Turn 16, Storm Report
Powerofmind
In Madness Fallen
- Location
- United States
[X] Plan Expanding empire
-[X] Build Research complex on Ossina II
-[X] Develop Favalan System (-1 Alloy, -2 Minerals 1 Energy upkeep)
Developing Favalan, 1-3 (Resources), 4-7 (Research), 8-0 (Gasses): 7
Gained Amoeba Research Site (+10 progress to oldest active Sapiens Science project per turn)
Trade rate: 5/7th's 1dCulture
Kalvanox remembers tribute?: 33, KALVANOX REMEMBERS
Excess Amenities, bonus check: 19
Chancellor Effect: 3d4% - 10%
Focus Check: 96/88!
Chancellor developing experience... 30/46
Researcher Effect: +45 to Crystal
Researcher developing experience...17/46
Attikoverious effect: 10/91, no effect
Psion developing experience...26/46
Diplomat developing experience...26/30
Party Politics... turning political wheels...
Cultural Dice:
1d100+2d10+21: 53+8+4+21=86
(1d100+2d10+21) * 5 / 7: 44+6+2+21 *5/7 =52
-Progress and Discovery: 86+52=138 *1.05, 315/500
Accumulating 5 Materials Science progress...
Accumulating 5 Sapiens Science progress...
Tech Dice - 1d100: 3 to alleles
-Crystal: 45, 238/1000
-Sensors: 0/300
-AMA: 99(explodes)+85, 43, 73: 300*1.05, 830/800 ->Excess converted to accumulated Sapiens tech at a loss
Gained Allele Modification Algorithms: +1 gene point, Modification projects cost is modified by 0.9
Accumulating 15 Sapiens Science Progress...
Resource generation:
Minerals: 28 + 2.5 + 3d2 (4) - 2 = 32.5
Energy: 20 + 1 + 4d2 (8) - 2 = 27
Food: 27.5 + 5 = 32.5
Alloys: 7 + 4 - 1 - 1 = 9
Accumulated Trade Power: 10
-[X] Build Research complex on Ossina II
-[X] Develop Favalan System (-1 Alloy, -2 Minerals 1 Energy upkeep)
Developing Favalan, 1-3 (Resources), 4-7 (Research), 8-0 (Gasses): 7
Gained Amoeba Research Site (+10 progress to oldest active Sapiens Science project per turn)
Trade rate: 5/7th's 1dCulture
Kalvanox remembers tribute?: 33, KALVANOX REMEMBERS
Excess Amenities, bonus check: 19
Chancellor Effect: 3d4% - 10%
Focus Check: 96/88!
Chancellor developing experience... 30/46
Researcher Effect: +45 to Crystal
Researcher developing experience...17/46
Attikoverious effect: 10/91, no effect
Psion developing experience...26/46
Diplomat developing experience...26/30
Party Politics... turning political wheels...
Cultural Dice:
1d100+2d10+21: 53+8+4+21=86
(1d100+2d10+21) * 5 / 7: 44+6+2+21 *5/7 =52
-Progress and Discovery: 86+52=138 *1.05, 315/500
Accumulating 5 Materials Science progress...
Accumulating 5 Sapiens Science progress...
Tech Dice - 1d100: 3 to alleles
-Crystal: 45, 238/1000
-Sensors: 0/300
-AMA: 99(explodes)+85, 43, 73: 300*1.05, 830/800 ->Excess converted to accumulated Sapiens tech at a loss
Gained Allele Modification Algorithms: +1 gene point, Modification projects cost is modified by 0.9
Accumulating 15 Sapiens Science Progress...
Resource generation:
Minerals: 28 + 2.5 + 3d2 (4) - 2 = 32.5
Energy: 20 + 1 + 4d2 (8) - 2 = 27
Food: 27.5 + 5 = 32.5
Alloys: 7 + 4 - 1 - 1 = 9
Accumulated Trade Power: 10
WAR ON THE HORIZON
Every Dalfea knows about the Psoq'a swarm, the bogeyman of the Aldiron Arm Federation, and the enemy that brought down the old Gellar Hegemony. Now, it's coming for us all. Experts with generations of accumulated knowledge on the behavior of the swarm are pulling their fur and gnashing their teeth in fear, having predicted the largest Psoq'a invasion front in recorded history. The attack is expected to commence in roughly ten years, and, sensing opportunity, military leaders across the federation have formed a plan of attack to stymie this invasion before it begins.
Federal recruitment offices will be opening up across Council Space to take on millions of recruits for a series of planetary assaults meant to raze key hiveworlds near the border in Fafna. The Council encourages those willing to risk themselves for the sake of peace and all sapients to apply.
In other news, Enclave political leaders are appalled at the rising desire for military gene augments, and have proposed restrictions on similar 'pleasure' modifications. One party official was cited as commenting: "Advances in gene therapies should be used to correct and cure ailments and improve our lives, not change who we are as Dalfea!"
Kalisa Cul, leader of the budding Life Improvement Party and Most Respected Scholar, had this to say: "If Dalfea are going to risk their lives for all of us, the least we can do is give them the biological tools to survive the ordeal."
---
Stockpile: 32.5 Mineral, 27 Energy, 32.5 Food, 9 Alloy, 10 Trade Power
Dice: 4dTech (4 unassigned), 1dCulture
Trade: 5/turn (Culture dice)
As the Most Beneficent Chancellor of the Dalfea people, it falls to you to direct the course of the ship of state. Your powers are far-reaching and with few caveats, but there is much to do. The complexities of government, and the slow cogs of state, limit you to THREE actions, or Focuses, this turn. You may also freely assign any unassigned tech or social dice to open projects, or reassign assigned dice.
Current Federal Agenda: Threat Alert
Gellar proposal completed - Next proposal on docket
Threat Containment Initiative (Federal Chairperson Proposing)
-The Psoq'a hives have become increasingly aggressive across the hyperspace lanes leading to Fafna. Xeno analysts are predicting a major offensive by the swarm within the decade, and military experts suggest a preemptive attack. We have no choice. In order to protect the Aldiron Arm and the lives of our sapient races, we must engage in a scorched-earth offensive against the swarm.
-Commit fleets, industry, and manpower to the joint offensive command.
Active Threat special effects:
Worlds will not be upset if their World Amenities needs are not met.
Militarism is becoming more popular.
Xenophilia is becoming less popular.
Use this format to produce your plan:
[] Plan Name
-[] Action 1
-[] Action 2
-[] Project - number of dice
-[] Project - number of dice
-[] 5 Trade/turn - X resources
repeat similar abilities as needed
[] Trade into X Energy/turn
-Divert trade into Energy at 1 to 1.
[] Trade into X Minerals/turn
-Divert trade into Minerals at 1.5 to 1.
[] Trade into X Alloys/turn
-Divert trade into Alloys at 3 to 1.
[] Trade into X Strategic Resources/turn [Exotic Gas, Rare Crystal, Reactive Compound]
-Divert trade into a select resource at 5 to 1.
[] Trade into X Culture/turn
-Divert trade into culture and tourism at 7 to 1dCulture.
[] Trade into X Tech/turn
-Divert trade into scientific cooperation at 7 to 1dTech.
*Incomplete transfers provide fractional returns per turn
-Divert trade into Energy at 1 to 1.
[] Trade into X Minerals/turn
-Divert trade into Minerals at 1.5 to 1.
[] Trade into X Alloys/turn
-Divert trade into Alloys at 3 to 1.
[] Trade into X Strategic Resources/turn [Exotic Gas, Rare Crystal, Reactive Compound]
-Divert trade into a select resource at 5 to 1.
[] Trade into X Culture/turn
-Divert trade into culture and tourism at 7 to 1dCulture.
[] Trade into X Tech/turn
-Divert trade into scientific cooperation at 7 to 1dTech.
*Incomplete transfers provide fractional returns per turn
[] Colonize Ossina I (Seed population ~50,000, -4 Alloy)
-Colonize the tundra world of Ossina I. It will take several years for the colony to become fully established, and other costs in food, energy, or minerals may arise in that time. This planet is Mineral Poor (-50% final mineral output), and produces: 1*(Pops)+2d2 / 2 Mineral, 0.5*(Pops)+2d2 Energy, 2+0.5*(Pops) Food
[] Develop Favalan System (-1 Alloy, -2 Minerals 1 Energy upkeep)
-Fill the system with orbital stations that provide a variety of resources and other bonuses (current stage 2 of 4) (stages here can give energy, minerals, flat sapiens trickle, or exotic gasses)
[] Develop Ossina System (-1 Alloy, -2 Minerals 1 Energy upkeep)
-Fill the system with orbital stations that provide a variety of resources and other bonuses (current stage 0 of 2) (stages here will most likely give large research trickles, with a smaller chance of energy or minerals, or strategic resources)
[] Sortie [Fleet] to [Notable System OR Exercises] (Cost depends on the fleet)
-Sends the fleet out to reinforce a region, attack a threat, or just perform some fleet exercises and wargames in local space. Exercises can generate experience for officers, Order project progress, and rarely other things.
[] Design new ships (Assign tech dice)
-Focus some research efforts on new ship designs. The quality of the sum total check may enhance some components. Specific design in a subturn.
-Colonize the tundra world of Ossina I. It will take several years for the colony to become fully established, and other costs in food, energy, or minerals may arise in that time. This planet is Mineral Poor (-50% final mineral output), and produces: 1*(Pops)+2d2 / 2 Mineral, 0.5*(Pops)+2d2 Energy, 2+0.5*(Pops) Food
[] Develop Favalan System (-1 Alloy, -2 Minerals 1 Energy upkeep)
-Fill the system with orbital stations that provide a variety of resources and other bonuses (current stage 2 of 4) (stages here can give energy, minerals, flat sapiens trickle, or exotic gasses)
[] Develop Ossina System (-1 Alloy, -2 Minerals 1 Energy upkeep)
-Fill the system with orbital stations that provide a variety of resources and other bonuses (current stage 0 of 2) (stages here will most likely give large research trickles, with a smaller chance of energy or minerals, or strategic resources)
[] Sortie [Fleet] to [Notable System OR Exercises] (Cost depends on the fleet)
-Sends the fleet out to reinforce a region, attack a threat, or just perform some fleet exercises and wargames in local space. Exercises can generate experience for officers, Order project progress, and rarely other things.
[] Design new ships (Assign tech dice)
-Focus some research efforts on new ship designs. The quality of the sum total check may enhance some components. Specific design in a subturn.
[] Exploration Program (-4 energy)
-Explore the Aldiron Arm further, searching for systems of note not yet claimed by the other members of the federation.
[] Promote Growth (-5 food)
-Institute broad price reductions for foodstuffs across the empire, reducing the cost of living significantly, and hopefully raising the birthrate to match
[] Build [Building goes here] on [World]
[] Replace [Building] with [New Building]
[] Upgrade [Building]
-Research complex - Immediate cost: 5 Minerals, upkeep: 2 energy. Grants +1dTech, +1 character cap.
-Industrial Sector - Immediate cost: 5 Minerals, upkeep: 3 minerals. Grants +2 World Amenities, +2 Alloy
-(P)(U)Planetary Government - Immediate cost: 10 Minerals, no upkeep. Grants +1 Character Cap, +1dCulture
-(P)Gene Repair Complex - Immediate cost: 4 Minerals, upkeep: 1 World Amenities. Grants +0.5% base population growth (base 1.5%).
--(P)(U)Rejuvenation Center - Immediate cost: 4 Minerals, +upkeep: 1 Exotic Gas. Grants +1% additional population growth (to 3.0%)
[] Fill [Position goes here]
-Fill an open government position from a random selection of notable figures in the nation. Assigning an ambassador will not cost a regular slot.
[] Aid the Offensive (Fleet commitment, Industrial Sector commitment, Population commitment)
-Our best predictions indicate the all-consuming Psoq'a are gearing up for a fresh offensive across the Aldiron-Fafna border region. The federation is requesting significant aid in forming and arming a massive invasion force to slash and burn Psoq'a hiveworlds and disrupt their preparations. Do your part in protecting the galaxy.
--THREE PREP TURNS REMAINING BEFORE OFFENSIVE--
[] Cultural Subsidies (-3 energy)
-Gain +1dCulture * 0.5 this turn, directed towards the current social project.
[] Research Subsidies (-3 energy)
-Gain +1dTech * 0.5 this turn, directed at a random project from among the current projects and two randomly selected projects you do not possess.
[] Pursue New Avenues [Tech or Culture, choose one]
-Generate a new set of projects of the chosen type, and gain one as an active project. This occurs automatically if there are no active projects.
[] Begin large-scale gene modifications on [Species]
-Focus research effort on a retrovirus that will improve the genetic makeup of a species. Specific design in a subturn.
-Explore the Aldiron Arm further, searching for systems of note not yet claimed by the other members of the federation.
[] Promote Growth (-5 food)
-Institute broad price reductions for foodstuffs across the empire, reducing the cost of living significantly, and hopefully raising the birthrate to match
[] Build [Building goes here] on [World]
[] Replace [Building] with [New Building]
[] Upgrade [Building]
-Research complex - Immediate cost: 5 Minerals, upkeep: 2 energy. Grants +1dTech, +1 character cap.
-Industrial Sector - Immediate cost: 5 Minerals, upkeep: 3 minerals. Grants +2 World Amenities, +2 Alloy
-(P)Gene Repair Complex - Immediate cost: 4 Minerals, upkeep: 1 World Amenities. Grants +0.5% base population growth (base 1.5%).
--(P)(U)Rejuvenation Center - Immediate cost: 4 Minerals, +upkeep: 1 Exotic Gas. Grants +1% additional population growth (to 3.0%)
[] Fill [Position goes here]
-Fill an open government position from a random selection of notable figures in the nation. Assigning an ambassador will not cost a regular slot.
[] Aid the Offensive (Fleet commitment, Industrial Sector commitment, Population commitment)
-Our best predictions indicate the all-consuming Psoq'a are gearing up for a fresh offensive across the Aldiron-Fafna border region. The federation is requesting significant aid in forming and arming a massive invasion force to slash and burn Psoq'a hiveworlds and disrupt their preparations. Do your part in protecting the galaxy.
--THREE PREP TURNS REMAINING BEFORE OFFENSIVE--
[] Cultural Subsidies (-3 energy)
-Gain +1dCulture * 0.5 this turn, directed towards the current social project.
[] Research Subsidies (-3 energy)
-Gain +1dTech * 0.5 this turn, directed at a random project from among the current projects and two randomly selected projects you do not possess.
[] Pursue New Avenues [Tech or Culture, choose one]
-Generate a new set of projects of the chosen type, and gain one as an active project. This occurs automatically if there are no active projects.
[] Begin large-scale gene modifications on [Species]
-Focus research effort on a retrovirus that will improve the genetic makeup of a species. Specific design in a subturn.
-This has become more difficult now that it seems relatively obvious that Kalvanox... doesn't particularly care that you exist. If anything, bringing the dragon up in federal chambers is more likely to end with Dallon being requested to negotiate on behalf of the federation for similar 'deals' with other worlds.
[] Study the Crystal Entity
-Focuses can be spent to add dice to the project.
-Despite your small stature in the AAF, you have already proven your species to be an indispensable and reliable part of the galactic community. A number of federally-affiliated diplomats have hinted at accelerating your membership status, with the caveat that a fully-fledged member on the federal council is expected to have their own opinions, and not those of other members...
Current Technological projects:
Crystal Study: 238/1000
Hyper-Sensitive Wave Detection: 0/300
Current Cultural Projects:
We live in a galaxy filled with secrets. Teasing them out is one of the highest scientific pursuits we can commit to.
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