The Holy Empire of Britannia – Pendragon, West Angle County, Royal Palace District
"Posture!"
You stiffen, grimacing against the swat from your minder that strikes between your shoulder blades.
Your instructor clears his throat, redirecting your attention to the board before you. It's an ancient piece of slate, upon which are various marks and pits rivaled only by the ones engraved into the man himself who stands nearby. A professor emeritus, recently of Cambridge on St. Louis, the man is a living fossil who has found an immensely successful career engaging the young of high nobility and royalty alike.
Such as yourself.
"The Empire." He restates with obvious displeasure at having to repeat himself. "It is an amalgam of a number of disparate ideologies, and you must master them all if you wish to stand a hope of inheriting the throne from you father."
Left unsaid, of course, is that you must want to inherit the throne.
It would be foolish not to, of course.
"The Europeans," and you hear that ill-concealed distaste that virtually everyone you've every interacted with expresses on this subject, "would have you believe that our Empire is a beast of domination, consuming and destroying the so-valued independence of the various nations they swear to protect, and then blithely ignore when in peril." He sighs. "This simply is not so, or at least, it is most definitely not a bad thing."
The instructor's cane whips out and raps against the political map of the world. "Take, for example, South Africa. It is a recently Britannian conquest, one which still offers some token resistance to our rule. However, by and large, the population has risen to greet us with welcome arms. Do you know why this is?"
You frown, but shake your head.
He nods. "It is because our arrival heralded the dismantling and removal of their race-based social segregation known to them as Apartheid. Under Britannian rule, it is a simple and plain fact that social mobility is open only to those who demonstrate the worthiness to advance up, out of the masses. As your father, our great Emperor so deftly espouses, humanity is not born into equality. Those of great luck are born to the rank of nobility. Those of great valor and prowess may earn recognition against the enemies of the empire. Those of great skill may work to display valuable mastery of their art, whatever it may be, such that it will raise them up."
You nod, understanding this as truth.
"Of course, as with all things, the weathering of age, which in turn begets wisdom, trumps a great deal. It is that wisdom, passed down from your ancestors and earned through their achievements, that must be your most vital shield and sword." The ancient man explains patiently. "In your blood flows the wisdom of the royal line, within your soul rests great fortune to be born into high station in life. It is in your body, though, that you must demonstrate your worthiness to this favored status of fate and destiny."
"To do so I must listen to my elders and obey the wisdom of my royal blood." You repeated solemnly, as you had been taught.
The instructor's cane raps harshly against your desk, startling you, but the man sternly nods. "Part of listening is not interrupting, but yes. There is truth in what you say. Now, to move on to our topic of the day: the powers of the Britannian throne."
You raise your hand slightly and, at the acknowledgment, speak.
"I thought father, the emperor, had unlimited powers." You state, frowning.
"That is, theoretically, true." The aged academic replies with a nod. "However, in practice, there are a number of informal limitations on the Emperor's powers. The upper nobility, for example, controls access to a number of corporations, industries, and resources without which the emperor's policies would fail. Additionally, they can voice their concerns through the upper house of parliament, the House of Lords. The common people, meanwhile, have a voice in the lower house as well as the outsized representation which their great masses can show. Sufficed to say that while these bodies can, and do often pass legislation, the emperor is in no way obligated to obey their letter or spirit. However, it is expected that the emperor does follow them unless and until extraordinary circumstances present themselves. Then, it is not only expected for the emperor to act outside those laws, it is considered his duty."
Another motion and a moment until you're acknowledged.
"Mother has explained that I will need to take actions outside the formal power structure of the government as part of my training to possibly inherit the throne. Will I still be expected to stay within the confines of the law in doing so?"
Your teacher gives you a judicious nod. "An apt question, and the answer is unfortunately complex. Firstly, there is the matter of your status. As a royal, only the Emperor or a special body invested with his power is truly allowed to pass judgment on any crimes you may or may not commit-"
You're sure you pale just a bit at the thought of answering to your father in that manner. He is intimidating enough normally.
"-but, beyond that, whether or not you will be found in violation of the empire's law without due cause depends both on what the empire stands to profit by your actions and, most importantly, whether or not you succeed."
You frowned, and your teacher sighed with a pinch of irritation.
"In 1907, under the reign of Julius sul Britannia, your five-times great-grandmother, the next empress-to-be Agnes ti Britannia was stationed on the southern border of the empire at that time, what is today the Rio Grande River. Although she was sixth in line for the throne and commanded little more than an army group, she saw great opportunity in the chaos consuming the successor state which briefly occupied former Spanish imperial territory. While the court was divided amongst themselves in advising the emperor on a path forward, Agnes sallied her army group and drove hard towards the capital as a French puppet ruler and local rabble militia squabbled nearby. Using superior tactics and training, she was able to attack and defeat both armies, taking numerous leaders hostage and occupying the capital. Do you understand the thrust of this tale?"
You thought for a moment, before nodding slowly. "The course of action Agnes pursued violated international law, but given her results in adding a significant area of territory to the empire, that was overlooked."
The instructor nodded. "The emperor cited a number of skirmishes between the two domestic factions which had crossed the border as a casus belli and forgave Agnes exceeding her authority by fait accompli. Victory washes away many sins."
You flex your imagination, considering the various number of potential 'sins' you could wash away with a proper victory. As your teacher had explained, Agnes went on to become the next empress. You could do a great deal if it benefited the empire enough.
Your instructor coughed slightly, clearing his throat. "I will also point out examples such as your great-grandfather, who as a youth interfered in European and Catholic persecution of individuals with psionic talents. Although the common belief at the time was that they presented a clear threat to imperial integrity, your grandfather acted under his own initiative to remove the immigration ban, rightfully seeing their paltry talents as the non-issue it truthfully is. While those individuals were never able to use their minor benefits to aid the empire, many of them had valuable trade skills significant economic power, or other contributions to make. To the day of his death, bless his soul, Richard von Britannia counted them among his most stalwart supporters, who helped usher in a new golden age while the Europeans suffered a major social and economic upheaval as a resulted of their persecution of anyone with even suspected talents."
Yes, the lesson was clear indeed. Like your forefathers before you, you would hurdle or trample over those who were too short-sighted to understand your goals. At least, if they would not stand aside or work with you first. You were not a tyrant, but you were royalty, and they would learn to bend knee or taste your power.
If you could succeed, history would remember your name.
The name of...
CHOOSE ONE:
[ ] Lelouch vi Britannia: 17th in line for the throne, born of a commoner woman ascended to the status of empress. A favorite of the people, but hated by the nobility and other royals, especially for the favor the emperor shows your mother.
[ ] Euphemia li Britannia: 7th in line for the throne, born of a duchess and possessing an older sister who is an obviously more likely candidate for the throne. The combination of a compassionate temperament and friendship with the vi Britannia line makes it unlikely you will rise to the challenge.
[ ] Carine ne Britannia: 10th in line for the throne, a late birth from among the first wives Charles zi Britannia took, the status bestowing an inferiority complex that drives you to accomplish much. However, that has also bred a tendency inherited from your mother, making plenty of enemies, such as the favored wife of the emperor.
[ ] Hannes gua Britannia: 26th in line for the throne, a child who has absolutely no business amounting to anything. Even more than the Vi Britannia children, this child is a black sheep who's only claim to power is being good at staying out of the way and being deeply inoffensive towards everyone he's met. Few enemies, but mostly because he's beneath their notice.
Royal Blood: +1 to All Stats. As the child of a world ruler, you have inherited immense natural potential. Already some of it has begun to show.
Intellectual: -2 Martial/+2 Learning. Your are possessed of a weak body, but a strong mind.
Black Prince: -2 Diplomacy/+2 Intrigue. As long as you can remember, you have shied away from the glares and disapproval of other royals and nobles; this has improved your skill at going unnoticed, but somewhat hurt your interpersonal relations.
Knightmare Frame Devicer: +2 Martial. You have learned the skills to pilot a giant robotic war machine.
Financial Sleuth: Add (1/6) of Base Intrigue to Stewardship. You have learned that numbers, like people, can hide their intentions. As something of an expert in the art of concealment for your age, it comes naturally to apply the lessons of Intrigue to Stewardship.
Alchemist: Add (1/3) of Base Piety to Stewardship. You have unlocked the ability to transmute one substance to another using the pure potential of your mind. This manifests, too, in an underlying ability to simply know how better to manage your resources.
Backroom Dealer: Add (1/6) of Base Intrigue added to Diplomacy. You are skilled at navigating back-channels and this prowess shows itself in knowing how to open doors which would otherwise be closed to you.
The High Ground: +4 Martial. You have found a method of warfare in which you do not simply acquit yourself well, but demonstrate enviable talent.
Clear, Like Water: +2 Diplomacy, +1 Intrigue. In learning the ways of the initiate shinobi, you have found better understanding of human interaction and find yourself better able to predict the emotions and actions of others. Of course, this aids you in doing as they least expect.
Secretive: +2 Intrigue. You're simply better than most at concealing information from the curious or maliciously-minded.
Blackmailer: +3 Intrigue. You have successfully used cover intelligence gathering to force an otherwise hostile party into a more positive standing. Better yet, they feel indebted to you for it.
Outmatched: +1/6 of Base Intrigue to Martial. You dearly understand that you will never be the greatest of pilots. As such, you will not try to be, instead aiming to outsmart and outmaneuver your opponents. In other words, you cheat.
Business Savvy: +2 Stewardship. You're well-acquainted with the skills necessary to run both an estate and an company. These will serve you well.
Psionic: +2 Piety. You have discovered you have some moderate ability to manipulate the world around you simply by thought and will. Such talents are negligible, though greatly feared by some.
Polyglot: +5 Diplomacy. It turns out that you're able to speak essentially any language you're exposed to. No one was more surprised than yourself. You're still not sure whether to blame your natural intellect or the fact that you've been poking around with ancient mind-magic.
Second Awakening: +3 Piety. You have felt your mind expand beyond its former limits, awakening your potential a second time. You yet flounder in the possibilities.
Reservoir of Ancient Wisdom: +5 Piety. You have unlocked ancient secrets from a time long thought lost. Unlock unique piety constructions, unlock unique piety actions, unlock potential Mantle Activation Quest. You move with a wisdom and grace which belies your age.
Heart to Heart: +1 Diplomacy. You have begun to understand the intricacies of the human condition and, thusly, have grown more able to find common ground between yourself and others.
Psionics: (+10) Bonus to use in combat situations.
Heart of Ice: You Stand Alone, Apart, and Unmoved. Penalty to all Social Links. Schneizel el Britannia treats all Social Links as though they were 5 Lower than their actual score for any bonuses that might accrue. Does not affect the other individual in the link. +5 Stewardship, +5 Intrigue, +5 Martial, +5 Diplomacy. -20 Piety.
Eye of the Snake: You know weakness when you see it and are unafraid to strike. +1/3 of Base Intrigue to Diplomacy and Martial.
Steward of the Empire: Groomed to take the throne, you are a fine heir. +1/3 of Base Diplomacy to Stewardship.
Prodigy of War: +4 Martial. The battlefield is where you belong, behind the barrel of a gun is where you feel most comfortable, a part of you will never be at peace.
Assault Leader: +3 Martial/-3 Intrigue. Bluntness has its advantages on the battlefield, off of it though...
Faithful Heart: +5 Piety/+3 Learning/-5 Stewardship. You are confident in what you have learned. You have faith in what you are confident in. However, this manifests a certain lack of attention to detail.
Beautiful: +2 Diplomacy. Now growing to reach your full potential, you are the picture of a proper Britannian Lady, if somewhat more fierce than usual.
Secret Keeper: +2 Intrigue.
Steel Will: +2 Intrigue/+2 Diplomacy. You are focused and intent on your duty, able to think through tense situations that would beggar lesser men and women.
SL 4 Perk: +5 to All Personal Actions
SL 5 Perk: 1 Reroll to any Combat Action involving Nunnally vi Britannia
SL 6 Perk: -10 to any Enemy Combat Fortifications Effectiveness in a battle involving Nunnally vi Britannia's Unit
SL 7 Perk: 1 Reroll to any Combat Action involving Nunnally vi Britannia
SL 8 Perk: -10 to any Enemy Assaults on Allied Fortifications in a battle involving Nunnally vi Britannia's Unit
SL 9 Perk: 1 Reroll to any Combat Action
Hearts & Minds: +3 Piety & Stewardship - Displaying an uncanny ability to court public interest for support, your empathy and business skills have grown substantially.
Secret Keeper: +2 Intrigue
SL 4 Perk: +5 to First Impression Rolls Amongst Retinue.
SL 5 Perk: (-10) to Difficulty Checks involving De-escalation Diplomacy Actions.
SL 6 Perk: +5 to All Personal Actions involving more than one Lover.
SL 7 Perk: 1 Personal Action Reroll
Prodigy of War: +4 Martial. The battlefield is where you belong, behind the barrel of a gun is where you feel most comfortable, a part of you will never be at peace.
Of Merit: +2 to Diplomacy & Piety. You were not born to greatness, you earned your place through hard work, blood, and countless days and nights of exhaustion.
Land, Sea, & Air: +3 to Martial & Learning. You have learned the arts of war in their totality, expressing competence if not excellence in theory and planning on every battlefield available to you.
Secret Keeper: +2 Intrigue
SL 4 Perk: +5 to Trait Rolls for Retinue.
SL 5 Perk: +5 to tactical cohesion during a military operation involving multiple branches (navy/air force or air force/army).
SL 6 Perk: +1 Reroll to Any Martial Action involving Jeanne Rowe
Ad Hoc: +5 Stewardship, +2 Learning. You have not benefited from formal schooling, military training, or any level of mentorship. Despite that, instinct guides you true.
The Silent Blade: +5 Martial, +5 Intrigue. The best offense is one sprung on an unready opponent. At this point, you would find it difficult to meet an enemy on an equal playing field, simply out of habit.
Immigrant: -4 Diplomacy, +3 Learning. While you are relatively new to the country, the exposure to many languages and cultures has broadened your mind and allowed you to become more intelligent.
Butcher: +6 Martial, -6 Piety. Pity, Mercy, Quarter. These are words for those who have had the luxury to receive them, themselves. Having never benefited from them yourself, you see no value in them.
Mad Genius: Remove Learning Cap (30+ Learning Possible); Remove Diplomacy Cap (Negative Diplomacy Possible); (-10) Diplomacy/(+10) Learning; For every point above (30) Learning rises, subtract one point from Diplomacy.
Father of a Discipline: +10 Learning. Opens up a specific field of research to the individual (Psionics) above and beyond what would be possible merely by learning of the new research second-hand.
The Organization: +5 Intrigue. They're following you, and have been for a long time. Other people know it, but won't acknowledge the shadowy conspiracy controlling the puppet strings of the world. You must be ever-vigilant.
Sufficiently Analyzed: +10 Piety. Although the traditional path to psychic power is closed to you, through intense study you have bridged the gap with sheer skill and knowledge.
SL4 Perk: Receive an Additional (+5) when working on projects within his specialty.
Clan Heiress: +5 Stewardship. You have shown diligence in understanding the inner workings of a large, inherited, organization.
Assassin: +5 Intrigue. You have taken a life from the shadows, and come away blameless.
Trained for War: +7 Martial. All your life has been the study of death, how to inflict it, and how to judge where to earn your own.
SL 4 Perk: +5 to Trait Rolls for Retinue.
SL 5 Perk: +1 Reroll to delegated infiltration or covert operations missions.
SL 6 Perk: +10 Bonus against retinue assassination attempts.
SL 7 Perk: +1 Reroll to delegated infiltration or covert operations missions.
SL 8 Perk: +1 Reroll to survive life or death situations you are personally present within.
SL 4 Perk: +5 to all Personal Actions
SL 5 Perk: +1 Reroll to any combat action in which Kallen is involved.
SL 6 Perk: +1/6 of Kallen's Martial Added to Lelouch's when working in the same unit.
SL 7 Perk: +1 Reroll to any combat action in which Kallen is involved.
Viletta Nu: +1 Reroll to any combat action involving Kallen's Special Group.
Bodyguard Squad: 10 Active Duty Shinozaki Clan Shinobi. Count as Veteran Elite Units (+20) to Combat Rolls. Activate only if all other troop units are cleared from the field.
Covert Ops Unit:30 1000+ Skilled Individuals available to be sent on Intrigue missions. Functions as a Experienced Unit (+10) to Intrigue rolls that require their assistance. May only be used on one mission at a time.
Pelleas: Hero Unit Knightmare Frame for Nunnally vi Britannia. (+10) Martial to Personal Combat Checks. (+1) Reroll personal reroll per combat. (+1) Forced Enemy reroll per combat.
Orbital Launch Mechanics Theory
-Multi-Stage Launch Design
--Verne Artificial Satellite Delivery System
--Stage I Satellites
Signal Relays
Laser Targeting
-High Altitude Weather Balloons
--Satellite Tracking
QM's Note: Obviously, as the psychic stuff gets mentioned, this will be a fairly heavy AU. The piety score will relate to psychic ability and skill, it's not meaningless.
Charles is less of a shit parent. Still a pretty shit one, but not quite so horrible. No, you aren't going to have to race the Ragnarok Connection to save the world. Heavy AU. Other stuff is happening, I'm not going to call the game in five turns just because you weren't able to bullshit-protagonist around an ex machina.
Geass is still a thing, not that you know about it currently, whoever you are. What changed with the Instrumentality Plot? Well, figure it out In-character, none of the PC choices have any level of inside info on that.
Edit: There will also be crossover content somewhere along the way, just FYI.
Aries Villa, Pendragon Palace District, Holy Britannian Empire
You are the Eleventh Prince of the Holy Britannian Empire, Lelouch vi Britannia.
Son of Charles zi Britannia, the ninety-eighth emperor, and Marianne 'The Flash' vi Britannia, ne Lamperouge, a commoner elevated to noble status and then royalty. The first, she accomplished through feat of arms, demonstrating her worth commanding troops, leading imperial conquest, and earning glory through martial achievements. Eventually, your mother worked her way up to the status of Knight of Rounds, taking order only from the Emperor himself and above all other authority.
From there, you've blushingly read the story in scandalous tabloid rags and even a boddice-ripper romance or two. Your father, the most powerful man in the world, fell in love, and took one of his most stalwart and loyal servants as his wife.
Well, as one of his wives, you should say.
The Emperor had plenty of causes to marry any woman he liked, after all. Marriage as a promotion of status, as a way to build political unity, as a method to gather financial support... all these and more. Still, your mother Marianne was the only woman he'd chosen without reason or need. In fact, there had been great reason not to marry her. She was a commoner by birth, something which rankled the great mass of nobility and the other royals.
But it was a quiet thing, their resentment.
For one did not countermand Charles zi Britannia on such a comparatively minor issue. Beyond political suicide, it simply wasn't worth it. You were seventeenth in line for the throne, you often heard whispered in a pathetically-reassuring manner behind your back. Some great disaster would have to unfold for you to take the crown, because it was unthinkable otherwise. Simply put, even with the advantage of your father's bloodline, your mother's would dilute the rich history and accomplishments contained within it.
Of course, you knew those whispers and rumors to be 'tripe and balderdash' as your mother put it.
Because your mother was always right, and she paid the 'circling vultures' no mind, so neither did you.
At least, when they talked about you.
You could hardly be faulted for following your mother's example in defending your younger sister's honor, after all, and at least you had the 'poise and grace' not to defend said honor in a two-story tall suit of mechanical power-armor you had 'taken for a test drive' from the developers.
Luckily, the Ashford Patriarch was an old family friend and found the whole thing utterly hilarious.
So, too, did Anastasia li Britannia, one of the earlier wives of the Emperor who was well-disposed to your own branch of the royal family. Although you were ostensibly competing for the throne, there was something of a 'gentleman's agreement' to the process. Children, like yourself, were generally considered against the rules to target directly, hence how your mother got away with smashing through another one of Charles' wife's front parlor with a giant robot.
Carine and Constantine ne Britannia did not, strictly speaking, play by the 'rules.'
Not to the point where the Emperor had to involve himself yet, at any rate, but a party or social gathering with them on the guest list was an event to keep you on your toes, certainly.
Regardless, though, at twelve years of age you were beginning to lose the protections that rule granted. While it isn't quite open season on you, yet, the eyes of the court and the people are beginning to turn your way in a lazy fashion, measuring you and whatever exploits you delve into against those of your elder siblings.
To that end, you had some choices to make...
Income: 1000 Britannian Royal Notes
Current Available Income: 2000 BRN (Includes this year's income.)
Actions Take 1 Year Unless Noted Otherwise.
Martial: CHOOSE ONE
[ ] Bodyguard Unit: You have a small coterie of men and women staffed by your mother's guard, but it is time for you to come into your own. As such, you need your own people to defend yourself from anyone who might mean you harm. Cost: 100; Upkeep: 50; DC: 0; Rewards: Vary by degree of success.
[ ] Third Generation: Technology is a force multiplier, as you well know. Physically, you are of little match for an adult, but placed into the pilot's chair of a Knightmare Frame, a fight is instead a contest of skill rather than simple power. Cost: 50; Upkeep: 0; DC: 10; Rewards: Learn to Pilot a Glasgow KMF/Possible Martial Trait/Vary by degree of success.
[ ] Royal Flight: Of lesser prestige to the knightmare frame, air superiority is a field not yet affected by the revolutionary mechanical suits. No matter what others might say, there is still a special magic to soaring high above the land and sea, a peace not found among those fighting below. Cost: 50; Upkeep: 0; DC: 10; Rewards: Learn to fly a jet/Possible Martial Trait/Vary by degree of success. Time: 2 Years
[ ] Sailor, Soldier: The navy is no less important than the air force, though still not as glorious as the conquest of land for the empire. After all, one can hardly build impressive structure or erect monuments on water. Still, a battle won is a mighty thing. Cost: 50; Upkeep: 0; DC: 10; Rewards: Learn to captain a ship/Possible Martial Trait/Vary by degree of success. Time: 2 Years
[ ] Footfall: An individual of noble birth seldom takes the path of the infantry, let alone royalty. While it is unheardof, that is not to say it is impossible, though. You will, of course, be trained as an officer. Cost: 50; Upkeep: 0; DC: 10; Rewards: Learn fieldcraft and soldiery/Possible Martial Trait/Vary by degree of success. Time: 3 Years
Diplomacy: CHOOSE ONE
[ ] Royal Connections: Reach out to another branch of the Britannian royal families, your half-siblings stretched across the various wives of Charles zi Britannia. They can be powerful enemies, but you would rather see them as devoted friends. It's simply easier that way. Cost: 200; Upkeep: 100; DC: 20; Rewards: Make a friend among your family/Vary by degree of success.
[ ] Noble Birth: While not quite as profitable as another royal, a friend among the upper nobility can still be immensely profitable. Also, there are far more targets than those among your siblings. Surely you'll be able to find someone to tolerate your presence? Cost: 100; Upkeep: 50; DC: 10; Rewards: Make a friend among the upper nobility/Vary by degree of success.
[ ] Entente Cordial: You must, as a royal, seize the day. As such, you will endeavor to reach beyond the social circles of the empire and outward to the children of ambassadors and foreign officials to broaden your understand of the world, and how best to rule it. Hopefully without giving any indication of foreign sympathies, of course. Cost: 50; Upkeep: 50; DC: 30; Rewards: Make a friend among foreign visitors/Vary by degree of success.
[ ] Uncommon, at the Very Least: Low Nobility is quite plentiful and any of them would jump at the chance to associate with someone with your stature. However, there are so many of them that you will have to sift through some great number in order to make sure they will not offend their betters. Cost: 50; Upkeep: 0; DC: 0; Rewards: Elevate an individual to a higher social position/Vary by degree of success.
[ ] Diamond in the Rough: By far the simplest expedient available for any blueblood is to hire or purchase a 'friend' to be a close confidant and ally. You will venture forth among the rabble and select a specimen suitable for polite company. People will talk, but then they will always talk. Cost: 0; Upkeep: 0; DC: 0; Rewards: Receive a live-in playmate-attendant-slave/Vary by degree of success.
Stewardship: CHOOSE ONE
[ ] Investment Opportunities: Making money isn't easy, but it is simple. All you have to do is find an enterprise requiring startup capital, provide that money, and then reap the rewards. Just... pick carefully. Cost: 200; Upkeep: 0; DC: 30/60/90; Rewards: Earn Greater Income/Vary by degree of success.
[ ] Overseas Investment: As above, so below; as domestic, so foreign. Basically, do what you did in Britannia, but not in Britannia. Just... in a completely foreign market which you are entirely unfamiliar with... very cautiously. Cost: 300; Upkeep: 0; DC: 40/80/120; Rewards: Earn Greater Income/Vary by degree of success.
[ ] Hit the Books: The accounting books, specifically. You have heard of a budget, but simply never seen one. It's a simple fact that up to this point in your life, money has never been an issue. Truly, it still isn't, you just want to understand how it work because money can buy power. Cost: 100; Upkeep: 0; DC: 0; Rewards: Possible Stweardship Trait/An actual understanding of money/Vary by degree of success.
[ ] This Land is my Land: Learn the fullness of your noble title and determine the value of the lands under your control, whether or not they need development, what kind of people live there, and begin the process of becoming a proper feudal lord. Cost: 200; Upkeep: 50; DC: 10; Rewards: Knowledge of your personal fiefdom/Vary by degree of success.
[ ] Allowance: Simpler by far than investing, and less time-consuming as well, all you have to do is present a reasoned argument concerning why you need more income to your mother. Not your father, because that would be madness. Right? Right? Cost: 0; Upkeep: 0; DC: 30/90; Rewards: Increased Yearly Income.
ON BRITANNIA & THE MILITARY:
Enrolling in military classes establishes you as having formal training and, should you go to war, makes it more likely that you're picked for a command position in a formal military unit. That said, nobility (and especially royals) are not able to be 'called up' as a commoner would be. They have the choice of rendering service to the crown outside of a time of crisis. In such an event, the Emperor himself would send word that the noble/royal in question should report for military service. Disobeying that would effectively be high treason.
Knightmare Frame Training is technically military enrollment, but it's a weird one. You're signalling to polite society that you intend to be a knight. Cornellia is actually a really good example of what that entails. She's Marianne's lead bodyguard at this point, sworn to serve her current liege-lord in exchange for both developing a reputation of good service and Marianne supplying her with political/material support to engage in her own projects. As Cornellia is a noble in her own right, this gives her extra time and ability to raise her own army and go off to fight campaigns as a general in her own right, which she then proceeds to do.
So, in effect, KMF training is the primary route towards raising a feudal-style army sworn specifically to you (with the stated intention of serving the crown). Applying for formal military enrollment, on the other hand, is the route to join the core Imperial Military branch of service of your choice. This is a more direct command structure with less wiggle room, but you're less obligated to supply your own resources, men, support, etc...
Note that outside of a national emergency or specifically pissing off Charles, Lelouch will not be personally called up and forced into a theater of war, even should he enroll in a branch of the military. Nobility has a lot of special rules about it, royalty even moreso. However, glory on the battlefield is a powerful draw, so plenty of blueblood will go to war anyway for... various reasons.
When Lelouch takes an action, it will be replaced by another action. Common sense for a CKII-style quest.
If Lelouch does not take an action, however, it will stick around for a little while. Probably about 3/4 years. After that point, however, I'll be rotating it out. In-game, because if you Lelouch doesn't take opportunities, they expire. Out-of-game, this is because not taking an action both signals to me, as the QM, that I need to give players something more interesting... and because I don't want to see actions start to accumulate and clog the quest up. As it is, I've given five options per action. I think that's about my limit in terms of offering players flexibility and keeping the quest manageable for me as the QM.
The other thing about decaying actions, though, is that some actions are mutually exclusive. I'm not going to explicitly state these, usually, but I'll confirm if asked. Exercise common sense. A good example would be the military actions. If you choose Air Force, Navy, or Army... the other two options will go away. You can only join one branch of the formal military at a time, however if there's enough interest, cross-training options can and will pop up. An exception, though, is KMF training. As stated above, it's not a formal Imperial Military path (at least, not for nobility/royalty), so it's not mutually exclusive. That means that, if you want to, you can learn how to pilot a jet and a KMF. Gino Wienburg did it on kind of a lark, but it turned out to be useful for him later on.
You swallow a huge gulp of water and, gasping for air, you turn to your mother.
Marianne vi Britannia looks stunning and regal even after several hours in a giant robot.
You, on the other hand, can only imagine the state you're in. Sweating profusely, your custom-tailored pilot's suit soaked-through, and your hair plastered to your head as you desperately attempt to recover yourself on a bench outside the arena.
Still, for your mother's praise, you manage a strong smile.
"Thank you, mother."
She reaches out, laughing, to ruffle your hair. "Looks like I really pushed you to the edge, huh? Well, I suppose after such a performance you'll be allowed to set the menu for tonight. A soldier marches on their stomach just as much as their feet, after all."
You perk up again, grinning. "Thank you mother, I-"
"Big brother! You were amazing!" A shout interrupts you as a speeding ball of light-brunette hair makes impact with you. Your ten year old sister, soon to be eleven, hugs you tightly. "I wanna' be just like you and momma' when I grow up! When can I start piloting a knightmare, mother?"
"Nunnally..." Marianne sighs, reaching over to pull your sister away. "You've gotten your dress all sweaty." She shakes her head. "Perhaps when you turn twelve. As it is, I don't think you're quite large enough to reach the controls."
Your sister pouts.
"Don't worry Nunnally, now that I know how to pilot one, I can show you a few tricks." You smile at your sister, always ready to indulge... well, almost always ready to indulge her smile.
"Only while I'm there to supervise, young man." Marianne states firmly, and you duck your head slightly. "You've done very well for a relative neophyte, Lelouch, but you aren't quite ready for a student of your own."
"Yes, mother." You quickly nod.
Results: Devicer Trait Gained (+2) Martial. Knightmare Frame piloting skills acquired. Increased closeness with your mother.
You take a deep breath and stride forward, keeping a smile on your face as you approached your target.
It had taken serious consideration to determine who best to publicly approach at a society ball like this. A number of your half-siblings were simply too famous, well-known, or influential for you to make public ties with right off the bat. Someone like Odysseus or Guinevere, for instance, would be a signal that you were either making alliances to support one of the favorite contenders to the throne, or attempting to collude to move your own interests forward, even at such a young age.
No, that would be jumping the gun.
Instead, you had opted for an easier target.
A safer target, too.
"Sister Cornelia." You greet her as you approach, the violet-haired woman flipping her hair artfully as she smiles at you and takes the drink you've offered her.
"Lelouch, how are you? I've heard from Marianne that you've been training with the glasgow. How do you find the machine?" Your sister asks, as though she doesn't know already.
You reply with confident responses about the slight sluggishness of some of the pedals and how you still need some work here or there. Following that up, you restate many of your mother's compliments on your progress, even as a number of nobles dally nearby.
Because that is the real goal tonight.
Although Cornelia is the captain of your mother's guard unit and a knight sworn to her service, you and she have not had any personal political ties to each other. It's common knowledge that the li & vi Britannia lines are closely allied, but making a public statement of individual affiliation with each other is another thing entirely.
If you had been a bit more confident, you might have chosen to approach Clovis, but... your blonde half-brother is a bit of a... what did your mother call him that you were warned never to repeat?
Ah, yes, 'a ninny-mother's-boy.'
That would be a more audacious statement of garnering support, since his mother isn't very friendly with your family. Instead, merely allowing Clovis to spend time with you and Nunnally at various functions.
Still, perhaps it is best that the entire affair goes by, remarked upon only quietly and knowingly by several well-to-do families. In a way, keeping to their expectations is a good strategic move, in and of itself.
"-and, should you be available in two years, I'm sure Euphemia would love to approach you to deepen the bonds between our lines." Cornelia states softly as you approach the dance floor together.
"Of course." You nod. "Nunnally would also be delighted by making our friendships more official."
Cornelia smiles and nods, even though the deal is weighted in your favor. After all, if your positions were reversed you'd gladly make such a concession for Nunnally.
Rewards: (+1) Diplomacy, no trait. Cornelia li Britannia's SL opens at (1), to be added to the Front Page.
Ruben K. Ashford, Duke of Ashfordshire and its surrounding lands, inhaled deeply and set the papers aside.
You ruthlessly suppressed the urge to fidget as you carefully slid one leg over the other in a gesture that appeared to make you seem relaxed and in control.
The older man, something of a grandfather to you really, took out a pair of glasses and poured a generous helping of the rich brown liquid in one, then two fingers in the other, which he presented to you.
You raised your eyes silently, but after a moment's hesitation, accepted. The alcohol content of the glass would actually be less than the glass of wine you were now allowed at dinner.
"Good, good... a meeting between two men should always allow a little social lubricant." The man nodded.
You sipped at the chilled scotch, scowling a bit as it burned its way down to settle like fire in your stomach. The accompanying warmth was nice, though.
"So, Your Highness... as this is a bit more official than the times we've met before, I would ask formally if you'd prefer me to address you by your title or if you're agreeable to continuing with the more familiar terms we've been on prior to this point?"
You frowned at the question, but nodded. "You can keep calling me Lelouch, sir, at least in private."
The Ashford patriarch smiled. "Very well then, Lelouch, and please call me Ruben. When someone does me this great a favor, they more than earn the right to call me by my first name."
You flushed slightly. "A-alright then, Ruben."
The man sighed and leaned back, taking up the sheaf of papers with his free hand. "Now, about... this. When Marianne mentioned you were looking to learn a thing or two about how money works, I had envisioned... something else when I let you look over our books to see how formal accounting works." He takes a sip. "Still, I suppose I shouldn't be too surprised, Marianne was always one to impress, even at your age."
You say nothing, not sure what to contribute as you take another sip.
"We'll handle the matter internally." Ruben frowns. "I have a good idea of exactly where the money is going and what's happening behind the scenes, given the department head for that section. It wouldn't impress investors to see exactly how sloppy our security was to allow this to happen, though, so the whole thing will need to be kept as quiet as possible." His eyes look towards you. "That is, of course, if the Ashford Conglomerate has your agreement to proceed in such a manner?"
"Of course, Ruben." You state awkwardly. "I wouldn't want to interfere more than I already have."
The man chuckles. "Oh, this is the kind of interference I can take a great deal more of." He empties his glass. "If you ever need anything, Lelouch, make sure to give me a call."
"I may just do that, Ruben." You smile as you mutually extend hands and give each others' a good shake.
Rewards: Financial Sleuth Trait (1/6) of Intrigue added to Stewardship. Financial skills acquired, +300 Annual Income. Increased favor from Ruben K. Ashford, head of Ashford Conglomerate.
Your sisters, Euphemia and Nunnally, as well as your childhood friend Milly are waiting for you down below. Already, the two younger girls have expressed dismay at how busy your schedule has gotten over the past few months, but as much as it pains you to disappoint your little sister now and then, such is the life of royalty. It only now occurs to you how sometimes, very rarely albeit, you glimpse a wistful look on your mother's face as she stares out the front parlor window facing the Emperor's grand palace.
Will you one day wear a look similar to that?
Sitting upon the throne of the Empire, will you merely feel sadness that you cannot be with the one woman you love?
They are heavy thoughts, but you take solace in the fact that if your father had not had to marry so many women, your dearly-beloved siblings Euphemia and Cornelia would not exist.
Still, now that you have made a social appearance on your own, things may pick up pace. You will have to buckle down and do your best in the coming months. Play to your strengths and against your enemies.
After all, your mother has told you many times that the only 'unfair' advantage is one which you, yourself, do not possess. In that way, you suppose your Professor's lessons ring true as well. When you are victorious, people describe ungentlemanly actions as 'cunning.' When you lose, they are 'cowardly.'
Such thoughts make you worry for your sister, who shows none of your skill for shadows and subterfuge. The young girl, still only ten, favors bold moves in the short games of chess you partake with her, though she has not quite evolved the patience for them yet. Hopefully, she will learn in the coming years how to wield a subtle knife rather than just the intimidating sword.
There is the slim hope that your sister will do neither, of course, and take up some safer path in life, but...
...one one rare occasion, you can remember your mother and father laughing after she had dubbed you 'your father's son.' Father, on the other hand, had dubbed Nunnally, 'her mother's daughter.'
You idly wonder if twelve is too young to start developing ulcers from worry?
Intrigue: CHOOSE TWO
[ ] Evaluation: There are a number of candidates for various positions you'll need filling. You have the option of approaching them openly, or determining their suitability quietly. Given that retracting an offer of employment would be the height of rudeness, it would be best that less acceptable individuals never knew they were under consideration at all: Cost: 200; Upkeep: 0; DC: 30/60/90/120; Rewards: Information on Individuals with Useful Traits/Talents/Skills, Reveal recruitment candidates.
[ ] Prince & Pauper: You're... sure there's some value in being able to pass as a commoner, you'll just figure it out later. You will admit a deep curiosity about how the greater unwashed masses live, and this is likely the only way to go about getting an unbiased opinion on the matter. Cost: 50; Upkeep: 0; DC: 30; Rewards: Perspective/Other Intrigue options open up.
[ ] Soldier, Spy: The world sees Britannian royals as powerful individuals, true, but that is because of their position and the society empowering them. On a personal level, though, European yellow journalism and the populist press of other nations casts royalty as brutish and without any grace or subterfuge. You will prove them wrong. Cost: 100; Upkeep: 0; DC: 20; Rewards: Basic spycraft/Rumor Mill Unlocks/Vary by degree of success.
[ ] Codes & Ciphers: Although you can't very well demand tutelage from the empire's very best spymasters and codebreakers... wait, you're royalty. This is very much a thing you can do. Which is why you'll be doing it. Cost: 200, Upkeep: 50, DC: 30; Rewards: Learn the state of Britannia's covert affairs/Possible Intrigue Trait.
[ ] Your Philosophy, Horatio: ??? Cost: ???, Upkeep: ???, DC: ???, Rewards: Things happen, options open up, vary by degree of success.
Learning: CHOOSE ONE
[ ] By Degrees: Complete a course of study at a renown college. You've undergone professional tutoring since before you can remember, so this shouldn't be too hard, even if you do walk away with a general studies degree. Nevertheless, graduating at such a young age will be impressive. Cost: 200; Upkeep: 0; DC: 0; Rewards: Trait Gain/Useful(?) or Prestigious College Degree/Vary by... pun not intended.
[ ] Imperial Infrastructure: While the emperor is the decisive head of the Brtiannian beast, a huge amount of the day-to-day matters are handled by nameless bureaucrats and the physical amenities your nation has built up over the years. Maybe you should learn about them if you intend to govern them one day? Cost: 100; Upkeep: 0; DC: 0; Rewards: Possible Trait Gain/Knowledge of Imperial Infrastructure/Other options open up/Very by degree of success.
[ ] Night at the Museum: Britannia has a great appreciation for history and more than a few royals have followed in those footsteps. You, too, will venture into storied halls to see what can be gained. Perhaps you will find something interesting. Cost: 50; Upkeep: 0; DC: 0; Rewards: ???/Possible Trait Gain/Vary by degree of success.
[ ] Lingua Franca: Although it is of little consequence for you to hire a translator should the need arise, it may be worth it to invest in a language other than Latin. Picking up a dialect of Chinese, for example, could put you in a favorable position should you ever need to negotiate with a diplomat or businessman. Cost: 100; Upkeep: 0; DC: 10; Rewards: Fluency in one or more foreign languages/Possible Trait Gain/Vary by degree of success.
[ ] Lingua Coda: Forgiving your mutilation of an ancient tongue for the moment, learning the ins and outs of computers could be worth the time. You, of course, know how to operate them in general, but picking up a bit of coding to wile away your non-existent free time is better than something unproductive. Cost: 100; Upkeep: 0; DC: 0; Rewards: Become more computer literate/Open other options/Vary by degree of success.
Piety: CHOOSE ONE
[ ] Parlor Tricks: The application of mental power and will to affect the real world used to be taken as a sign from any number of gods. These days, it is of little practical use, and less intimidating than the barrel of a gun. It is easy enough to determine whether or not you have an affinity for the ability, though. Cost: 100; Upkeep: 0; DC: 0; Rewards: Determine personal talent/Possible Trait Gain/Vary by degree of success.
[ ] Gospel: As old as ancient times, psionics have been recorded in a variety of sources. To make a determination on their usefulness, perhaps it would be best to do a little digging. Cost: 100; Upkeep: 0; DC: 0; Rewards: Information on psionics in history and capabilities/Open other options/Vary by degree of success.
[ ] Empty: Just as some in ancient times regarded psionics as a show of favor from some divinity, others saw them as foul pacts with unseen forces. You are the latter, and there has been plenty written on how to fight anyone or anything that might try to take umbridge with you. Cost: 100; Upkeep: 0; DC: 0; Rewards: Information on how to block psionics/Possible Trait Gain/Vary by degree of success.
[ ] Artifacts: Few and far between, held in great esteem, and jealously guarded... these breathtakingly few pieces of history are items crafted with the aid of mental power and extreme will. Objects out of time and untouched by the passage of it, they can be extremely useful, one way or another. Cost: 500; Upkeep: 0; DC: 60/???; Rewards: Gain a psionic artifact of unknown age and usefulness.