Shepard Quest Mk V, Base of Operations (ME/MCU)

I will say that learning about indoctrination before the reapers get active so we can develop defenses would be nice, but not sure how that could be accomplished IC? We would basically have to find some reaper artifact, send someone to investigate it and then notice that the person has been indoctrinated and research the matter.

I don't now how you can get in-game knowledge of anti-indoctrination tech, but I'd like to point out that by ME3, canon Systems Alliance has anti-indoctrination tech. They can't reverse indoctrination, but they can block the signal that causes it.

In Leviathan you see a piece of Sovereign covered in blue fields, and the same fields are able to block a leviathan's signal.

Also the rachni described the song of the Reapers as a sour yellow note, so maybe they have some idea (on an instinctual level) how it works. Studying rachni control might help out on that front.

Additionally the Thorian uses mind control (yes, I know it uses spores, but it still has to manage those creepers wirelessly) so there's some research for you to do.
 
I don't now how you can get in-game knowledge of anti-indoctrination tech, but I'd like to point out that by ME3, canon Systems Alliance has anti-indoctrination tech. They can't reverse indoctrination, but they can block the signal that causes it.

In Leviathan you see a piece of Sovereign covered in blue fields, and the same fields are able to block a leviathan's signal.

Also the rachni described the song of the Reapers as a sour yellow note, so maybe they have some idea (on an instinctual level) how it works. Studying rachni control might help out on that front.

Additionally the Thorian uses mind control (yes, I know it uses spores, but it still has to manage those creepers wirelessly) so there's some research for you to do.
Indoctrination is most likely a set of methods, from "simple" visual and sound-based stimulation to ME -telekinesis on the fine scale to Leviathan method of "pseudo-quantum manipulation" if I remember correctly, maybe working by shooting QE -particles at FTL speeds to target locations and persons, and then using them somehow to extend the more "mundane" indoctrination methods.
 
We will have physical security pretty much guaranteed with all our current research and security measures (plus the incoming Mk 2 Suit), the infosec with the incoming QECs and Flawless FRM/BB, so getting social defenses up would close up our final obvious weakpoint. But I agree with you that the QEC takes priority, though I think we could do CASIE before perfecting the FRM/BB.
This is a really good point - I was worrying about how to deal with the human element, and somehow completely forgot about the CASIE. I'll rework it so that is the first priority project after QECs if Uber hasn't done it by the time I get home.
 
Some more math, but light enough that I think it can go without spoilers, for when we arrive at Earth.

Since 1981 the US Army have purchased 6,724 Bradleys. Extrapolating from the relative number of people the Alliance likely has somewhere in the range of 9 times as many Makos for a total count of 60,516 which I'll round down to 60k since it's nicer to work with.

Come 2174-Q1 our Factory I and II should have upgraded to III and by Q2 our 6 new IIIs should be online. So production should be as follows:

2174-Q1 = 3xIII = 90,000
2174-Q2 = 9xIII = 270,000
2174-Q3 = 1x II, 2xIII = 270,000
2174-Q4 = 1x II, 2xIII = 270,000
2175-Q1 = 1x II, 2xIII = 270,000
2175-Q2 = 1x II, 2xIII = 270,000
2175-Q3 = 1x II, 2xIII = 270,000
2175-Q4 = 1x II, 2xIII = 270,000

We'll be producing 26k Arc Reactors between our contracts with HK and CHA per quarter. Going by current numbers the Council will likely ask us for something around 1.5m Arc Reactors in 2174 and 1.8m in 2175 or 375,000 and 450,000 Arc Reactors quarterly respectively.

Subtracting that from our productive gives:

2174-Q1 = 90,000 - 52,800 = 37,200
2174-Q2 = 270,000 - 142,800 = 127,200
2174-Q3 = 270,000 - 142,800 = 127,200
2174-Q4 = 270,000 - 142,800 = 127,200
2175-Q1 = 270,000 - 142,800 = 127,200
2175-Q2 = 270,000 - 142,800 = 127,200
2175-Q3 = 270,000 - 142,800 = 127,200
2175-Q4 = 270,000 - 142,800 = 127,200

With the Tiger's production of 30 we could produce:

2174-Q1 = 37,200 / 30 = 1,240
2174-Q2 = 127,200 / 30 = 4,240
2174-Q3 = 127,200 / 30 = 4,240
2174-Q4 = 127,200 / 30 = 4,240
2175-Q1 = 127,200 / 30 = 4,240
2175-Q2 = 127,200 / 30 = 4,240
2175-Q3 = 127,200 / 30 = 4,240
2175-Q4 = 127,200 / 30 = 4,240

Two Year Production = 30,920

So we should be quite capable of fulfilling the contract with just our current expecting production capacity. If the Alliance goes with a ten year replacement plan, which given how slow the military can be combined with the numbers and expense sounds right to me, then we'd be looking at 6k Tigers per year which maps to our production as:

2174-Q1 = 600 Tigers = 37,200 - 30 * 600 = 19,200 Excess Production
2174-Q2 = 1,800 Tigers = 127,200 - 30 * 1,800 = 73,200 Excess Production
2174-Q3 = 1,800 Tigers = 127,200 - 30 * 1,800 = 73,200 Excess Production
2174-Q4 = 1,800 Tigers = 127,200 - 30 * 1,800 = 73,200 Excess Production
2175-Q1 = 1,500 Tigers = 127,200 - 30 * 1,500 = 82,200 Excess Production
2175-Q2 = 1,500 Tigers = 127,200 - 30 * 1,500 = 82,200 Excess Production
2175-Q3 = 1,500 Tigers = 127,200 - 30 * 1,500 = 82,200 Excess Production
2175-Q4 = 1,500 Tigers = 127,200 - 30 * 1,500 = 82,200 Excess Production

Given a sales price of 20m and our profit of 12m the Alliance ends up paying 120 billion per year, oddly enough the same as they pay for the Gladius, and we end up making:

2174-Q1 = 600 Tigers @ 12m = 7,200,000,000cr
2174-Q2 = 1,800 Tigers @ 12m = 21,600,000,000cr
2174-Q3 = 1,800 Tigers @ 12m = 21,600,000,000cr
2174-Q4 = 1,800 Tigers @ 12m = 21,600,000,000cr
2175-Q1 = 1,500 Tigers @ 12m = 18,000,000,000cr
2175-Q2 = 1,500 Tigers @ 12m = 18,000,000,000cr
2175-Q3 = 1,500 Tigers @ 12m = 18,000,000,000cr
2175-Q4 = 1,500 Tigers @ 12m = 18,000,000,000cr

Nice large profit for us, lots of awesome tanks for the Alliance. Everyone wins! Expect the Batarians of course, but nobody likes them.

This is a really good point - I was worrying about how to deal with the human element, and somehow completely forgot about the CASIE. I'll rework it so that is the first priority project after QECs if Uber hasn't done it by the time I get home.

I shall take that as a challenge!
 
Indoctrination is most likely a set of methods, from "simple" visual and sound-based stimulation to ME -telekinesis on the fine scale to Leviathan method of "pseudo-quantum manipulation" if I remember correctly, maybe working by shooting QE -particles at FTL speeds to target locations and persons, and then using them somehow to extend the more "mundane" indoctrination methods.
I prefer to think of it as radiation made me do it.
 
Beware!

Advanced Mass Effect Theory - 400 (98.97%)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
Total = 70d10+70

Advanced Neural Implant - 400 (97.97%)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI)
10d10 + 10 (VI)
Total = 60d10+115

CASIE Implant - 400 (99.97%)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
Total 60d10+145

Flawless Black Boxing / FRM - 3200 (95.09% chance of 139)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
Total = 20d10+50 + Overflow (Ignored)

Quantum Entanglement Communication - 1600 (98.75%)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI)
10d10 + 10 (VI) + 5 (ANI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 220d10+485

Flawless Black Boxing / FRM - 3061 (95.29% chance of 149)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 20d10+60 + Overflow (Ignored)

Optical Computing - 800 (97.12%)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI)
10d10 + 10 (VI) + 5 (ANI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 10 (research lab)
Total = 120d10+205

Flawless Black Boxing / FRM - 2912 (95.24% chance of 1353)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 170d10+480 + Overflow (Ignored)

Flawless Black Boxing / FRM - 1559 (96.45%)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI)
10d10 + 20 (VI) + 5 (ANI)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 190d10+585

Miniaturized Energy Weapons - 400 (99.70%)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
Total = 50d10+180

Superalloys - 800 (97.92%)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 90d10+360

Total Internal Reflection - 1600 (95.39% chance of 259)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 30d10+120 + Overflow (Ignored)

Total Internal Reflection - 1341(96.21%)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI)
10d10 + 20 (VI) + 5 (ANI)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 160d10+525

Multi-Cored Eezo Drive - 800 (97.92%)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 90d10+310 + 50 (Omake Needed)

Variable Wavelength Lasers - 800 (95.25%)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 90d10+350

Gravitational Wave Detector - 800 ()
Total = 0d10 + Overflow (Ignored)

Gravitational Wave Detector - 368 (93.13%)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 90d10+295 + 50 (Omake Needed)

Gigawatt Range Lasers - 400 (99.99%)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 60d10+150

Repulsor Cannon - 800 (97.92%)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 90d10+360

Generation II Arc Reactor - 400 (99.94%)

10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 10 (research lab)
Total = 50d10+190

The Invisible Man - 400 (99.99%)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 50d10+200

The Black Fucking Gun - 400 (95.98%)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 50d10+160

Advanced Prosthetics - 800 ()
Total = 0d10 + Overflow (Ignored)

Total Tech Researched:
  1. Advanced Mass Effect Theory
  2. Advanced Neural Implant
  3. CASIE Implant
  4. QECs
  5. Optical Computing
  6. Flawless Blackboxing / FRM
  7. Miniaturized Energy Weapons
  8. Superalloys
  9. Total Internal Reflection
  10. Multi-Cored Eezo Drives
  11. Variable Wavelength Lasers
  12. Graviational Wave Detectors
  13. Gigawatt Range Lasers
  14. Repulsor Cannon
  15. Generation II Arc Reactor
  16. The Invisible Man
  17. The Black Fucking Gun

Not perfect and with more flaws then the last version but it provides a good framework which is about as well as can be hoped when projecting this far into the future.
 
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Awesome. Between overflow and a couple omakes, the Mk. II suit and Re-entry Shroud can be outright purchased whenever - and we can get the Advanced Neural Interface and CASIE Implant installed at the same time.

Actually, one nitpick. Can we put Gravitation Wave Detectors before Variable Wavelength Lasers? That way, we create the counter at the same time that we create the tech?
 
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Do we really need to have 95+ probabilities of success? A 5% chance of failure isn't much. And adding just one dice pool to an overflow from every non-overflow project would speed it up, in turn speeding up the consequent projects. I think.
 
Do we really need to have 95+ probabilities of success? A 5% chance of failure isn't much. And adding just one dice pool to an overflow from every non-overflow project would speed it up, in turn speeding up the consequent projects. I think.
Yes. This is a quest, therefore the dice hate us and will take every possible opportunity to screw us.
 
Do we really need to have 95+ probabilities of success? A 5% chance of failure isn't much. And adding just one dice pool to an overflow from every non-overflow project would speed it up, in turn speeding up the consequent projects. I think.
Yes. This is a quest, therefore the dice hate us and will take every possible opportunity to screw us.
That, and I think removing a single dice drops the probabilities pretty far.
 
Awesome. Between overflow and a couple omakes, the Mk. II suit and Re-entry Shroud can be outright purchased whenever - and we can get the Advanced Neural Interface and CASIE Implant installed at the same time.

You know it's been on the Tech Tree for ages but I'm not sure it's really needed.

I can buy it on the Legionary since it's got limited fuel capacity and can barely make it outside of the atmosphere to begin with but the Mk II with it's unlimited fuel and Repulsors should be capable of powered entry which negates the need for Aerobraking.

No Aerobraking means the Mk II shouldn't experience any heat buildup outside of it's normal operating parameters.

I mean I suppose you might want one for high-speed entries so you can hit the ground as fast as possible but I'm not really sure of the point. The Mk II would be small enough with a low enough heat signature it could be flown down from orbit unnoticed.
 
You know it's been on the Tech Tree for ages but I'm not sure it's really needed.

I can buy it on the Legionary since it's got limited fuel capacity and can barely make it outside of the atmosphere to begin with but the Mk II with it's unlimited fuel and Repulsors should be capable of powered entry which negates the need for Aerobraking.

No Aerobraking means the Mk II shouldn't experience any heat buildup outside of it's normal operating parameters.

I mean I suppose you might want one for high-speed entries so you can hit the ground as fast as possible but I'm not really sure of the point. The Mk II would be small enough with a low enough heat signature it could be flown down from orbit unnoticed.
That is for the Legionary. It got suggested as an add-on by back when we were first selling it to the alliance.
 
I mean I suppose you might want one for high-speed entries so you can hit the ground as fast as possible
I'm pretty sure that is something you want in some scenarios. Ask Ebsilon I guess?

That is for the Legionary. It got suggested as an add-on by back when we were first selling it to the alliance.
Nope, the 50 point tech is for the Legionary - its a onetime use (and I think we just bought it via omake?). The 150 point tech was for the Mk. II.
 
The Reentry Shroud is basically for Hell Jumper Drop Pods Basically. Quick responders who can get anywhere on planet within something like 5 minutes of something going down. Set that up in a space station and you can use then as SWAT forces for example. In case of break in's and the like. Basically it opens up some options for security on our planets for easily deployed forces that can respond anywhere in basically no time flat. They come late to the party but they basically smash anything when they show up.
 
I don't now how you can get in-game knowledge of anti-indoctrination tech, but I'd like to point out that by ME3, canon Systems Alliance has anti-indoctrination tech. They can't reverse indoctrination, but they can block the signal that causes it.

In Leviathan you see a piece of Sovereign covered in blue fields, and the same fields are able to block a leviathan's signal.

We don't know if the piece of Sovereign was active. While reaper-tech is generally dangerous, I doubt a random piece of the hull or whatever magically indoctrinates people. If it did, most of Citadel would probably have been indoctrinated given that Sovereign likely rained pieces all over the place, which were then sold and resold and so on. Also, we would probably need a better method than surrounding someone with a field that blocks everything.

And while the part about the fields blocking Leviathan are true, I am pretty sure the full reaper indoctrination is stronger. Correct me if I am wrong (its been a while since I played that dlc), but I seem to recall there were several incidents where humans controlled by the leviathan recovered after the control was broken.

Was there not some facility where Leviathan kept people as thralls for years, and when the Leviathan transmitter was destroyed, they all recovered, had no memory of those years and were horrified to learn they had just "lost" years. Basically, Leviathan control seems to require a constant and active signal/whatever, and the victim is fully restored once the controlling signal/device is removed.

Reaper indoctrination however is permanent. Once you are indoctrinated, just removing the source of the indoctrination does not restore you. Vigil for example explains how the indoctrinated protheans basically starved to death after the reapers left, since no one was giving them orders anymore. There are several other cases like that throughout the games too, where people exposed once are permanently changed.

Unlike the Leviathans, whatever the reapers do seems to permanently alter the brain of their victim somehow. A cure would basically require a reversal of those changes I guess. How difficult that is (or if its even possible at all) probably depends on how GM rules indoctrination works in this quest I guess.

I could see this potentially running into all sorts of ethical and legal issues, since a "cure" would require modifying the victims brain into something that matches what you want (even if that something is what the person was pre-indoctrination).

Still, Leviathan control is presumably a more "primitive" version of reaper indoctrination, so researching that would possibly give us clues. Not to mention less risky, since anyone exposed is not permanently damaged.

Also the rachni described the song of the Reapers as a sour yellow note, so maybe they have some idea (on an instinctual level) how it works. Studying rachni control might help out on that front.

Unfortunately Rachni are believed to be extinct. If Revy could talk to the queen IC, she could learn lots and lots (and not just about indoctrination). But Revy IC has no idea about any of that. Heck, that particular queen was found as an egg on a ship drifting through space I believe? Its possible that this has not even happened yet given where we are on the timeline.

Additionally the Thorian uses mind control (yes, I know it uses spores, but it still has to manage those creepers wirelessly) so there's some research for you to do.

True, but as you say the method used had nothing to do with reapers whatsoever. I think the Thorian used those spores to basically torture people whenever anyone showed signs of resistance, until eventually most broke.
 
We don't know if the piece of Sovereign was active. While reaper-tech is generally dangerous, I doubt a random piece of the hull or whatever magically indoctrinates people. If it did, most of Citadel would probably have been indoctrinated given that Sovereign likely rained pieces all over the place, which were then sold and resold and so on. Also, we would probably need a better method than surrounding someone with a field that blocks everything.

And while the part about the fields blocking Leviathan are true, I am pretty sure the full reaper indoctrination is stronger. Correct me if I am wrong (its been a while since I played that dlc), but I seem to recall there were several incidents where humans controlled by the leviathan recovered after the control was broken.

Well I didn't say the tech was perfect. But it is anti-indoctrination tech. And the thing I was responding to was the part about how to get IC knowledge. You pointed out that we'd probably need to get a piece of dead Reaper. I was just pointing out that there are other things in the galaxy that could set you on the right path.
Still, Leviathan control is presumably a more "primitive" version of reaper indoctrination, so researching that would possibly give us clues. Not to mention less risky, since anyone exposed is not permanently damaged.
That's actually canon, according to Leviathan himself (herself? itself?)
True, but as you say the method used had nothing to do with reapers whatsoever. I think the Thorian used those spores to basically torture people whenever anyone showed signs of resistance, until eventually most broke.

And yet the victims of the Thorians were still psychically linked in ME3. The Rachni, Thorian, Leviathans, and Reapers likely all use the same mechanism for mind control, but they develop that mechanism in different ways.

The Leviathans and Reapers are capable of creating some sort of energy field that forcibly causes Quantum entaglment in the minds of lesser creatures.

The rachni are probably bred with this mechanism into them (and maybe they implant it into the bodies of the dead?).

And the Thorian spores implant the entanglement into the victims.
 
The Reentry Shroud is basically for Hell Jumper Drop Pods Basically. Quick responders who can get anywhere on planet within something like 5 minutes of something going down. Set that up in a space station and you can use then as SWAT forces for example. In case of break in's and the like. Basically it opens up some options for security on our planets for easily deployed forces that can respond anywhere in basically no time flat. They come late to the party but they basically smash anything when they show up.

Reentry isn't that fast. Take the Space Shuttle for instance. It spends 12 minutes in radio blackout due to the ionized gases surrounding it during Reentry.

If the Mk II was a solid block of Iron 2m high and 0.5m wide and long it would have a mass of ~4,000kg.

4x 25,000 newton repuslors would provide it with 25m/s/s of acceleration. From a LEO velocity of 7km/s it would take 261 seconds to come to a complete relative stop.

At an altitude of 100km and falling at a constant 500m/s (Mach 1.45) it would take 200 seconds to hit the ground.
So basically the MkII could actually fly down to it's target faster then it could reach it through an unpowered flight using any reasonable reentry shroud.
 
Reentry isn't that fast. Take the Space Shuttle for instance. It spends 12 minutes in radio blackout due to the ionized gases surrounding it during Reentry.

If the Mk II was a solid block of Iron 2m high and 0.5m wide and long it would have a mass of ~4,000kg.

4x 25,000 newton repuslors would provide it with 25m/s/s of acceleration. From a LEO velocity of 7km/s it would take 261 seconds to come to a complete relative stop.

At an altitude of 100km and falling at a constant 500m/s (Mach 1.45) it would take 200 seconds to hit the ground.
So basically the MkII could actually fly down to it's target faster then it could reach it through an unpowered flight using any reasonable reentry shroud.

Which would require the reentry shroud given how much heat it would put off.
 
Okay, one idea before I go to sleep: should we look into making "super-prototype" -style suits for ourselves? Designing and building versions of the Mk 2 and 3 that use more eezo than what is economical in mass or even limited production, and otherwise making it/them one of the kind per "generation", for example. It could end up saving up our asses, and let us do us superhero -like things with wider margin of safety if we are forced again (which is very likely, because Reapers).
 
Sure we have the cash, but we don't have the tech to really add anything special. We've been too busy chasing things like blackboxing and VIs.
 
Okay, one idea before I go to sleep: should we look into making "super-prototype" -style suits for ourselves? Designing and building versions of the Mk 2 and 3 that use more eezo than what is economical in mass or even limited production, and otherwise making it/them one of the kind per "generation", for example. It could end up saving up our asses, and let us do us superhero -like things with wider margin of safety if we are forced again (which is very likely, because Reapers).

Esbilon's quote about what we have with us:
Yes, I should have mentioned that. You've brought your personal upgraded armor as well as an arc-reactor powered shield belt and a full squad (10) of ex-Marine security guards. And three Tigers with different loadouts, plus replacement options for said Tigergs.
Presumably, we keep our personal suit at the bleeding edge with whatever we design. Everyone has the Legionary, we are rocking an upgraded one with all our latest gadgets.
 
Rather than Variable wavelength lasers, could we get Advanced xenobiology instead? While advancing all this weapon tech, It'd be nice to throw a bone to the various citadel races so that they don't get all assassin-y about us. Plus, It'll give Mordin something to work on that he'll enjoy.
 
Rather than Variable wavelength lasers, could we get Advanced xenobiology instead? While advancing all this weapon tech, It'd be nice to throw a bone to the various citadel races so that they don't get all assassin-y about us. Plus, It'll give Mordin something to work on that he'll enjoy.

If we get a good research hero, we can modify the plan.
 
Which would require the reentry shroud given how much heat it would put off.

It really wouldn't.

Power = 0.5 * p * v^3 * CdA

For an Iron Man suit flying arms by it's side the CdA is about 0.11. This isn't the best example since there would likely be more movement but it gives a good representation.

We know from the dogfight with the F-22s that 21st century Iron Man suit can handle around Mach 2 at around 10km. Plugging that in we get:

Power = 0.5 * 0.4135 * 680.58^3 * 0.11
Power = 7,169,283 watts

So every second 7.1MJ of energy is wasted pushing through the air. Assuming that 100% of that is converted to heat we now know the amount of heat the Iron Man suit can handle. For simplicity sake lets say that thanks to advanced materials and such the Mk II can handle 10MW of waste heat production. By rearranging the formula to:

10,000,000 = 0.5 * p * v^3 * 0.11
10,000,000 = 0.055pv^3
10,000,000/0.055p = v^3
v^3 = 181,818,182/p
v = (181,818,182/p)^(1/3)

So plugging in average density values for the various altitudes:

80km = 0.00001846 = 21,436m/s
70km = 0.00008283 = 12,996m/s
60km = 0.0003097 = 8,373m/s
50km = 0.001027 = 5,615m/s
40km = 0.003996 = 3,570m/s
30km = 0.01841 = 2,145m/s
20km = 0.08891 = 1,269m/s
10km = 0.4135 = 760m/s
05km = 0.7364 = 627m/s

So the MkII would have no issues entering at 500m/s.


Now lets calculate a worst case entry. Orbiting at 500km circular orbit above Earth the suit's orbital velocity would be:

V = Sqrt(GM/r) = Sqrt(6.67×10−11​ * 5.972x1024​ / 6,871,000) = 7,614m/s


Now the Earth's surface spins at 465.1m/s so to match that the MkII would need to decelerate 7,149m/s which with an acceleration of 25m/s/s would take 286 seconds.

Now in reality the MkII would be falling towards Earth during this deceleration burn but since this is the worst case we'll assume it doesn't and has to accelerate itself.

Between the 80km mark and the 500km orbit is 420km for the MkII to accelerate.

420,000 = 0.5*34.81*t^217.405
420,000 = 17.405*t^2
t^2 = 420,000/17.405
t = sqrt(24131)
t = 155 seconds

v = at = 34.81*155 = 5,407m/s

Now by 40km it has to be down to 3,570m/s.

3,570 = -15.19t + 5,407
15.19t = 5407-3570
t = 1,837 / 15.19
t = 121 seconds.

Unfortunately even at full deceleration the MkII would cover:

x = 0.5*-15.19*121^2 + 5407*121 = -111,198 + 654,247 = 543,047m so it's limited to a slower speed.

It took a bunch of fiddling in Excel and but I eventually figured out that the top entry speed is 1,720m/s and from 80km down to the ground takes 80 seconds.

Even more Excelling told me the MkII could cover the 420km between it's 500km orbit and the 80km entry point in 234 seconds through a combination of acceleration and deceleration.

This brings the second section to a total time of 314 seconds which combined with the initial decelerations 286 seconds leaves us with a total Orbit-To-Ground time of 600 or exactly ten minutes. Not bad for an unrealistically worst case scenario.
 
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