Puella Ludio Homura Magica (PMMM/Roguelike-Inspired)

I'm almost positive that there's a resistance roll of some sort for that, which a witch, with their ridiculous statlines, would easily ignore. Furthermore, even if they were affected, the level of penalty that can be achieved is likely to be very minimal.

That's a valid concern. It's also something Homura could ask the opinion of the local experts about. Kyubey in particular would know if magical girls have used poison effectively against witches in the past.
 
Poisoned weapons are kind of a non-starter, as Magical Girl weapons are disposable and Homura's going to be kicking things to death Dredmor-style and those stains are impossible to get out of boot leather. I am, however, in favor of trying to make alchemical grenades; though more of the fire and acid varieties as those would be substantially less likely to be subject to saving throws.
 
We can proooooobably develop most of the spells that can be put into a wand as actual skills. Of course, that would require Exude Mana proficiency... buuuut we're already basically committed to getting that up and bringing it along due to being a prerequisite for so many things.

Enchant Item being the most directly relevant to her support crafter/analyst build, but 'Black Mage' and skillboost are there too.
 
I... Had a thought.

We had proof that mundane skills can become proper magical ones. Gardening+, Breathing+...

What would Cleaning+ be like?
 
No one will enter her apartment again, lest they sully it's lemony-fresh perfection.

Anyways, while [EXUDE MANA] is required for a lot of nice skills, most of them also have [MEDITATION] as a pre-req, which is a huge timesink to raise; if we end up having to pick between them, [MEDITATION] would likely have priority.

Speaking of which, we're probably going to want to either set aside a day or two to grind it up, or clear out an hour or two before going to bed every day. While other skills can't be leveled, she can at least put some relaxing music on or catch up on the news, so the time isn't completely taken up doing just one thing.

On an aside, will likely try to compile/recompile a to-do list for the upcoming meeting and the next training session. Assuming I don't forget or be lazy, of course.
 
Anyways, while [EXUDE MANA] is required for a lot of nice skills, most of them also have [MEDITATION] as a pre-req, which is a huge timesink to raise; if we end up having to pick between them, [MEDITATION] would likely have priority.
Nope! The only skill on record with MEDITATION as a prereq is AUGMENTATION, and by extension OVERCLOCK. Enchanting and all the attack spells only require EXUDE MANA as a prereq.

I could see the argument for carrying over MEDITATION instead, due solely to the time investment and the AUGMENTATION tree's broad applicability. But that's the only thing we know to rely on it.

Speaking of which, we're probably going to want to either set aside a day or two to grind it up, or clear out an hour or two before going to bed every day. While other skills can't be leveled, she can at least put some relaxing music on or catch up on the news, so the time isn't completely taken up doing just one thing.
It wouldn't hurt as a thing to add to the schedule imo. Especially since it costs no MP to train. Well, okay, it costs a LOT of MP in terms of time-to-MP ratios, but it doesn't actively use MP.

Unfortunately, the only thing I can think of that would synergize with it would be doing breathing exercises to try and level up BREATHING at the same time.
When was this ever shown as a skill? I can't seem to find it in the thread. Unless you mean WIND EATER?
 
Breathing+ is a prerequisite skill for Wind Eater.

The main issue with Meditation is that it takes a HUGE amount of time to train up, and only gates a few skills that we know of.
 
[BREATHING] was a thing in one of the earlier runs, I believe, we just never bothered picking it back up.

As for [MEDITATION], there are likely more skills it walls off than we know of. One of the things I'll be tossing on to the to-do list is asking Mami about any other magical girls she knows of(with an emphasis that we're just going to yank some profiles for leads on skills and their pre-reqs, and not hunting down the girls themselves). And trying to double up with [BREATHING] is certainly a thing to try, I'm willing to settle for catching up on the nightly news if that doesn't pan out.
 
[X] Godwinson
I'm almost positive that there's a resistance roll of some sort for that, which a witch, with their ridiculous statlines, would easily ignore. Furthermore, even if they were affected, the level of penalty that can be achieved is likely to be very minimal.
Remember, if we consider the alchemist route, there's the [DISTILLATION] to keep in mind. We can make use of pretty sub-par poisons. We simply distill them till they have sufficiently debilitating effects. [1]
Imagine using something like, I dunno, rhubarb. The leaves are poisonous. Grind the leaves, add water, repeat a couple times, distill. Voila, a home-made poison. Or simply use wolfsbane, I don't care, but rhubarb is probably easier to get a hold of.

By the same token we could create all kinds of highly corrosive agents. I mean, buy a couple bottles of bleach, distill, and suddenly we have of pure sodium hypochlorite or something. Repeating that a couple of times will give us a bottle of something that'd eat through anything. Probably through distillation bottles, too, so handle with care.

My point being, ridiculous statlines aren't an insurmountable obstacle, but rather a challenge.

Also, I want to produce a corrosive agent capable of eating through pretty much anything for a couple hundred meters before it's run its course, because SCIENCE!

[1]They should count as potion, maybe, or use a potion with negative effects, or if the [EMPTY BOTTLE OF DISTILLATION] doesn't take poisons or negative potions, we may simply use another container with the [DISTILLATION] special.

PS:
Both potions and corrosive agents would produce harmful fumes, the latter probably capable of eating through our gas masks. So, handle with care. Duh.
 
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I'm of the opinion that the time and potential risk involved in discovering and brewing those potions would be better served by developing skills. Your "science" fetishism is irrelevant to Homura's goals.
 
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I'm of the opinion that the time and potential risk involved in discovering and brewing those potions would be better served by developing skills. Your "science" fetishism is irrelevant to Homura's goals.

I disagree. Ability to make superbly potent poisons and acids out of weaker ones would let us make hollow rounds filled with it, excuse my no-gun knowledgelesness, or use vine and arrow dipped in poison.

You know that one time with witch constantly running away with us? That and/or a trap and it's just one hit and we wait.
 
Wouldn't doing those distillations be how we get the [POISON] skill in the first place, kind of like how you get the run skill by trying to run when you don't have it?

Poison might be worth looking into as a way to get more efficient mana->damage conversion than infinite ammo enchantments, but we'd have to be pretty careful with it, in particular to develop ahead-of-time antidotes that we can give to all our friends to prevent friendly fire incidents.
 
A lot of poisons would seem to fall under CRAFT (CHEMICALS) rather than CRAFT (POTIONS), so Homura would have to grind that up as well. As far as craft sk8lls, that's one of the weaker ones in terms of utility for Homura imo. Compared to, say, making weapons or armor or infrastructure which can be enchanted.

We're already going for Enchanting items, and enchanting a clip with 'special' ammo with INFINITE AMMO would probably suffice for most of these 'poison/acid bullets' ideas. Not to mention just enchanting the example bullets themselves.
 
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A lot of poisons would seem to fall under CRAFT (CHEMICALS) rather than CRAFT (POTIONS), so Homura would have to grind that up as well. As far as craft sk8lls, that's one of the weaker ones in terms of utility for Homura imo. Compared to, say, making weapons or armor or infrastructure which can be enchanted.

We're already going for Enchanting items, and enchanting a clip with 'special' ammo with INFINITE AMMO would probably suffice for most of these 'poison/acid bullets' ideas. Not to mention just enchanting the example bullets themselves.

However enchanting might cost more Mana that it would making the poisons or acids instead. Similarly, having just access to acids or poisons would enable increasing amount of strategies.

Also, one important thing. I recall you mentioning in past how useless it would be for Homura to try to play games to understand tropes or such. I disagree on that either. Notice how pantherasapiens said that we aren't beaming down commands into Homu's mind, she has to have a way to think of idea we decide on, and Panthera has to think of a way to do so. Considering how panths chooses most often the less obvious and possibly more costly methods, having Homura at least read a few guides to some RPGs or play a few games might actually prove useful as it will make it easier for Homura to come up with ideas we write as command.
 
A lot of poisons would seem to fall under CRAFT (CHEMICALS) rather than CRAFT (POTIONS), so Homura would have to grind that up as well.

Could be either. In NetHack, for example, acid counts as potion, but so does fruit juice or oil. It's really up to the GM. NetHack has, in fact, a bunch of interesting potions. However, I doubt Homura will be able to brew potions of gain level. Potions of polymorph might be possible. Those could even be useful against witches.


Unrelated, here is an idea I find hilarious, terrible, and terrifying at the same time: Distillation + Dispenser of Endless Nitroglycerine
 
...

[FUEL TANK OF INFINITE HYDRAZINE]

To quote myself from years and years ago, in a different context:
A Vebyast from Long Ago said:
Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
 
However enchanting might cost more Mana that it would making the poisons or acids instead. Similarly, having just access to acids or poisons would enable increasing amount of strategies.
Eh, I guess. Doesn't seem economical to me.

Also, one important thing. I recall you mentioning in past how useless it would be for Homura to try to play games to understand tropes or such. I disagree on that either.
...

Okay, sure, now is there a point in putting it this way, or are you just trying to rile me up by making this personal?

Because you could've easily just brought up the entire rest of the argument without trying to call me out on... something I probably said months ago.
 
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A quick note on status effects: Stacking simultaneous checks raises the Save DC in proportion to the number of stacks being inflicted*. Against Witches you may wish to look into magical means of doing so, but if you're looking to make some magical girls take a nap then a few sleeping potions mixed together should overwhelm them rather thoroughly if you can catch them without their CON buffs up.

*A convenient example would be Homura's saving throw after a pile of [CAFFEINE POTION]s have worn off being summed up as 'lolno'.


To-do list, likely forgot a few things but it's good enough for now.

-Magical Girl info from Mami
--You got a lot of leads on how to make yourself more effective just from scanning a small number of magical girls, raiding some more profiles could lead to all sorts of interesting skills.
---If need be, note that you have no intention of actually seeking them out, this is a remote scan via [COMPASS] only. And if it matters, note that you can't copy a magical girl's thing, you're just learning how to pick up their generic skills once sufficient effort has been applied.

-Train ALL OF THE SKILLS by punching stuff
-- At a minimum; [MELEE: UNARMED] and base stats, and likely qualifies for [WORK OUT] and [BREATHING](once reacquired). Presuming punching something hard inflicts a bit of damage to Homura -and given that she's taken damage from accidental impacts this strikes me as fairly likely- you can add [RESIST: PHYSICAL] and [HEAL] to that. And that's just off the top of my head.
---I was about to engage in wild and largely baseless speculation about [UNARMED] and weapon skills in general, but I'll save that for another time and move on for now.


-Simple tests to see if BS H4XX0R M4D Gamer SKiLLz and growths can be shared with party members.
--Cooking! Mami picks a dish, Homura summons it and logs it for the recipe, then summons two sets of ingredients. Equip [OF CRAFT/GUIDANCE] items as needed, and summon one or two [OF CRAFT] items for Mami just to tick off another potential requirement(and I imagine she might like the gifts). Make sure the dish picked is something that would require Homura's brand of blatant cheating to work out well and get started. Observe results.
--As for skill acquisition and learning, see if Madoka's willing to join in for a bit of tree punching as per above. Periodically [IDENTIFY] her to monitor potential progress. Alternately, go to town on each other with Nerf swords/greataxes/whatever.

-Full Healing potion might fix annoying lingering status effects; look into getting the [SAFE] mod on it economically(get a cheap potion with the mod on it, then distill?), or see if there are cheaper alternatives to fixing that annoying heart issue.
--Maybe just try to summon a [SAFE] potion outright and log it for future use, we already have a couple of potions that have negative side effects and they likely aren't the only ones.

-Poke around to see if you can find a better base potion for mana, as that would likely save a tremendous amount of time. Alternately, burn a slot on [DISTILLED MAGIC] and hope for the best.
 
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The point of trying to brew poisons or acids would be to leverage our highest ranked skill into combat damage. Other skills might be better for combat in the long run but [CRAFT (POTIONS)] is our best bet right now.
 
Eh, I guess. Doesn't seem economical to me.


...

Okay, sure, now is there a point in putting it this way, or are you just trying to rile me up by making this personal?

Because you could've easily just brought up the entire rest of the argument without trying to call me out on... something I probably said months ago.

I wasn't aware of how your opinion regarding that changed, or even IF it changed so I tried to bring justification for the game guide thing in order to have it be attempted at some point.

Also, months ago? It feels like... It was yesterday. Although it was, from Homu's point of view
 
Calling the votes now. The bandwagon is:

[8] Call Madoka, Mami, and Sayaka to arrange to meet up, then go to the agreed meeting point.
-[8] While on the way, use [IDENTIFY] on a bird to see if it has the [FLY] skill, and [IDENTIFY] it to see the pre-reqs if present. Failing that, pull out your compass and use it to locate another GOTZ and pick it up from there.
--[8] Likewise, use your compass to locate Madoka, and [IDENTIFY] her [SWIM] skill.
-[8] Continue practicing [EXUDE MANA] with the opaque bottle along the way, unless doing so would distract you to an unsafe extent.
[8] On meeting with the others, ask Madoka and Mami if the sleeping potions worked.
[8] Invite the others to the party, when appropriate.
[8] Give 2x[TWICE-DISTILLED MAGIC] to Mami. Tell her that these should taste like water.
[8] If the others are up for it, perform a post fight analysis. Discuss with the others what we did right and wrong and how to prevent danger in the future.
-[8] One of the things we did wrong was to not have Sayaka there with us. Mami is strong and capable, but she can't be everywhere in a fight. Besides, we're magical girls, we should work together. Sure, most of the time magical girls compete over grief seeds, but your magic lets us break that system rule.
[8] If anything unexpected occurs, do not continue with vote actions past there. Examples being: no-one is able to meet up due to other things scheduled, someone is in trouble and needs help, something happens while en route.

In the next update, Homura will attempt to:
* telepathically call Madoka, Sayaka, and Mami to arrange to meet up somewhere.
* go there, while:
* using [IDENTIFY] on a bird or GOTZ (located by magical compass) to find out the prerequisites of [FLY].​
* at the meeting:
* ask Madoka and Mami if the [SAFE POTION OF SLEEP] worked.
* give 2x [TWICE-DISTILLED MAGIC] to Mami, telling her that they should taste like water.
* have a post-fight analysis with Madoka and Mami to discuss what went right, what went wrong, and how to prevent future danger.
* wrong things: Not working together enough, because Mami is the only Puella Magi in the team who can safely fight alone.
* right things: Homura's system rule-breaking magic that reduces annihilates the usual grief seed competition.​
* if they want to go to fight Witches, invite them to the PARTY.​
[8] If anything unexpected occurs, do not continue with vote actions past there. Examples being: no-one is able to meet up due to other things scheduled, someone is in trouble and needs help, something happens while en route.
I do see what you intend by this, I think, but... ah, well. I suppose my attempts to make Homubot go away haven't been all that successful, have they.
 
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