Oh a light in the darkness! Welcome back my friend!

Oh yeah the quest is 3 years old now!

Is a good thing! It mean you are a good writer and serius too!
 
The next post is being typed up, but I can comment on a few things here:

nice too see you back!
look like we might want to put some effort too rebuild some of those forces.

good to know the middle ground is being pushed back while we are holding of the horns.
might be a trap but likely not.

also am i hearing a noble titel in the air??

have we even met one noble like person in this quest yet?
Granting noble titles and positions to worthy people is something Athene can do and has done in the past as rewards, but there are advantages to being an "independent" party, and it is possible that granting a noble title to you might not fit into her plans. More intrigue actions needed to investigate this.

The only noble you have met was Princess Athene. You have not meet a single titled noble thus far other than her, which is impressive to say the least.

Welcome back! Is the princess wed?

No, she is still a virgin.

Glad to be back. Promotions, excellent. Takes the sting out of the losses.

I think the 285 wealth should help us with replacing those losses, no?
It will certainly help in replenishing your army and then some. Maybe you will attract something more exotic or unique...
 
I really hope those exotics are more spy units, they do our best work.
Next turn we really need to hire more basic units, we lost and promoted a lot of them and we need more meet shields
 
Well our regular troops we are hire and promoteing them in automatic, but not in great number, spy we have to spend action to hire them, i guess we sholud hire Advisor first!
 
Oh I agree. Action economy seems like a great play here. Now that they're on the ropes, finishing them should just be one more round of efficient warfare.

Goals:
Finish cleaning up the pieces in South. We don't need a lot of numbers-change here, just getting the maximum effect from our gold should be fine.
Take the major "siege-relief" mission in the north, as well as any high-efficiency warfare options available there. We only have two fronts now and one of them has just about had it, so sabotage, supply-stealing / destroying, etc; again the goal here is to be reasonably efficient and make back as much in loot as we lose in campaign costs. Archers screened by infantry for anything that can be done loud. See where things stand after that.
 
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So, what are the odds we can ask for the underground "dungeon" as a reward for what we did in the war. They cleaned it out so besides being a cool building they can't use it. We can sell it as having a private place to do experiments secure from spies
 
So, what are the odds we can ask for the underground "dungeon" as a reward for what we did in the war. They cleaned it out so besides being a cool building they can't use it. We can sell it as having a private place to do experiments secure from spies
We may haed freed a livel but not the wole dungeon! But otherwise good idea! We can use that space as our lab, and others things!
 
Turn 11 Intelligence Reports
Turn 11 Intelligence and Recruitment/Training Reports

Xelma:

1D100 => 46


If there is one word to describe the state of the Xelmian Invasion, it is chaos. Over a period of two months, the Invasion turned from a promising success into a complete disaster as the Middle Front has been routed, the Southern Front is on the verge of falling apart, and the Northern Front is not doing that well either.

The effect of this chaos on the very-frustrated Asalya must have been quite a sight to behold, if all of the shattered wine-bottles and bruises on the prostitutes were any indication. With the amount of damage that has done to her forces, Asalya will need to make some major and drastic changes in her invasion plans if she is to salvage the effort from being a total loss.

Her new plan of action is unknown, but your strategists and experts have estimated that her new plan is to practically double-down on the Northern front by focusing all of her efforts and forces into the front to defend her gains and gradually expand across the region at an even more slower but calculated pace. She hopes that she can eventually cut off support from the rest of Leofarinia to the regions your Foundation and your primary allies are in. Then, once you have withered on the vine, she will personally defeat your Foundation and mount your head on her wall.

Your experts noted that this is a risky strategy as she still have to face her foes on two fronts, which is a disadvantageous position. It shows Asalya's desperation in making sure that this invasion is not a complete and utter disastrous failure that would probably get her killed.

As for the Southern Front, while she has not completely abandoned the efforts there, you noticed that Asalya is not investing anymore time and effort in that region there, giving you the feeling that she is now treating her gains there as expendable. In fact, from the intercepted correspondence, part of the most recent orders to her forces there is to completely abandon and retreat from the region back into Xelma should you or your allies commit to any significant counter-offensive action in the region. You guess that if that happened, Asalya will transfer the retreated Southern Front forces to the Northern Front to reinforce her efforts there.

On another note, it seems that the stalemate within the Stormy Sands Desert has been broken as the Xelmian's invasion resumed at a slow but steady pace. Apparently, the Xelmian surge in troops and supplies have done its job well, although the resistance is still very heavy and the alliance against the Xelmians are inflicting heavy casualties upon the Xelmians. Time will tell if the pace can be maintained or another stalemate will occur...

Ironhil:

1D100 => 80


Despite the war in the background, things were pretty jolly and festive at Ironhil. Other than the upcoming harvest festivals, the lifting of the siege and the defeat of Xelma from the region has everyone in high spirits. This means that fewer mercenaries were needed to defend the region and pricey expenses made in the name of security can be cut back. The nobles at Ironhil found themselves with a windfall and were figuring out ways to invest it before the winds of fate turns again. Current rumors about the subject say that they are planning an expanded network of outposts and garrisons to better defend the highways and trade routes from bandit and raider attacks, especially if said raiders are Xelmians...

Old Tower Warren:

1D100 => 99


Collaborating with the rumors coming from Ironhil, it seemed that the Warren have also gained a windfall. The warren's leaders managed to secure many lucrative and long-term security and guarding jobs for their warriors over the past month, which practically stabilized the warren's finances barring a freak disaster. With the Warren's warriors guarding key locations and trade routes, you can expect to see fewer complications and incidents that would result in loss of revenue. And with this stable source of income, the Old Tower Warren have offered to you a discount of the use of their warriors for the foreseeable future…

(Loot Roll cost for using Veteran Old Tower Warrens Bunny-Marauders reduced to 5%)

Disaster:

1D100 => 4


It was unusually quiet this month in terms of incidents. Specifically, there were no major incident that warrants your concern or attention involving your Foundation. You assumed that the chaos and disorder caused by your forces upon the Xelmians were the cause of the silence as you figured that the Xelmians are too busy or distracted to undertake any action against you, even though they are very hostile against the Foundation and you specifically...

(No incidents nor disasters of note have happened this month).

Recruitment and Training:

1D3 => 3

It seems that Georgia is always busy as a trainer. In addition to that group of spearmen that recently graduated from her recruitment processing program, she has improved a large number of relatively-improved archers with training and better equipment. She is not exactly sure what kind of missions you are planning on for the next month, but archers seem to be a reasonable choice for the two operations she thinks you are planning: routing the Xelmians to the south or lifting the siege to the north.

Ranged weapons like bows or machine-guns, when combined with a relatively defensive formation from the large amount of spearmen you have at your command, can produce reliable victories, if the final clash at the The Battle of Windscorch Plains were any indication. She also realizes that the terrain and environment that your near-future battles will take place in will be relatively flat plains with not a lot of cover, making the above tactic even more effective. While she would like to have more machine-guns and other firearms to equip your armies with, she realize that they are in limited quantities at the moment, so she has to settle with the tried-and-true bow and arrow…

Gained the following combat personnel/assets:
1 groups of Basic Foundation Spearmen

Units have been upgraded:
(3) Basic Foundation Archers (T2) -> (3) Veteran Foundation Archers (T3)


=====

Again, you are lucky this time with the disaster rolls. Don't let it get to your head. Turn 12 will be up as soon as it is completed...
 
Roll we're really on our side this time. So my idea for next turn battle is to arrack and trap the remaining enemies in the south. If we know they are suppose to retreat at first sign of an attack, we just need a force to block the retreat then finish them off so we can focus on the north
 
If we get the chance to choose the battlefield, setting up a flanking maneuver to block them in and slaughter them with arrows seems to be a good bet.

Otherwise focus on rooting them out of the North. We've got the resources, we've got the capability, we should do it. If we can take our enemy commander that would be ideal.
 
If we get the chance to choose the battlefield, setting up a flanking maneuver to block them in and slaughter them with arrows seems to be a good bet.

Otherwise focus on rooting them out of the North. We've got the resources, we've got the capability, we should do it. If we can take our enemy commander that would be ideal.
"Speaking of enemy commanders," Georgia said. "Princess Athene did send out a follow up letter recently to us and a several others. Within the letter addressed to us specifically, she neglected to mention, in that previous letter, that Catyla Fe Myla, the former Xelmian commander for the Invasion's Middle Front, was not among the dead when Athene struck the Middle Front and shattered them like glass. Considering Asalya the Xelmian Whore's distaste for extreme failure and the Xelmian's hostile attitude against cowardice, Athene speculated that Catyla is somewhere in Leofarinia, hiding. As a result, there is a significant bounty for her death and a much larger one for her capture.

Maybe we should partake in the hunt sometime..."
 
"Speaking of enemy commanders," Georgia said. "Princess Athene did send out a follow up letter recently to us and a several others. Within the letter addressed to us specifically, she neglected to mention, in that previous letter, that Catyla Fe Myla, the former Xelmian commander for the Invasion's Middle Front, was not among the dead when Athene struck the Middle Front and shattered them like glass. Considering Asalya the Xelmian Whore's distaste for extreme failure and the Xelmian's hostile attitude against cowardice, Athene speculated that Catyla is somewhere in Leofarinia, hiding. As a result, there is a significant bounty for her death and a much larger one for her capture.

Maybe we should partake in the hunt sometime..."
well, time for the Red Knives to earn their bonuses. They earned their pay a looooong time ago.
 
Thinking in a little more detail about out our immediate needs though, considering the way the archers responded to being equipped with assault rifles I think we should reconsider our re-arming plans. It's apparent that assault rifle groups are probably better to be recruited from basic spear men and swordsmen, as they have the athleticism needed for basic infantry. Additionally, do we have bayonets developed? If we are recruiting from spearmen anyway we might as well include the bayonet as last resort - especially since we are likely to run into resupply issues on the battleflield, so allowing them to switch back to melee combat is probably important.

Meanwhile we should probably be re-equipping the archers with sniper rifles, since apparently the archers are more suited to firing from fixed locations at a distance. Massed sniper rifles will also be very effective from fortifications, so it will flow into the future development of combat.

From that it seems to me that what we want to do next turn is to primarily re-equip spearmen with assault rifles, add bayonets, and probably equip at least one archer unit with sniper rifles to see how well they perform as a combat unit (instead of the intelligence unit we have currently armed with sniper rifles).

Also, I think people need to rethink a bit on what kind of gas we have. As I recall we basically developed mustard gas, not any of the more complicated nerve agents, etc. So really this is like WWI gas, which means it's really still merely a tactical weapon, not a strategic one. It's not a WMD yet. Of course, it is a terror weapon, and frankly that's what it is primarily good for, to cause the enemy to panic. It's actually not the most effective killer. And there is the concern of what could develop from it, but we basically made that choice when we developed it.

---------------------

Concerning our future battles, basically it seems we will have two main options:

1: Lift the siege in the Northern Front
2: Try to cut off and destroy the Southern army.

Lifting the siege is probably the simpler of the two, and could potential be turned into a slaughter where we attempt to annihilate the Xelmians army, which would be a useful goal in and of itself to making them no longer a threat. This would probably mean the deployment of our machine guns, most of our heavy hitters, and we should consider the use of gas (as attacking a fixed target like the siege camps is the easiest use of gas).

The Southern Army is both more tempting, but also more dangerous. Since they are the "swift" moving part of the army, I'm guessing that they are primarily cavalry, maybe supported by some light infantry and light siege weapons. That means that using our machine gun down there is pretty risky. We can't depend on mobility. Plus, they might not be willing to give us direct battle.

Though that does open other possibilities. If they really are cavalry heavy, then they must need a lot of fodder. The Southern areas are primarily grasslands right? That's why their speed based campaign even works down there, the number of defensible positions are low. So... what if we just burn the grasslands?

Basically, the mission there would be an expanded version of the harassment campaign we have done so far. Cut off the supply trains, destroy their supply camps, burn the grasslands between their army and the Xelmian border (so basically the areas they have already devastated and have been abandoned by the Lotharians). Then if there are any important choke points between the Xelmian border and the army, construct redoubts, fortifications, and basically try to cut them off from any resupply. Forcing the Xelmians to either continue their invasion in the south (getting further away from reinforcements), or endure starvation, or attempt to fight their way back through the burnt out grasslands to re-establish their supply lines.

Just quoting the rough plans I suggested back when the previous turn ended.

Still seems to make sense to me, let's focus on the Northern Army, as that appears to be the main battle, and use harassment and supply line destruction down south.
 
Was that before or after the machine gun slaughter of the enemy in the open grasslands?

I do agree archers getting long range rifles is a good idea, although I might think bolt action would be easier to put together while still being relatively reliable.

Infantry as close quarters specialists also makes sense.
 
I think we can get another machine gun with the other van and use the 2 vans to trick the enemy soldiers. They think we have one right now, a second should really confuse them at first, before terrifying them
 
The post is still getting written up, but I can comment on a few things here and there:

So, what are the odds we can ask for the underground "dungeon" as a reward for what we did in the war. They cleaned it out so besides being a cool building they can't use it. We can sell it as having a private place to do experiments secure from spies
We may haed freed a livel but not the wole dungeon! But otherwise good idea! We can use that space as our lab, and others things!
Also, there were several more underground levels that were hidden, that was set up as a doomsday bunker

"Giving you the 'mall' is a possibility," Stiletto said. "Although you best make sure that your security is well prepared to guard its secrets. I reckoned that if information that there are several levels full of "treasure" underneath the mall were to leak out, then be prepared to deal with more spies and thieves like never before, and probably some diplomatic pressure as well, even from supposed allies.

Remember, sometimes having too much treasure and wealth can be a curse rather than a blessing. Sometimes, it is safer to be a begging orphan than to be a silk-clad noble, especially if you're deep within Regaliona where 'blood and gold meet in the gutter'..."
 
The lower levels have better security then the top floor, we would need to upgrade a lot of troops with high end weapons to start going down. Or hack the security, either way it would need a few more turns of getting ready
 
Perhaps if we were to "leak" that we sent several large groups into it and only a few survivors returned, that the whole place is incredibly dangerous, we might be able to get people to look at it as "too dangerous to be worth it".
 
More likely, you would be flooded with adventure and treasure seekers, after all things that dangerous must have some value
 
More likely, you would be flooded with adventure and treasure seekers, after all things that dangerous must have some value
So if we seal most of the exits but one, set up a basic guard there, ostensibly as a means of "protecting people" from the thing but also to charge admission-- "If you can't spare X wealth / don't have at least 2X wealth in gear / etc. you really shouldn't be going down there."

Alternatively we leave the guard as an alert system and then kill the adventure / treasure seekers and take their stuff, if we wanted to go slightly more evil.

If we put a plastic bat up against a mace or sword and demolish it really easily we can "show" that the stuff in there is "worthless".

I mean, we'd have options. I'm just not sure what the best one would be.
 
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