Shepard Quest Mk V, Base of Operations (ME/MCU)

I wonder how things like immortality and fixing their immune system would change things overall. I mean I could see those two things leading to lots of quarians wanting to settle on some planet (especially due to the expanding population). However there will probably still be lots of those who would want to continue the war and wipe out/enslave the geth and take back their homeworld. Could the quarians split into two factions?
If they aren't retarded, they'd take the opportunity to establish AT LEAST one colony so that they can convert their Live Ship into dreadnought to attack the Geth with. Even the hardcore "KILL THE GETH RA RA RA!" crowd would approve of that one.
 
The situation would be the most interesting for quarians. With immortality (and possibly fixed immune systems) they have to settle down or start rapidly expanding the fleet - they can't maintain population constant when no one dies of old age.
The quarians already have this problem:

"Although the quarians had maintained zero population growth aboard the Flotilla quite successfully in the three centuries since their exile, their problem was the lack of spaceworthy vessels. They were unable to replace old ships as fast as they were losing them, and within ninety years, their population would be unsustainable."

Quote from events happening in 2183, so basically the quarians have 100 years before they have a massive famine problem, even without immortality.
 
If they aren't retarded, they'd take the opportunity to establish AT LEAST one colony so that they can convert their Live Ship into dreadnought to attack the Geth with. Even the hardcore "KILL THE GETH RA RA RA!" crowd would approve of that one.

They tried to establish a colony (in a semi-legal manner), the Council told them to get off or be shot off the planet.
 
They tried to establish a colony (in a semi-legal manner), the Council told them to get off or be shot off the planet.
What they did wasn't legal at all, and pretty much politically forced Council to act as they did (council had to maintain the image of being able and willing to enforce its laws in the face of its associates blatantly throwing said laws into cojncil's face and ignoring them)
 
They tried to establish a colony (in a semi-legal manner), the Council told them to get off or be shot off the planet.
Yeah - and that was absolutely the right call. The Quarians did it in the stupidest way possible, before even getting to the fact that it was a stupid choice of colony in the first place.

Remember, Bioware cannot into subtlety.


Frankly, it's a bit retarded. They have the military strength to deal with a minor Terminus warlord, without inviting the same unified response a Council incursion would...just find a single dextro planet out there and take it. Who cares if it would take a century to adapt your immune systems, you have spent the last three centuries in suits crammed in your dying fleet anyways.
 
Back on Earth
2173-Q2

[X] Meet old people. Captain Anderson, Major Navarre, and possibly even general Decroix will be there, reinforcing your good relationship with the Alliance is important. Plus, Brian would love to meet them.

Not-quite-good-bye
Laurence Freeman, if that even is his name, looks markedly better by the time he joins you and your family as the ship comes into landing. Getting a shower and a few hours of rest has shaved half a decade off your estimation of his age, plus no one looks good in an antiquated space suit. Now he is dressed in a bit of an oddity; a well-tailored suit made from one of those stain-, strain- and crumbling-resistant materials. It has clearly seen years of use, but due to the nature of the fabric, it is still in excellent shape. It is in fact entirely possible that he was wearing this while fixing the engine last night without it being visible.

"Mr. and Mrs. Shepard, a pleasure," he says extending his hand in greeting to your parents who shake it politely. "Miss Shepard, Mr. Alexander," he continues, causing Brian to frown at the fact that the man knows his name too. "Let me reiterate my gratitude at being rescued before. If there's any way in which I can be of service, please, please let me know," he finishes with a smile that gives every indication of being genuine.

"There is one thing," you reply, "imagine you were in my shoes, what would you do about you?"

His smile changes character, taking on an amused and slightly crooked nature. "Trust, but verify," he offers quite simply, "as I am sure you have already done. Of course, in a situation as peculiar as my own, a closer look than has probably been worth your time so far would be needed. Since your organization quite understandably does not have all such information publically available, I cannot say whom in particular you have on it, but I am sure there is someone. How am I doing so far?" He asks, clearly enjoying himself.

You gesture for him to continue, but you're quite sure that he knows he's right.

"Well," he continues, unperturbed by your lack of a verbal response, "obviously, such information takes time, and is not someone one would acquire merely for having it. So while it was being gathered, I'd make sure that the subject of my interest did not suddenly disappear from under my nose, so I'd offer to set him up in a hotel for a few days. The Metroopl, probably," he adds with a slight smirk.

"I can see why you think highly of your abilities, Mr. Freeman," you reply, "I would indeed like to offer to put you up in a hotel for a while. I can't very well leave you hanging the moment you set foot on Earth. There's an Alliance Military liaison officer waiting for me on the ground," you add, "and you probably have to go through some kind of immigration-for-the-shipwrecked. James," you indicate the ship's steward, "has offered to help you with the testimony and other practical details."

"Much obliged, Miss Shepard," Laurance says with a slight bow which you cannot quite tell whether or not is mocking.

Inspector Spacetime
A modern space port, like the one you are rapidly approaching, looks very little like the air- and naval ports that formerly tied the world of Man together. Since space ships are capable of vertical take-off and landing, it has no need for expansive runway systems. Furthermore, most large scale transportation is done via massive cruiser-sized ships or larger, and these never dare come so close to a gravity well. Therefore, most from Earth to space is done either by one of the three space-elevators (located in Kenya, Indonesia and Brazil) or by shuttle. Since the commercial shuttles are even more maneuverable than the frigate-sized ships such as the one you are arriving in, these are often housed in tall apartment-style buildings where dozens of loading docks are packed conveniently together.

For larger ships, however, this construction method is impractical, and since the space port only has to service a much smaller number of these, you are directed to land on the open tarmac right by the passenger terminal.

During the final approach, you look of the ship's port holes and take in the view of old and new mixing together into something quite beyond what you have seen before. From afar, the massive sky scrapers of the last two centuries are by far the most impressive, but it is easy to see where the lack of such eye-catching buildings indicates the presence of historical palaces, cathedrals or plazas. For a few brief minutes, you get a glimpse of the characteristic colored domes of St. Basil's Cathedral and the expansive Red Square before it. The Kremlin is also there somewhere, but you don't actually know what it looks like from above.

The space port itself is a marvel of modern engineering and architecture with its organic lines of gleaming white and silver, shining in the afternoon sun. It spans quite a large area with terminals spreading out, not unlike the branches of a modern art tree. The space ships are distributed among them, even more fantastic than the port itself, particularly the alien ships docked on the sourthern branches. You spot two Asari, a Salarian and a Turian ship. You smile and shake your head in wonder, even though you haven't lived through all of it, it's amazing how much the world has changed in the last few decades.

A somewhat jarring contrast to the beauty of the port is the rather impressive contingent of Alliance Military material (including a squadron of Legionaries, you note with satisfaction). It seems rather a lot to have two gunships and five tanks at the ready, just to welcome you (the Earth-based corporations have simpler means of transportation). To be fair, though, you reflect, if you wanted to take the merchandise you've brought along for the demonstration and go on a rampage, there is precious little airport security could do to stop you.

When you and your (unarmed) security forces open the rear hatch to welcome the Alliance inspectors on board the ship, it is the well-remembered face of Major Navarre, and the piercing red light of her cybernetic eye. "Rebecca Shepard, we meet again," she says somewhat ominously with a smile that does not do a very good job of conveying friendly emotions. "As you are no doubt aware, the larger amount of fire power you are bringing to Earth this time means that we will have to make an inspection to ensure that none of it presents a risk to Earth or her citizens. So, if you have no objections," she trails off, and you are not entirely sure if she would prefer it if you objected or not.

In any case, you were briefed on this, and your security forces have carefully disarmed the Tigers and put their Legionary armor in storage inside them. "Of course not, Major," you reply with a more genuine smile of your own, "go right ahead, everything should be in order."

She motions for your people to step out of the way and for her own to step up. For herself, she approaches you and scrutinizes the vehicles carefully. "I must say, Shepard," she does indeed say, far more pleasantly now that she isn't speaking to her men as much as to you, "I am looking very much forward to see what you have brought us this time. The Legionary has performed above all expectations when it has seen combat. And I have heard good things from my friends in the navy regarding your new Gladius Fighter, even if Cord Hislop takes their share of the credit," she turns to look at you and gives a wry smile, "or more than their share most likely. What do you say, Miss Shepard? Are you going to make as big an impact now as you did two years ago?"

To that, you can do very little but smile and say simply, "I didn't come all this way to lose, Major."

The Friend of My Friend
"Very good," she replies with a nod and turns to look at her men investigating your merchandise. Apparently satisfied, she gestures for a young man in a dress uniform who has been standing back to come forward. "The inspection will take another hour or so, Shepard, but I don't see any reason why you should have to stand around and watch it. This is specialist Alenko," she indicates the crisply saluting soldier, "he'll be your liaison for the duration of your stay. Don't try and give him the slip before we're done here," she adds in a tone that promises deadly retribution should you fail to acquiesce.

"This way, ma'am," he says politely as he gestures towards the entrance to the terminal. From his tone, you get the feeling that he is always this polite. "Your arrival was not exactly a secret, ma'am," he says once you're inside, "and I'm sorry to say that there are a handful of reporters who would like to have a word or two with you."

"Great," you mutter to yourself and start trying to figure out a what, if anything, you want to tell them. It is a pity you have to do this, you reflect briefly, since this part of the space port is not cluttered in the commercials and cheap vids you saw on Mindoir. Another advantage of wealth, you figure, as you take full advantage of the opportunity to beautiful scenes of not only Moscow and the New Russian Federation, but from all across Earth. For a corridor with vid screens in it, it does an amazing job of making you feel that you are not only welcome, but that you have come home.

Shortly, however, you can hear the sounds of the common lobby, and faintly see the flashes of the cameras. As you exit into it, only moments pass before questions are called out.

"Miss Shepard, what have you brought to the competition?" One bland, toothpaste-smiling man calls out.

"Is it true that you are sending armed forces to Altahe?" A rather aggressive looking black woman demands.

"Will you be selling weapons to other races?" Asks a young man of Asian descent who seems somewhat familiar.

"A lot of people thought you a hero when you fought off the Batarians on Mindoir, why haven't you enlisted in the Alliance?" The questions keep coming, this one you didn't even notice the source of.

"With the weapons you can build, Humanity is stronger than ever. Do you think we should take the war to the Batarians before they strike again?"

Answers and their absence
[ ] Walk right by them, ignoring all questions.
[ ] Answer them in whole or part.
-[ ] Write-in 1.
-[ ] Write-in 2.
-[ ] Write-in 3.
-[ ] Write-in 4.
-[ ] Write-in 5.

A/N: For some of the questions, you may want to answer "No comment." or simply ignore them. Regarding timing, I am now unemployed and have fewer excuses for not writing! This will hopefully mean that updates will more frequent, and if not it will mean that I will be more embarrassed if you point out that I am slow.

It's also been a while since we've had a reference-hunt, so I put in an easy one for you. +25 RP if you get the reference, and a further +25 RP if you can tell me for how long ShepQuest the TV Series should run.
 
Hmm... my first instinct for the questions runs like this:
1. "The future, as always."
2. Ignore.
3. "No comment."
4. "I'm a scientist, not a soldier."
5. "No comment."
 
"Miss Shepard, what have you brought to the competition?" One bland, toothpaste-smiling man calls out.

Going to have to agree with Leingod here. "The future, as always" is just a great response.

"Is it true that you are sending armed forces to Altahe?" A rather aggressive looking black woman demands.

Barring some revelation from Esbilon I think we can put a firm "No." as our response here. Maybe even "No. I've never even heard of Altahe."

"Will you be selling weapons to other races?" Asks a young man of Asian descent who seems somewhat familiar.

I'm thinking something along the lines of "We're not planning to in the foreseeable future."

Because while a lot of players here want to spread weapons tech due to OOC knowledge (buildup to stop the Reapers!) Revy has no real reason to want to sell weapons to Aliens. Especially when it would be frowned upon by the Alliance Military, her biggest contractor.

"A lot of people thought you a hero when you fought off the Batarians on Mindoir, why haven't you enlisted in the Alliance?" The questions keep coming, this one you didn't even notice the source of.

"Because as much as I respect our soldiers, how could I not given that my mother is a retired N5, I feel I can do more for Humanity, the Alliance, and the universe in general behind a desk then on the battlefield."

"With the weapons you can build, Humanity is stronger than ever. Do you think we should take the war to the Batarians before they strike again?"

I really, really, want to say yes. The Batarians are about as much a villain without redeeming qualities as you can get in ME.

That said I also think we should at least wait until the Cabira is ready, that way the Alliance would utterly dominate the Batarians in Space as well as on the ground.
 
[X] 1. "The future, as always."
[X] 2. "I've never ordered armed personnel that planet and no one else in Paragon has the authority to do that."
[X] 3. "I have not made a decision at this time concerning selling military hardware to the other members of the Citadel. I will not sell to nations outside of it."
[X] 4. "I'm a scientist, not a soldier. I can do more good in the lab then in the military."
[X] 5. "No. a war with the Batarians would be won in space and most of the hardware i have developed is for ground warfare. By what information is available to me A war at this time would be strategically unsound and, more importantly, be diplomatic suicide; don't let the hot heads tell you otherwise."
 
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Uh, there's a perfectly valid reason for us not to have joined the military. We're too rich.

Any individual who who has a net worth in excess of.... Can't recall, but people who are independently wealthy to a significant degree are refused military service usually, due to there richness making them a massive target.

Military refuses people that would specifically be targeted if they joined.


edit: to be more specific, if the Alliance picked Revy up and put her into, let's say, command school, and she became an officer like in the OTL, and her ship was deployed to, let's say, patrol the Terminus or something? Having her on that ship paints it, and everyone aboard, with a massive target.

Modern Militaries refuse to allow into service individuals who's mere presence brings a potential major danger onto there fellow soldiers, Outside of there standard duties.
 
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It's also been a while since we've had a reference-hunt, so I put in an easy one for you. +25 RP if you get the reference, and a further +25 RP if you can tell me for how long ShepQuest the TV Series should run.

Inspector Spacetime: Inspector Gadget? Or the Inspector Spacetime Dr Who parody from TVTropes.

ShepQuest the TV series should run for four seasons
 
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