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There once was a world of fantasy where a small nation is being plagued with all sorts of...
Intro and Prologue: Character Generation
There once was a world of fantasy where a small nation is being plagued with all sorts of problems. So many problems, one would say it was cursed. Barbarians raid their border villages and towns. Bandits rob their trade routes. Pirates plunder their coastal populations. The corrupt lurk within to undermine the nation for profit. And, worst of all, more powerful hostile nations eyed the poor nation for conquest. To many, it seemed that this poor nation is the toy of fate. Indeed, many would think that it will fall within a short period of time and be forgotten.

However, the poor nation had one final gambit that they used.

At a certain repeating point of time, the dimensional barriers that separate this fantasy world from others thin and weaken; to the point where, with a powerful spell, groups and parties can summon a champion for their cause, one that might lead them to greatness. However, the cost of this spell is indeed great. This poor nation pooled a great fraction all of its resources into the spell, hoping that their efforts will pay off.

And it did, in a way.

In the past, champions would something out of a fantasy book: Strong warriors, guile adventurers, powerful mages and priests, the works.

However, they did not summon any of those.

Instead, they summon you.

You are the leader of a small organization, formerly existing in a world without magic. Your old world relied on technology, science, and mundane means to get things done. You and your company was summoned by a twist of fate to aid the poor nation in its time of need. Whatever if you will succeed or fail is still unknown…

But, before the tale unfolds, let's answer some basic questions:

Your name is:
[] Write-in name

You are:
[] Male
[] Female

Do you have a picture of your appearance?
[] Yes
-[] (Post a picture of yourself then!)
[] No

Your organization's name is:
[] Write-in name

Your organization is:
[] A private defense company (+1 Martial Action)
[] A negotiations consulting company (+1 Diplomacy Action)
[] A small manufacturing company (+1 Stewardship Action)
[] A private spy and intelligence organization (+1 Intrigue Action)
[] A small research firm (+1 Learning Action)
[] A missionary organization (+1 Piety Action)


-----

Hello and welcome to a Teleported Modern/Sci-Fi company meets Fantasy CK2 quest. This will be a side project to burn off some steam if I get temporarily stuck in the other two quests I am currently running. This means that Update speed will vary heavily and that quality might vary heavily (although I try to do my best in quality anyway).

First of all, some rules:
  • Standard SV posting policy applies here. Hopefully people are intelligent enough to get this.
  • No spamming nor griefing.
  • While there is an overall plot to the quest, I will not try rail-road you guys. This means that your choices do matter in the quest, a lot more than normal.
  • Do not assume that 1 is always an automatic failure, but know that 100 is a critical success. Expect great (and maybe funny) things to happen then…
  • I encourage omakes to be written. They will be rewarded with bonuses.
  • There is only one difficulty for this quest: reasonably hard (not Lunatic mode!)
  • I will announce when voting is closed and I will roll the dice then.
 
Character Sheet
Character Sheet:



Name: Joan Frank
Species: Human
Age: 29
Occupation: The Frank Foundation's Owner, Founder, Head of Research and CEO

Martial: 9 + 3 = 12 (While your fighting skills and practical combat are still far below par in comparison to a professional, you are getting better now that you have some real combat experience and knowledge.)

Diplomacy: 14 + 0 = 14 (You had to be charismatic and good-looking in order to have a moderately successful company, although you are not top notch by any means.)

Stewardship: 14 + 1 = 15 (A moderately successful company requires quite a bit of skill with managing fiances and other affairs. Also, thanks to a bit of training from Sunnia, you are learning to adapt to the new world's economics.)

Intrigue: 10 + 0 = 10 (You do not have too much skill in spying nor espionage, mainly because you do not have too much of a need for such skills, until now...)

Learning: 20 + 1 = 21 (You are quite an intelligent and gifted person. You are top of your class both in high school and in the university, consistently. This does help in the day to day research of your company. And, thanks to recent experiences in the new world, your intelligence and mastery of all things science just keeps on getting better and better.)

Piety: 10 + 0 = 10 (While you are not exactly hostile to any religion, you were not really a believer in any religion either...)

Traits:

Learning Tactician: Your quick and sharp mind made you a fast learner of proper combat strategy, tactics, and fighting techniques. With each passing battle and as more battles are fought, you are growing... (+1 Martial)

Master of Medieval Fortifications: Your company's extensive redevelopment and improvement of Medieval Fortifications technology yielded deep insight into their strengths and weaknesses, as well as enhanced your already vast mind by adding a bit of knowledge from the world of architecture. (+2 Martial, +1 Learning)
Leofarinian Economy Knowledge: Thanks to Sunnia's efforts in teaching you, you start to have a better insight and understanding about Leofarinia's broken economy and ways to improve it. (+1 Stewardship)
 
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Organization Sheet
The Frank Foundation

<Insert Cool Logo!>

Wealth: 287

Income: 144

  • Herbalist's Services (15)
    • The Hired Herbalist
  • Tenant Rent (25)
  • Herbalist's Farm (15)
  • Iron Mining (35) (RENTED)
  • Tailor's Shop (8)
  • Butcher's Shop (8)
  • Battlefield Salvage Shop (19)
  • Trade Income, Ironhil: (14)
  • Iron smelter (15) (RENTED)
  • Small Factory (15)
Expenses: 66
  • Herbalist's Services (10)
    • The Hired Herbalist
  • Tenant Rent (10)
  • Herbalist's Farm (5)
  • Iron Mining (15) (RENTED)
  • Tailor's Shop (3)
  • Butcher's Shop (3)
  • Battlefield Salvage Shop (4)
  • Basic Recruitment Program, Lvl. 1 (5)
  • Basic Training Program, Lvl. 1 (5)
  • Iron smelter (10) (RENTED)
  • Small Factory (8)
Assets:

Base and buildings:

Headquarters Building


-Integrated Science and Technology Center
-Summoning Halls
-Small Factory
-Firearms Machine Shop (UNDER CONSTRUCTION)

Village of Greenhill:

Active Iron Mine:
Garrison: None

Captured Fortified Mining Camp:
Garrison: None

Total Personnel and Units

Dedicated Combat groups:

Tier 1:
  • (4) Thorn Throwers
  • (3) Tamed Lesser Wolves
Tier 2:
  • (2) Basic Foundation Spearmen
  • (4) Basic Foundation Archers
  • (2) Basic Foundation Swordsmen
  • (1) Lesser Shield Angel
    • Angelina
  • (1) Lesser Divine Flame Elemental
    • Fira
  • (1) Lesser Divine Water Elemental
    • Oceana
  • (1) Copper Archer Statues
  • (1) Copper Polearm Statues
Tier 3:
  • (11) Veteran Foundation Spearmen
  • (5) Veteran Foundation Swordsmen
  • (6) Veteran Foundation Archers
  • (1) Copper Lion Statue
  • (1) Copper Faux-Griffon Statue
Tier 4:
  • (2) Veteran Black Rabbits Bunny-Vanguards
    • Rebecca, the Commanding Officer of the group.
  • (1) Veteran Sunset Phalanx Pike-bunnies
    • Commanding Officer of the group.
  • (1) Veteran Stone-Breaker Berserkers
    • Vania the Violent, the leader of the group.
  • (1) Veteran Onyx Rabbits Bunny-Halberdiers
    • Alice, the Commanding Officer of the group.
  • (1) Veteran Storm-Riders Fast Cavalry
    • Commanding Officer of the group.
  • (1) Veteran Golden Wolves Berserkers
    • Commanding Officer of the group.
  • (1) Veteran Blood Dancers Bunny-Berserkers
    • Victoria, the leader of the group.
  • (1) Basic Foundation Infantry
  • (3) Veteran Old Tower Warrens Bunny-Marauders (-5% Loot Rolls)
Tier 5:
  • (1) Veteran Foundation Archer-Maxim Group
Dedicated Intrigue groups:

Tier 2
  • (3) Basic Agents
Tier 3
  • (4) Veteran Agents
  • (1) The Shadows of the Nine
    • Agent Nine, the leader of the group.
Tier 4
  • (2) Tricksters

Dedicated Research and Development:

Tier 3:
  • (3) Science/Engineering Teams
    • Raymond Evans
Generalized Personnel Groups:

Tier 2:
  • (1) Priestess Initiates
    • Sister Catherine
Hybrid Purpose groups:

Tier 3:
  • (1) Enlightened Torch Dark Elvish Light Mages (Martial, Learning)
    • Jennifer, Head Mage of the group.
Tier 4:
  • (1) Red Knives Bunny-Assassins (Martial, Intrigue)
    • "Stiletto", Head Assassin of the group.
  • (1) Sniper Agents (Martial, Intrigue)
  • (2) War-Sisters of the Mace (Martial, Piety)
    • Sister Melancholy
    • Sister Hollybrook
    • Sister Leona-Marie
Durable Assets:

Vehicles and Mounts
  • (2) Company Vans
  • (5) General-Purpose Horses
Weapons and Armor
  • (3) Pistol Kits
  • (2) Shotgun Kits
  • (1) Carbine Kits
  • (1) Laser Pistol Kits
  • (4) Heavy Armor Kits
Machinery Items
  • (10) Robotics Kits
  • Wreckage of Various kinds:
    • Mall Security Robots
Medicines
  • (12) Bottles of Unknown Enhancers
Magic
  • Shipment of Divine Material
Summoning
  • (2) Minor Summoning Enhancer Scroll
  • Major Summoning Enhancer Scroll
  • Divine Skeletal Dragon Bones
  • Summoning Ritual Books (Costs for tasks related to summoning decreased slightly, Chances of Success increased slightly)
Materials
  • Dead bodies of various kinds
    • Humans
    • Bunny-people
    • Dark Elves
    • Werewolves
    • Lesser Wolves
  • Various Herbs, Plants, Flowers, Berries, and Fungi
  • Unknown Herbs and Flowers
Intrigue:
  • Ironhil informants lvl. 0.7
  • Old Tower Warren surveillance lvl. 0.7
  • Kingdom of Xelma informants lvl. 2
  • Chest full of documents (A chest full of documents looted from Xelma)
Other Military Assets:
  • Very Organized Forces (+5 Martial)
  • Plans and Strategies (+5 Martial)
  • Basic Recruitment Program, Lvl. 1 (+1 Tier-2 combat group every turn)
  • Basic Training Program, Lvl. 1 (1d3 groups of at most Tier 3 gets improved)
Other Research Assets:
  • High-Tech Computer Network (+5 Learining)

Diplomacy Status:

The Temple of the Divine Word (Level 1): Honored
Village of Greenhill (Level 2): Exalted
Leofarinian Army's Greenhill Garrison (Level 1): Celebrated
Order of the Steel Helm (Level 1): Content
Princess Athene the Wise (Level 1): Content
Old Tower Warren (Level 1): Celebrated

Research Status:

Architecture-Medieval Fortifications: Lvl 7 (Perfectly Advanced)

Biology-Monster Types: Lvl 0 (Basic)
Biology-Humans: Lvl 1 (Little more than Basic)
Biology-Bunny People: Lvl 2 (Somewhat Advanced)
Biology-Dark Elves: Lvl 1 (Little more than Basic)
Biology-Thorn Throwers: Lvl 1 (Little more than Basic)
Biology-Magical Theory: Lvl 0 (Basic)
Biology-New World Flora: Lvl 1 (Little more than Basic)
Biology-Unknown New World Flora: Lvl 1 (Little more than Basic)

Chemistry-New World Flora: Lvl 1 (Little more than Basic)
Chemistry-Unknown New World Flora: Lvl 1 (Little more than Basic)
Chemistry-Basic Poison Gas Weapons: Lvl 1 (Little more than Basic)

Industrial-Basic Industry: Level 1 (Little more than Basic)

Magical-Fundamentals: Level 2 (Somewhat Advanced)
Magical-Holy Magic: Lvl 0 (Basic)

Medical-Modern Medicines: Lvl 2 (Somewhat Advanced)
Medical-Modern Soaps: Lvl 2 (Somewhat Advanced)

Military-Modern Firearms: Lvl 1 (Little more than Basic)
Military-Medieval Armor: Lvl 4 (Quite Advanced)
Military-Medieval Ranged Weapons: Lvl 4 (Quite Advanced)
Military-Ballistics: Lvl 4 (Decently Advanced)

Theology-Temple of the Divine Word: Lvl 2 (Somewhat Advanced)
 
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Prologue: Location and Setting
[X] Plan Joan
Your name is:
[X] Joan Frank

You are:
[X] Female

Do you have a picture of your appearance?
[X] Yes

Your organization's name is:
[X] The Frank Foundation

Your organization is:

[X] A small research firm (+1 Learning Action)

Your name is Joan Frank. You are the head of a small research firm called The Frank Foundation, named after yourself of course. A minute ago, you were sitting at your desk, reviewing research progress reports and other paperwork that comes with the job on your computer. You fully expected it be a rather mundane day of R&D and balancing the budget, all on top of appeasing your customers who decided to offload all of said R&D onto you.

All completely normal activities.

However, there was a bright light and in the next minute, you found yourself somewhere else in what looks like an old temple or church. Around you stood about a couple dozen people in various styles of clothes, looking at you. It took a moment that you are not in your room and you are without your computers nor your research firm.

And you are also without your chair.

...

Your butt is still sore from the short drop you have experienced as a women with rather elegant priestess-like robes stepped forward and started to speak.

"Brave hero! We have called upon you to aid us in our realm's darkest hour! Our fair realm of Leofarinia is under attack by many threats that we alone cannot fight back against…"

As the women spoke along about crisis of her nation (Leofarinia, was it?) mixed with melodramatic pleas for help, you realized the situation you are in! This is like in those Isekai novels you read a lot! A kingdom is in a crisis of some sort, like a demon invasion or something like that. Then said kingdom summons a hero to be its champion. Said hero tends to be from another world like the one you are from. Said hero becomes overpowered and eventually ends the crisis after so many dungeon raids and side quests, all while building up a gaggle of girls who admires him all of the while. How typical.

From what you have heard from the priestess, she explains that Leofarinia was plagued by a host of problems. Various barbarians and other criminals pillage the nation with impunity while the corrupt feast on the nation's limited resources and assets. There are magical threats that torment the nation and, to top it all off, there are no less than four major hostile nations along with several more smaller ones that eyed Leofarinia like a wolf to a piece of meat. Summarizing up all of these threats, the priestess beg for your help.

Sure, you would help…

... If only you have your company and everything else with you! Seriously, what do these hopefuls expect?! You, doing everything yourself?! What a jok-

*BOOM!*

Your train of thoughts eventually ended when there was a loud explosion sound outside the temple-building thing that you are in. You, along with everyone else in the room you are in, ran outside to see what was the source of the noise.

The source happens to be the fact that your company's building has came along with you on your little misadventure here. You quickly ran into the building to check on everyone…

...

After an hour of check up, it seemed that everyone is accounted for and fine, for now. They are just mostly confused on what has happened, but you need to figure out how to break the news to them. No doubt that they will be in for a shock... Also, it seemed that all of the modest company's assets are also present. How joyful.

(1 HQ with science and technology center gained!)
(3 Scientist/Engineering teams gained!)
(2 Company Vans gained!)


Now that you have checked out the status of your company, you also have taken a good view of the surroundings. What are the surroundings like?

[] A Seedy-Looking Costal Town

[] Sparsely-Populated Small Farming Village in a meadow.

[] Really Crowded and Gloomy City.

[] A village next to an impressive castle

[] Next to an ominous but mystical forest

[] Village in a hilly area with lots of mines, both active and abandoned.

[] A small village in a middle of a swamp.


=====

Here is the next part. I hope you like it.

Happy voting!
 
Turn 1
[X] Village in a hilly area with lots of mines, both active and abandoned.

You can plainly see that The Frank Foundation's headquarters is located near a village amongst many hills. It is a scene worthy of a painting of its own. The hills range from very flat to the very tall, almost like a miniature mountain. And on most of these hills are entrances to mine shafts. A few of them are busy, with workers all over the place. Most of them are not in use or abandoned, some of them for so long that grass is starting to grow over the dirt path. You do not know if there are anything left in them, but you will not know until you investigate...

And if there are any doubts that you are in another world, they are all evaporated away when you noticed a few things that were off now that you have a chance for a more detailed observation: the village looks like it was ripped out of a typical fantasy work, with stone and wood construction arranged in a rather neat fashion. More disturbing, you noticed in the sky the presence of moons in daylight. That's right, moons, as in more than one. And the moons are of different colors instead of the usual silver. Most disturbing of them all is the presence of hominid beings that are definitely not human. Around the village and within the church there are humans with bunny ears and lush fur in places no humans should have. There are also jet-black beings with silver hair, pointy ears (like an elf) and eyes in many colors, mostly silver. You do not know what are their actual names, but, for now, you will refer them as bunny-people and dark elves…

(Location found: Mining Village of Greenhill)

After taking in all of this information, you started the process of updating the employees about the situation and, hopefully gently, reveal what has happened…



Well, that went just a bit as you expected. Like you figured, your employees are not thrilled nor happy at the situation you are all in. The whole teleported into a different world and being forced into a crisis aside, you all realized the lack of modern luxuries that you all liked. Sure you have electricity from the headquarters' solar panels and running water from the water recycling system in the basement (gifts from a green tech company you worked with in the past), but there are plenty of things you all are missing. Some examples include Fish Taco Tuesdays, nice showers, spare changes of clothes, comfy beds, and, most importantly of all, the Internet.

All in all, it is a rough situation you are in right now. There are no disruptive panic or chaos amongst the employees, for now, but you will not be surprised if they are less-than-effective for the time being until they can get over this whole shock…

(For the first four months (turns) there will be a -20 penalty to all rolls for actions that requires the use of your Science/Engineering Teams due to the shock of their situation. This penalty will reduce by 5 every turn until it disappears after four months. Additional options and actions will be available to hasten this process…)

But it seems that you have some small blessings. The head priestess of the temple that summoned you, The Temple of the Divine Word, have given you a modest war chest for your use. Combined with the modest pile of resources the headquarters have, you should be in decent shape for now.

(Wealth gained: 100)

In addition, she also had a small group of armed priestess sworn into your service. These Sisters of the Mace look a little fresh and green, but at least you have somebody to send into battle instead of your scientists…

(2 Sisters of the Mace groups gained!)

After receiving all of these assets, the head-priestess told you that if there is anything from the temple that you require, she'll personally do her best to fulfill it and that she wishes you good luck. How nice of her. You will have many things that you require...

(Diplomacy ties with The Temple of the Divine Word - Level 1 established.)

With the crises at hand and the extraordinary situation of your company, you sat down to review what you need to do for this entire month...

There are a total of SEVEN categories for you to vote on: Martial, Diplomacy, Stewardship, Intrigue, Learning, Piety, and Personal. Please make your vote in Plan format to ease my workload. Also, you can assign Joan Frank to one action (excluding personal actions) to add her stats to the action...

Martial: Let's face the facts: you are a scientist, not a soldier nor a military commander. Sure, you might have some "experience" if all of those videogames mean anything, but, in reality, you probably need to do some hiring, almost right now in fact. You probably need someone who really knows battle and war, or someone who can teach you such things. Not to mention that you actually need to recruit soldiers; you are not sending your scientists into battle unless absolutely necessary!

Pick 1:
[] Help Wanted, Quantity over Quality: You need fighting men and women (and maybe monsters) and you plenty of them quickly. After all, there is plenty of strength in large numbers. You and your company will focus their hiring efforts to expand their numbers very quickly without too much caring about quality. Cost: 15. Reward: Random amount of fighting hirelings of variable quality, and maybe an advisor (Dice roll to determine what you get).

[] Help Wanted, A Champion's Champion: Maybe instead of hiring an army right away, maybe you should find and hire a person with combat experience and knowledge as your advisor, so you could properly manage an army once you hire one. Chance of Success: 50% Cost: 30. Reward: A Martial Advisor.

[] Clear Out a Mine: Speaking with one of the Sisters of the Mace revealed to you that the abandoned mines might have something nice still inside of it, but they might be occupied by some nasties that needs clearing out. Sending in a group of warriors inside to clear things out would be required before you can safely send in the science teams… Chance of Success: 70%. Cost:10. Required: 1 Sisters of the Mace group. Reward: A cleared out, not busy mine for further use and development, random loot.

Diplomacy: At the very least, you have some experience with reasoning with people with words, as part of your duties in attracting new customers and clients. However, in an unknown land filled with potential friends and lots more potential enemies, that skill will need to be developed higher very quickly, or else you and your company will be in hot water very quickly...

Pick 1:

[] Further meeting with the Temple of the Divine Word: While The Temple of the Divine Word are at least kind enough to provide you with a modest war-chest to jump-start your quest, you probably would want to know them better. Who are they, what are they like? Maybe you could ask them a favor down the road if you need one.
Chance of Success: 80% Reward: Established contact with the Temple of the Divine Word.

[] Your new neighbors!: Your company is in a new location, with many new people to meet and to talk to! After all, you happen to be their new hero; shouldn't you at least have the courtesy of introducing yourself? Maybe they will help you out in various ways...
Chance of Success: 80% Reward: Established contact with the surrounding Village of Greenhill

[] Meet the army!: You have noticed a small group of significantly armed, armored, and uniformed group of soldiers gathered around a number of shacks just outside the village. They must be soldiers for some sort of army, stationed here to guard this important village. Maybe you should talk with them to see who are they?
Chance of Success: 60%. Reward: Established contact with the local garrison of Leofarinia's armed forces.

Stewardship: You were gifted with some money by the temple your war-chest, but it's clear that you will need many times more than that in order to complete the reason why you and the Foundation were brought here. Unfortunately, the Temple of the Divine could not spare any more money for free, so you would need to figure out how to raise the money yourself. At least you do not need to get all of the money right now, just part of it.

Pick 1:

[] Sell what could be sold: There bound to be a few things that you have in the headquarters and on your persons that you really do not need for continued operations. Look around and see what could be sold off, and then sell the off...
Chance of Success: 80%. Cost: 0. Reward: Random one-time Income, other things.

[] Foraging for Food and Cash: While the area is mostly hills and bushes, there might be some edible or otherwise useful plants to dig up and gather for extra money. Hire a guide or herbalist from the Village and see what you can find. Chance of Success: 70%. Upkeep: 10. Reward: Income +15, random stuffs.

[] Rooms available for rent, cheap!: The headquarters does have plenty of spare rooms not in use for now. Why not rent some of them out to people of good character at a cost? It should help shore up finances in a way, but you should also be careful about letting wolves into the flock... Chance of Success: 65%. Upkeep: 10. Reward: Income +20.

Intrigue: Like with military affairs, your only experience with spying and all of the such are from video games and spy movies. While you are certain that you are in no real danger right now, you probably need someone well-learned in espionage sooner or later, probably sooner...

Pick 1:

[] Help Wanted, A Personal Agent of the Shadows +1!: You would definitely need someone more experienced in this matter, since the consequences of failure for anything intrigue would be embarrassing at best, deadly at worst. Why not you go look around for a spy or private agent? Chance of Success: 50% Cost: 30. Reward: An Intrigue Advisor.

[] Into the Inn for Inn-formation: You figured that the local watering hole that is the village inn might be a good place for information, thanks to how many people are gathered there and how well does alcohol loosen up lips. Why not you go down there to see what kind of rumors and tidbits you can find? Chance of Success: 75%. Cost: 5. Reward: Random Pieces of Information.

[] Scout Out the Village: A rather good way to get information about a place is just to walk around the place, gather information just by observing and maybe small talk. Then, once that is done, you will sort through all of the notes and see what kind of picture you can paint of this village… Chance of Success: 65%. Reward: Random Pieces of Information.

Learning: Knowledge is power, as it is always said. And to gain knowledge is to learn and conduct research. The Frank Foundation is a research company that really likes to learn and that is a good thing for you are sure that you will need to do a lot of research to make sure you all get out of this situation alive and well!

Pick 2:

[] Help Wanted, a Personal Assistant (Hunchback Not Required.): While you are sure that your researching capabilities are fine enough at this point, having more capacity will not hurt. And who knows? Maybe you can find someone special. You will endeavor to find a suitable assistant to manage your research projects. Chance of Success: 50% Cost: 30. Reward: A Learning Advisor.

[] Learn about the World: You are in a new world, one that is relatively fresh, unexplored, and, most of all, completely unknown to you and your company! To better survive and thrive in this world, you should assign a team or two to go out into the world, do some studies, and gather knowledge about the world. Chance of Success: 75% Cost: 20. Required: 1 Science/Engineering Team Reward: Knowledge about a subject of choice, random stuffs.
-[] World History Thus Far: What is this world's past and present like, and what could you speculate about it's future?
-[] Geological Studies: Survey the local terrain to see what the environment is like and kind of mineral resources you can potentially exploit…
-[] Ecological Studies: Study the local flora and fauna and see how can you make use of both for future use…
-[] Other-Species Studies, Bunny-people: Study the traits and culture of the human-like species with bunny ears and fur!
-[] Other-Species Studies, Dark Elves: Study the traits and culture of the variant of elves with snow-white hair and coal-black skin!

[] Reinvent the Wheel: Your company has been pulled into another world with a much less than ideal technology and infrastructure base. It may be wise for you and your company to focus their efforts into re-research, re-design, and re-develop the various technologies that you all know and love back at home. With many years of built up knowledge in your computers and in your heads, this should be simple… right? Chance of Success: 75% Cost: 20. Required: 1 Science/Engineering Team Reward: Rediscovered knowledge and designs from your home world, random stuffs.
-[] Production Tech I: Focus your efforts on developing the technology to build up a basic industrial base.
-[] Military Tech I: Focus your efforts to redevelop some common and maybe exotic technology for a modern fighting force.
-[] Electronics I: Focus your efforts on basic electronics, basic computers, and the production of both.
-[] Chemistry and Materials I: Focus your efforts on rediscovering the myriad of common but vial chemicals and materials.
-[] Infrastructure Tech I: Focus your efforts on developing technology required to support an efficient operation.

[] Magical Studies I: Since this new world have fantasy elements in it and your whole company was summoned out of nowhere, you are sure that magic do exist. Problem is that you do not know anything about magic, so maybe a beginner's study on magic is in order? Or maybe there is a book called "Magic For Dummies" somewhere out there… Who knows. Chance of Success: 75% Cost: 20. Required: 1 Science/Engineering Team Reward: Fundamental knowledge about Magic, random stuffs.

[] Mine Explorations, the Safe Option: Instead of waiting for your fighting forces to clear out the mines, why not you send in a team into one of the mines that is actually in use? While you probably will not be able to harvest from such a mine, you can get an idea of what kind of things you can expect from one… Chance of Success: 70% Cost: 10. Required: 1 Science/Engineering Team Reward: Knowledge about the mines, random stuffs.

[] Build Up Computer Network: You have a computer network already, but with the busy days ahead, it may be wise to repurpose and refurbish some of the old computers in storage for additional computing power and storage… and maybe for other purposes down the line… Chance of Success: 75% Cost: 20. Required: 1 Science/Engineering Team Reward: Your computer network will be expanded...

Piety: You were never really religious or anything. However, it seemed that there might be gods (or god-like) beings out there, if The Temple of the Divine Word means something. If that's the case, you probably need to brush up on the religious matters of this world, or else you may be struck by lightning, or burnt up by a pillar of fire. Or maybe burnt up by a pillar of fire and lighting!

Pick 1:

[] Help Wanted, Someone Pious: Let's be honest. You are not a pious person and with the amount of work you have to do in order to kick the Frank Foundation into high gear, you probably will not have time for matters of faith. Why not you find and hire someone who will manage such faithful affairs for you? Chance of Success: 60% Cost: 25. Reward: A Piety Advisor.

[] In-depth Faith Study, The Temple of the Divine Word: Those priests and priestess who brought you here, what do they believe in and what are their dogmas? Maybe it is time for a quick look into their belief system? Chance of Success: 65% Cost: 10 Required: 1 Science/Engineering Team. Reward: Information about the belief system of The Temple of the Divine Word.

[] Invitation for Preaching: Well, The Temple of the Divine Word has brought you all here and your employees are not too happy about that. Why not have them take responsibility for this mess by trying to fix it? Well… the morale problem at the very least. The summoning part might not be possible at this time… Chance of Success: 80% Cost: 5. Reward: Employee shock penalty reduced by 5, random stuffs.

Personal: You have very little free time before and with this situation, your free time will be even more limited! However, you will be able to squeeze out a bit of time for yourself and others, so might as well try to figure out what to do with your free time…

Pick 1:

[] Movie Nights!: You have a large LCD TV in one of the more spacious rooms and you have a nice collection of movies on your network, for SOME reason. Why not organize some movie nights to pass the time and take all of your minds off the situation at hand… Chance of Success: 80% Reward: Employee shock penalty reduced by 5, random stuffs.

[] Organize Your Computer: Your personal computer is disorganized and filled with documents, PDFs, pictures, programs, and a lot more stuff of various kinds. Why not take this time to clean up a bit? Chance of Success: 90% Reward: Your computer is more organized, Random stuffs.

[] Friday Fun Games Fun!: There is a number of associated computer games on your network for SOME reason. And you have a computer network. Why not organize some gaming nights to pass the time and releasing some stress by losing at some games? Chance of Success: 80% Reward: Employee shock penalty reduced by 5, random stuffs.

=====

This took a lot longer than I thought. Please use the plan format. The character sheet and the Company organization sheets will be made soon… And please excuse the formatting: I'm using my phone for posting this post.
 
Turn 1 Results
[X] Clear Out a Mine: Speaking with one of the Sisters of the Mace revealed to you that the abandoned mines might have something nice still inside of it, but they might be occupied by some nasties that needs clearing out. Sending in a group of warriors inside to clear things out would be required before you can safely send in the science teams… Chance of Success: 70%. Cost:10. Required: 1 Sisters of the Mace group. Reward: A cleared out, not busy mine for further use and development, random loot.
-[x] Personal Bonus Assigned
Requires: >30
Dice Roll: (1D100 => 54) + 9 (Joan's Martial) = 63

One of the nearby mines was abandoned recently and the locals (mainly the Sisters of the Mace) knows that the mine is still valuable, but it has problems. Mainly, a bandit problem, a wolf problem, and a werewolf bandit problem! At this point, the village is offering the mine to anyone who can clear out the problems before they become too problematic…

Knowing an opportunity when one presented itself, you sent a group of your strongest newly-entrusted-to-you Sisters of the Mace to deal with all of the problems. You attached yourself to the group to see the Sisters in action, and maybe look around to see what could be looted…

...What you saw is morbidly but uplifting satisfying. The Sisters had significant torso and arm armor under their robes so the attacks that are not blocked by their heavy shields are blocked by the armor most of the time. Their large maces shatter the bone and tore the flesh of their enemies. All in all, they are awe-inspiring warriors.

But what is even more impressive is their use of what they call holy magic. If a Sister is injured, they will use glowing hands to heal her. You can also see faint traces and outlines of a magic shield, which flickered when the shields absorbed an attack. All of this turned the Sisters into mighty warriors, despite their relative lack of real combat experience. And it gave you your first taste of magic since you first stepped in this world.

However, their lack of experience did come back to bite them, so to speak. As you near the completion of your task, a group of werewolves ambushed you and your group. You are unharmed by the experience and the Sisters managed to kill the Werewolves quickly with a combination of mace and magic, but a few of them were badly injured. Even though they survived, they still bear significant scars of the battle, despite the healing magic from the rest of the group. Thankfully, the mines were cleared after this battle and the ownership of the mine was given to you as a reward.

(One Ready-to-use Abandoned Mine gained!)

Loot Roll: 1D100 => 43

In addition to the mine, you and the group has looted the corpses of the slain foes. Armor, clothes, weapons, and some minor valuables were taken from the fallen bandits and sold off to add funds to your treasury.

(+8 Wealth Gained!)

More morbidly, and to the confusion of your Sisters of the Mace, you also decided to take the corpses of the fallen enemies back to the HQ. Your reason? Well, you figured that you could use them for something like autopsy research, especially since some of the bodies were those of the Other-Species like the Dark Elves and the Bunny-People. That, and you want your mines to be clean of death once you start developing it. While still being rather confused on what you wanted, the Sisters of the Mace agreed to cast a spell roughly called "the delay of the rot" which will hopefully preserve the bodies well enough for any future dissections, should you choose to do so…

(Dead bodies of various kinds gained!)

After the battles in the mines, you fearfully inquired if the badly injured sisters are going to turn into werewolves themselves. One of them, Sister Melancholy, told you to have no fear, for the Werewolves spread their curse with powerful spellcasters and not by mundane warriors. And she says none of the werewolves slain were such spell-casters. You asked why and she said that she was a victim of a werewolf raid once before and was badly injured before The Temple of the Divine Word saved her and took her in. She then took off her robes and armor and showed you all of her scars…

...She had a lot of scars…

...At least you have some basic knowledge of some of the beasts of this world, and about Holy Magic too…

(Basic Knowledge of some of the monsters in this world gained!)
(Basic Knowledge of Holy Magic gained!)

[X] Your new neighbors!: Your company is in a new location, with many new people to meet and to talk to! After all, you happen to be their new hero; shouldn't you at least have the courtesy of introducing yourself? Maybe they will help you out in various ways...
Chance of Success: 80% Reward: Established contact with the surrounding Village of Greenhill
Requires: >20
Dice Roll: 1D100 => 28

This took a bit more effort than you anticipated, but at the very least, you have gotten some results. You quickly arranged a meeting with the village's chief, who gratefully greeted you and your company. After the greetings and some introduction on your end and that of the chief's, you were lead on a tour of the village.
The village is pretty typical of what you can expect from a medieval-fantasy mining village. Two dozen of wood and stone houses and buildings of various sizes and rough-looking construction, housing a permanent population of about a hundred. Most of these people are miners and their families as well as tradesfolk of various occupations to support the mining efforts like blacksmithing and carpentry. Only a few of them work in other areas like hospitality. There are also around a dozen people that are only temporarily in the area like wandering merchants and mercenaries.

Overall, a rather typical place, but things used to be a lot better. Mentions of various problems popped up during the tour, like bandits and monsters. Seem that what you encountered in the mine clearing mission the other day was only a taste of what's to come…

(Diplomacy Ties with the Village of Greenhill – Level 1 established.)

[X] Foraging for Food and Cash: While the area is mostly hills and bushes, there might be some edible or otherwise useful plants to dig up and gather for extra money. Hire a guide or herbalist from the Village and see what you can find. Chance of Success: 70%. Upkeep: 10. Reward: Income +15, random stuffs
Requires: >30
Dice Roll: 1D100 => 39

This task also did not go without difficulty as well. Apparently, finding an herbalist in the village was a hard task given that the only herbalist in the area was too busy with her own business to assist you in foraging. However, luck has it that there was a wandering herbalist that came in with one of the merchant caravans. She was happy enough to be hired as a full-time herbal expert by you. Nowadays, she goes out in the surrounding fields and bushes, collecting various plants, berries, and fungi that she knows are useful and/or edible. She also had collected other miscellaneous flora at your request for further research…

Loot Roll: 1D100 => 86

In addition to the plentiful amounts of flora she has collected, she had found some unknown herbs and flowers. She brought them back in hopes that she can get your scientists to research them.

Maybe you will…

(Herbalist's Services gained: +15 Income, +10 Upkeep)
(Various Herbs, Plants, Flowers, Berries, and Fungi gained!)
(Unknown herbs and flowers gained!)

[X] Into the Inn for Inn-formation: You figured that the local watering hole that is the village inn might be a good place for information, thanks to how many people are gathered there and how well does alcohol loosen up lips. Why not you go down there to see what kind of rumors and tidbits you can find? Chance of Success: 75%. Cost: 5. Reward: Random Pieces of Information
Requires: >25
Dice Roll: 1D100 => 72

You know that alcohol makes people talk more than they normally would, but at times, you have forgotten how much people talk while drunk, for you probably hit a small motherlode in terms of information. Most of it is just trivia of junk information, but there are two bits worthy of note.

First, it seems that one of the mines has come across some substances that are unknown but are probably useless in their eyes. For example, in one of the branches of the mine, they kept on digging up a reddish metallic ore that is definitely not iron, so they are all tossing it into a big pile. In another branch, they came across a pool of tar-like blackish liquid that prevented the workers from progressing any further through the earth.

It seems that the workers have found something you might desperately need…

On a more troubling front, it seems that the topic of bandit attacks and raids were on top of everyone's tongue. While bandit problems are not new, the amount and intensity of attacks were increasing recently to uncomfortable levels. In addition, they seem to be more organized than usual. It has gotten so bad, that the local army garrison is starting to have lots of trouble keeping up and village is looking for outside sources for help.

You speculated that the reason for this uptick in bandit problems is that the is a force behind these bandits that are using the bandits for a greater goal. You would not know until you have more evidence and research on this problem however, so you jot it down in your head as a to-do note…

(Information about local current events gained!)
(New Actions unlocked!)

[X] Learn about the World: You are in a new world, one that is relatively fresh, unexplored, and, most of all, completely unknown to you and your company! To better survive and thrive in this world, you should assign a team or two to go out into the world, do some studies, and gather knowledge about the world. Chance of Success: 75% Cost: 20. Required: 1 Science/Engineering Team Reward: Knowledge about a subject of choice, random stuffs.
-[x] World History Thus Far: What is this world's past and present like, and what could you speculate about its future?
Requires: >25
(Dice Roll: 1D100 => 5) – 20 (Employee Shock Penalty) = -15 (CRITICAL FAIL)

You assumed this to be a simple task, but it seemed that fate and this world will not give you a break at all…

(To be continued in: Big Bothersome Bandit Problems!)

-[x] Other-Species Studies, Bunny-people: Study the traits and culture of the human-like species with bunny ears and fur!
Requires: >25
(Dice Roll: 1D100 => 4) – 20 (Employee Shock Penalty) = -16 (CRITICAL FAIL)

And as if you have enough problems on you plate, you just have another big one fall down in front of you…

(To be continued in: Big Bothersome Bandit Problems!)

[X] Invitation for Preaching: Well, The Temple of the Divine Word has brought you all here and your employees are not too happy about that. Why not have them take responsibility for this mess by trying to fix it? Well… the morale problem at the very least. The summoning part might not be possible at this time… Chance of Success: 80% Cost: 5. Reward: Employee shock penalty reduced by 5, random stuffs
Requires: >20
Dice Roll: 1D100 => 96 (CRITICAL SUCCESS)

With all of the problems you have right now, you called on The Temple to see if they could just help take responsibility for this mess right now, since they summoned your company and all.

What they responded with exceeds your expectations…

(To be continued in: Faith, Hope, and Games)

[X] Friday Fun Games Fun!: There is a number of associated computer games on your network for SOME reason. And you have a computer network. Why not organize some gaming nights to pass the time and releasing some stress by losing at some games? Chance of Success: 80% Reward: Employee shock penalty reduced by 5, random stuffs.
Requires: >25
Dice Roll: 1D100 => 30

Ah, networked computer gaming; one of greatest achievements of entertainment, and you will introduce it to this world!

(To be continued in: Faith, Hope, and Games)

=====

Well... That happened.

The interludes will be posted shortly. In the meantime, anyone interested in stealing sage dice from @Teron or @Dr. Snark ?
 
Interlude: Big Bothersome Bandit Problems!
Interlude: Big Bothersome Bandit Problems!

=====

"Tell me once again what happened."

The smell of burnt wood and paper surround you as you stared at what is used to be the town's only library. The whole entire sequence of events whirled by you as you processed the information.

"Well," started Raymond Evans, one of your senior researchers. "We are all in the library doing history research you have requested when the village's bell started to ring out. We understand that it was a alarm for a bandit raid, but we continued on with the research, seeing that the alarm occurred on the other side of the village. We were safe for a while, but then it seems that a small group of bandits split off from the main body and decided to torch the library that we were in with magical fireballs! Fortunately, no one was hurt, but we did have to abandon all of our accumulated notes and electronics to the fire in our haste to get out."

You sighed as a headache started to form. "Fireballs?" you asked. "Do bandits typically have magic on their side?"

"Not impossible, but quite rare," explained Sister Hollybrook of the Sisters of the Mace, who was right beside you. "The fact that they have a mage with them for what appears to be a common village raid and pillage means that they are no ordinary bandit group and that this might not be a common village raid and pillage after all.

Regardless, I assure you, Lady Frank, that we have extra copies of all of the books lost in the fire in one of our major libraries. However, it is quite a distance away and it will take a couple of years to rebuild the collection here, not to mention…"

As Hollybrook continued to explain, your mind realized that, because of this attack, you anticipate that research efforts into several areas of note, including World History, will be quite maimed and hindered, not to mention that you have lost irreplaceable (at this time) electronics and time.

What a pain…

(Critical Fail: Cost of certain research actions increased greatly; Chances of success for affected actions decreased greatly; Employee Shock Penalty sharply increased starting on next turn.)

The problems that the library team could only pale in comparison to what happened to your other team that was away when you found out a few days later . The last you had heard from them was that they met up with a group of bunny-people in a trade caravan who they will be interviewing and studying for their research. You meet with the bunny-people of this caravan and they seem legitimate enough, especially the leader of them.

However, it seemed that even you could be fooled. A note arrived pinned to a burnt piece of wood by a fancy dagger arrived on your center's doorstep. It is a ransom note from the caravan and their leader. Apparently, the caravan are nothing more than bandits and thugs in disguise while their leader identified herself as the mighty bunny bandit queen, the Bloody Bethany Bunny (what a funny name). The note stated that the members of team was captured by the bandits, are being held in one of the nearby mines that was a couple days of foot-travel away, and are alive at the very least (although no guarantee if they are unharmed). The note concludes with a demand of a rather sizeable amount of wealth for the return of all of the team members alive…

You carefully released the news of the event to your employees and let's just say that the discontent they had when they found out the whole being-teleported-to-another-world-thing pales in comparison to the discontent and anger they have right now. You get the feeling that with this event, they are probably unwilling to undergo certain missions and actions without proper protection from now on. Not to mention that what little morale they still have before was annihilated in an instant…

"You look ragged, Lady Frank. It is a pitiful sight," Sister Melancholy said as she handed to you a corked glass bottle and a stack of papers. "The bottle contains a concoction that will help with your headache and gives you more energy while the papers are all of the notices and flyers for various mercenary groups and individuals that I could gather. You will probably need both. And remember that you have the Temple of the Divine Word's support in these trying times…"

(Critical Fail: One of the Science/Engineering Teams was captured; Some future actions involving Science/Engineering Teams would now require a military escort from now on; Employee Shock Penalty dramatically increased starting on next turn.)

=====

The next interlude will be posted as soon as it's done. I apologize for the wait.
 
Interlude: Faith, Hope, and Games.
Faith, Hope, and Games.

=====

"Hmm… Nope. Too pricey."

Ever since the news about the kidnapping of one of your research teams, you spent the past few days in a chaotic state, alternating between damage control and looking through the mercenary advertisements that Melancholy gave to you. All while downing the concoction that Melancholy have given to you to keep the stress and headache at bay.

You must thank her and the Temple for the current bottle you are drinking from and the half dozen that lay empty beside your desk. Without them, you might as well go completely insane.

"Nah. This girl's new and without experience, might be killed in her first battle. Next."

However, no amount of bottled concoction will be enough to fix the problems you are having among your staff at this moment. To say that their morale is rock-bottom at the moment is the understatement of the year. Much of your staff are mentally paralyzed over the shock and stress of everything that has happened thus far. While you know that they will get over it, there is a chance that they will never get over it. It is even possible that they could just revolt or desert the company in their madness. You need to do something to resolve this, or else this might be the end of your company.

"Pass, this one's still have an injury that is still fresh. Might not last long before he kicks it."

As you continue to sort through the papers a thought pops into your head: since The Temple of the Divine Word were the ones that started this mess, they might as well take responsibility and help fix up these blasted problems you are having! Well… the morale problem at the moment, which is still very critical. The summoning problem will be a long-term project that everyone, including yourself, must contribute to.

You suddenly hear a knocking sound on your door to your office.

"Lady Frank?" Melancholy spoke through the door. "I have another bottle for you. This time, it's straight from the Head Priestess herself."

Perfect, she'll carry on your message to the Temple's head herself…



The next day...

"Thanks for responding to my invention. And I did not anticipate this level of response from you for something… trivial. I was expecting that you will only send a group of novice priestesses to give me small words of encouragement."

Indeed, the level of response that the Head Priestess, whose full name and title was Annabelle Hope, Faithful Shield of the Divine and the Slayer of the Darkness (try fitting all of that on a business card), was magnificent. Not only she arrived in person with her finest robes, she brought in all of priests and priestesses from the Temple with her, complete with a magic light show and music choir.

She knows how to make an entrance, that's for sure. After a brief inspiring speech and breakfast, she has her group help solve the morale problem.

Which basically entails one-on-one therapy sessions with all of your employees throughout the entire day. Of course, your own therapist happens to be Annabelle herself. She sits next to you on a couch while a harpist plays music in the background. The music was very relaxing.

"Under normal circumstances, yes, I would have sent some minor sisters to counsel you," Annabelle began to explain. "But these are not normal circumstances as I understand it. Between the recent events involving the bandits and the worrying reports from Sisters Melancholy and Hollybrook, I figured that such matters are best handled by my own direct hand, especially when it is about the summoned hero's physical and mental health."

She shifted in her seating position to get more comfortable. "Now, like I said, I have read all of the reports, but I want to hear it from your own mouth about your problems."

You sighed. "Honestly, it's a long list."

"Take your time; we have all day."

"Well, for starters, we all are a long way from home, ripped untimely from our comfortable and familiar lives with no way of getting back home as far as we know of. Many of my staff have families or loved ones that we care about and a lot of us have homesickness that only started to go away until recently.

Then, there is the matter of this… crisis that your nation is facing right now. We are practically forced into the crisis without a choice or say in the matter. While I am sure we can help you with your problems, we do not appreciate being practically kidnapped into your cause that we did not sign up for nor necessarily agree with.

And that is only the beginning of all of troubles. I suppose we will get over it with time, but with all of these bandit attacks, the mostly unstable morale of my staff has gotten worse. Now, with some of my staff kidnapped and held ransom, everyone is so demoralized that they all stopped working in this building. I fear that if nothing changes soon, they all might just abandon the company altogether or even mutiny against me."

"Ah," Annabelle commented. "That would be a big problem."

"Yes, that would be. This is why, Annabelle, I have call you here today, to see if you can help get everyone back to as normal as possible."

Annabelle kept a stoic face, but you can tell she is listening and processing what you have told her.

"I guess the only advice I can give you is that the best cure for most of these current problems is time and patience. Homesickness and disagreement over being chosen by fate probably would not completely go away, but I do think that both will mostly fade in time to the point that they will not be so much of a problem anymore. As for the kidnapping problems, that will require a bit of patience from you and your company. Make no mistake, rescuing your employees is a priority, but all of this despair at not being able to do anything about it right now is pointless. You will accomplish your task, but you will need time. Well, time and some warriors, to be exact."

As she spoke, you can feel that the stresses of the past few weeks melt away. "I know that, but will my staff be just as patient as me?"

"They will. I have confidence in my fellow brothers and sisters in their task to ease your employees. Their abundant wisdom in various matters should do the task nicely, but, for extra insurance, I did instruct them to employ magic as well, just like what I did just now."

You blinked. "Magic?"

"Yes, it is a simple relief spell to relieve the mind of burdens. Nothing too fancy and it does not last past a day, but it has its uses. You did notice that you are a ten-fold more relaxed than you have before, yes?"

You nodded. "I did. Thank you, but next time, please warn me next time when you are about to cast a spell on me. I trust you, but I do not wish to be manipulated."

"Understood, and I do want to present to you one more thing before we conclude."

"Oh, and what that would be?"

Annabelle turned to look at the harpist. "Catherine, would you come here?"

The harpist stopped playing and walked to where you and Annabelle were sitting.

"Lady Frank, this is Sister Catherine. She is in charge of the group of Priestess Initiates that I am entrusting into your care to aid and counsel you on various matters of importance."

Catherine bowed. "It is my pleasure, Lady Frank. I am in your care."

You smiled back. Extra help could not hurt at all, especially with the challenges you face…



As Annabelle promised, her entourage was pretty effective in restoring the morale of your staff as they are a lot more lively than normal. Soon after Annabelle and her group left (minus Catherine and her Initiates), the mood of your employees was still quite high as one suggested a gaming night using some games that were stored on the network (for some reason) and the computer network. With your approval, a series of gaming tournaments was set up and fun was had.

Even more fun was had when, after observing your staff at play, both the Sisters of the Mace and Priestess Initiates wanted to play in said computer games. So, a few more tourneys were set up pitting your staff against the priestesses. Of course, your staff won, but they almost lost in all of the contests.

When asked about it, the priestesses credited their faith as a factor in doing so well, but your staff thinks it is beginner's luck.

It is a mystery that will probably never get solved, even after a couple more gaming nights with similar results...

(Critical Success: All Employee shock penalty gains resulting from the two failed actions completely negated, Employee shock penalty reduced to zero, gained a group of Priestess Initiates.)

======

I apologize if the quality is a bit lacking in spots, but here we are.

The next turn should be up soon enough...
 
Turn 2
The chaos over the events of last month has been a wakeup call to you and your company. With many problems on your desk and very few resources on hand to deal with them, you must think carefully but quickly, or else your time here will be short indeed…

Wealth: 48+15-10=53

There are a total of SEVEN categories for you to vote on: Martial, Diplomacy, Stewardship, Intrigue, Learning, Piety, and Personal. Please make your vote in Plan format to ease my workload. Also, you can assign Joan Frank to one action (excluding personal actions) to add her stats to the action...

Martial: Out of the frying pan and into the fire. Between the kidnappings, the bandit attacks, and the crisis over the horizon, you seriously need a strong fighting force in order to continue to operate or even survive at this rate; your current forces could only do so much…

Pick 1:
[] Help Wanted, Quantity over Quality: You need fighting men and women (and maybe monsters) and you plenty of them quickly. After all, there is plenty of strength in large numbers and you need those numbers now more than ever. You and your company will focus their hiring efforts to expand their numbers very quickly without too much caring about quality.
Cost: 15. Reward: Random amount of fighting hirelings and/or creatures of variable quality, and maybe an advisor (Dice roll to determine what you get).
-[] Increase the amount of Wealth spent on this task for better results (input amount).

[] Help Wanted, A Champion's Champion: Maybe instead of hiring an army right away, maybe you should find and hire a person with extensive combat experience and knowledge as your advisor, so you could properly manage an army once you get yourself one soon afterward. Chance of Success: 50% Cost: 30. Reward: A Martial Advisor.

[] Bash that Bunny Bandit!: Rescuing your captured staff could not really wait until you get enough fighting forces together. With the forces you have right now, you will go to the mine that Bloody Bethany and her bandits are holed up in, beat up the bandits dead, and rescue your staff. Hopefully they are still alive…
Chance of Success: 50%. Cost:8. Required: 1 Sisters of the Mace group. Reward: Your captured Science/Engineering Team rescued, random loot.
-[] Increase the amount of personnel assigned to this task for better results (input the additional personnel).

[] Questing for Cash: You have fighters in your group, but you are short on funds. You will send your current forces out around the area to perform various odd combat-related jobs and quests to earn funds for your future efforts.
Chance of Success: 90%. Required: 1 Sisters of the Mace group. Reward: Random one-time amount of Wealth, random loot.
-[] Increase the amount of personnel assigned to this task for better results (input the additional personnel).

Diplomacy: At this point in time, your relations with various groups that you have met so far are stable with practically everyone (except the bandits) regarding you neutrally at worst. However, there are still plenty to do in this field...

Pick 1:

[] Further contact with the Temple of the Divine Word: While Annabelle and The Temple of the Divine Word are at least kind enough to provide you a large amount of support throughout the past month, you probably would want to know them even better. Who are they, what are they like? Maybe you could ask them to do you bigger favors down the road if you need one.
Chance of Success: 80% Reward: Better contact with the Temple of the Divine Word.

[] (Somewhat) Divine Rescue: Since you and Annabelle are on first name basis, maybe you can ask them to do you a favor by rescuing your captured staff. While they might ask something of you later, their help right now on this matter would be highly appreciated…
Chance of Success: 50%. Cost:20. Reward: Your captured Science/Engineering Team rescued by the Temple of the Divine Word and returned to you.

[] Further contact with the Village of Greenhill: The local village knows you now at least and they regard you with a neutral tone, but they are probably not willing to do you any significant favors for now. Maybe you should better the relations between your company and the village?
Chance of Success: 80% Reward: Better contact with the surrounding Village of Greenhill

[] Meet the army!: You have noticed a small group of significantly armed, armored, and uniformed group of soldiers gathered around a number of shacks just outside the village. They must be soldiers for some sort of army, stationed here to guard this important village. Maybe you should talk with them to see who are they? Perhaps they can really help you with your problems…
Chance of Success: 60%. Reward: Established contact with the local garrison of Leofarinia's armed forces.

Stewardship: Your coffers has been halved during the past month and, unfortunately, most of your endeavors in the past month are fruitless. You should probably try to shore up funding very soon, for you will need plenty of money.

Pick 1:

[] Sell what could be sold: There bound to be a few things that you have in the headquarters and on your persons that you really do not need for continued operations. Look around and see what could be sold off, and then sell the off...
Chance of Success: 80%. Cost: 0. Reward: Random one-time amount of Wealth, other things.

[] More Foraging for Food and Cash: The herbalist herself did do a good job in gathering useable plant-life for research and selling for profit. Why not invest in her efforts so she could expand her capacities and her profit margins?
Chance of Success: 60%. Reward: Income +5, random stuffs.

[] Rooms available for rent, cheap!: The headquarters does have plenty of spare rooms not in use for now. Why not rent some of them out to people of good character at a cost? It should help shore up finances in a way, but you should also be careful about letting wolves into the flock...
Chance of Success: 65%. Upkeep: 10. Reward: Income +20.

[] Turn Plants into Gold: Selling off that stockpile of Flora in your inventory should bring in some funding for your future efforts...
Chance of Success: 70%. Reward: Sell the Various Herbs, Plants, Flowers, Berries, and Fungi for a one-time +6 Wealth.

[] Turn Unknown Plants into Gold: Selling off that stockpile of mysterious Flora in your inventory should bring in some better funding for your future efforts...
Chance of Success: 70%. Reward: Sell the Unknown Herbs and Flowers for a one-time +9 Wealth.

[] Who WANTS dead people?: Recently, there is a strange young woman in the village that is seeking mostly fresh corpses of the recently fallen for… reasons unknown. She'll pay good coin, but who is she anyway?
Chance of Success: 70%. Reward: Sell all of the Dead bodies for a one-time +??? Wealth, ?????.

[] Bargaining with bandits: While you hate negotiating with criminals who kidnapped your staff, giving into their demands would bring a swift resolution to the current kidnapping situation. But it also could send the wrong message to the world at large…
Cost: 19. Reward: Your captured Science/Engineering Team returned to you.

Intrigue: With the chaos happening outside your company's walls this past month, you really need someone to help keep an eye and ear out for any secrets or schemes that would really harm you, now more than ever...

Pick 1:

[] Help Wanted, A Personal Agent of the Shadows +1!: You would definitely need someone more experienced in this matter, since the consequences of failure for anything intrigue would be embarrassing at best, deadly at worst. Why not you go look around for a spy or private agent?
Chance of Success: 50% Cost: 30. Reward: An Intrigue Advisor.

[] Into the Inn Again for More Inn-formation: You know now that the village inn might is a good place for information, judging from the results of last month. Why not you go down there to see what kind of rumors and tidbits you can find again?
Chance of Success: 75%. Cost: 5. Reward: Random Pieces of Information.

[] Scout Out the Village: A rather good way to get information about a place is just to walk around the place, gather information just by observing and maybe small talk. Then, once that is done, you will sort through all of the notes and see what kind of picture you can paint of this village…
Chance of Success: 65%. Reward: Random Pieces of Information.

[] Make a Profile, Annabelle: The local head priestess, Annabelle Hope, sure does have a lot of titles and power behind her, but you really do not know too much about her other than that. You should go around and get some background info about her, just to know her better...
Chance of Success: 50%. Reward: Basic Profile of Annabelle Hope made.

[] Make a Profile, Bethany: That bunny bandit that kidnapped your employees had made a fool out of you and your company. That being said, she does not seem to act like a normal bandit. That alone makes her more dangerous than usual. You should go around and get some background info about her, for something's off about her...
Chance of Success: 50%. Reward: Basic Profile of Bloody Bethany Bunny made.

Learning: Now that your employees shook off that shock and homesickness they have been suffering all month long, your research should begin in earnest, although tight finances might make research progress a bit slow…

(Note: Options marked with an * requires a military escort assigned to the task, please specify which unit type and amount)

Pick 2:

[] Help Wanted, a Personal Assistant (Hunchback Not Required.): While you are sure that your researching capabilities are fine enough at this point, having more capacity will not hurt. And who knows? Maybe you can find someone special. You will endeavor to find a suitable assistant to manage your research projects.
Chance of Success: 50% Cost: 30. Reward: A Learning Advisor.

[] Learn about the World: You are in a new world, one that is relatively fresh, unexplored, and, most of all, completely unknown to you and your company! To better survive and thrive in this world, you should assign a team or two to go out into the world, do some studies, and gather knowledge about the world.
Chance of Success: 75% Cost: 20. Required: 1 Science/Engineering Team Reward: Knowledge about a subject of choice, random stuffs.
-[*] World History Thus Far: What is this world's past and present like, and what could you speculate about it's future? (Note: -35% Successes, +15 Cost due to recent events)
-[*] Geological Studies: Survey the local terrain to see what the environment is like and kind of mineral resources you can potentially exploit…
-[*] Ecological Studies: Study the local flora and fauna and see how can you make use of both for future use…
-[*] Other-Species Studies, Bunny-people: Study the traits and culture of the human-like species with bunny ears and fur!
-[*] Other-Species Studies, Dark Elves: Study the traits and culture of the variant of elves with snow-white hair and coal-black skin!

[] Reinvent the Wheel: Your company has been pulled into another world with a much less than ideal technology and infrastructure base. It may be wise for you and your company to focus their efforts into re-research, re-design, and re-develop the various technologies that you all know and love back at home. With many years of built up knowledge in your computers and in your heads, this should be simple… right?
Chance of Success: 75% Cost: 20. Required: 1 Science/Engineering Team Reward: Rediscovered knowledge and designs from your home world, random stuffs.
-[] Production Tech I: Focus your efforts on developing the technology to build up a basic industrial base.
-[] Military Tech I: Focus your efforts to redevelop some common and maybe exotic technology for a modern fighting force.
-[] Electronics I: Focus your efforts on basic electronics, basic computers, and the production of both.
-[] Chemistry and Materials I: Focus your efforts on rediscovering the myriad of common but vial chemicals and materials.
-[] Infrastructure Tech I: Focus your efforts on developing technology required to support an efficient operation.

[] Magical Studies I: Since this new world have fantasy elements in it and your whole company was summoned out of nowhere, you are sure that magic do exist. Problem is that you do not know anything about magic, so maybe a beginner's study on magic is in order? Or maybe there is a book called "Magic For Dummies" somewhere out there… Who knows.
Chance of Success: 75% Cost: 20. Required: 1 Science/Engineering Team Reward: Fundamental knowledge about Magic, random stuffs. (Note: -35% Successes, +15 Cost due to recent events)

[*] Mine Explorations, the Safe Option: Instead of waiting for your fighting forces to clear out the mines, why not you send in a team into one of the mines that is actually in use? While you probably will not be able to harvest from such a mine, you can get an idea of what kind of things you can expect from one… Chance of Success: 70% Cost: 10. Required: 1 Science/Engineering Team Reward: Knowledge about the mines, random stuffs.

[] Build Up Computer Network: You have a computer network already, but with the busy days ahead, it may be wise to repurpose and refurbish some of the old computers in storage for additional computing power and storage… and maybe for other purposes down the line… Chance of Success: 75% Cost: 20. Required: 1 Science/Engineering Team Reward: Your computer network will be expanded…

[] Autopsy Research: You have a large pile of corpses just sitting around and doing nothing other than being creepy. Perhaps you should do some autopsy on those corpses, just to learn about the biology about the locals around here…
Chance of Success: 75% Cost: 5. Required: 1 Science/Engineering Team Reward: Biology Knowledge gained for a particular creature or species.
-[] Human Autopsy Research
-[] Bunny-people Autopsy Research
-[] Dark Elves Autopsy Research

[] Flora Research: You have samples of the local plant-life gathered in your storage rooms. Maybe it is time to do some research into these plants for future use?
Chance of Success: 75% Cost: 5. Required: 1 Science/Engineering Team Reward: Biology Knowledge gained for a particular creature or species.
-[] Known Herbs, Plants, Flowers, Berries, and Fungi Research
-[] Unknown Herbs and Flowers Research

Piety: Annabelle's show last month did convince you the need to start taking divine matters a little bit more seriously than you have been. However, that does not make you a convert!

Pick 1:

[] Help Wanted, Someone Pious: Let's be honest. You are not a pious person and with the amount of work you have to do in order to kick the Frank Foundation into high gear, you probably will not have time for matters of faith. Why not you find and hire someone who will manage such faithful affairs for you?
Chance of Success: 60% Cost: 25. Reward: A Piety Advisor.

[] In-depth Faith Study, The Temple of the Divine Word: Those Temple of the Divine Word priests and priestess who brought you here, what do they believe in and what are their dogmas? Maybe it is time for a quick look into their belief system?
Chance of Success: 75% Cost: 10 Required: 1 Sisters Initiates Team. Reward: Information about the belief system of The Temple of the Divine Word.

[*] Other Faith Investigations: Surely with the amount of diversity in cultures and species, there surely have to be other faith systems out there. Invest some time and resources into investigating other religions.
Chance of Success: 65% Cost: 10 Required: 1 Science/Engineering Team. Reward: Information about the belief system of The Temple of the Divine Word.

Personal: With all of the chaos last month, free time is just as precious as gold right now. And because of that, you intend to maximize the utility of said free time you have…

Pick 1:

[] Movie Nights!: You have a large LCD TV in one of the more spacious rooms and you have a nice collection of movies on your network, for SOME reason. Why not organize some movie nights to pass the time and take all of your minds off the situation at hand…
Chance of Success: 80% Reward: Random stuffs.

[] Organize Your Computer: Your personal computer is disorganized and filled with documents, PDFs, pictures, programs, and a lot more stuff of various kinds. Why not take this time to clean up a bit?
Chance of Success: 90% Reward: Your computer is more organized, Random stuffs.

[] Friday Fun Games Fun!: There is a number of associated computer games on your network for SOME reason. And you have a computer network. Why not organize some gaming nights to pass the time and releasing some stress by losing at some games?
Chance of Success: 80% Reward: Random stuffs.

[] Chatting with Annabelle: You should make casual talk with your new friend and ally. After all, having a peer and listening post to unload all of your frustrations and stresses on could be healthy for you…
Chance of Success: 80% Reward: Random stuffs.

=====

Happy Planning.
 
Turn 2 Results
[x] Martial
--[x] Help Wanted, Quantity over Quality: You need fighting men and women (and maybe monsters) and you plenty of them quickly. After all, there is plenty of strength in large numbers and you need those numbers now more than ever. You and your company will focus their hiring efforts to expand their numbers very quickly without too much caring about quality.
Cost: 15. Reward: Random amount of fighting hirelings and/or creatures of variable quality, and maybe an advisor (Dice roll to determine what you get).
-[x] Personal Bonus Assigned

Dice Roll: (1D100 => 82) + 9 (Joan's Martial) = 91


It seems that your countless days of scouring through the various flyers and advertisements has finally paid off. And when it paid off, the results are much better than you ever anticipated. First, thanks to your personal attention to the flyers, you have managed to pull together quite a nice collection of mercenaries and other individuals, ready to do your bidding. While they are not particularly talented nor trained past bare minimums, they are cheap and affordable, and their discipline is tolerable, at the moment. Most importantly, you have the numbers required to pull of more demanding military missions.

However, two unexpected but not unwelcome boons has landed in front of you on a silver platter, so to speak. First, there was a small group of armed bunny-people in uniform marching into the village. A few hours later and you have learned that this is what remains of a mercenary company after a disastrous defeat with one of Leofarinia's enemies. They are in the process of returning home in disgrace when you intercepted them. After an hour of negotiations, you signed on the ragged and tired remains of the Black Rabbits company into your fold, grateful for the food and shelter you are providing them, on top of their discounted price. Having seasoned warriors could open up some possibilities for operations.

The second boon was that there was a traveling monster-tamer and dealer coming through the village not long after the mercenaries were hired. He has heard about you and your summoning. As a result, he traveled to you and your company for a little meet-and-greet. While he was slightly disappointed at the fact you haven't accomplished a lot of deeds of note, he did leave behind some... samples with you in hopes that you would consider buying his various… magical creatures and monsters for your forces. The samples included a small group of thorn-throwing living plants (called Thorns), a small pack of tamed lesser wolves, and a trio of animated copper statues depicting... athletic women with polearms…

All in all, a rather odd start to your little army, but it is a nice start nonetheless. At least you are not really hurting for military support for you company at this moment…

(Gained the following combat personnel/assets:
4 groups of Basic Mercenary Spearmen
2 group of Basic Mercenary Archers
1 group of Basic Mercenary Swordsmen
2 groups of Veteran Black Rabbits Swords-bunnies
1 group of Thorn Throwers
1 pack of Tamed Lesser Wolves
1 group of Copper Polearm Statues)

[x] Diplomacy
--[x] Meet the army!: You have noticed a small group of significantly armed, armored, and uniformed group of soldiers gathered around a number of shacks just outside the village. They must be soldiers for some sort of army, stationed here to guard this important village. Maybe you should talk with them to see who are they? Perhaps they can really help you with your problems…
Chance of Success: 60%. Reward: Established contact with the local garrison of Leofarinia's armed forces.

Dice Roll: (1D100 => 51)


The meeting was, pretty typical to be honest. In fact, it is rather anticlimactic. The encounter lasted three hours at most, in which during that time, you meet up with the commanding officer in charge of the soldiers and basically have a round of introductions from everyone. Captain Raymond of the Leofarinian Army's garrison here in Greenhill was pretty neutral about you and your Foundation. He regarded you as a blessing from the heavens, but he is still worried about the fact that you really have not done too much to solve their problems, which gives you some ideas on how to improve your standing with the rest of the people here...

They also heard of your problems with Bethany the Bunny Bandit. They offered their sympathies but not their physical support for free since they are stretched and overburdened to the limit due to the many problems the realm has, which is understandable, but a bit disappointing...

(Diplomacy Ties with the Leofarinian Army's Greenhill Garrison – Level 1 established.)

[x] Stewardship
--[x] Rooms available for rent, cheap!: The headquarters does have plenty of spare rooms not in use for now. Why not rent some of them out to people of good character at a cost? It should help shore up finances in a way, but you should also be careful about letting wolves into the flock...
Chance of Success: 65%. Upkeep: 10. Reward: Income +20.

Dice Roll: (1D100 => 67)


Finding trustworthy tenants was easy enough. From the local camp followers who appreciates better lodging than shabby tents on hard ground to your newly hired mercenaries who is willing to pay up for something more than an uncomfortable bed at the local inn, you really did not have any problem in accommodating them with warm rooms and somewhat more comfortable bedding. The money started to flow in once you and the Foundation started to collect on the rent, but you realize that you miss actual private shower stalls and laundry machines as you witnessed the extra large wooden tub that your new tenants set up outside and the large pile of dirty clothes that are not getting washed quickly enough...

(Tenant Rent gained: +20 Income, +10 Upkeep)

[x] Intrigue
--[x] Make a Profile, Bethany: That bunny bandit that kidnapped your employees had made a fool out of you and your company. That being said, she does not seem to act like a normal bandit. That alone makes her more dangerous than usual. You should go around and get some background info about her, for something's off about her...
Chance of Success: 50%. Reward: Basic Profile of Bloody Bethany Bunny made.

Dice Roll: (1D100 => 96)


The plot thickens…

(To be continued in: Troubling Information.)

[x] Autopsy Research: You have a large pile of corpses just sitting around and doing nothing other than being creepy. Perhaps you should do some autopsy on those corpses, just to learn about the biology about the locals around here…
Chance of Success: 75% Cost: 5. Required: 1 Science/Engineering Team Reward: Biology Knowledge gained for a particular creature or species.
-[x] Human Autopsy Research

Dice Roll: (1D100 => 49)


Autopsy on the human corpses was easy enough, given that one of the assigned team-members had went to medical school long enough to do human dissection and kept all of her textbooks in a box in her office and that the team is working in mostly familiar territory. The session reveals that the humans in this world are very similar to the humans from back on Earth. In fact, they are almost the same, in terms of muscles, skeleton, and internal organs. The only two differences that are detected required the use of a microscope and a radio. The radio reacted weirdly in the presence of some of the corpses while the microscope detected the presence of a strange substance in the blood extracted from said corpses.

More research and equipment will be required for additional information in this phenomenon, but does this mean that you might have found a potential source of magic?

(Biology Knowledge: Human – Level 1 gained.)
(New research options gained.)

-[x] Bunny-people Autopsy Research

Dice Roll: (1D100 => 28)


Autopsy sessions with the corpses of the bunny people was more difficult but still successful since you are seriously dealing with an unknown (to you) species here, despite similarities to humans. The research team noticed that, while the innards are pretty similar to humans (too similar for the team's comfort) there were several differences that they found that they noted. While the differences in terms of bunny ears and patches of fur was somewhat mundane to the team (they function like what a rabbit ears and fur does on a rabbit: keeping the rabbit alert and warm in cold weather.), the more interesting differences mainly focused on the muscular-skeletal systems and the reproductive systems.

The team found out that the bunny's bones' calcium structure were arranged in a way that they are lighter than similar human bones, but still are just a strong for the most part. In addition the muscles are reinforced with some sort of stringy fiber that allows for bursts of incredible strength and speed. Overall, they are strong, light, and agile. However, more tests, equipment, and research will be needed for more information.

The findings on the reproductive side of things was also interesting. It seemed that the entire species was geared for rapid and numerous reproduction. First they discovered that the ovaries are designed to generate and release multiple eggs, increasing the chances of multiple births. Supporting that is the toughed and enlarged womb area that suggests the capacity for at least two or more babies at a time. Also interesting is the sex ratio of the bunny people, which is very heavily skewed to the female side by a factor of at least thirty to one. Finally, despite all of this, the eggs are strange in that they can be fertilized with the semen of any reasonably male humanoid species, although the babies will still all bunny people.

You asked awkwardly about the source of the final two facts about reproduction and the team admitted that, in addition to the autopsy, they interviewed the Black Rabbits to confirm some of their hypotheses.

More research and equipment (and awkward interviews about reproduction) will be required for additional information on the Bunny People, but already, unfortunate thoughts about all of this information has came to mind...

(Biology Knowledge: Bunny People – Level 1 gained.)
(New research options gained.)

[x] In-depth Faith Study, The Temple of the Divine Word: Those Temple of the Divine Word priests and priestess who brought you here, what do they believe in and what are their dogmas? Maybe it is time for a quick look into their belief system?
Chance of Success: 75% Cost: 10 Required: 1 Sisters Initiates Team. Reward: Information about the belief system of The Temple of the Divine Word.

Dice Roll: (1D100 => 19)


No thanks to your relative inexperience in terms of faith and theology, the religious studies did not really stick to your head, despite the best efforts of the Sisters Initiates. While they are not discouraged one bit, you still struggle to believe and understand all of this stuff about their faith and doctrine. Not helping matters are that they often time speak in weird languages and in abstract poems, further complicating your comprehension. You figured that more time will be required for these classes to really sink in, and that the Initiates need to rethink their methods of teaching.

Especially you sank all of that money in those books you have gathered for them. You really need to bring the printing press here to this world…

(Failure: Chances of Success improved for next time.)

[x] Personal
--[x] Organize Your Computer: Your personal computer is disorganized and filled with documents, PDFs, pictures, programs, and a lot more stuff of various kinds. Why not take this time to clean up a bit?
Chance of Success: 90% Reward: Your computer is more organized, Random stuffs.

Dice Roll: (1D100 => 77)


It seems that organizing the mess that is your computer is your new hobby of the month at the moment as you figuratively dive into the few terabytes of various items that you have built up over the years. It is rather interesting to go through your past and look at the pictures, documents, programs, and other things you have either downloaded, made, or edited. As you are sorting out the information, you have came across numerous ideas, materials, concepts, plans, and other bits of maybe-useful information in picture and document form. You decide to put these in its own special folder, in case you need to use them.

Who knows? Maybe that time will come sooner than you think.

(Your personal computer is more organized and many thought-lost items were found.)
(Chances of success for some options increased.)
(New action options available.)


=====

Overall decent rolls, I guess...

Interlude will be up soon...
 
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