Puella Ludio Homura Magica (PMMM/Roguelike-Inspired)

Did you actually read the relevant updates? The taste is unpleasant enough to the others for them to avoid taking them, unless it's absolutely necessary. There were complaints about the flavor.
According to Sayaka:
Sayaka makes a face. "They taste weird."

"They taste weird?" you say, drinking potions yourself. They don't taste weird to you.

"Yeah. Like, like… Madoka, what was it again, that flavour Fanta tried out last year? They were doing a promotion at the mall…"
Sayaka thinks that it's weird, but not unpleasant.

And according to Madoka and Mami:
"...it was kind of sweet, but a bit like, um…" Madoka pinches her cheek, searching for words. "It was like one of those sweets that starts out super sour and then becomes sweet, except it was sweet first and then kind of coppery after that…" Her hands fiddle helplessly. "Something like that? I'm sorry I can't help more..."

Mami's eyebrows go up a little. "The potions taste differently to everybody? Mine tasted of pepper and raisins." She's rubbing her chin again. "I don't think I've ever eaten or drunk anything that tasted quite like that."
"It's okay," laughs Mami, taking the bottle in both hands and emptying it in one graceful motion. She doesn't even wince at the taste this time. "It's a good taste, Homura-san."
Madoka and Mami also think that it's weird (in a different way), but not unpleasant. Obviously, it has an exotic (and unexpected) taste, but that's par for the course when it comes to magical drinks. I'm not quite sure why Homura (or this thread) started thinking that it tasted horrible.

We could probably modify the flavor so that it doesn't have a taste, but personally I like it better the way it is.

And according to Homura:
It feels like drinking pure electricity, which you decide that you enjoy a lot more than the [BLACK BLOOD OF THE EARTH] - even if it does leave your tongue and mouth tingling from - not quite the taste, or the texture, but something about it. You run your tongue around your teeth. It's numb.
So even if we change the taste, drinking a potion of mana will probably always be an electrifying experience.
 
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Fairly uncontroversial. Maybe RING OF NOT GROSS instead of shower?

Homura is already walking a line between 'human' and 'not-human' with her powers. As someone trying to get away from the mentality of the Incubators, the little inconvinences and activities help with affirming humanity.

[] Try to summon a full MP restoration potion, and IDENTIFY it (either the item or its popup). If it succeeds and doesn't dip into Corruption, put it in a potion slot to get the recipe; otherwise record the summoning cost.
[] - if summoning it would leave Homura with a safe margin of 50+ MP1 or MP2, do so. Otherwise, proceed with normal brewing.
[] --if summoned, identify, put into recipe slot, drink

Doing this here would save time.
Chances are that a potion of full mana will cost more mana to summon than both of Homura's pools combined. After all, summoning normal mana potions creates a net loss of mana.

You really want the potion of full mana, don't you? Fine, I'll move something regarding it to near the top of the vote.

Before doing that, price check bulk containers of sugar and oil. 50lb bags, gallon bottles, that kind of thing. Chances are that 50lb of sugar for 6MP is way more efficient than 1MP per dose from the endless jar.

All right, all right... I'm still going to put in the endless items. Why? Compared to the large bag or bottles, the endless items are small; we can use them in public without drawing the eyes of everyone in the area at first glance (compared to 'Hey, why does that girl have a large sack of sugar at her table?').

It's too big to fit into any other room than the living room, according to the GM.

...In that case, I think we need to search Mitakihara for a place to safely perform our potion brewing. A permanent potions lab in the apartment is not going to be in the cards in the near future.

Still, summon the Fume Hood, and stash it into our inventory so we can pull it out to use it later, once we have a permanent location for potion brewing.

At this point, summon half or a quarter dose of [POTION OF FULL MANA] if we couldn't afford a full one before. We still want the recipe.
Also, write [GRIEF SEED SUBSTITUTE] on the scroll to see if anything happens.

I still think the Potion of Full Mana is a bad idea, even though it is tempting. I can see the reasoning behind the Grief Seed Substitute, so I'll put that in as well.

I was planning on summoning a [BOTTLE OF FLAVORING] or somesuch, to have the container change the flavor of the potion, since adding random ingredients to it sounds like a good way to find ourselves exploding.

Interesting idea. I'll toss in a bottle of... blueberry (since the Mana Potions are blue) flavoring for us to work with.
Furthermore, awareness of time is a big issue. A lot of plans wind up running over on time allowed. We've got 0800 to 1430 to work with, people, and part of that needs to be spending an hour or so brewing enough potion of mana for Mami. Furthermore, we also need to make sure we're not going to run out of potion of mana in the near future ourselves. We keep running out at the worst possible times.

Time... I didn't really pay attention to time. So, we have 6 hours and 30 minutes to work with.

Since 30 seconds is the minimum amount of time for a potion, and doubling time doubles effects, we can get one 20 MP potion per minute. That's 60 Empty Bottles and 60 Mana Potions in 1 hour, if we go all out in that hour. That's about 1200 Mana per hour, minus 240 for scales, for a net gain of 960.

I have got to remember it takes 1 minute to brew a potion that restores mana...
All of the experimentation can wait. Today ought to be spent on better establishing ourselves for that later. We should summon the things to make it so we don't need to go shopping for ingredients, and then just power along making potions. Specifically, brew sets of eight potions of mana without auto-criticals going, so that way they'll be [BLESSED], then [DISTILL] them all into a single potion, so that way we can reduce the cost of the mana-powered auto-critical to one point. We'll need to take about 4-5 minutes to brew the [BLESSED POTION OF MANA], which lasts for an hour. In that hour, we'll be able to brew one auto-crit potion of mana every 30 seconds with a total cost of 7 mana and a total profit of 13 mana. The bits of downtime ought to be spend on improving skills that we know act as gating mechanism for useful skills.

[X] Go through normal morning routine. Open up a couple of windows to let the apartment air out.
[X] While eating breakfast, use your [SMARTPHONE OF TELEPATHY] to check what the weather was in Mitakihara since the 16th, writing the results in your [DIARY]. Last night came frightfully close to causing another reset, and you keep forgetting what the weather was like on a given day. While you hope you won't need it, you should still plan for the worst.
[X] The apartment still is a bit of a mess. Set an alarm for 9:55 AM, and clean it up until your alarm goes off.
[X] Check to see the price and effectiveness of a [POTION OF FULL MANA]. If it would somehow allow recovery of more magic than was expended to summon it, and the cost to summon wouln't deplete your magic, then end the vote here.
[X] Afterwards, summon a pair of simple box-fans that would fit snugly in the two windows best placed to air out the kitchen, with one facing to draw air into the apartment and another facing to draw air out of the apartment.
[X] Once that's done, bring out your potion brewing gear. Look to summon a [JAR OF INFINITE SUGAR] and a [BOTTLE OF INFINITE COOKING OIL]. If they're too expensive to safely summon with your current Corruption levels, then brew enough potions to offset that, then summon them.
[X] Set an alarm for half an hour before school lets out, then begin brewing.
[X] A brewing cycle is defined as brewing eight [POTION OF MANA] without auto-success or auto-critical, so that they will be [BLESSED POTION OF MANA], [DISTILLING] them into a single potion that's then consumed, to gain [MP EFFICIENCY x8]. Following that, brew [POTION OF MANA] spending 1 MP to ensure an automatic critical success, drinking the produced potions as-needed to keep Corruption at zero. [DISTILLING] every five potions into a [DISTILLED MAGIC]. After the [MP EFFICIENCY] expires, take a couple minutes to stretch out, get some water, go to the bathroom, whatever.
[X] Each brewing cycle is thus approximately 70 minutes. Therefore, we ought to have time for three complete brewing cycles, with each cycle producing at least 90 [POTION OF MANA OF IMPROVED EFFECT], though not more than 120. 35% of the potions brewed will need to be consumed in order to pay for the summoning costs involved, with a total productivity of between 174 to 234 [POTION OF MANA OF IMPROVED EFFECT] for the total brewing period. Of these, 50 are earmarked for Mami, while another ~28 are earmarked for immediate consumption to bring Homura's MP up to approaching maximum.
[X] For the potions intended for Mami, [DISTILL] them again into [TWICE-DISTILLED MAGIC], so that she would only have to drink two potions. Look to summon 2x [BOTTLE OF FLAVORING], to alter the flavor of the contents, for them to be stored in.
[X] Clean up the kitchen and put your potioneering gear away. Spend any remaining time between finishing that and needing to leave to meet up with the others practicing your [EXUDE MANA].
[X] When it's time to go meet up with the others, turn off the fans, put them on the floor, and close the windows, then leave to go meet up with the others.

Well thought out. With time-management skills, you can prove very effective. It is just that I think we'll need more plastic bottles, now that I look at things.

When I get around to editing my plan, I'll try to incorperate some of what you've put down into my plan.
 
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Time... I didn't really pay attention to time. So, we have 6 hours and 30 minutes to work with.

Since 30 seconds is the minimum amount of time for a potion, and doubling time doubles effects, we can get one 20 MP potion per minute. That's 60 Empty Bottles and 60 Mana Potions in 1 hour, if we go all out in that hour. That's about 1200 Mana per hour, minus 240 for scales, for a net gain of 960.

I have got to remember it takes 1 minute to brew a potion that restores mana...


Well thought out. With time-management skills, you can prove very effective. It is just that I think we'll need more plastic bottles, now that I look at things.

When I get around to editing my plan, I'll try to incorperate some of what you've put down into my plan.
Keep in mind, we need to go through morning stuff, and the brewing time is less than absolute maximum. As for the empty bottles, we're going to be distilling them into [DISTILLED MAGIC], so that's five potions per bottle.

Furthermore, doubling time to auto-crit is less of a gain now that we can ignore going to the store as an element of time spent. In terms of MP gained, idealized, double-time auto-crit is a gain of 840 in an hour, while MP-efficiency auto-crit is 1,560 in an hour. (Your calculation ignores the MP cost of the conjured sugar and oil.)

Sure, there's the added time overhead of brewing the potions to gain MP efficiency, as well as brewing times not taking bottling times into account, or the like. The point of the example was to illustrate the comparative advantages. Previously I'd advocated against MP-efficiency driven auto-crit brewing, because it ignored the added time overhead of each shopping trip. However, with the objects to automatically summon the materials for MP cost, that time overhead vanishes.
 
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Googling for air-to-liquid condensers keeps bringing me images for industrial condensers, air-conditioners, and/or home distillery sites. The smallest/ cheapest unit I'm seeing of those (i.e. home air-conditioners) aren't too big, though also aren't particularly energy-efficient (not that Homura really cares about Aunt Gina's electricity bill!), so I'm pegging one of those at about 6 MP. Of course, those also don't have the filtration/ purification systems you would want for something you'd like to actually consume later. In this case, I'd appreciate details on what you're thinking of linking up to the fume hood, as size/ complexity are also factors in cost.
Primary concern is just capturing the vapors and turning them into a liquid form so they don't get around the apartment or into the atmosphere outside, to prevent more giant bugs.

Mucking about with the runoff or refining it is a purely 'nice to have' thing, given contamination I'm not really expecting to get that much out of it. Heck, Kyuubey can have it if it likes.

Was thinking something fairly basic like the DIY ones, something like this maybe?
 
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We don't actually need a full industrial fume hood, we just need the sort like a proper stove has overhead. Hell, the box-fan based ventilation system ought to account for most of it, anyway.
 
I keep trying to figure out a way to improve my plan further, but @Godwinson has covered most of the bases.

Just a few suggestions:
  • [BOTTLE OF FLAVORING] may be better served to be [BOTTLE OF BLUEBERRY FLAVORING], so we aren't playing games with Bernie Bott's Every Flavor Beans.
  • Might want to hold off on summoning the fans until the first brewing cycle is over; thanks to pantherasapiens, we know that the 'Endless' items we're planning to summon cost 10 MP each to do so, but we don't know how much the fans cost.
  • We have 95 Packets of Sugar and 95 Cooking Oil in our inventory. We might want to use some of that up before we start summoning sugar and oil.
  • We also want to get that bug zapper quickly, so that we can start dealing with that cocroach problem before it gets too far out of hand... if it isn't too late already.
I suppose can can go for experiments later, but keep in mind that the longer we wait to do them, the more we'll have to do at once.

Anyone have suggestions for infinite bottles? 95 is a lot, yes, and we'll be combining potions into single bottles from five each, yes, but bottles may be broken or lost despite intentions, so it may be a good idea to have a way to get more quickly.
 
I keep trying to figure out a way to improve my plan further, but @Godwinson has covered most of the bases.

Just a few suggestions:
  • [BOTTLE OF FLAVORING] may be better served to be [BOTTLE OF BLUEBERRY FLAVORING], so we aren't playing games with Bernie Bott's Every Flavor Beans.
  • Might want to hold off on summoning the fans until the first brewing cycle is over; thanks to pantherasapiens, we know that the 'Endless' items we're planning to summon cost 10 MP each to do so, but we don't know how much the fans cost.
  • We have 95 Packets of Sugar and 95 Cooking Oil in our inventory. We might want to use some of that up before we start summoning sugar and oil.
  • We also want to get that bug zapper quickly, so that we can start dealing with that cocroach problem before it gets too far out of hand... if it isn't too late already.
I suppose can can go for experiments later, but keep in mind that the longer we wait to do them, the more we'll have to do at once.

Anyone have suggestions for infinite bottles? 95 is a lot, yes, and we'll be combining potions into single bottles from five each, yes, but bottles may be broken or lost despite intentions, so it may be a good idea to have a way to get more quickly.
I refuse to make the bottles cause blueberry flavoring, on account of Homura not being Sayaka. :p

A simple box fan won't be more than 10 MP. I'm not talking about industrial-sized things.

Or we can save those, in case something happens with the summoning items.

Bug zappers don't actually work on roaches. They're good for outdoors bugs, like moths or mosquitoes or the like. Roach traps work on an entirely different basis. Furthermore, I'm pretty sure that any magical approach to solving the problem is going to run face-first into QM sadism. I know, that's the safe bet for anything in this quest, but I'm especially wary here.

As for the experiments, allow me to point out again, that a very expensive item to aid in the brewing of potions, that we passed up a long while ago, was specifically to avoid damaging effects from failed potions, with one of the examples given being a large explosion. I've been REALLY DAMNED CAREFUL about potions since then, and I'm almost positive that random experiments in the name of "LOLSCIENCE!" will very quickly result in a very dead Homura.
 
Bug zappers don't actually work on roaches. They're good for outdoors bugs, like moths or mosquitoes or the like. Roach traps work on an entirely different basis. Furthermore, I'm pretty sure that any magical approach to solving the problem is going to run face-first into QM sadism. I know, that's the safe bet for anything in this quest, but I'm especially wary here.
Eh. I'm not worried about QM sadism here. The bugs happened in the first place primarily for the sake of verisimillitude. As long as we have a fairly reasonable approach to dealing with them (i.e. both a roach trap and a bug zapper), then they shouldn't stay a problem (regardless of whether or not magic was used to procure or run the devices). Witches and combat are the sorts of thing that are more likely to attract QM sadism (as we just saw).
 
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A minor little announcement for... well, for once there is nothing malevolent!

It has simply come to my notice that in one week's time, PLHM will have been running for a whole year! (Cue shock, horror, congratulatory surprise, mutters about how we still are in Soul Society March, etc.) Which means I feel like I ought to open some kind of anniversary event.

Except I'm not sure what event it should be. Hmm. I'll think on it!
 
Sayaka thinks that it's weird, but not unpleasant.

And according to Madoka and Mami:
Madoka and Mami also think that it's weird (in a different way), but not unpleasant. Obviously, it has an exotic (and unexpected) taste, but that's par for the course when it comes to magical drinks. I'm not quite sure why Homura (or this thread) started thinking that it tasted horrible.

So flavor wise:
-Sayaka - Weird, like a Fanta variant. Odd and foreign, but not bad. -> Transfer Student flavor
-Madoka - Sweet, blood(that's the coppery taste), sweet again -> "I <3 you Madoka" flavor with a bit of "Madoka died!"
-Mami - Vaguely spicy and sweet(pepper + raisins) -> Sempai you so cool flavor

The potions taste like Homura's emotions towards the drinker.
 
Someone correct me if I'm wrong...

But the items that use MP for their effects... Can we connect a reservoir of Mana potion to them so a person without nana can use it, or just without paying Mana?

Could we make such fuel tank to have a thing work on its own constantly as long as it has mana fuel?

Could we combine Fuel and Mana Potion and power a summoned magic item with that or just see what it does?
 
Well, then, calling votes...

To nobody's surprise, the winning vote is spoilered for length, as follows:
[3] Go through normal morning routine. Open up a couple of windows to let the apartment air out.
[3] While eating breakfast, use your [SMARTPHONE OF TELEPATHY] to check what the weather was in Mitakihara since the 16th, writing the results in your [DIARY]. Last night came frightfully close to causing another reset, and you keep forgetting what the weather was like on a given day. While you hope you won't need it, you should still plan for the worst.
[3] The apartment still is a bit of a mess. Set an alarm for 9:55 AM, and clean it up until your alarm goes off.
[3] Check to see the price and effectiveness of a [POTION OF FULL MANA]. If it would somehow allow recovery of more magic than was expended to summon it, and the cost to summon wouldn't deplete your magic, then end the vote here.
[3] Afterwards, summon a pair of simple box-fans that would fit snugly in the two windows best placed to air out the kitchen, with one facing to draw air into the apartment and another facing to draw air out of the apartment.
[3] Once that's done, bring out your potion brewing gear. Look to summon a [JAR OF INFINITE SUGAR] and a [BOTTLE OF INFINITE COOKING OIL]. If they're too expensive to safely summon with your current Corruption levels, then brew enough potions to offset that, then summon them.
[3] Set an alarm for half an hour before school lets out, then begin brewing.
[3] A brewing cycle is defined as brewing eight [POTION OF MANA] without auto-success or auto-critical, so that they will be [BLESSED POTION OF MANA], [DISTILLING] them into a single potion that's then consumed, to gain [MP EFFICIENCY x8]. Following that, brew [POTION OF MANA] spending 1 MP to ensure an automatic critical success, drinking the produced potions as-needed to keep Corruption at zero. [DISTILLING] every five potions into a [DISTILLED MAGIC]. After the [MP EFFICIENCY] expires, take a couple minutes to stretch out, get some water, go to the bathroom, whatever.
[3] Each brewing cycle is thus approximately 70 minutes. Therefore, we ought to have time for three complete brewing cycles, with each cycle producing at least 90 [POTION OF MANA OF IMPROVED EFFECT], though not more than 120. 35% of the potions brewed will need to be consumed in order to pay for the summoning costs involved, with a total productivity of between 174 to 234 [POTION OF MANA OF IMPROVED EFFECT] for the total brewing period. Of these, 50 are earmarked for Mami, while another ~28 are earmarked for immediate consumption to bring Homura's MP up to approaching maximum.
[3] For the potions intended for Mami, [DISTILL] them again into [TWICE-DISTILLED MAGIC], so that she would only have to drink two potions. Look to summon 2x [BOTTLE OF FLAVORING], to alter the flavor of the contents, for them to be stored in.
[3] Clean up the kitchen and put your potioneering gear away. Spend any remaining time between finishing that and needing to leave to meet up with the others practicing your [EXUDE MANA].
[3] When it's time to go meet up with the others, turn off the fans, put them on the floor, and close the windows, then leave to go meet up with the others.

In the next update, Homura will attempt to:
* shower, have breakfast with [HEART MEDICATION] and [MULTIVITAMIN], and open a couple of windows to improve air circulation.
* check the weather over the past week and realise she hasn't seen rain in an incredibly long time.
* record the weather in the [DIARY], just in case of multiple incoming storm cells.
* using whatever time is left over until 9:55 AM, clean the apartment.
* transform and summon a [POTION OF FULL MANA] to see if it will provide more MP than it costs to summon.
* summon two box fans to fit snugly in the two windows that will air it out best, placing them so that one draws air in and one draws it out.
* summon a [JAR OF INFINITE SUGAR] and a [BOTTLE OF INFINITE COOKING OIL].
* set an alarm for 2:30 PM.
* create a new roughly-70-minute "brewing cycle", where:
Homura brews 8 [POTION OF MANA] in the regular way, hoping to gain 8x [BLESSED POTION OF MANA].​
Homura distills five of them into one [DISTILLED MAGIC] and three of them into one [???], then re-distills the two into one [???] for 2 MP.​
Homura drinks the [???], hoping to gain [MP EFFICIENCY x8] for the next hour.​
Homura brews subsequent [POTION OF MANA], paying 1 MP per potion rather than doubling time to achieve the automatic critical success and consuming [POTION OF MANA] as necessary to maintain zero Corruption.​
Homura distills as many [DISTILLED MAGIC] as is feasible.​
When [MP EFFICIENCY] expires, Homura may rest.​
* complete three "brewing cycles" [1]​, hoping to produce 50 [POTION OF MANA OF IMPROVED EFFECT] for Mami and a large quantity for Homura.
* distill Mami's potions into 10x [DISTILLED MAGIC], then pay 10 MP to distill again into 2x [TWICE-DISTILLED MAGIC], then pay 2 MP to distill again into one potion for Mami to consume.
* clean the kitchen and store the gear.
* if there is time until 2:30 PM, train [EXUDE MANA].
* when it is 2:30 PM, switch off the box fans and place them on the floor, close the windows, and leave for Mitakihara Middle School.

[1]​ You may want to clarify whether you would prefer to show up late to class or to interrupt a "brewing cycle", just in case "brewing cycle"s take longer/ the brewing process starts later than assumed.

And this, I suppose, is where Homura truly embraces the side of her that made her, in canon, a one-woman pipe bomb assembly line.
 
Interrupt a "brewing cycle", though I'm confused as to what might make it take longer...
It's really more that it's likely to start a lot later, at least this time, than you're hoping for. Homura, unlike you, doesn't know thread discussion - which means I have to push things around her environment or mind or things to inspire her to want to summon the, say, [JAR OF ENDLESS SUGAR]. And then make her get distressed enough about constantly not having enough MP to want to figure out a better brewing system than she currently has, and then sit down and plan it out, and if you took hours to come up with the calculations and plans and persuade yourself - and this was, after all, after you already knew the [JAR OF ENDLESS SUGAR]/ [DECANTER OF ENDLESS OIL] were a thing - well, imagine how it'll be for her, you know?
 
And this, I suppose, is where Homura truly embraces the side of her that made her, in canon, a one-woman pipe bomb assembly line.
The amount of mana that Homura is producing would be roughly equivalent to about 405 of these:
FIRE BALL EXPERT said: said:
Prerequisites: [EXUDE MANA EXPERT]
Active: Launch a 1cm radius ball that quickly travels up to 150m and deals 25d10 fire damage on impact. Costs 10 MP.

So, yeah. Pipe bombs. ~55k damage. Not nearly enough for Walpurgisnacht, though (particularly with all of the damage reducers that Wally is likely to have).
 
It's really more that it's likely to start a lot later, at least this time, than you're hoping for. Homura, unlike you, doesn't know thread discussion - which means I have to push things around her environment or mind or things to inspire her to want to summon the, say, [JAR OF ENDLESS SUGAR]. And then make her get distressed enough about constantly not having enough MP to want to figure out a better brewing system than she currently has, and then sit down and plan it out, and if you took hours to come up with the calculations and plans and persuade yourself - and this was, after all, after you already knew the [JAR OF ENDLESS SUGAR]/ [DECANTER OF ENDLESS OIL] were a thing - well, imagine how it'll be for her, you know?
Oh! If that's the case, then have it just be two full cycles, followed by practice.

I'll make sure to keep that in mind for future votes, then. Any ideas we have, Homura needs to have time to come up with them. Sudden sparks of inspiration aren't a thing here.
 
Oh! If that's the case, then have it just be two full cycles, followed by practice.

I'll make sure to keep that in mind for future votes, then. Any ideas we have, Homura needs to have time to come up with them. Sudden sparks of inspiration aren't a thing here.
It's really more that it's likely to start a lot later, at least this time, than you're hoping for. Homura, unlike you, doesn't know thread discussion - which means I have to push things around her environment or mind or things to inspire her to want to summon the, say, [JAR OF ENDLESS SUGAR]. And then make her get distressed enough about constantly not having enough MP to want to figure out a better brewing system than she currently has, and then sit down and plan it out, and if you took hours to come up with the calculations and plans and persuade yourself - and this was, after all, after you already knew the [JAR OF ENDLESS SUGAR]/ [DECANTER OF ENDLESS OIL] were a thing - well, imagine how it'll be for her, you know?

...oooh.

That explains so much. All this time I thought it's almost like we're beaming commands or ideas in the vote into Homu's head. Like Homestuck kinda. Or such.

But now it makes sense
 
You know that feeling when you vote for one of the default options and it turns out to be something completely different from what you'd expected? One of the things in my Giant Pile of Quest Ideas That I'll Never Have Time To Run is a crack quest where I only interface with the thread through the votes and updates. Find someone to do tallies and PM them to me, and I PM back updates that they then post. Put a sharp limit on vote length - even sharper than with Armsmaster Quest, turned out that players can be ridiculously communicative with <150 characters - or have the co-GM randomly misinterpret bits of it using dice or something similarly silly, something to ensure that they can't just give me 5k-word votes that explain all of their reasoning. Crack quest so the players are amused by my misinterpretations and the resulting creative fuckups rather than depressed or angry. Maybe - maybe - ask the co-GM to monitor the mood of the thread for me so I know when to ease off.
 
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You know that feeling when you vote for one of the default options and it turns out to be something completely different from what you'd expected? One of the things in my Giant Pile of Quest Ideas That I'll Never Have Time To Run is a crack quest where I only interface with the thread through the votes and updates. Find someone to do tallies and PM them to me, and I PM back updates that they then post. Put a sharp limit on vote length - even sharper than with Armsmaster Quest, turned out that players can be ridiculously communicative with <150 characters - or have the co-GM randomly misinterpret bits of it using dice or something similarly silly, something to ensure that they can't just give me 5k-word votes that explain all of their reasoning. Crack quest so the players are amused by my misinterpretations and the resulting creative fuckups rather than depressed or angry.
I'd be down to help with that if you ever wanna do it.
 
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