- Location
- Asia
Edit- changed back to previous vote.
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I feel for Martial we should start looking for an adviser. Seeing how it seems we're going to be doing a lot of fighting in the future... might not be a bad idea to look for an intrigue adviser as well. Other then that start setting the foundations for being able to make more money.
The mercenary work last month did provide valuable training and experience for your forces, but it will take more than just that to survive what is coming. With war possibly over the horizon, there are plenty of military things to take care of in terms of from recruitment and training to questing and other combat related tasks. It will be a busy month for your hired help…
Pick 1:
[] More Help Wanted, Quantity over Quality: You need fighting men and women (and maybe monsters) and you need more of them, especially with war possibly around the corner. You and your company will focus their hiring efforts to expand your fighting forces' numbers very quickly without caring too much about quality.
Cost: 15. Reward: Random amount of fighting hirelings and/or creatures of variable quality, and maybe an advisor (Dice roll to determine what you get).
-[] Increase the amount of Wealth spent on this task for better results (input amount).
[] More Help Wanted, A Champion's Champion: Maybe instead of hiring more trained fighting men, women, and monsters right now, maybe you should find and hire a person with extensive combat experience and knowledge as your advisor, so you could properly manage your growing army better.
Chance of Success: 60% Cost: 30. Reward: A Martial Advisor.
[] Questing for Cash: You have fighters in your group, but you are short on funds. You will send your current forces out around the area to perform various odd combat-related jobs and quests to earn funds for your future efforts.
Chance of Success: 90%. Required: 1 combat group. Reward: Random one-time amount of Wealth, random loot.
-[] Increase the amount of personnel assigned to this task for better results (input the additional personnel).
[] Basic Fortification Building: War is coming and you realized that a few of your assets and bases were looking quite exposed and a bit more vulnerable to attack than you like them to be. You and your company will construct new basic fortifications at a location of your choosing. This will make the location less vulnerable to enemy actions and attacks…
Chance of Success: 85%. Cost: 20. Required: 2 combat groups. Reward: A location of your choosing will receive basic defensive fortifications, significantly reducing vulnerability to enemy attacks.
-Choose location:
-[]The Frank Foundation Headquarters Building
-[] Abandoned Mine near the Village of Greenhill
--[] Increase the amount of personnel and wealth assigned to this task for better results (input the additional personnel).
[] Sweating for Self-Improvement: There is always room for more training when it comes to your fighting forces. Have your more experienced fighters drill, train, or otherwise improve their lessers to better the overall quality of your fighting forces.
Chance of Success: 50%. Required: 1 Veteran combat group and up to two basic combat groups of choice. Reward: the basic combat groups improves.
[] Leofarinian Army Request - Patrol and Garrison Supplementing: The Leofarinian Army's spread out thinly due to the lack of man-power and it might cause some problems down the road when war actually breaks out. Captain Raymond requested that you help him and his forces out more by sending in some of your groups to help out with garrison and patrol duties when you have the chance. You will be compensated, of course, but it might not be much in terms of wealth since most of your payment is in gratitude…
Chance of Success: 90%. Required: 1 combat group and up to two basic combat groups of choice. Reward: the basic combat group improves, random one-time small amount of Wealth, random loot, Leofarinian Army's Greenhill Garrison's gratitude.
-[] Increase the amount of personnel assigned to this task for better results (input the additional personnel).
[] Leofarinian Army Request – Hunt Down Those Scouts: Captain Raymond have read the reports from the patrols and garrisons about the various odd and strange facts that are showing up of the late, chiefly among them was the presence of that summoning scroll that is way too expensive to be in the hands of common bandits. He theorized that Xelma is sending out scouts disguised as bandits in order to get the lay of the land and to prepare the way for an invasion force. As a result, he wants to hire your more experienced groups to go out into the field and hunt down any of Xelma's scouts in hopes that your efforts will delay the coming invasion…
Chance of Success: 75%. Required: 1 Tier-3 combat group. Reward: Random one-time amount of Wealth, random loot, Leofarinian Army's Greenhill Garrison's gratitude, Xelma's invasion plans possibly delayed for a short period of time.
-[] Increase the amount of personnel assigned to this task for better results (input the additional personnel).
[] Property Protection (free action): Some of your valuable properties that you had captured are practically unguarded and vulnerable to attack should the enemy decides to actually attack. You should send some troops and supplies out to your properties and assets to protect them from enemy capture or destruction…
Required: 1 combat group. Reward: the selected property gains a garrison of troops that will automatically defend the property from any hostile force.
-Select one:
-[] Abandoned Mine
-[] Captured Fortified Mining Camp
-[] Increase the amount of personnel and/or wealth assigned to this task for better results (input the additional personnel).
During your previous month, you have accomplished much in terms of diplomacy by practically winning the Village of Greenhill to your side for the foreseeable future. However, there are still much to do in this field, from building relations to petitioning for additional aid in your endeavors...
Pick 1:
[] Even Better contact with the Temple of the Divine Word: Annabelle and The Temple of the Divine Word are pretty close to your organization at this point in time. Maybe it is time to take this partnership to the next level?
Chance of Success: 60% Reward: Relationship Value with the Temple of the Divine Word increases.
[] Further contact with the Village of Greenhill: The local village adores you and consider you as the local hero, but there are still room for improvement before even greater favors could be called in. Maybe you should better the relations between your company and the village a bit further?
Chance of Success: 75% Reward: Better contact with the surrounding Village of Greenhill
[] Further contact with the Leofarinian Army: The local army garrison knows you now at least and they regard you with a curious tone, but relations between you and them could be improved. Maybe you should better the relations between your company and the garrison?
Chance of Success: 85% Reward: Better contact with the Leofarinian Army's Greenhill Garrison.
[] The Mercenary Company is in town: The Deathwood Company is the largest mercenary company in Leofarinia and they currently are in Greenhill because the reigning monarchs hired them to bolster the Leofarinian Army's numbers in preparation for possible war, despite unsavory rumors about them. You are not a fan of dealing with private military contractors, but since they are here, maybe you should get to know them?
Chance of Success: 70% Reward: Established contact with Deathwood Company.
[] Asking For a Little Bit More Help: While you hate begging, it is not exactly a sin to do so when you are in dire straits and, to be honest, you are not asking for that much, yet. You will go to a faction of choice and petition for them to give you aid, in whatever way they can spare…
Chance of Success: 55% (May go up depending on the faction chosen.) Reward: Random (what you get may differ depending on which faction was chosen.)
-[] Specify which faction to beg from.
[] A Favor to Ask of You - Greenhill: With your relationship and level of trust between the Village of Greenhill and the Frank Foundation at its highest point right now, maybe it is time to cash in a favor and get something nice from the Village?
-[] An Advisor (Cost: 38, a guaranteed advisor of random specialization)
-[] Experienced Fighters (Cost: 10, a guaranteed random Tier-3 squad)
-[] A Piece of Treasure (Cost: 10, a randomized piece(s) of treasure)
The rate your income is growing has stalled last month due to the unexpected failures from the herbalist's efforts. However, from this failure, more opportunities to increase your income have arisen. If you want to pull off something big, you need more income and more money in your accounts...
Pick 1:
[] Sell what could be sold: There bound to be a few things that you have in the headquarters and on your persons that you really do not need for continued operations. Look around and see what could be sold off, and then sell them off...
Chance of Success: 80%. Cost: 0. Reward: Random one-time amount of Wealth, other things.
[] Farming for Food and Cash: The herbalist suggested that since it is not really possible to expand her operations any more due to recent events, why not she grow and farm the herbs and fungi instead? She can get started with the more quick growing plants and fungi for a quicker turnaround by the end of the month and it will be quite profitable especially in wartime situations. All that she ask is to use some of your vacant land around your campus and a little start-up money...
Chance of Success: 70%. Cost: 5. Upkeep: 5. Reward: Income +10, random stuffs.
[] Commercial space available for rent, cheap!: The headquarters does have some space available suitable for commercial activities like markets, workshops, and taverns. Why not you rent out some more space to local merchants and craftsmen to earn a bit of extra money that could be used for future endeavors...
Chance of Success: 55%. Upkeep: 10. Reward: Income +25, maybe some random stuffs.
[] Turn Plants into Gold: Selling off that stockpile of Flora in your inventory should bring in some funding for your future efforts...
Chance of Success: 70%. Reward: Sell the Various Herbs, Plants, Flowers, Berries, and Fungi for a one-time +6 Wealth.
[] Turn Unknown Plants into Gold: Selling off that stockpile of mysterious Flora in your inventory should bring in some better funding for your future efforts...
Chance of Success: 70%. Reward: Sell the Unknown Herbs and Flowers for a one-time +9 Wealth.
[] Who WANTS dead people?: Recently, there is a strange young woman in the village that is seeking mostly fresh corpses of the recently fallen for… reasons unknown. She'll pay good coin, but who is she anyway?
Chance of Success: 70%. Reward: Sell all of the Dead bodies for a one-time +??? Wealth, ?????.
[] Mining for Wealth: You have couple of mines that are not being used right now, which means that they are not generating you any money nor resources. Why not you hire some workers to work in your mine, extracting various ores, rocks, gemstones, and other substances and treasures for later refinement, selling, or research?
Chance of Success: 70%. Upkeep: 15. Reward: Income +25, random stuffs.
[] Doing the Pharma, Part 1: You have the knowledge and plans to manufacture modern medicines and hygiene items at a larger scale than what you are currently doing in a laboratory, but you lack the infrastructure to do so. While you would love to build up your capacities to the massive standards of the major pharma companies of your world, you realize that you have to start from somewhere. Building a small dedicated facility for these items would be a good start…
Chance of Success: 70%. Cost: 15. Required: 1 Science/Engineering Team. Turns to complete: 2. Upkeep: 10. Reward: Income +5, random stuffs.
With the chaos happening outside your company's walls recently, you really need someone to help keep an eye and ear out for any secrets or schemes that would really harm you, now more than ever...
Pick 1:
[] Help Wanted, Agents of the Shadows: With everything going on all at once in recent times, you should probably start retaining a personal spying division to investigate various happenings and peoples of interest, and to take some covert actions if necessary.
Cost: 15. Reward: Random amount of Intrigue hirelings and/or creatures of variable quality, and maybe an advisor (Dice roll to determine what you get).
-[] Increase the amount of Wealth spent on this task for better results (input amount).
[] Help Wanted, A Personal Agent of the Shadows +1!: You would definitely need someone more experienced in this matter, since the consequences of failure for anything intrigue would be embarrassing at best, deadly at worst. Why not you go look around for a spy or private agent?
Chance of Success: 50% Cost: 30. Reward: An Intrigue Advisor.
[] Into the Inn Again for More Inn-formation: You know now that the village inn might is a good place for information, judging from the results of past months. Why not you go down there to see what kind of rumors and tidbits you can find again?
Chance of Success: 75%. Cost: 5. Reward: Random Pieces of Information.
[] Scout Out the Village: A rather good way to get information about a place is just to walk around the place, gather information just by observing and maybe small talk. Then, once that is done, you will sort through all of the notes and see what kind of picture you can paint of this village…
Chance of Success: 65%. Reward: Random Pieces of Information.
[] Make a Profile, Annabelle: The local head priestess, Annabelle Hope, sure does have a lot of titles and power behind her, but you really do not know too much about her other than that. You should go around and get some background info about her, just to know her better...
Chance of Success: 50%. Reward: Basic Profile of Annabelle Hope made.
[] Make a Profile, Raymond: Captain Raymond is the local commander of the Leofarinian Army's Garrison at Greenhill and your point of contact for Leofarinian Army. He seems normal enough, but one could never be so sure. You should do some background checking on him, just in case...
Chance of Success: 50%. Reward: Basic Profile of Captain Raymond made.
[] Keeping Tabs, Bethany: Bethany is dangerous in more than one way. She is cunning. She is ambitious. She is an accomplished warrior with resources and contacts. She has made a fool out of you. She has your stolen electronics. And she has a goal. Anybody with such combination of traits and accomplishments can be a powerful enemy of yours. You should try to keep an eye on her and her actions, but since she has quite a bit of skill in intrigue, this may be difficult...
Chance of Success: 20%. Cost: 9 Reward: Location and actions of Bloody Bethany Bunny tracked.
[] Shady Merc Company: That Deathwood Company has quite a lot of rumors about them, some of them sleazy and unsavory, some of them a bit more alarming. You should try to investigate these rumors to the best of your abilities and sort through what's true from what's false, and what's still unknown.
Chance of Success: 45%. Cost: 5. Reward: Information about Deathwood Company complied and sorted out.
Research progress is constant, but with the troubles ahead, you really need to start picking up the pace if you want to use the power of science to save the day, in your own small way. At least, with all of your employees rescued, you can get focused on actually doing more research…
(Note: Options marked with an * requires a military escort assigned to the task, please specify which unit type and amount)
Pick 2:
[] Help Wanted, a Personal Assistant (Hunchback Not Required.): While you are sure that your researching capabilities are fine enough at this point, having more capacity will not hurt. And who knows? Maybe you can find someone special. You will endeavor to find a suitable assistant to manage your research projects.
Chance of Success: 50% Cost: 30. Reward: A Learning Advisor.
[] DIY Research (Free Action): With all of the new tasks that would require supervision from a Science/Engineering Team, maybe you can lend a hand and do some of the research yourself, freeing up some personnel for other tasks.
Joan Frank will do some research and fulfill the Science/Engineering Team requirement for one research task. Note that with this action, you cannot apply her personal bonuses for any other task this turn.
[] Learn about the World: You are in a new world, one that is relatively fresh, unexplored, and, most of all, completely unknown to you and your company! To better survive and thrive in this world, you should assign a team or two to go out into the world, do some studies, and gather knowledge about the world.
Chance of Success: 75% Cost: 20. Required: 1 Science/Engineering Team Reward: Knowledge about a subject of choice, random stuffs.
-[*] World History Thus Far: What is this world's past and present like, and what could you speculate about it's future? (Note: -35% Successes, +15 Cost due to recent events)
-[*] Geological Studies: Survey the local terrain to see what the environment is like and kind of mineral resources you can potentially exploit…
-[*] Ecological Studies: Study the local flora and fauna and see how can you make use of both for future use…
-[*] Other-Species Studies, Bunny-people: Study the traits and culture of the human-like species with bunny ears and fur!
-[*] Other-Species Studies, Dark Elves: Study the traits and culture of the variant of elves with snow-white hair and coal-black skin!
[] Reinvent the Wheel: Your company has been pulled into another world with a much less than ideal technology and infrastructure base. It may be wise for you and your company to focus their efforts into re-research, re-design, and re-develop the various technologies that you all know and love back at home. With many years of built up knowledge in your computers and in your heads, this should be simple… right?
Chance of Success: 75% Cost: 20. Required: 1 Science/Engineering Team Reward: Rediscovered knowledge and designs from your home world, random stuffs.
-[] Production Tech I: Focus your efforts on developing the technology to build up a basic industrial base. (Note: +5% Successes, -8 Cost due to recovered files.)
-[] Military Tech I: Focus your efforts to redevelop some common and maybe exotic technology for a modern fighting force. (Note: +15% Successes, -5 Cost due to recovered files.)
-[] Electronics I: Focus your efforts on basic electronics, basic computers, and the production of both. (Note: +5% Successes, -8 Cost due to recovered files.)
-[] Chemistry and Materials I: Focus your efforts on rediscovering the myriad of common but vial chemicals and materials. (Note: +5% Successes, -8 Cost due to recent research.)
-[] Infrastructure Tech I: Focus your efforts on developing technology required to support an efficient operation.
-[] Commercial Appliances Tech I: Focus your efforts on developing common commercial appliances found back at home. (Note: +10% Successes, -6 Cost due to recovered files.)
-[] Robotics I: Focus your efforts on developing basic robots and other kinds of automated machinery that think and move. (Note: +15% Successes, -5 Cost due to recovered files.)
-[] Power Plants I: Focus your efforts on developing power plants for additional energy generation. (Note: +15% Successes, -5 Cost due to recovered files.)
[] Magical Studies I: Since this new world have fantasy elements in it and your whole company was summoned out of nowhere, you are sure that magic do exist. Problem is that you do not know anything about magic, so maybe a beginner's study on magic is in order? Or maybe there is a book called "Magic For Dummies" somewhere out there… Who knows.
Chance of Success: 75% Cost: 20. Required: 1 Science/Engineering Team Reward: Fundamental knowledge about Magic, random stuffs. (Note: -35% Successes, +15 Cost due to recent events)
[] Build Up Computer Network: You have a computer network already, but with the busy days ahead, it may be wise to repurpose and refurbish some of the old computers in storage for additional computing power and storage… and maybe for other purposes down the line… Chance of Success: 75% Cost: 20. Required: 1 Science/Engineering Team Reward: Your computer network will be expanded…
[] Autopsy Research: You have a large pile of corpses just sitting around and doing nothing other than being creepy. Perhaps you should do some autopsy on those corpses, just to learn about the biology about the locals around here…
Chance of Success: 75% Cost: 5. Required: 1 Science/Engineering Team Reward: Biology Knowledge gained for a particular creature or species.
-[] Werewolves Autopsy Research
-[] Lesser Wolves Autopsy Research
[] Creatures and Monsters Research: You have some specimens of a creature or monster in your possession. Why not you study them to gain knowledge of them for future use? It is just as good as doing an autopsy…
Chance of Success: 75% Cost: 5. Required: 1 Science/Engineering Team, 1 group of creatures Reward: Biology Knowledge gained for a particular creature or species.
-[] Thorn Throwers Research
-[] Animated Statues Research
[] Improved Biology Research: Now that you have some basic knowledge of the inner fleshy workings of a few kind of species and creatures, perhaps it is time to advance your knowledge of such things for future applications? Such applications range from basic things to more… exotic things out of those sci-fi fiction and movies you used to read…
Chance of Success: 75% Cost: 5. Required: 1 Science/Engineering Team Reward: More Biology Knowledge gained for a particular creature or species.
-[] Human Biology Research
-[] Bunny-people Biology Research
-[] Dark Elves Biology Research
[] Chemistry Research: Chemistry is one of the foundations for modern life and science, and your Foundation is more than equipped for research into such things in its history. It is time to start breaking out the bunsen burners and chemical beakers again.
Chance of Success: 80% Cost: 10. Required: 1 Science/Engineering Team Reward: Knowledge of a field of Chemistry gained, other stuffs.
-[] New World Flora Medicines
-[] New World Flora Chemical Processing
-[] Basic Plastics
-[] New World Flora Plastics
-[] Basic Poison Gas Weapons
-[] New World Flora Poisons for Melee Weapons
-[] New World Flora Poison Gas Weapons
[] Modern/Future Medical Research: The recent breakthroughs in medical technology has made possible more advances in medical research. Maybe it is time to start developing more exotic medicines and medical devices?
Chance of Success: 75% Cost: 12. Required: 1 Science/Engineering Team Reward: Medical Technology and Knowledge gained, other stuffs.
-[] Advanced Modern Medicines
-[] Basic Combat Drugs
-[] Advanced Bandages
-[] Prosthetics
-[] Life Support Devices
[] Leofarinian Army Request - Military Research: Captain Raymond of the Leofarinian Army's Greenhill Garrison has requested that you help out with the defence of Leofarinia in his latest letter to you. While you could possibly contribute by sending your armed forces to help out the overburdened garrison, donating your research time into more militant applications is a viable alternative as well. After all, you should have something that he would be impressed by…
Chance of Success: 95% Cost: 5. Required: 1 Science/Engineering Team Reward: Knowledge and Technology gained and shared with Leofarinian Army, improving effectiveness, random one-time small amount of Wealth, random loot, Leofarinian Army's Greenhill Garrison's gratitude.
-[] Better Melee Weapon Designs
-[] Better Ranged Weapon Designs
-[] Better Armor Designs
-[] Gunpowder Knowledge
-[] Better Fortification Designs
-[] Knowledge of Ballistics
[] Summoning Ritual Research: During your faith studies last month, you have learned a bit about summoning rituals and how that they can be used to summon various divine creatures for various applications and tasks. You should investigate into how they work and see if the rituals can be fine tuned a bit…
Chance of Success: 60% Cost: 10. Required: 1 Science/Engineering Team and 1 Sisters Initiates Team Reward: Knowledge of summoning rituals, other stuffs.
While you did gain even more knowledge of the The Temple of the Divine Word's history and their summoning rituals, that does not make you a convert!
Pick 1:
[] Help Wanted, Someone Pious: Let's be honest. You are not a pious person and with the amount of work you have to do in order to kick the Frank Foundation into high gear, you probably will not have time for matters of faith. Why not you find and hire someone who will manage such faithful affairs for you?
Chance of Success: 60% Cost: 25. Reward: A Piety Advisor.
[] A Even More In-depth Faith Study, The Temple of the Divine Word: Those Temple of the Divine Word priests and priestess who brought you here, what do they believe in and what are their dogmas? Maybe it is time for a more in-depth look into their belief system?
Chance of Success: 65% Cost: 15 Required: 1 Sisters Initiates Team. Reward: More Information about the belief system of The Temple of the Divine Word.
[*] Other Faith Investigations: Surely with the amount of diversity in cultures and species, there surely have to be other faith systems out there. Invest some time and resources into investigating other religions.
Chance of Success: 65% Cost: 10 Required: 1 Science/Engineering Team. Reward: Information about the belief system of The Temple of the Divine Word.
[] A Divine Summoning: With some knowledge of summoning rituals in hand, maybe it is time to try to get some divine help for your organization. Your Sisters Initiates and Sisters of the Mace will perform a ritual to try to summon a divine creature to aid you in whatever you need.
Chance of Success: 54% Cost: 10 Required: 1 Sisters Initiates Team and 1 Sisters of the Mace team. Reward: A random divine creature is summoned and added to your forces list.
-[] Use the Minor Summoning Enhancer Scroll to make the result better.
[] Divine Intervention Investigations: With the latest lessons into the The Temple of the Divine Word's history, you have gained knowledge of various events, artifacts, and beasts of importance to the religion. While most of them could be written off as distorted legends, some of them seemed credible enough to be worth investigating. Since you can't investigate them myself, you shall send someone else in your place to investigate...
Chance of Success: 50% Cost: 10 Required: 1 Tier-3 combat group. Reward: A divine event, artifact, or beast is investigated, random stuffs.
-[] The Blue Stone of the Second King
-[] The Rotted Skeleton of the Evil Red Dragon
With all of the chaos last month, free time is just as precious as gold right now. And because of that, you intend to maximize the utility of said free time you have…
Pick 1:
[] Movie Nights!: You have a large LCD TV in one of the more spacious rooms and you have a nice collection of movies on your network, for SOME reason. Why not organize some movie nights to pass the time and take all of your minds off the situation at hand…
Chance of Success: 80% Reward: Random stuffs.
[] Organize Your Computer Even More: Your personal computer is more organized than ever in so many years, but there is a section of your computer that still needs attention. Why not take this time to clean up a bit more?
Chance of Success: 90% Reward: Your computer is more organized, Random stuffs.
[] Friday Fun Games Fun!: There is a number of associated computer games on your network for SOME reason. And you have a computer network. Why not organize some gaming nights to pass the time and releasing some stress by losing at some games?
Chance of Success: 80% Reward: Random stuffs.
[] Chatting with people: You should make casual talk with your friends and allies. After all, having a peer to socialize with could be healthy for you…
Chance of Success: 80% Reward: Random stuffs.
-[] Annabelle Hope, Head Priestess of the Temple of the Divine Word
-[] Sister Melancholy, Sister of the Mace for the Temple of the Divine Word
-[] Sister Hollybrook, Sister of the Mace for the Temple of the Divine Word
-[] Sister Catherine, Priestess Initiate for the Temple of the Divine Word
-[] Raymond Evans, Senior Researcher for The Frank Foundation
-[] Captain Raymond, Commanding Officer of the Leofarinian Army's Greenhill Garrison.
-[] Village Head of Greenhill.
-[] Commanding Officer of the hired Black Rabbits group.
-[] Commanding Officer of the rescued Sunset Phalanx group.
-[] The Hired Herbalist.
That's actually a typo. That income should be +15. I'll make that correction now.Lastly we have pharma which actively runs a loss (-5) and taking two actions... I don't think we can afford this even though we almost certainly want this eventually.
That's actually a typo. That income should be +15. I'll make that correction now.
Ah, I thought it was weird we couldn't make money selling modern medicines...
That said it taking two turns does make it a very expensive option right now.
BTW, is there a reason there is no advisor option for stewardship? Because tbh that is the category I think we need one the most.
I agree hitting the scouts is probably best.
I'm not sure what your thought is behind talking to those mercenaries... I'm not sure we have a longer term use for building up a relationship with them. Working on the army may be more beneficial. Especially if we are going to be doing them favors now giving us a good chance to get impressive results.
As I said before I'm not fond of the sale options since they don't really give us any long term benefit. Stewardship buildup is going to be one of the crucial factors in getting our operation of the ground here and burning an action just to get a one time amount of money can slow us down. Especially if we follow that up with two turns of pharma. I think I would prefer the farming since that secures ourselves important raw materials for the future.
Agents could be good... But I'm not so sure about spending our personal bonus there. We get a bigger bonus in other categories and while I'd like some intrigue assets they don't seem immediately critical.
Fortifications might work since things like concrete might be able to give the defenses of the town a serious bonus and the work would be nice if we plan to fortify our HQ ourselves later... Armor I'm less certain about since I'm not sure how we could provide significant improvement there. I agree there are some concerns about introducing gunpowder at this stage but I'd rather go for something like combat drugs or poisons if we want a second martially relevant research option right now. IMO they build on our previous work a lot better than suddenly going into metallurgy.
Doing other faith investigations is not exactly critical right now... Also if we want to use both our research teams for learning we don't have one to spare for doing this right now. As such I think summoning is our best bet here still. The odds aren't great, but in your plan they won't be better next turn either.
And chatting with the village head is fine when it comes to getting to know him and some minor benefits... But I doubt we'll get a advisor out of a free personal action.
2 well true but i'm thinking long term here: we colud sell them tech like to the army, and in time they colud become our loyal troops, but i´m thinking too much long terms here maybe, so i willng to give up here, what do you vonna do here?
3 i get that but we need advisor and try go get them cost us a lot!30!!!!! And we need more money to try to get them
4 i'm hoping to get another crit here so we colud get an advisor, and we need agent to find or prevent thiefs!
5 well i trust our quest master to have good ideas for armor!
6 well i wonna use the personal bonus next turn for the summoning, but i can give up here.
7 well i hope this will give us the advisor option for stewardship.
Such a lively talk here. Are you sure you do not have any questions to ask me or something?
BTW, is there a reason there is no advisor option for stewardship? Because tbh that is the category I think we need one the most.