SayakaQuest Thread 10: Glory To The Death

Considering it got really pissed of when we dismembered an arm it easily replaced
there are several things wrong with this statement One, it was a hand. You removed a HAND. A fucking HAND. Two, it wasn't replaced. It jammed a weapon into the stump. Which it lost. Three, it didn't magically get the bonuses back. WHY DO I HAVE TO CLARIFY THIS. I ALREADY WROTE IT IN.
 
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Because I have shit memory and was too goddamn lazy to check back on the previous updates.
I'd be less frustrated if this wasn't consistently happening with every single bloody update.

I mean, on one hand, know your options. On the other good god I'm handing you things on a silver platter and you people keep ignoring it.

I shouldn't have to remind people of previous posts. Not even subtle details in previous posts. OVERT HAPPENINGS IN PREVIOUS POSTS. It's not even fun to watch this level of fuck-up anymore because of just how fucking frequent it is.
 
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The doll replaced it with one of the many hands around the city. Given that there are now significantly less of them due to Homura and Kyoko's efforts, she should have a harder time replacing them, given that we destroy them after we cut them off.
 
You know what? I'm not having fun. I'm fucking telegraphing everything, and it's all being goddamn missed. Writing this is a chore, since it feels like I have to write fifteen fucking pages of recap in order for anyone to get basic information.

I'm pretty fucking bitter about this, and something that's supposed to be my hobby is now a fucking chore.

So for the next week, SQ is going on hiatus. It might end sooner than that, but let's assume it's a week.

TL;DR: I'm burnt out. It took more than a year, but I'm finally burnt out. I don't know if it's my own shitty writing and me being unclear or if everyone being thick/unfocused for the big important climactic fight that is the final fucking boss that if you fail two more times is definitely a bad-end.
 
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Alright, after all this, let's see if we can find a strategy that doesn't have to to do with the doll. I don't think the doll is the main target. At all. Let's recap all of the post and see what we missed.

From what I can recap, attacking the arms make's it angry and the entire centre of the town in on top of a giant gear. I think the doll is there to protect the gear. here is my plan.

- Have homura and kyoko continue to fight the hands.]
- have the girls from Tokyo find the giant gear. This shouldn't take to long provided everyone hasn't gotten too far away from the stadium
- everyone else distract the doll
- when they find the gear, let us know by telepathy.
 
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From what I can recap, attacking the arms make's it angry and the entire centre of the town in on top of a giant gear. I think the doll is there to protect the gear. here is my plan.

[x] Have homura and kyoko continue to fight the hands.]
[x] have the girls from Tokyo find the giant gear. This shouldn't take to long provided everyone hasn't gotten too far away from the stadium
[x] everyone else distract the doll
[x] when they find the gear, let us know by telepathy.
...I don't mean to tell you your business, but we may as well wait a little while to craft a new vote. We have a few days worth of Hiatus, at least, which we should use to go recap and figure this out.

Also, don't post two posts one right after the other if you can at all avoid it. Just edit your previous post if you must say something in addition to what you already said, but no one has replied after you.
 
I think I've figured out a plan of attack. When we removed a hand, it lost some of its bonus. Throughout the fights, the enemy losing some of their bonus is always a sign that we are doing something to them. Point 1 for the hands being important.

In addition, when Kyouko bisected the doll earlier, there was the hand cavity inside.

You know, the Doll is way, way too far to do that...and then you see several hands grasping Kyouko's spear, and Walpurgis cracking open her torso. You blink as soon as you see Walpurgis then pulling the spear out as the torso splits in half, revealing hundreds of tiny, outstretched hands inside. They let go, and as soon as they do, you see the hand on the ground, slowly inching itself back up.

So from the taking out the hand before, we know that WPNs hands are important. And from this we know that inside her chest there's loads of tiny hands inside. A- more hands. B- its the only thing we've seen in the entire fight that would fall under "protected weak point" or anything like it- And we never got a hit in the last time it was exposed to it's definitely something to look into.

So I say we should work with Kyouko and Akane to try and expose that cavity again, where we try hitting the hands inside with rending / explosive blades.

I do have another reason for suspecting that's the place to go for- thematic reasonings. WPN is stage and play themed. What does a good play need to be able to happen? Stagehands. Backed up again by the hands being important from having previously attacked them.
Also, you could say that being concealed inside the doll, they count as being behind the scenes, where the stagehands would do their work.


So with all this in mind, provisional plan of attack.

Work with Kyouko and Akane to try and open up the chest cavity and the hands again. We'll be wanting rending blades for this methinks, better to slice through the armour, maybe even slice it off full stop. Once we're through that, we hit the chest cavity with everything we've got. More rending attacks, explosives to make use of the clustered hand nature.

I'm thinking we don't go for the other main hand first, as we're running low on seeds and time here, so we cant spare the effort to go for that. As takes time and seeds, and we still have to rip the hand apart afterwards. So just go straight for opening the doll up like a can.

Likewise, we cant afford any more unneccesary heals. Bar Akane, the tokyo girls are essentially out of this fight. We cant afford the time to heal them if they ever get injured again, if any of them are in shape to fight any more full stop. They're out of things now.

So just work with Kyouko and Akane to rip the doll's chest open, and at this point everything else shouldn't be a concern unless it's emergency heals for us, Kyouko, Akane and Homu.
 
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Update on thoughts- Previous wall of text might have some strategic ideas, but I wasn't thinking about the fight in the right way when I wrote it.

Please ignore the previous wall of text for now. We should not be thinking of this like a fight. We should be thinking about this differently, about the design and themes of WPM

Walpurgis is the stage constructing witch.

Stages, shows plays.
We are in a play. This whole fight with the doll started on the central stage in an audience. This entire fight is a play for WPN. She IS this entire city. The only reason this is a fight is because WPN wants it to be a fight, a show, a play.

So, what do we do.

We end the play.
It's that fucking simple.

So, we need to work out what we need to do to finish the play.
We are characters in it. WPN has thrown the doll at us, so it is obviously part of the play itself. As it's attacking us, it is obviously a force who is opposing us.

BUT.
WE ARE NOT THE PLAYWRIGHT.
WPN herself is the person running the play, who has wrote it. This should change everything about how we see it. We aren't the heroes of the piece, that would be WPN herself right? The shining avatar of gold, protecting her shining, perfect city from the intruders.

In this play. WE ARE THE VILLAINS.
IIRC Moid has said that WPNs faourite type of play is a tragedy.
And, IIRC, in a tragedy, the heroes often fail or die, usually as a result of their own personal flaws. I'm thinking this has to tie into things. - We have precedent for a witch killing herself, so it could be that wpm herself kills herself after the play has been completed. Her magnum opus complete, the playwright takes her own life, for nothing she can do will ever match this last work, etc etc.


@NormalSightMan
Any thoughts on all of this, to help about the play thematics here and below?


But.

Plays are about the stars and things. I don't think we are the heroes of the piece though. But does that relegate us to things in the play, or not because the antagonists can still be stars in the play. but is the doll a star or a thing in it. I think it has to be a star, the protagonist of the play, and I just said what I think that means for us above.

I'm just struggling to assign possible roles in the play to everything, and thoughts on how we should best progress from that. So as our next step we need to work on that.

The doll is important in some way, and we do have to fight it because of this. Its just- in what way do we fight the doll, do we have to kill the doll? Does it have to be someone? Who kills the doll? kill the doll in X way?

Either case, Kyouko does have the right idea, so folloing her lead on things is a good Idea I think
 
I'm fucking telegraphing everything, and it's all being goddamn missed.
To be fair, it's a lot easier to see the way to solve a puzzle when you already have the solution.

Although, also to be fair, we're probably all being a bunch of blind mice commenting about an elephant about this.

It reminds me of a recent incident in my D&D campaign. We were trying to guess what spell we needed to use to divine what the curse on one of our party members was. The DM had given us a bunch of hints, and kept stating that it was obvious, but we still had no clue and nothing we were trying was working. As it turned out, the spell we needed was one of the spells we had eliminated early on because it only worked on objects, and we were trying to get information about a curse on a living being. So in the end, the only reason we didn't find the solution was because the players and the DM had different definitions of what counted as an object.

Our current dilemma might be as simple as that, or it may be something more. I dunno.
 
This discussion about themes and all is neat and all, but Moid has stated we are overcomplicating things, so I think that sort of discussion is not needed to know what our next couple of steps should be.

Let's not spend too much time talking about that stuff to the detriment of what our next 1 or 2 steps should be.
 
The next step should be engaging the doll.
Kyouko has been having the right idea, so following up on her lead is probably the way to go with how we attack it.
 
There are five parts in the Dramatic Structure:

Exposition
Rising Action
Climax
Falling Action
Denouement

We're currently at the third part of the drama: "Climax"

How do we end that part, or at least how can we transition to "Falling Action"?
Is it really as straightforward as fighting the doll?
 
Well, this is the most climatic part of it all, and the doll is being put forwards as an adversary to us.

is this not a suitably climatic battle?
 
What happens if you kill the star? The show must go on.

Destroy the props? The show must go on.

Destroy the set and everything on it though, an the show stops.

So, my guess is occupy the doll(main actor) destroy stuff around the city to weaken it(the props) and did the main gear too bring Wally down(the stage witch is the stage itself after all)
 
Is it really as straightforward as fighting the doll?

Maybe, maybe not.

But honestly, I don't see any way to not fight the doll. It is dealing WAY too much damage to give us any breathing room to seek other objectives.

I think taking down or at very least severely hampering the doll should be our first priority, before we spend too much effort into thinking how to shutdown the "play" as a whole.
 
It was noted earlier that the stage was rotating so the audience could follow the action. Perhaps The Gear is what the stage is mounted on?
 
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