is widened into a cone allowing sensor pings to propagate through the cone at FTL speeds, several of these scanners are mounted onto a rack and scan over the space surrounding the ship with a range of 2-5 light minutes.
    2. As long as Revy can get a hold of a FTL comm buoy the process of reverse engineering the low mass corridor is very easy, however since the citadel races can produce FTL buoys Revy should be able to get a hold of pre-existing schematics and tech that does this and cut that part out of her research time. The immense range of the buoys should make it quite simple to expand the field to allow for a cone to scan within. However the main issue will be miniaturising the systems if they are too large.
    3. Strengths
      1. More accurate data over greater distance
      2. detection of relativistic or FTL projectiles/missiles
    4. Weaknesses
      1. Limited range
  7. Free Electron Lasers
    1. Using free electron lasers instead of the current models allowing for X-Ray or microwave lasers, increasing accuracy and range, since x-ray masers are able to pass through the intervening medium with minimal refraction the laser should be able o deal a great deal more damage.
    2. The technology is viable in the extreme, FELs already exist, though are very large, and the only issue would be to miniaturise such that they are more useful and to up the power output. Both can be done using superconductors relatively easily and should particle beam weapons be researched prior to this project the power output would increase exponentially.
    3. Strengths
      1. There is an immense improvement on the range of the laser, especially in atmosphere.
      2. Completely bypasses KBs and NBs they are now limited to REHSs and Ablative armour.
    4. Weaknesses
      1. Possibility for higher energy consumption however this is unlikely.
      2. Very likely to be more expensive than traditional lasers
      3. Susceptible to TIR armour
  8. FTL Lasers
    1. Using a comm buoy as a template use the technology to allow the laser to propagate at FTL speeds and allow for longer effective range due to the reduced reaction time.
    2. using the low-mass corridor projector from a comm-buoy one can send a laser at FTL speeds allowing one to strike a target at FTL speeds, near instantly considering that the low mass field reduces lag to near negligible levels.
    3. Strengths
      1. Near perfect long range sniping weapon, even better for stealth ships, drones and hit and run tactics.
    4. Weaknesses
      1. High energy consumption
      2. Susceptible to TIR armour
  9. Research into how the Relays actually manage to avoid all the interstellar debris between each other
    1. Pros : Phasing could be useful for a lot of stuff if that is what it turns out to be, wormholes or alternate dimension tech are similarly effective.
    2. Cons : Would require permits to research a relay, and you would need to set up an out of the way research station since you would need to only use low-traffic relays.
  10. Nuclear slugs for mass accelerator cannon
    1. Using a proximity or impact activated nuclear warhead as the projectile for ammunition for a mass accelerator allows for even greater damage done to the enemy ship.
    2. The tech already exists and is not illegal by citadel law, the only thing necessary would be to design a warhead that would fit inside a mass accelerator cannon.
    3. Strengths
      1. deals at least some damage even if the KBs , however both NBs and REHSs stop the contact detonation and require proximity detonation to work.
    4. Weaknesses
      1. significantly more expensive, heavier and would likely need more energy to reduce the mass enough to allow for the same amount of acceleration.
  11. FTL Recon drones for ships
    1. Using small amounts of eezo a disposable drone can be produced to provide information from beyond the range of normal sensors, they would also be able to provide some amount of information on the opponent's weapns and defences.
    2. FTL Drone tech is implied to exist exists (see message drone) and is relatively effective, the only modifications are to increase the ability of the eezo core, which can be done with combination of a larger core and the output of a carbon nano-tube charge capacitor.
    3. Strengths
      1. Good recon drones and relatively disposable
      2. Inexpensive
      3. Hard to detect
    4. Weaknesses
      1. It is not particularly unique.
      2. It is easy to destroy.
  12. FTL capable attack drones á la stargate
    1. A decently designed drone screen is just as effective as a fighter swarm, a drone about the size of a motorcycle could allow for effective force projection and harassing enemy point defence systems. Onboard mass accelerator cannons and bombs would be very effecive against enemy ships. They are also capable of overloading their on-board ME core to enact a suicide attack comprising of a singularity. Finally these drones are capable of completing search and destroy missions once orbital supremacy is achieved.
    2. The main body of the drone is relatively easy to design FTL drones exist and they would not be hard to arm. The main issue would be to develop a VI or AI effective enough to compete with human pilots.
    3. Strengths
      1. They are significantly cheaper than using human pilots.
      2. They are easy to mass produce.
      3. They are hard to hit and relatively stealthy.
    4. Weaknesses
      1. not as good as a skilled pilot
      2. likely predictable
  13. Planetary defence drones á la stargate
    1. These drones are capable of achieving orbit on their own or assisted by the coilgun based launch structures. They allow a colony to deploy a force capable of destroying dropships and severely damaging ships this allows for a good defence against slavers or other attack forces. Furthermore, these drone are to be armed with a distortion field generator to allow the drones to tunnel through enemy ships as a reference to the original ancient drones from the stargate series.
    2. The design for this drone is very similar to an attack drone detailed above but are slightly larger to allow the drone to reach space. the drone will significantly reduce it's mass to utilise the atmospheric buoyancy to accelerate the orbital insertion process.
    3. Strengths
      1. They are significantly cheaper than hiring a defence force.
      2. They are easy to mass produce.
      3. They are hard to hit and relatively stealthy.
      4. Easy and effective to set up for colonists.
    4. Weaknesses
      1. Can take up to 20 minutes to get into orbit.
  14. Mining Drones
    1. A derivative of the planetary defence drones mining drones use distortion fields and other mass effect fields to tunnel through asteroids and leave behind easily processed ground up materials. These materials are collected by several ME fields acting in a similar method to bussard scoops.
    2. Again relatively simple, the basic structures exist and in this case the only addition of a forward distortion field, storage space and the scoop are necessary, secondly simply having the drones return to the main ship allows the drone to recharge rapidly, in the time it takes to unload the material collected from a single pass the capacitors would return to full charge. further more the drones have photovoltaic cells for times when the drone is not tunnelling.
    3. Strengths
      1. very durable
      2. long lived
      3. fast
      4. autonomous - probably effective enough to use for eezo mining
      5. practically self contained
    4. Weaknesses
      1. Collects a great deal of unnecessary matter.
  15. Planetary defence satellites
    1. Effective against slavers these satellites are designed to remain in stable orbit around the planet and take down incoming drop-ships with their mounted weapon systems, these can be modified to fire any kind of projectiles but are usually based around the design of the turrets on the outside of the citadel.
    2. The general design of such satellites is easy and should become relatively inexpensive with mass production. The satellites themselves can be placed into geostationary orbit by any moderately skilled pilot. The main component of the satellite is the system core, which contains the photovoltaic cells, targeting system, shield emitter and ammunition storage. The second is the turret which is capable of firing within the hemisphere away from the planet. See here.
    3. Strengths
      1. They are significantly cheaper than hiring a defence force.
      2. They are easy to mass produce.
      3. They are hard to hit and relatively stealthy.
      4. Easy and effective to set up for colonists.
      5. around the clock surveillance
    4. Weaknesses
      1. stationary and easy to destroy
  16. Building grade kinetic barriers.
    1. Putting shields around a building is an idea that has existed since we have had sheilds however kinetic barriers would slowly vent the atmosphere the location with the creation of null barriers we can make it truly effective.
    2. This shield uses a series of emitters mounted on the outer surface of the building, this allows the surface of the building to repel the now extremely low mass projectiles as well as easily dissipate shockwaves.
    3. Strengths
      1. So long as the projectile is made of regular matter and does not weigh more than 2 grams (absurdly high considering ME bullets/pellets) the mass will be reduced to such a low mass that the Fapp​ would be negligible to the armour.
      2. Defends against low velocity projectiles (i.e. sprayed acid).
      3. Less energy consumption
    4. Weaknesses
      1. Little to no defence against DEWs
      2. Anti-matter would sill impact the armour unlike KBs
  17. Rapid manufacturing,
    1. By analysing the rapid fabrication techniques utilised in the creation of the omni-blade and the drone by the omni tool allow for extremely rapid manufacturing. Results in T4 factories which produce products much faster.
    2. The flash fabricating feature of the omni-tools is well known and it should not be difficult to apply these manufacturing techniques to the production of parts for our creations.
    3. Strengths
      1. N/A
    4. Weaknesses
      1. N/A
  18. Long range FTL by converting the static buildup into usable charge.
    1. I believe that it should be easy to convert the stored static build up from the drive core to further augment the mass reducing properties of the drive allowing for faster and longer range FTL
    2. The FTL charge built up in the drive core should be able to be siphoned into a special ultra-capacitor and then channeled back into the eezo core.
  19. research the infamous collector particle beams, the technology interests you.
    1. provides base research for ship grade particle beams
    2. This probably be a good result
  20. Figure out a way of powering prothean beacons
  21. Figure out an effective interface with protean beacons, they literally depend on a sense that the current races don't have. Classify this completely and utterly especially from Liara or any other Asari.
  22. Eezo mining, the stuff is apparently common around neutron stars and pulsars, see if you can get mining rights.
  23. Eezo synthesis,
    1. it's formed through some kind of reaction with the radiation from supernovae so it could be a good lead there
      http://masseffect.wikia.com/wiki/Element_Zero said:
      Eezo is generated when solid matter, such as a planet, is affected by the energy of a star going supernova. The material is common in the asteroid debris that orbits neutron stars and pulsars.
  24. Bra-ket notation QEC comms
    1. Bra-Ket notation gives you three non-binary values per subatomic particle, that makes it absurdly easy to transfer information, allowing the system sending three unique symbols from any language along the line, you could send data as such assuming each value hits 95 you can type out the entire english language and use zeros for the spaces.
    2. The general design for QECs would likely have to be heavily modified to transfer information via this format.
    3. Strengths
      1. Immensely secure, completely un-hackable
      2. with time may provide greater bandwidth than a comm-buoy.
    4. Weaknesses
      1. Expensive - very much so.
  25. multi-terminal QEC comms
    1. It is possible to entangle multiple particles so why not use that to transfer informationacross a QEC network
    2. Strengths
      1. Immensely secure, completely un-hackable
      2. with time may provide greater bandwidth than a comm-buoy.
      3. allows for more than two terminals so actually beat the comm-buoys there.
    3. Weaknesses
      1. Expensive - very much so.
    4. O'neil cylinders
      1. Based off of the imaginings of a 20th century human, these stations allow for a far more profitable space based economy and habitation in systems with no garden worlds.
      2. Building in zero-g and with inertial dampeners as well as available alloys and other structural materials it should not be hard to build such a creation. Perhaps buying our own small star system may be profitable, luxury resorts may also be viable.
      3. Strengths
        1. Not eezo based (not including shields) = relatively cheap
        2. Easily marketable to the galactic community, one of these is a self-contained city that is far easier to defend against compared to an entire planet.
        3. Quarians will love you.
      4. Weaknesses
        1. Very large project… nothing small about this. The thing can be built up to 32 km long and 8 km wide per cylinder, and there are two per station.
 
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*shrug* you did a lot more work on this than most people have, and I'm not making any promises about how much of your stuff I will adapt, nor when I will do so, but in principle, there is no problem with that.
 
[X] Answer them in whole or part.
-[X] "The future, as always."
-[X] "No Paragon Industries personnel have been deployed anywhere save our facilities on Mindoir, nor will they be in the near future, with the exception of our planned facilities on Elysium."
-[X] "I have not made a decision at this time concerning selling military hardware outside of Systems Alliance. "
-[X] "We all have roles to play to secure our future, and right now mine is in the lab."
-[X] "No comment."
 
I'm iffy about "No Paragon Industries personnel have been deployed anywhere save our facilities on Mindoir". If even one our employee is out there (on vacation, for example, or on business trip), and it's found out, we'll look pretty bad
Yog if their on vacation then they haven't been deployed by us. The went there on their own time.
 
I'm iffy about "No Paragon Industries personnel have been deployed anywhere save our facilities on Mindoir". If even one our employee is out there (on vacation, for example, or on business trip), and it's found out, we'll look pretty bad
"Deployed" has a very specific meaning, it shouldn't be a problem.
 
What if they are on a business trip secured supplies of *insert X here* or something like that?
Then we would have deployed them. I expect that Esbilon wouldn't dick us over by not mentioning that. Them being on vocation is something different. What they do then is on their own free time.
 
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