Risen to the Stars

Turn 3, Psionic Census Program
AN: Mmmmeeeeyeeeeemmm...

I totally shouldn't call it. It's hard to join threads with rocket votes... but people also like stuff that updates frequently, and dammit I'm still so bored with online classes dumbing things down.

Screw it. I already wrote the update anyway.
---
[X] Playing to our Strengths
-[X] [Magus] Attikoverious the Silent One, 54
-[X] [Technology] Government - Streamlined Social Programs (0/250)
-[X] [Vote] Yea
-[X] Cultural Subsidies (-3 energy)
-[X] Fill [Federal Ambassador]
-[X] Streamlined Social Programs - 1 Dice

Attikoverious base skill level: 2 (SKILL LEVEL*3 (/2, primitive psionics) chance to trigger a reroll)
+50 to next cultural die

On this day Attikoverious predicted: Nothing of import

Federal fill: 3d100: 40, 41, 69
Celebrity, Celebrity (duplicate, toss option), Lobbyist

Federal voting...
Determining favorability... vote passing... determining project... determined
Genetic Project - Gene Potency Enhancement
-Gain a positive trait point for genetic modification (you'll just unlock gene clinics and get a chunk towards active modifications if you help)

Chancellor Effect: 2d4% - 7%
Chancellor developing experience... 10/30.
Federal Commitments occur... No commitment... turning political wheels...
Cultural Dice - 1d100+11:
-Power of the Mind: 21+11+50, 250/250, 16 spillover to next stage
-New bonus: 20% spread of minor psionic traits added to character rolls (all 1's die values of 9 or 0) - Psychic Census Program

Tech Dice - 1d100: Up(lift) absorbs a die, Integration absorbs a die, 1 die assigned to SSP
-Up(lift): 93, 127/500
-Integration: 2, 123/800
-SSP: 90, 90/250

Resource generation:
Minerals: 10 + 0 + 2d2 (4) = 15
Energy: 10 - 1 + 2d2 (3) - 3 = 14
Food: 9.5 + 2 = 11.5
Alloys: 3 + 1 - 2 = 4

A wave of interest has been sweeping through Dallon's planetary networks for years now, and a number of public organizations have begun sounding their horns as of late; the Dalfea are a galactic rarity even among sapients, with the presence of naturally-occurring psionic gifts, and they have proven such claims are empirically valid.

All manner of families have begun testing their children in the hopes to advance their abilities early in life, and many older or socially isolated Dalfea, discouraged by their apparent difficulty in integrating in modern society, have also jumped at the new fad, hopeful that it will give them some status. Preliminary efforts to catalogue the complete list of positive-tested individuals have hit bottleneck issues, with test kits and professional testers being a rare commodity as the Psionic Census Program is adjusting to it's formal role.

You expect you might begin seeing a few headhunting firms focused on finding experts that also have the gift in the coming years.

---

The diplomatic shuttle you share with the An'tak'he ambassador cuts through the void quickly, eating up space between the last jump point and the Aldiran Central Station, a federally-owned starbase in orbit around the Ventrus star, directly in the center of the spiral arm. A beautiful, blazing blue, the image makes for passable entertainment as you await docking space.

The panoply of life aboard the station, with their unique sights and smells, is exhilarating in the days leading up to your species' first attendance of the federal congress. Nearly a dozen member and associated races run service stalls of all kinds, as well as a few specimens not part of the federal umbrella seeking to profit from their exoticism.

The congress itself is a more dull affair, by comparison, though you get the distinct sense that you're being verbally paraded around prior to the casting of the vote. A sideways glance at the An'tak'he ambassador shows that he didn't particularly care one way or the other on this resolution, but approves of your choice nonetheless. When you return, you go over the best options for ambassadors to maintain a permanent residence on the station, preferring not to be arm candy again.

[] [Ambassador] Ayava Tuq, 30
-Celebrity - No skill benefits, costs no character slots (still enables certain focuses/effects)
[] [Ambassador] Voros Wem'Vek, 48
-Lobbyist (Associate Version) - Affects the rate of Membership approval based on skill level

---

Stockpile: 14 Energy, 15 Mineral, 11.5 Food, 4 Alloy
Dice: 3dTech, 1dCulture

As the Most Beneficent Chancellor of the Dalfea people, it falls to you to direct the course of the ship of state. Your powers are far-reaching and with few caveats, but there is much to do. The complexities of government, and the slow cogs of state, limit you to two actions, or Focuses, each turn. You may also freely assign any unassigned tech or social dice to open projects, or reassign assigned dice.

Current Federal Agenda: Joint Research Venture (give tech dice)

Use this format to produce your plan:

[] Plan Name
-[] [Ambassador] selection
-[] Action 1
-[] Action 2
-[] Project - number of dice
-[] Project - number of dice
repeat similar abilities as needed

[] Exploration Program (-4 energy)
-Explore the Aldiron Arm further, searching for systems of note not yet claimed by the other members of the federation.

[] Promote Growth (-5 food)
-Institute broad price reductions for foodstuffs across Dallon, reducing the cost of living significantly, and hopefully raising the birthrate to match

[] Build [Building goes here]
-Foreign Uplift Academy - Immediate cost: 5 Minerals, upkeep: 1 energy. Grants +1dTech, controlled by me, +1 character cap.
-Foreign Uplift Industrial Sector - Immediate cost: 5 Minerals, upkeep: 3 minerals. Grants +2 World Amenities, +3 Alloy, exports 1 World Amenities, 2 Alloy

[] Fill [Position goes here]
-Fill an open government position from a random selection of notable figures in the nation. Assigning ambassadors allows treaties to be made privately. Assigning an ambassador to the Federation helps further your membership status.

[] Fulfill Federal Obligations (Give X tech dice) (you can only pick one, since only one of your dice are controlled by you)
-All associates must kiss the appropriate rings and bow the the appropriate people in order to attain membership. Those wishing for true representation at the table must prove their right to the seat.

[] Cultural Subsidies (-3 energy)
-Gain +1dCulture * 0.5 this turn, directed towards the current social project.

[] Integration Education (-3 energy)
-Gain +50 progress towards Theoretical Catch Up(lift).

[] Pursue New Avenues [Tech or Culture, choose one]
-Generate a new set of projects of the chosen type, and gain one as an active project. This occurs automatically if there are no active projects.

[] Commune with the Dragon
-This is potentially dangerous to the Magus, and at the very least will result in an unpredictable outcome.

[] Request Federal Aid
-This will probably take some time to work through the federal apparatus.

[] Fill An'tak'he Ambassador
-There is a possible action related to managing a Threat gated behind this position.

Current Technological projects:
Streamlined Social Programs: 90/250
Theoretical Catch Up(lift): 34/500
Societal Integration: 121/800

Current Cultural Projects:
With the influx of advanced scientific and cultural concepts, we have discovered that our gift for magic is out of the norm, if it truly is as we believe it to be. We must approach such claims of psychic powers and wizardry with a critical eye, and bring the secret of our abilities to light. -COMPLETE-
---
We have confirmed the truth of our abilities, but it is difficult to confirm who possesses them without exceptional and varied testing. We must streamline the process of testing individuals for supernatural abilities.
-Develops cultural and social advances relating to psychic abilities and the categorization of them
 
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@Powerofmind two questions

1) do we have to contribute our tech dice to the federation for the entirety of the research project in order to benefit from it?
2) Have we heard any information (positive/negative/whatever) about or from the Covus system? Either from the Dragon or from other Federation members about the situation?
 
@Powerofmind two questions

1) do we have to contribute our tech dice to the federation for the entirety of the research project in order to benefit from it?
2) Have we heard any information (positive/negative/whatever) about or from the Covus system? Either from the Dragon or from other Federation members about the situation?
No, but you will benefit more from the advanced research of your peers the longer you commit resources to the international research grants and cooperative agreements represented by losing the die.
There is currently little information regarding the system and the dragon that roosts there, though it does sometimes skip off to raid isolated stations and other easy targets for things it considers valuable. For the federation and it's members, it's mostly a nuisance they've only recently found the home of, but it's a nuisance that would require a significant fleet commitment, enough that admirals are nervous about dealing with it lest it give the Psoq'a an opportunity to break through the strategic chokepoints separating the Fafna and Aldiron arms.
 
[X] Plan : Forging onwards
-[x] Fill position : Our Most Respected in Scholarship (Head of Research)
-[x] Exploration Program (-4 energy)
-[x] Federal sciience (1 die)
-[X] [Ambassador] Ayava Tuq, 30
 
[X] Plan : Forging onwards
-[x] Fill position : Our Most Respected in Scholarship (Head of Research)
-[x] Exploration Program (-4 energy)
-[x] Federal sciience (1 die)
-[X] [Ambassador] Ayava Tuq, 30
Federal obligations are a focus, you can't give up the die without paying the action for it.
 
[X] Friends in High Places
-[X] Fill position : Our Most Respected in Scholarship (Head of Research)
-[X] Fulfill Federal Obligations (Give 1 tech dice)
-[X] [Ambassador] Voros Wem'Vek, 48

If we're going to be fulfilling the federal obligations and working with our more technologically advanced allies, we should probably have a Head of Research to go along with it. Helps keep everything organized ya know? :V

To go along with this, an Ambassador that helps increase Federation approval is more than worth a character slot to me. Considering how much more of everything the Federation has compared to us, staying on their good side as a whole and benefiting tremendously from it is important.

Since the dragon is seen mostly as a nuisance not worth defeating right now, I'm content with letting it be for the moment, hopefully until we get rid of that primitive psionics malus. If not we can try to risk talking with it, but I would be greatly concerned about our chances.
 
[X] Friends in High Places
-[X] Fill position : Our Most Respected in Scholarship (Head of Research)
-[X] Fulfill Federal Obligations (Give 1 tech dice)
-[X] [Ambassador] Voros Wem'Vek, 48
 
Turn 4, A Diamond in the Rough
[X] Friends in High Places
-[X] Fill position : Our Most Respected in Scholarship (Head of Research)
-[X] Fulfill Federal Obligations (Give 1 tech dice)
-[X] [Ambassador] Voros Wem'Vek, 48

Head of Research: 3d100 - 37, 74, 100
Computer Engineer, Industry Expert, Genius(Psychic Talent)

Federal Commitments occur... 1 tech die commited... turning political wheels...
Trickleback progress goes to Genome Editing (20/500)

Chancellor Effect: 2d4% - 6%
Chancellor developing experience... 13/30
Attikoverious effect: 91/97, no effect
Psion developing experience... 6/30
Diplomat developing experience... 3/30
Cultural Dice - 1d100+11:
-Power of the Mind: 77+11+88, 104/300


Tech Dice - 1d100: Up(lift) absorbs a die, Integration absorbs a die, 1 die surrendered
-Up(lift): 18, 145/500
-Integration: 34, 157/800
-SSP: 90, 90/250

Resource generation:
Minerals: 10 + 0 + 2d2 (3) = 18
Energy: 10 - 1 + 2d2 (2) = 15
Food: 11.5 + 2 = 13.5
Alloys: 4 + 1 - 2 = 5

It was not a common occurrence for the head of state to visit academy graduations. Less so at an academy on the other side of the world from your own home. However, the student record in question was extraordinary, even for the An'tak faculty. Being relatively young at the time her psionic abilities were verified, she had nearly three years to hone those skills alongside her education, a combination which seemed to bear incredible fruit. Already a minor star in academic fields on the planet, the intelligentsia of the entire federation were starting to take notice after her most recent thesis, "Incorporating Epigenetic Modeling in Genetic Modification" turned a prevailing approach to practical gene editing on it's head.

Kalisa Cul was so good, the federation was considering sponsoring her own lab to play with, and had intimated as much to you before you set out. Indeed, you weren't just planning to see her in person; you were coming to her with the opportunity to be the first Dalfea to be given a position of leadership in an inter-species cooperative.

Of course... that was assuming you were willing to let her go. After making your appearance at the graduation ceremonies, you arranged a private meeting with the young woman. While you would be sure to present the opportunity she would be given in a fine light, you could also make a few promises to ensure you can have the benefit of such a brilliant mind working for the people of Dallon, first...

This is not a choice. The other candidates are so far beneath this girl it's absurd. Instead, you're getting a special choice of what to do with her.
[X] [Researcher] Kalisa Cul, 22
-Genius - Automatically generate SKILL LEVEL * 10 research points towards a random project each turn
-Prescient Researcher - Projects have +SKILL LEVEL * 2% (/2 from primitive psionics) of breakthroughs

[] [Genius] Keep her here, with her people
-Get your head researcher immediately.
[] [Genius] Let the federation have her for the duration of the project, she seems to have taken a liking to it
-Let her be part of the Student Exchange Program for the joint venture, where she can develop valuable skills, get her back afterwards... if she wants to.

---

The beast, Kalvanox, has been jumping more frequently as of late, and not all of it's jumps have been within Federal space. The dragon stirs, and is becoming more active. It is unburdened by the hyperlane network as your sciences understand it, so yours is just one planet among many, many possible targets, but it has been growing bolder, striking at more difficult targets in Federation space, and long-range scans of it's warp signature have been recording steadily larger hauls, and some reports of it's more direct attacks include mass consumption of sapient victims. You are beginning to wonder how long you can afford to risk waiting before it decides to rake it's claws and nuclear fire across Dallon herself...

---

Stockpile: 18 Mineral, 15 Energy, 13.5 Food, 5 Alloy
Dice: 3dTech, 1dCulture

As the Most Beneficent Chancellor of the Dalfea people, it falls to you to direct the course of the ship of state. Your powers are far-reaching and with few caveats, but there is much to do. The complexities of government, and the slow cogs of state, limit you to two actions, or Focuses, each turn. You may also freely assign any unassigned tech or social dice to open projects, or reassign assigned dice.

Current Federal Agenda: Joint Research Venture (give tech dice)

Use this format to produce your plan:

[] Plan Name
-[] [Researcher] choice No. I'm not bothering with this.
-[] [Genius] stay or go?
-[] Action 1
-[] Action 2
-[] Project - number of dice
-[] Project - number of dice
repeat similar abilities as needed

[] Exploration Program (-4 energy)
-Explore the Aldiron Arm further, searching for systems of note not yet claimed by the other members of the federation.

[] Promote Growth (-5 food)
-Institute broad price reductions for foodstuffs across Dallon, reducing the cost of living significantly, and hopefully raising the birthrate to match

[] Build [Building goes here]
-Foreign Uplift Academy - Immediate cost: 5 Minerals, upkeep: 1 energy. Grants +1dTech, controlled by me, +1 character cap.
-Foreign Uplift Industrial Sector - Immediate cost: 5 Minerals, upkeep: 3 minerals. Grants +2 World Amenities, +3 Alloy, exports 1 World Amenities, 2 Alloy

[] Fill [Position goes here] - Abdicate [Fire this guy]
-Fill an open government position from a random selection of notable figures in the nation, though you will need to fire an existing position as resources are stretched thin. Assigning ambassadors allows treaties to be made privately. Assigning an ambassador to the Federation helps further your membership status.

[] Fulfill Federal Obligations (Give X tech dice) (you can only pick one, since only one of your dice are controlled by you)
-All associates must kiss the appropriate rings and bow the the appropriate people in order to attain membership. Those wishing for true representation at the table must prove their right to the seat.

[] Cultural Subsidies (-3 energy)
-Gain +1dCulture * 0.5 this turn, directed towards the current social project.

[] Integration Education (-3 energy)
-Gain +50 progress towards Theoretical Catch Up(lift).

[] Pursue New Avenues [Tech or Culture, choose one]
-Generate a new set of projects of the chosen type, and gain one as an active project. This occurs automatically if there are no active projects.

[] Commune with the Dragon
-This is potentially dangerous to the Magus, and at the very least will result in an unpredictable outcome.

[] Request Federal Aid
-This will probably take some time to work through the federal apparatus.

Current Technological projects:
Streamlined Social Programs: 90/250
Theoretical Catch Up(lift): 145/500
Societal Integration: 157/800
Genome Editing: 20/500

Current Cultural Projects:
With the influx of advanced scientific and cultural concepts, we have discovered that our gift for magic is out of the norm, if it truly is as we believe it to be. We must approach such claims of psychic powers and wizardry with a critical eye, and bring the secret of our abilities to light. -COMPLETE-
---
We have confirmed the truth of our abilities, but it is difficult to confirm who possesses them without exceptional and varied testing. We must streamline the process of testing individuals for supernatural abilities.
-Develops cultural and social advances relating to psychic abilities and the categorization of them
 
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[X] plan: local growth
-[X] [Genius] Keep her here, with her people
-[X] Promote Growth
-[X] Commune with the Dragon
 
[X] Plan : Federal Ventures
-[X] [Genius] Let the federation have her for the duration of the project, she seems to have taken a liking to it
-[X] Fulfill Federal Obligations (1 Tech die)
-[X] Commune with the Dragon
 
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[X] Plan : Federal Ventures
-[X] [Genius] Let the federation have her for the duration of the project, she seems to have taken a liking to it
-[X] Fulfill Federal Obligations (1 Tech die)
-[X] Commune with the Dragon

This seems like a pretty solid plan.
Hopefully she'll come back and we can get access to her amazing skills, but even on the off chance that she doesn't it will certainly increase our reputation among the Federation by having her out and about.
 
Turn 5, KALVANOX DEMANDS TRIBUTE
[X] Plan : Federal Ventures
-[X] [Genius] Let the federation have her for the duration of the project, she seems to have taken a liking to it
-[X] Fulfill Federal Obligations (1 Tech die)
-[X] Commune with the Dragon

Commune with KALVANOX, Preparing: 55
... Attempting: 52
... Trying not to insult KALVANOX: 41
... Trying to appease KALVANOX: 93
... Trying to negotiate with KALVANOX: 73
Offer generated

Federal Commitments occur... 1 tech die commited... turning political wheels...
Wow that Kalisa girl is ridiculous... completing technology.
Trickleback progress goes to Genome Editing (110/500)
Gained: Gene Repair Clinics
-Enables Gene Repair Complex planetary structure (+0.5% base population growth rate planet-wide)
Is she a good little nationalist?: 83, yep

Chancellor Effect: 2d4% - 3%
Chancellor developing experience... 16/30
Attikoverious effect: 53/97, no effect
Psion developing experience... 10/30
Diplomat developing experience... 6/30
Cultural Dice - 1d100+11: 50
-Power of the Mind: 50+11+61, 165/300


Tech Dice - 1d100: Up(lift) absorbs a die, Integration absorbs a die, 1 die surrendered
-Up(lift): 6, 151/500
-Integration: 41, 198/800
-SSP: 90/250

Resource generation:
Minerals: 18 + 0.5 + 2d2 (4) = 22.5
Energy: 15 - 0.5 + 2d2 (2) = 16.5
Food: 13.5 + 2 = 15.5
Alloys: 5 + 1 - 2 = 6

You elect to be truthful in the weightiness of Kalisa's appointment, and by the first year's end, her laboratory has already made multiple major breakthroughs and simplifications to previous models. By the end of the next, reports of the progress from her lab have eclipsed virtually the entire combined efforts of the rest of the venture, with the addition of first viable live experiments.

The Federation and various member news nets are hailing her as the next incarnation of various scientific celebrities, and you have received word that she has been offered obscenely lucrative positions working for Halon, the An'tak'he, and as part of a federally-funded think tank. Despite that, she comes back home, to her people. In an official press release, the near-child smiles brightly at the cameras, saying "I could never leave my home and people on Dallon, not while they still need every bright mind and every able Dalfea, not while there's still squalid slums and growing pains I can help to lessen."

---

You are anxiously watching the feed from the shuttle you sent to reason with the dragon, as are half a dozen experts in language, psychology, culture, and one An'tak xenobiologist. When you presented the option to the An'tak envoy, hoping to get more specialists in the ear of your negotiator, he laughed for nearly a minute before realizing you were serious. You ended up getting the xenobiologist mostly because the ambassador was curious to see just how badly it would go, though he tried putting it more kindly.

At the precipice of the final jump, Attikoverious gasps in surprise. Whatever he says next is imperceptible to the audio sensors, but you're familiar enough with the man to see he's having one of his 'visions'. Things are about to turn very badly, or mercifully well.

The jump engages, and the feed goes dark for agonizing minutes, waiting for the shuttle to re-enter realspace. With a pop, the shuttle reappears and instantly reconnects the feed. Immediately many in the room gasp. Seeing recordings and stills of the creature hardly do it justice in real time, the massive sinews of it's body shifting as it's massive wings unfurl, collecting solar energy with incredible efficiency, the webbing darker than pure black in the backdrop of the void. It roars into the darkness, and though no sound is heard, multiple sensors nearly overload at the deluge of energy readings across the entire spectrum of frequencies. Attikoverious almost cowers, hearing something else.

"It is like a great and terrible cry of glory and destruction! I... I am terrified, High Chancellor. I fear I do not know if I shall leave this place alive!"

Around you, the experts confer in harsh whispers among themselves, classifying and reclassifying based upon your agent's description. You do not need particulars and models, you need a greeting, dammit! "Supplicate, Attikoverious. We realize we are lesser than such a being, so defer to it." Your suggestion cuts through the chittering around you, and you see the man nod to himself.

The beast has noticed the shuttle, now, and has begun moving to challenge it. Your agent falls prostrate, saying nothing, you suspect trying his damnedest to connect to it's mind. What follows happens quickly, your agent voicing what happens as he communes with the creature.

"He is KALVANOX, lord of this place. He is surprised, curious? amused, at my ability to commune with him. Something about how even children deserve at least a chance to plead, unlike... cattle? livestock? His presence is overbearing, I can hardly breathe..."

"Ask him to spare our race, our home. Surely children should be cared for..."

"Nnnaaaagh! Undercurrents of annoyance, irritation, he is losing his patience..."

"We will submit, then! We only want to live peacefully!"

"Hah... hah... Ugk! SUBMISSION MUST BE SHOWN! I, KALVANOX, DESIRE TRIBUTE! THINGS OF BEAUTY AND PURITY AND VALUE! IF YOU REFUSE ME, I SEE NO REASON NOT TO TREAT YOU LIKE THE REST OF THE WORMS IN THIS COSMIC CLUSTER!"

The room is stunned, speechless, and terrified in equal measure. Collapsed and weak, Attikoverious can do nothing, but somehow the shuttle directs itself back into the system it most recently jumped to, where, several minutes later, the man recovers and plots a course home.

Fearful glances are exchanged. Your hope of reasoning with the creature seems to have put you in a very awkward position.

---

Stockpile: 22.5 Mineral, 16.5 Energy, 15.5 Food, 6 Alloy
Dice: 3dTech (unassigned), 1dCulture

As the Most Beneficent Chancellor of the Dalfea people, it falls to you to direct the course of the ship of state. Your powers are far-reaching and with few caveats, but there is much to do. The complexities of government, and the slow cogs of state, limit you to two actions, or Focuses, each turn. You may also freely assign any unassigned tech or social dice to open projects, or reassign assigned dice.

Current Federal Agenda: Voting underway - Free choice
Federal proposal completed - Next proposal on docket
Terraforming Subsidies (Halon Ambassador proposing)
-Permanent Policy that will institute a tax of 1 energy per vote each member and associate has, directing it to a special Halon fund to discount the cost of purchased terraforming services by 10%, limited to a single active project per member or associate.
(Current cost of projects: Conversion - 50 energy over 20 turns, Gaia Improvement - 150 energy over 30 turns, Inhospitable Correction - 100 energy over 40 turns)
[] [Vote] Yea
[] [Vote] Nay

Use this format to produce your plan:

[] Plan Name
-[] [Vote] choice
-[] Action 1
-[] Action 2
-[] Project - number of dice
-[] Project - number of dice
repeat similar abilities as needed

[] Exploration Program (-4 energy)
-Explore the Aldiron Arm further, searching for systems of note not yet claimed by the other members of the federation.

[] Promote Growth (-5 food)
-Institute broad price reductions for foodstuffs across Dallon, reducing the cost of living significantly, and hopefully raising the birthrate to match

[] Build [Building goes here]
-Foreign Uplift Academy - Immediate cost: 5 Minerals, upkeep: 1 energy. Grants +1dTech, controlled by me, +1 character cap.
-Foreign Uplift Industrial Sector - Immediate cost: 5 Minerals, upkeep: 3 minerals. Grants +2 World Amenities, +3 Alloy, exports 1 World Amenities, 2 Alloy.
-(P)Gene Repair Complex - Immediate cost: 4 Minerals, upkeep: 1 World Amenities. Grants +0.5% base population growth (base 1.5%).

[] Fill [Position goes here] - Abdicate [Fire this guy]
-Fill an open government position from a random selection of notable figures in the nation, though you will need to fire an existing position as resources are stretched thin. Assigning ambassadors allows treaties to be made privately. Assigning an ambassador to the Federation helps further your membership status.

[] Fulfill Federal Obligations (Give X tech dice) (you can only pick one, since only one of your dice are controlled by you)
-All associates must kiss the appropriate rings and bow the the appropriate people in order to attain membership. Those wishing for true representation at the table must prove their right to the seat.

[] Cultural Subsidies (-3 energy)
-Gain +1dCulture * 0.5 this turn, directed towards the current social project.

[] Integration Education (-3 energy)
-Gain +50 progress towards Theoretical Catch Up(lift).

[] Pursue New Avenues [Tech or Culture, choose one]
-Generate a new set of projects of the chosen type, and gain one as an active project. This occurs automatically if there are no active projects.

[] Prepare permanent tribute to KALVANOX
-You will pay 2 energy and 1 alloy per turn, but KALVANOX SHALL SPARE YOUR PITEOUS HOMEWORLD, MORTALS

[] Request Federal Aid
-This will probably take some time to work through the federal apparatus.

Current Technological projects:
Streamlined Social Programs: 90/250
Theoretical Catch Up(lift): 151/500
Societal Integration: 198/800
Genome Editing: 110/500

Current Cultural Projects:
With the influx of advanced scientific and cultural concepts, we have discovered that our gift for magic is out of the norm, if it truly is as we believe it to be. We must approach such claims of psychic powers and wizardry with a critical eye, and bring the secret of our abilities to light. -COMPLETE-
---
We have confirmed the truth of our abilities, but it is difficult to confirm who possesses them without exceptional and varied testing. We must streamline the process of testing individuals for supernatural abilities.
-Develops cultural and social advances relating to psychic abilities and the categorization of them
 
[X] Plan Buy our future
-[x] [Vote] Nay
-[x] Prepare permanent tribute to KALVANOX
-[x] Exploration Program (-4 energy)
-[x] Project - 1 die to Streamlined social programs
 
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[X] Plan Buy our future
-[x] [Vote] Nay
-[x] Prepare permanent tribute to KALVANOX
-[x] Exploration Program (-4 energy)
-[x] Project - 1 die to Streamlined social programs
 
[X] Plan Buy our future
-[x] [Vote] Nay
-[x] Prepare permanent tribute to KALVANOX
-[x] Exploration Program (-4 energy)
-[x] Project - 1 die to Streamlined social programs

So the dragon is remarkably dragon-like, as expected :V
I think the implication here is that we are considered "children" instead of "cattle" because of our psionic gifts. Considering that a lot of the weird shit in Stellaris like the Unbidden or the Swarm also communicate psionically I can see that making sense.

Since we are making tribute though, we should almost certainly build an industrial sector next turn before our alloy production goes into the shitter.
 
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