SayakaQuest Thread 10: Glory To The Death

The best we can hope for at this point is that eventually Nakazawa can also be a strong contender for person whose girlfriend is hardest on herself.
 
[X]Nitro

Because the only way to break this funk is to make fun of Madoka's girlfriend, and we're the only one that can shrug off the resultant kneecapping.
 
"You really are my best friend." You say, quietly. "...It's no wonder that Homura fell in love with you."

Madoka's eyes open. "H-huh?"

"You're one of the kindest people I know." You say. "...And yes. It is enough." You say. "You're being too hard on yourself." You move in closer, and as you do, Homura holds onto Madoka even tighter.

And I think this is about the warm-fuzziest Sayaka has gotten with Madoka since Homura showed up. Anyone else get the feeling Homura is suppressing the urge to kneecap us for making a move on her girl?
 
[x] Give Madoka a few more minutes.
[x] Time to bite the bullet and tell the parents.


Shouldn't we call Mikimom over for this? It might make things easier (I hope).
 
I thought having Mikimom there was always part of the plan? Because having her here would help tremendously.
Come to think of it, if Miho was still at work, wouldn't Junko be at work too? So wouldn't it be better to wait until they get off work to do this?
---
On a separate note (and I'm also half-asleep right now, so the following is either poorly worded or half-baked; sorry in advance):
Moid, is the whole "three deaths per fight" rule an actual thing, or no? Will it apply to WPN, if so? I ask because, well, if WPN is going to be as tough as you have made it out to be, then we could end up in one of several...problematic...scenarios:
1) 3-deaths rule means that, against an enemy as incredibly powerful as WPN, simply getting bad rolls would probably be a huge contributor to at least two of those deaths, which kind of undermines the purpose of having a limited number of allowed deaths to begin with.
2) No 3-deaths rule, WPN still stupidly powerful, making it borderline impossible for the fight to be won without multiple important characters dying (as they have their own dice rolls, right?) or simply dying ourselves many times; the problem being that we were simply not prepared enough for the fight and needed to handle the previous couple of weeks differently. If we aren't prepared enough going into the fight, would you give us any warning ahead of time about that?
3) Because of the prominence of Power Creep/Power Seep in the quest so far, the players might be totally off about their expectations with regards to the difficulty of the WPN fight--across the board. Some horribly underestimating, some overestimating, etc--which makes effective preparation kind of a crapshoot when we have so little time to triage between so many important issues.
4) Quick, Madoka! Wish the incubators and their race, as well as witches, out of existence! No, this will totally work out better than inverting our AT fields or trying a reality bomb!

...I'm gonna go sleep now.
 
@SaltyWaffles

herewegoagain.jpg

Moid, is the whole "three deaths per fight" rule an actual thing, or no? Will it apply to WPN, if so?

The first post has the rules for the quest. Very carefully read Rules 13 to 16 as they answer your first question for you.

As you yourself noted, Walpy would be basically impossible without said Rules. Moid may be a bastard of a GM but he's not going to toss impossible shit at us in combat. That's no fun for anyone.

1) 3-deaths rule means that, against an enemy as incredibly powerful as WPN, simply getting bad rolls would probably be a huge contributor to at least two of those deaths, which kind of undermines the purpose of having a limited number of allowed deaths to begin with.

You're looking at it the wrong way. The 3 death rule is in play to prevent the dice from ending the quest. The first witch fight of the quest had an example of the dice fucking the quest over. If that rule hadn't been in play the quest would've ended on page 10. Not quite as good as the page 7 end for Kubo Quest mind you, but close. Also, if the dice go on a hate streak it becomes very, very obvious that the GM's fudging thing to keep the players alive. I'll cite the first 3/4 of the Khil fight in AQ for this one.

Look on the bright side, at least we have 3 combat retries. AQ made it all the way to a good end without that. I'd even go so far as to say that has SQ safer combat because of it.

2) ...If we aren't prepared enough going into the fight, would you give us any warning ahead of time about that?

Walpy is due in 6 in quest days. This roughly translates to about a month of IRL time. If the quest goers have no idea how strong the various MG's will be/How many allies they can call upon, then it's very likely that Moid himself has no clue. With that in mind, how the hell could he possibly set the difficulty of the fight now?

It's a virtual certainty that Moid will be adjusting the strength of Waply right up until the fight actually happens because he's got no clue, as the thread itself has no clue, on what they'll be able to bring to the table.

Also, asking the GM to tell you you're not ready for something is a pipe dream for any good GM. The good ones are always looking for a reason to give players enough rope to hang themselves with. It's the players job to defeat the challenges presented by the GM. It is not the GM's job to hand out blowjobs and candy to their players. Well, not unless you're that type of GM at any rate. Moid is certainly not though so the point is moot.

3) Because of the prominence of Power Creep/Power Seep in the quest so far, the players might be totally off about their expectations with regards to the difficulty of the WPN fight--across the board. Some horribly underestimating, some overestimating, etc--which makes effective preparation kind of a crapshoot when we have so little time to triage between so many important issues.

Ok. If you've just been skimming the story only posts I can, somewhat, somewhat, allow you the usage of the phrase "Power Creep." Let me just say that Moid has gone out of his way to avoid power creep. Sayaka's Armor/Shield skills have had their cost increased, ditto on all ranged attacks, and he slapped the Diet Mami debuff on the thread earlier to prevent power creep. This as you might imagine didn't go over very well with the quest. It's still stuck till now. Sayaka's low maximum corruption limit is quite literally the only thing preventing her from breaking all combat in the quest right now. Power Creep will never, EVER be a major issue in SQ.

I've already covered the whole prep for Walpurgis thing above. And I covered the whole not enough time on your last post too. It's Crunch Time, deal with it. And tell me who the hell is underestimating Walpurgis so I can fite them IRL.

More seriously though, I really don't think anyone here's underestimating Walpy in the slightest. For this sort of thing it's better to overestimate the fight anyway as that just means an increased chance of survival due to overpreperation.

---
On a more personal level Salty, when your fully awake posts are met with pages of reaction images, I really don't think you should be posting half asleep. Just some friendly advice.
 
[x] Give Madoka a few more minutes.
[x] Time to bite the bullet and tell the parents.
 
[x] Give Madoka a few more minutes.
[x] Time to bite the bullet and tell the parents.
[X]Get mikimom over here

[O]Become Witch of Disco
 
[x] Give Madoka a few more minutes.

You let Madoka lay with her girlfriend for several more minutes. As you do, you cuddle your own girlfriend as close to your body as you can. This is made somewhat difficult by the fact that you're both already really close together, but you manage by curling yourself up close to her chest.

"Koko?"

"Yeah?" She says quietly.

"...Do you think we'll ever be a healthy couple?" You say. "Like...ever?"

"We're magical girls." Kyouko mutters. "...no. I don't think so."

You frown. "...Hm."

"But on the plus side...you make me happy." She says.

"Yeah...same." You mutter. "Same."

[x] Time to bite the bullet and tell the parents.

"Madoka..."

"I know." She says. "...I need to talk, right?"

You frown. "Yeah."

She slowly sits upright, with Homura still wrapped around her waist. She rubs Homura's cheek, before she takes a deep breath. "...Homura?"

The other girl doesn't answer. Instead, she just makes a whining noise and holds Madoka tighter.

Eventually, you all start to make your way down. Madoka's mom is currently gone, probably at work, but her dad is just sitting with Tatsuya, playing with a small plush animal. "Whoa!" He laughs. "The bunny got away from you again!"

"Mean bunny!" Tatsuya says with a broad smile, before he grabs its head. "Mean bunny!" He gives it a tight hug. "Hug bunny!"

"But the bunny's mean." Tomohisa laughs a little.

"Still bunny!" Tatsuya says.

Madoka holds onto Homura's hand with a vice-like grip.

[OPTION SELECT]

[] Talk to...
-[] Tomohisa.
-[] Tatsuya.
-[] Madoka.
-[] Homura.
-[] Kyouko.

[] Let Madoka talk. She needs to.

[] Say something.

[] Stay silent.
 
[x] Let Madoka talk. She needs to.
-[x]Be ready to step in if we need to.

--[x]Try and make sure Tatsuya and his bunny aren't here when this conversation starts. Ask if Junko's here or if Mr. Kaname can call her back. It's a matter of life and death.
[x]Call MikiMom. We need her help for this.
 
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Yeah. Don't want Tatsuya here for this. Infant or not we're probably going to end up killing Kyubey at least once during this meeting. I'd rather not traumatize him if possible.
 
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