Shepard Quest Mk V, Base of Operations (ME/MCU)

So...we aren't going to travel the galaxy in a giant phallus?

Damn it.
The Executor is more yonic really.

AFAIK, the basic flying wedge is one of the better shapes, with how every gun and turret mounted on the top, bottom, and sides can point forwards simultaneously. The tower at the back, and especially putting the bridge there, however... is not.
There's also the problem of your warship presenting the greatest possible cross section to your enemies. And the fact that having to travel nineteen kilometers to get from one end of the ship to another is damned ridiculous when you could easily get the same internal space in half that distance.
 
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That is a Super Star Destroyer.

Honestly, someone should post the funny image and letter of complaint of the admiral who was assigned to the 100km long star destroyer about how the crew has went feral and are literally starving at certain points.
I know what you're talking about but for the life of me I just can't find it in my searches.
 
The Executor is more yonic really.


There's also the problem of your warship presenting the greatest possible cross section to your enemies. And the fact that having to travel nineteen kilometers to get from one end of the ship to another is damned ridiculous when you could easily get the same internal space in half that distance.

Assuming that your firepower is limited by the number of barrels you can present (and that the base of a gun takes up a fair amount of space) a flying wedge lets you preset all your barrels forward in the minimal cross section... assuming you cover the entire surface with gun mounts. With the build of star wars ships though, that's a bit less applicable (especially since their gun turrets get in the way of eachother when firing straight forward.)
 
About star ship design. What about this? *reposted from a Babylon 5 council game on SB*
Durabys said:
Star ships. If there is nothing that says that starships have to have a certain geometry to enter slip space then TOTALLY scrap those bricks and go for something like this:




Needle-wedge-oblong shaped. Capable to deliver around 50% of all its weapons to bear on a single target if it doesn't rotates on its axis. If it starts to rotate around its spinal axis it can slowly unload nearly all its firepower on a single target in a broadside of epic proportions. It can also deliver a complete alpha strike with all its turreted and spinal weapons if facing an opponent in the front.
 
The ship's cool but there's a minor problem, People have to be inside it.

That's somewhat easy. Just because the ship is covered in guns doesn't mean that the actual ship is small, internal weapons cut into living space but external weapons don't cut into it as much, unless you are using railguns.

You can basically have dozens of laser turrets and have only two/three/four actual lasers thanks to beam splitters.

If you have art grav it doesn't matter how your ship is built, you will have a floor, walls and a ceiling.
 
I ran trough on some ideas about Repulsor Accelerators.

MA-s have two problems one is waste heat, and one is the recoil.

With he Repulspor the overheating can be circumvented.

The basic idea is that the Repulsor emits some kind of boson stream.

While it lacks the range in its currents state to be used as a effective weapon, but it can be used to propel a bullet without friction.

A weaker mass effect field positions the projectile right before the repulsor, where the concentrated linear stream propels it forward.

Th main differnce from the traditional mass accelerator, is the intensity of ME field.

Here its task is merely the stabilization of the trajectory, and the acceleration is done solely by the repulsor.

Another advantage, that the projectile is still accelerates even after leaving the barrel.

The projectile is hollowed out aerodynamically stabilized flashforged shell which acts as the front of the particle beam and it keeps the kinetic energy even after the force of the bison beam weakens.

At the end it is more efficient MA with low heat buildup, suited for larger weapons.
 
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Not sure I get it - wouldn't you still want your initial ME field as low as possible?

The ME field isn't responsible for any acceleration in the standard system, it just makes the shell really light. Don't see why that would change.


I figured the main advantages were significantly lower heat production, and a reduced need for a lengthy barrel (since the repulsor beam continues to push for 500m).
 
Not sure I get it - wouldn't you still want your initial ME field as low as possible?

The ME field isn't responsible for any acceleration in the standard system, it just makes the shell really light. Don't see why that would change.


I figured the main advantages were significantly lower heat production, and a reduced need for a lengthy barrel (since the repulsor beam continues to push for 500m).

Pretty much.
The size requirement id repulsor plate can be issue with small arms, so we may need the Repulspr/Particle Beam ro make it practical handheld weapon.

I may had mixed up the terms.

I meant the magnetic? filed which normally accelerates the bullet.


Also it should be able to work as regular MA too until the repulsor charges up (the delay can be fatal with handheld weapon)

If anyone can describe it better, feel free to do it.
 
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Oh yeah, gotcha. I think it was Uber who first suggested it?

A repulsor is way more efficient than the magnetic field currently being used to accelerate the shell, and isn't dependent on length in the same way - that allows for pretty significant improvements to mass accelerator rounds.

Not sure about handheld weapons...but if the repulsor produces less heat, then provided someone is in PI power armor, guns could be powered by the armor and have a much higher shot capacity. I guess recoil would still be the limiter on shot strength.

Of course, that assumes a MA shot and not just nailing them with a repulsor shot. I guess there would be scenarios where solid ammo is preferable though.
 
Oh yeah, gotcha. I think it was Uber who first suggested it?

A repulsor is way more efficient than the magnetic field currently being used to accelerate the shell, and isn't dependent on length in the same way - that allows for pretty significant improvements to mass accelerator rounds.

Not sure about handheld weapons...but if the repulsor produces less heat, then provided someone is in PI power armor, guns could be powered by the armor and have a much higher shot capacity. I guess recoil would still be the limiter on shot strength.

Of course, that assumes a MA shot and not just nailing them with a repulsor shot. I guess there would be scenarios where solid ammo is preferable though.

Like outside of the effective range.

Still this the pure repulsor beam could replace shoguns and pistols, if it can work work on nominal output constantly.

Acually it reminds me of Schlock's Plasgun.

  • Can be used as rocket
  • It has omnious humm
  • It has big nozzle, which glows
 
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It isn't just good for FTL either, with both drives at least partially cooled down (it makes sense to switch drives at 50% max charge as standard) the 2nd drive can be brought back online for combat mass reduction resulting in more twice the agility.

Very true.


We could build our black boxing right into our data security to make sure things like stolen drives and the like are useless, including security recordings.

Yeah that would help.

Fighter swarms are probably going to be the best way to deal with it.

Indeed. GARDIANs should be able to deal with those and once they start to overheat it could use the vastly superior speed and range to simply outpace them. Especially since the Cabira can, theoretically, fly backwards just as well as forwards.

Still adding the ability to load it with Hydras might help keep the danger of swarms down.


The only weakness I can think of with the system is that it's going to affect the view of the starfield behind it

Not quite sure what you mean here.

The could be a MIRV type to counter fighter (and perhaps missile) swarms from greater distances. They could also be used to sweep satalite and industrial orbital infrastructure exceedingly rapidly.
I also suspect that ground based space defences are optimised against ships and fighter sized targets so multiple micro war heads have a better chance of getting through to cripple them.

That would be more the realm of the Hyrda, basically a thousand Sagitta loaded into one larger missile for the range, then the Pilum.

But speaking of anti-orbital weaponry; A repulsor accelerator would be nasty for inducing Kessler Syndrome. Throw a bunch of sand or such into a retrograde orbit and watch it wipe out everything in orbit.

That sort of thing is probably banned under a Citadel treaty though.

If that's the case it would be easy to mount cruiser grade firepower (that could be targeted with QEC Drones through our stealth field for an alpha strike without dropping stealth- or more scarily from out system on a calculated vector popping of many shots that would be incredibly hard to detect) on a frigate. Also since you don't have to worry about electro-magnetics there may well be better more dense options for ammunition.

Alpha strike? At a thousand kilometers the 12.9m width of the Cabira would be basically invisible.

Angular Diameter = 2arctan(12.9/2*1,000,000) = 2arctan(0.00000645) = 2.611 arc seconds.

For reference Neptune, as seen from Earth, has an angular diameter of 2.179 to 2.373 arc seconds.

So given that it's completely invisible to sensors, far enough away you can't see it with the naked eye*, and capable of moving fast enough in any direction (while still keeping it's main gun pointed at you) that it's location can't be extrapolated a Cabira with TIR would basically be a completely invisible killing machine capable of fighting until it ran out of ammo.

There is a reason I think TIR would be really really broken.

I'd suggest that it have an upper spinal mount VFL and a lower or internal spinal mount Mass Driver as integrated hull weapons. A GUARDIAN Array and Hard points on the sides and one under mounted to deal with ground targets or space targets 'below'.

VFL?

The nice thing is the Hard Points could just as easily include sensors as weapons making it a useful science ship.

Yep. Universal Hard Points are great!

I've been thinking about this more than the question probably really deserves, but I'd like to keep with the program of having interesting results from new techs, and a few numerical bonuses aren't very interesting, even if they are very nice. However, the only thing that seems more interesting that I've been able to come up with is to change the number/size of the dice rolled, and that's pretty much equivalent. Suggestions for more interesting stuff would be appreciated.

From a research/mechanical perspective there isn't really anything more interesting. A simple +x bonus fits with the various other bonuses we've got.

What will make ANI interesting is the story bits. Revy, and anyone else with an ANI, will be but a thought away from the collective knowledge of the galaxy (Space!Google). That alone will change things.

Then there is the problem of thinking faster then everyone else. Revy almost certainly already suffers from this problem but it will get even worse with the ANI. Might act as a social debuff since Revy will appear scatter brained, been able to link a dozen different ideas in the time it takes someone to link two, impatient, because everyone will just take forever to realize/understand what she's saying, have a tendency to talk faster then people can understand. Etc.

Also have to consider the effects it will have on her biotics. With hardware plugged into her brain it shouldn't be too hard to get it to send signals down her CNS to activate the Eezo nodes. Not only would this allow Revy, or any Biotic with an ANI, to cheat at learning Biotics but also do stuff like set up automatic commands. For instance setting the ANI to trigger a Biotic Barrier the second your shields go down.

On an unrelated note, @UberJJK could you reinsert the prices of used techs in the tech tree? It helps me keep track of what's what.

While I didn't get a chance to do the other stuff I wanted last night I did do this. Hopefully everything has the right number of points.


Estimated Research Die for the next year/two.

Dice
Revy

10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)

Revy's Personal Lab
10d10 + 10 (VI)

Conrad
10d10 + 10 (VI)

Mindoir Lab I
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)

Mindoir Lab II
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)

Mindoir Lab III
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)

Dice
Revy

10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)

Revy's Personal Lab
10d10 + 10 (VI)

Conrad
10d10 + 10 (VI) + 5 (ANI)

Mindoir Lab I
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Mindoir Lab II
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Mindoir Lab III
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Elysium Lab I
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Dice
Revy

10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)

Revy's Personal Lab
10d10 + 10 (VI)

Conrad
10d10 + 10 (VI) + 5 (ANI)

Mindoir Lab I
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Mindoir Lab II
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Mindoir Lab III
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Elysium Lab I
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Elysium Lab II
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Dice
Revy

10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)

Revy's Personal Lab
10d10 + 20 (VI)

Conrad
10d10 + 20 (VI) + 5 (ANI)

Mindoir Lab I
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Mindoir Lab II
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Mindoir Lab III
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Elysium Lab I
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Elysium Lab II
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Elysium Lab III
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Dice
Revy

10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)

Revy's Personal Lab
10d10 + 20 (VI)

Conrad
10d10 + 20 (VI) + 5 (ANI)

Mindoir Lab I
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Mindoir Lab II
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Mindoir Lab III
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Elysium Lab I
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Elysium Lab II
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Elysium Lab III
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Dice
Revy

10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)

Revy's Personal Lab
10d10 + 20 (VI)

Conrad
10d10 + 20 (VI) + 5 (ANI)

Mindoir Lab I
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Mindoir Lab II
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Mindoir Lab III
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Elysium Lab I
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Elysium Lab II
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Elysium Lab III
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

Eden Prime Lab I
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)

And the matching Research Rolls:

Advanced Mass Effect Theory - 400 (98.97%)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
Total = 70d10+70

Advanced Neural Implant - 400 (97.97%)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI)
10d10 + 10 (VI)
Total = 60d10+115

Flawless Black Boxing / FRM - 3200 (95.09% chance of 593)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
Total = 80d10+195 + Overflow (Ignored)

Quantum Entanglement Communication - 1600 (98.75%)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI)
10d10 + 10 (VI) + 5 (ANI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 220d10+485

Optical Computing - 800 (95.29% chance of 149)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 20d10+60 + Overflow (Ignored)

Optical Computing - 651 (97.12%)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 10 (VI)
10d10 + 10 (VI) + 5 (ANI)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 100d10+155

Flawless Black Boxing / FRM - 2607 (95.10% chance of 1510)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 10 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 190d10+530 + Overflow (Ignored)

Flawless Black Boxing / FRM - 1097 (98.96%)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI)
10d10 + 20 (VI) + 5 (ANI)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 10 (research lab)
Total = 140d10+405

Miniaturized Energy Weapons - 400 (98.76%)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
Total = 50d10+170

Superalloys - 800 (97.92%)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 90d10+360

Total Internal Reflection - 1600 (95.09% chance of 718)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 80d10+320 + Overflow (Ignored)

Total Internal Reflection - 882 (97.40%)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI)
10d10 + 20 (VI) + 5 (ANI)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 110d10+335

Multi-Cored Eezo Drive - 800 (97.92%)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 90d10+310 + 50 (Omake Needed)

Variable Wavelength Lasers - 800 (95.25%)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 90d10+350

Gravitational Wave Detector - 800 (95.04% chance of 432)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 50d10+190 + Overflow (Ignored)

Gravitational Wave Detector - 368 (98.19%)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 50d10+135

Gigawatt Range Lasers - 400 (99.99%)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI) - 10 (Conrad) + 5 (ANI)
10d10 + 20 (VI)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 60d10+150

Repulsor Cannon - 800 (97.92%)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 90d10+360

Generation II Arc Reactor - 400 (99.94%)

10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 10 (research lab)
Total = 50d10+190


The Invisible Man - 400 (99.99%)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 50d10+200

The Black Fucking Gun - 400 (95.98%)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 10 (research lab)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 50d10+160

Advanced Prosthetics - 800 (95.34% chance of 350)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
10d10 + 20 (VI) + 5 (salary) + 10 (research team) + 5 (ANI)
Total = 40d10+160 + Overflow (Ignored)


Total Tech Researched:
  1. Advanced Mass Effect Theory
  2. Advanced Neural Implant
  3. QECs
  4. Optical Computing
  5. Flawless Blackboxing / FRM
  6. Miniaturized Energy Weapons
  7. Superalloys
  8. Total Internal Reflection
  9. Multi-Cored Eezo Drives
  10. Variable Wavelength Lasers
  11. Graviational Wave Detectors
  12. Gigawatt Range Lasers
  13. Repulsor Cannon
  14. Generation II Arc Reactor
  15. The Invisible Man
  16. The Black Fucking Gun

Hopefully I haven't missed anything this time.
 
Last edited:
I'm just wondering how perfect blackboxing can work on battle-ready ships. I mean, how the hell would engineers be supposed to repair the ship they are serving on if they don't understand what it's made out of?
 
I'm just wondering how perfect blackboxing can work on battle-ready ships. I mean, how the hell would engineers be supposed to repair the ship they are serving on if they don't understand what it's made out of?
They can know it is made out of alloy a or b, or whatever, without knowing how to re-create it, right?
 
They can know it is made out of alloy a or b, or whatever, without knowing how to re-create it, right?
Ah, sorry, I misspoke. My point was: if I don't know how something (let's say a reactor) works, and what details it consists of (where this wire leads and where that wire leads) than I can't repair it when needed. If I can't repair it when needed, the ship I serve on becomes essentially useless after its first engagement. Because I can't repair it and I don't know how damaged it is (because I don't know which parts are just pretty flashing lights and which parts are critical to the safety of the crew and the functionality of the vessel).

This is a very big downside to blackboxing that I honestly don't know how it can be handled, if it can be handled at all (and I doubt it).
 
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