Oath Sign: Frozen Sun

Mortifier - Fujou Kirie
You all know who I'm submitting.

Character Name: Fujou Kirie

Appearance:


Universe of Origin: Kara no Kyoukai

Powers and Abilities:

Spiritual Projection
Although her real body is crippled and blind, she can project a spirit resembling herself into the world, which is capable of flight and sight.

Possession
Kirie's Spiritual Projection can 'Possess' people, so to speak. Possessed people act lifeless, and follow Kirie's commands, such as 'Commit Suicide.' Those with resistance to physic attacks can ignore this ability, but Kirie is also capable of possessing prosthetic limbs. Possessed people do not seem to need food or water while possessed.

Mental Attack
Kirie has shown the capability to use a mental attack on people immune to Possession, stunning them for a second.

Apparitions
Those killed while Possessed become Apparitions, fragments of a departed soul. These Apparitions are invisible to those without Psychic abilities, except for those that the Apparitions are using their powers on. The Apparitions also have the ability to Possess people, like Kirie, but it is much weaker (Able to be resisted with ego), and those killed while under possessed will not become Apparitions themselves. For the most part, these Apparitions just reinforce Kirie's Possession ability.

Unnatural Vitality
Kirie possesses unnatural vitality, due to being descended from Demon Hunters. This does not give her the ability to overcome her illness, only to survive it for much longer then any normal human would be capable of.

Gear: A wheelchair.

SI: No.
 
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Ψυχή - Misaka Worst
Oh... were we specifically supposed to post the sheets here vs pm...? My bad.

Character: Misaka Worst (japanese style—Worst is 'primary' name)

Appearance:
Worst stands at 164 cm (~5 feet 4.5 inches) with slitted orange eyes and chestnut-brown short-hair; besides her height and eyes (along with a larger cup size, to Mikoto's dismay), her appearance is identical to Mikoto. Like her original, regardless of her outfit she always has shorts beneath (skirt or otherwise).In this particular case, her normal outfit is with her but currently stored away in place of one Mikoto wore in the past (see this image for the specific outfit from Vol 20). Despite being biologically 16, as a clone of the Railgun she's only been alive for a year.

Universe of Origin:
Toaru Majitsu no Index / Toaru Kagaku no Railgun (A Certain Magical Index / A Certain Scientific Railgun); aka 'Toaru' Rikugō ('A Certain' Universe, or Toaru-Verse)

Abilities:
Electromaster Level 4 (Radio Noise)—Unlike other clones, Worst can achieve electricity of around 200,000,000 volts, and can replicate a speed-of-sound 'Railgun' (more like a magnetic rifle) using 2cm steel nails for ammunition; naturally, like Mikoto she can fire larger objects the same way she can (albeit weaker, of course), along with other electrical powers from her original such as her ability to see electron beams and magnetic field lines. One of her favorite maneuvers involves detonating all of the oxygen around her, using the force of the blast to propel herself at great unnatural speeds, jump incredible heights, or even land without a parachute from a moving plane. In general, she has the potential to perform most of the techniques of the Railgun to a lesser degree (Mikoto's maximum output is 1 Billion Volts—5 times of Worst): control of vibrating iron sand, electronic hacking, muscle and nerve control, and more are possible to an extent; through her connection and work with the Network Worst matches Mikoto's immunity to mental interference of any kind, having practice in being able to block Last Order or Accelerator (especially now being disconnected, she is free to use her extra 'processing power' and develop further).

—Basically, everything she can do with her Esper Ability revolves around doing science-y things with electricity. Also, as an Esper she cannot perform Magic (or her body will tear itself up doing so), though her powers like other Esper Powers in the Toaru-Verse can combat magic as if fighting other Esper Powers.

Equipment: Like the Railgun and her arcade tokens, Worst carries plenty of her 2cm nails in order to use her rendition, taking up little space and easily accessable.

SI: No, but because Worst will be most likely disconnected from the rest of the Misaka Network the inflow of their negative emotions won't be present; as a result, I'll be developing her solo personality outside of the network's influence to some extent.
 
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Bondo - Yandere-Chan
I don't even know why I made this sheet.
Character: Ayano Yanase
Appearance:
Universe of Origin: Jojo's Bizarre Adventure (OC)
Abilities:
Bladed Weaponry Proficiency
While not proficient as those who dedicated life to the sword, Ayano is no slouch with the blade either. She has trained herself in the arts of war to keep her beloved Senpai safe from all dangers. Ayano has a preference for knives and small blades since she likes it to make it close and personal.

Stand, Manifestation of the Fighting Spirit, - Want U Back In Heaven
The legless, multi-armed doll-like spirit that manifests itself ever since Ayano was born. As a Stand, WUBIH is invisible to the mundane and resistant to attacks with insufficient mystical power, and can essentially selectively phase through physical matter like walls and bodies while also interacting with the world, like reaching through someone's muscles to grab their organs. While WUBIH is acting immaterial, physical objects phase through it, but when it is acting in a physical manner the parts doing so can be damaged with effort. Any damage inflicted on WUBIH is reflected back onto Ayano.

Its Strength is no more than hers; in fact, it is even more fragile than the girl herself. It cannot even manifest itself more than 2 Meters from her. However, it makes up for its shortcoming with its Speed and Precision. It is extremely fast, faster than a bullet flying from a gun; its nimble agility is second to none. And with its pinpoint, machine-like precision and accuracy, nothing can escape Ayano's notice. No hussies can ever get close to her Senpai with Ayano and her Stand, WUBIH, watching over him from afar.

As expected a Stand User, Ayano gains bizarre powers, such as…

Senpai in Heaven
Ayano just wants to fall in love, despite the fact that she is a deranged stalker girl, who does not understand the concept of love like normal people. Fortunately for her, WUBIH allows poor Ayano to experience what she always wanted in life - falling head over heels for her 'Senpai'.

The Stand randomly designates someone as her 'Senpai' without Ayano's knowledge should they fall under these conditions. 1) Be a male, 2) Be older than her (Ayano has recently turned eighteen), 3) Be a human, and 4) Must be kind to her once.

Should Ayano be separated from her 'Senpai' and physically cannot overcome that distance in a short amount of time, WUBIH will assign her a new 'Senpai'.

However, she is not so easily mislead from her beloved Senpai due to….

Yandere Vision Under Heaven
WUBIH grants special visions to Ayano, allowing her to see people and objects of interest through physical barriers. WIthout having to prepare in advance, she can see Senpai, 'rivals', and objects. To see other people through physical barriers, Ayano must 'tag' them. In which, she must use WUBIH to stare at their face for a couple of seconds.

Her pupils become hazy and murky when she is using Yandere Vision.

Ayano sees colored highlights around people or objects of interests:
  • Useful objects are outlined in cyan (GM determined)
  • People whose faces WUBIH has stared at are outlined in green under normal circumstances.
  • Some possibly dangerous people are outlined in red, such as those who have seen Ayano do certain 'dangerous' actions or 'rivals'.
  • Senpai is outlined in pink automatically, glittering hearts appeared whenever Ayano has direct vision of him.
  • People who have witnessed Ayano being suspicious, but not dragging a body or basically being connected some way to a murder, are outlined in yellow after their face is stare by WUBIH. They'll turn green if Ayano convinces them otherwise.
  • Traces of murder (blood, corpses, etc.) are outlined in orange.
  • Ayano is highlighted as black through the eyes of WUBIH. People of similar mentality are also highlighted black.

To protect her precious Senpai from all those thieving hussies, Ayano will do anything in her power to prevent from ever coming close to Senpai. She is willing to indulge in murder. WUBIH is especially good at erasing evidence with its...

Heavenly Consumption
By enclosing a body with red tape-like appendages on its head, WUBIH slowly dissolves its meal into spiritual particles, feeding both itself and Ayano with a nutritious and hearty meal. As expected, dead bodies are easier to consume, since they don't struggle. Furthermore, WUBIH can get rid of blood-trails by absorbing them with the 'tapes'

However, if Ayano's 'rivals' refuses to play nice and dead, she can help them play nice by….

Wrath of Heaven
The eight arms of WUBIH can manifest any bladed weapons into existence by using its spiritual reserve. However, these manifested weapons are limited to eight, the number of hands WUBIH has. In addition, Ayano or WUBIH needs to be touching these manifested weapons to dissolve them back into nothing. Otherwise, they would be left lying around as evidence for her crime.

The only limitation is Ayano's imagination. Although, larger weapons may need more hands to manifest, thereby reducing the number of weapons she can bring into existence.

Should she caught in the scene of the crime, Ayano may escape others' notice by…

Shroud of Heaven
When crouching and staying completely still, WUBIH can surround Ayano in its 'tapes' to hide her presence and become invisible. The Stand, too, becomes invisible while doing this. Of course, she cannot use this ability while WUBIH is consuming something. However, one can still find her by thoroughly investigating the area or has supernatural ability to see through her.

SI: No.
 
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You all know who I'm submitting.

Character Name: Fujou Kirie

Appearance:


Universe of Origin: Kara no Kyoukai

Powers and Abilities:

Spiritual Projection
Although her real body is crippled and blind, she can project a spirit resembling herself into the world, which is capable of flight and sight.

Possession
Kirie's Spiritual Projection can 'Possess' people, so to speak. Possessed people act lifeless, and follow Kirie's commands, such as 'Commit Suicide.' Those with resistance to physic attacks can ignore this ability, but Kirie is also capable of possessing prosthetic limbs. Possessed people do not seem to need food or water while possessed.

Mental Attack
Kirie has shown the capability to use a mental attack on people immune to Possession, stunning them for a second.

Apparitions
Those killed while Possessed become Apparitions, fragments of a departed soul. These Apparitions are invisible to those without Psychic abilities, except for those that the Apparitions are using their powers on. The Apparitions also have the ability to Possess people, like Kirie, but it is much weaker (Able to be resisted with ego), and those killed while under possessed will not become Apparitions themselves. For the most part, these Apparitions just reinforce Kirie's Possession ability.

Unnatural Vitality
Kirie possesses unnatural vitality, due to being descended from Demon Hunters. This does not give her the ability to overcome her illness, only to survive it for much longer then any normal human would be capable of.

Gear: A wheelchair.

SI: No.
Um. Surviving in the near-freezing wilderness will be a focus. Which someone who needs a wheelchair to move is likely unable to do.
 
Well, full combat it is.
Character: Lady Maria

Universe of Origin: Bloodborne
Abilities:
Hunting
While she's more used to the city, a Hunter is still a hunter. She's not much in the practice of eating what she kills, but tracking down beasts is something she can do, for when she'll likely need to.​
Superhuman Vitality
Due to the special Blood in her, she is far more durable than an average human, able to be slashed with a sword the size of her torso without serious injuries. Serious injuries are defined as "Impairing". Unless a limb is badly broken, organs are destroyed, etc, her wounds won't diminish her ability to fight in the least. Additionally, she is immune to most diseases and can heal with contact with freshly-shed blood. Freshly-shed is "Less than five seconds out of the body".​
Enhanced Physicality
She is far more physically capable than a normal human in pretty much all areas. Strong enough to smack someone through sturdy, oaken furniture, fast enough to be a blur in rushes, reflexes fast enough to use Quickening to its fullest, etc.​
Quicksilver Bulllets
Maria is able to make bullets and propellant out of her own blood, or other's blood if she drinks it. As such, she is pretty much never without bullets for her gun. This was a development made to combat Beasts, which proved more normal guns useless. As such, Quicksilver Bullets will have a greater impact than a normal bullet would from her gun.
Still, even with that boost, against foes she's used to fighting, it's more effective to simply slash them.​
Art of Quickening
The ability to, simply put, teleport short distances at the beginning of a movement. For example, rather than hop to the left, she could vanish in a swirl of mist, reappearing five meters or so to the left. It takes about as much time for her to teleport any distance in her range as it does to take a single step.
As a side note, I say teleport, but it's really more reducing distance to 0. As such, it can't actually take her through things.​
Blood Attacks
She can, when sufficiently injured, send steams of blood flying in line with her slashes. The blood is high-pressure enough to be as damaging as the slash itself, in effect greatly increasing her reach. To what extent depends on her focus. Normal slashes are like a blade three meters long, but she can make a practical laser of blood with a focused thrust with a longer effective range than her gun. With effort, the blood can be made to burst into flame, which adds a third source of damage. Cut the beasts, batter them with blood, then burn them... An effective technique indeed. But... Maria has a distaste for blood blades. As such, she will not use this but in the most dire need.

As a side note, it is difficult for her to acquire suitable injuries to use this. They have to cause her to bleed in an amount that would be quite excessive if she was not who she is but not be debilitating. As such, if she needs to use this, the most effective way to activate it is to stab her hear with both blades of Rakuyo. If she wasn't as hard to kill as she is, such a thing would simply be suicide, and indeed, it would look that way to someone who doesn't know.​
Equipment:

Well, her garb has places to put small things like a handing lantern, and she has a pistol almost as long as her forearm, but the most important thing is her blade, Rakuyo. It's a twinblade that can separate into a katana and dagger, sturdy enough to be unbent even if Maria slices something that refuses to be cut through with all her strength. It's a weapon she takes great pride in, and so she takes care to keep it as sharp as a razor, sharp enough to cut hairs.

SI: No.
What is the effective range of her gun?

Time for the Drowussu Inquisition!

....hopefully it's not too disappointing.
Character: Chirinide Val'Kyorl'solenurn

Appearance:



Universe of Origin: Drowtales
Abilities:
Drowussu Physiology: As a member of the subterranean race of Fae known as the Drow, specifically the Drowussu, Chirinide receives a number of benefits from her physiology not available to others.

Like all of the fae races, the Drow possess an Aura, an external soul which attracts the otherwise insubstantial and intangible energy/pseudo-substance known as mana in a similar matter to how gravity causes matter to attract other matter. This mana is stored within the fae's aura and is used for a number of automatic biological purposes, as well as being able to be consciously manipulated for a variety of effects on the physical world.

Another feature unique to the fae races is that their aging process is intrinsically linked to the amount of incurred mana in their local vicinity. A fae living in a large population of aura-bearing species would functionally be ageless.

Physically speaking, the Drow have come into a number of adaptations to withstand their stay in the subterranean Underworld of Chel'el'Sussoloth. These adaptation include but are not limited to the following; eyes capable of seeing into an extended spectrum of light, allowing them to see in near-complete darkness and detect heat sources. A digestive process which efficiently leeches nutrients out of whatever food they may consume over the course of several days, allowing them to eat sparingly and those times they do, the food in question is usually neither rich in nutrients or flavor. This digestive process also prevents the drowolath body from accumulating excess fat in the same manner as most beings.

The aura of a drow, and likely other fae, also plays a drastic role in the maintenance and sustainment of their bodies. In addition with halting the aging process, mana also lessens a drows need for food and sleep, taking over the functions those have on the body, at least in part. Generally, mana deprivation will be much more immediately and visibly crippling than starvation or dehydration.



Raw Mana Arts: All drow posses the simple talent of manipulating mana in its raw state. By concentrating mana, a drow (or other fae) can give it the capability to produce an effect in the physical world, something that could never occur naturally. The simplest of uses for this would be the creation of artificial lights, fueled by the caster's mana reserves.

Beyond that, one can also fire missiles and bolts of force made from mana at an opponent, as create well as physical barriers to block such strikes. Even the most basic of such attacks can have gruesome, and fatal, results. Due to the simiplicity of such attacks, they are often much easier to conjure up, taking only a moments thought.


Sorcery: Unlike Raw Mana Arts, which involves giving mana physical form to be used as either a weapon or a utility, Sorcery is the use of mana to manipulate materials already in existence. While a drow may technically use any sorcery if they apply themselves, most are born with an affinity towards a specific element, others being exceptionally difficult to use without long study and experimentation. A drows affinity is retained for life, determined by a mix of genetics and conditions on conception.

Sorcery within one's elemental affinity is inherently instinctual, making attempts to use sorcery outside that affinity extremely difficult without extensive training.

This can be overcome through the use of foci, carved gemstones that, having been aligned to a specific element, can be used to manipulate mana and elements outside one's affinity.

Fire Sorcery: Fire Sorcery, as its name suggests, is the instinctive usage of mana to manipulate and create fire and to a lesser extent heat itself. Due to the innate limits of Mana Arts a fire sorcerer cannot simply create fire from nothing, needing either a prexisting source of fire or a simple spark for them to expand. Once a sorcerer has a source of fire, they can freely create and manipulate vast quantities of the dangerous substance. At the same time though, an affinity to the element of fire gives no resistance to its scorching touch, and any sorcerer must be careful not to allow the fire to move from feeding on their mana to feeding on their flesh.

While the fires created by a sorcerer are fueled by mana within their aura, they still require the same amount of oxygen as any natural fire would.


Prescience: As a seer, Chirinide is granted visions of the future. The actual art of prescience itself is spontaneous and uncontrollable, the visions often being attributed to a deity and are generally often presented in allegory. Chirinide herself is usually given visions of the imminent (either within a few seconds, minutes, or hours) demise of herself or those close to her, either in proximity or emotionally. Naturally, this often gives the warden the ability to avoid situations that would have left her dead and functions almost like a danger sense, except much more graphic and painful.


Warden Training: Having been raised as a warden of the Kyorl'solenurn, Chirinide is well trained in the use of both her sorcery and her rapier in combat. Also a good dose of religious indoctrination and an healthy hatred and distrust for the impure.

Equipment: A suit of high quality steel plate armor along with a similarly high quality rapier, all of which is made so as to produce more sparks than normal pieces could be expected to make. Also possess two fire foci on her armor's gauntlets which mildly enhance her fire sorcery.

SI: No
Fire magic in winter wonderland? Sure, as long as you're aware that the environment will work against you. Though the ability to generate heat could be invaluable.

Secondly, don't expect her prescience to function to it's fullest extent here.

Hm. Let's see about this one...

Finally get to use that Philosophy of Elements section in Paranet Papers for something. (Yes Wade, if you're looking in, that stuff is all the kind of things Earth magic can do, and looking back on how the Genoskwa works a lot of the time in SG, it made sense to me.)

Character: Genoskwa
Appearance: An enormous bipedal, upright ape-man, standing well over nine feet tall and weighing in at over 800 pounds, most of which is muscle. Covered in thick layers of scraggly gray fur. His face is oddly shaped, with a large brow ridge like a gorilla and even the facial muscles are thick, though the face is still flat like a persons. His nails are somewhat claw-like, though still dexterous. His teeth seem to be rather sharp, having more in common with a chimpanzees even though the jaw shape is humanish. A savage grey Sasquatch creature, basically. Also, smells very bad.
Universe of Origin: The Dresden Files
Abilities:
Mundane Skills
Presumably knows how to track and hunt food in the wilderness, and seems to be a skilled brawler in addition to having brute strength. Mystically knowledgeable and very intelligent. He's also very intimidating, which is helped along by appearance, strength, and ability to be very loud when called for. For a enormous ape man, very stealthy, able to remain hidden and conceal his trail easily.
Enhanced Physicality
Genoskwa is brutally strong and tough, but still incredibly quick and agile. Even though it's huge and weighs over eight-hundred pounds, it still steps lightly enough so as not to produce noise audible to human hearing on flat ground. Its huge size and muscle mass coupled with supernaturally enhanced body allowed him to punch a man across the length of a warehouse faster than he could see with little effort, and then run up and grab the human by the torso(with hands large enough to wrap around the whole body) before they could hit the ground after impacting the wall. He is strong enough to pick up large animals by the throat and snap their neck in the same motion with a single arm. Killing a human being by simply ripping their head off or crushing them in his grip is no issue at all. He's incredibly agile, able to swing, dance, and move through deadly and unpredictable environments even while blinded and hindered by cold below -100 Celsius(though admittedly, he died in said environment. It required an enemy to screw him up however, and to then get blind-sided by something falling silently). His senses are enhanced, and he can navigate by sound and scent even when blind. He shows no issues switching between bipedal locomotion and quadrupedal locomotion if one of his feet is temporarily lamed. His body is tough enough to withstand small caliber bullets without being wounded, and when he does get hurt, he heals exceptionally quickly, able to shrug off getting one of his feet almost cut off in around a minute or two. His claw-like nails also add a little bit of extra bite to physical attacks.
Spirit Magic
Genoskwa is a skilled illusionist, able to draw up and maintain a veil that eliminates him from sight, sound, and even cuts off his smell so completely that he could remain hidden among and follow a large group of mystically empowered people around town for several days without getting seen by any of them until he chose to reveal himself. He can edit out specific sections of that, choosing to only mask his smell instead of sight or sound. He has some ability to throw his voice, making it sound like he's speaking from a different location than he actually is. He may have the ability to generate other forms of illusions, fooling the senses of others through generating light and sound, but he is not as practiced at those. He is capable of opening Ways anywhere, portals between the mortal world and the spirit world, given some time to make the attempt. His mystical senses are acute, and he's able to tell when spellcasters are extending their power and use that as a lock on to home in or them, or sense a spell is being cast(though not identifying it) just before it comes into being. He most likely has some level of ability with force spells, being able to throw around raw kinetic energy or make barriers, though this side of it is not his strong suit, and he prefers to use physical powers whenever possible for that.
Earth Magic
Earth magic is his area of specialty, where he absolutely shines. However, not in the sense of throwing rocks around, though he can do that as a basic application of this sort of magic, but that's not how he mainly uses it. His main use of it is defensive and enhancing. Defensively, he uses his unique understanding of Earth magic to 'ground out' other magic. He doesn't block spells, but rather directs the energy of spells into the ground, completely canceling the incoming spell instead of dodging it physically or blocking it with a barrier. This is usually best against spells that don't have a physical component; it's not useful when the enemy is just using magic to throw physical things at you. His other use is much more subtle; so much so that it doesn't initially appear to be magic at all. Earth magic relies on principles of instinct and intuition, and this subtler, higher art works off of those. Instead of overt effects, his magic tends to manifest as extreme ease of action on his part. Instead of summoning a shield of dirt, using Earth magic to defend against something will appear like a series of minimum effort dodges that appear almost coincidental. Instead of hitting people with dirt, it appears like making him really, really good at hand to hand fighting, managing to slip past the opponents defenses or smack them when they attempt to dodge. These are all still short-term evocations of course; while they may be subtler and take less energy than throwing dirt and rock around, they still can't be used for long term, complex actions, with the duration of its effect being measured in seconds. You also need to know what you wish to do with Earth magic this way; it isn't as simple as saying 'I want to win', you have to have some idea of what the result would look like.

Earth element evocations can also be used to invoke the forces of gravity and electromagnetism(such as intensifying gravity in an area, blasting people with lightning, or controlling metal) but these aren't Genoskwa's areas of expertise and aren't normally used. At most, he might be argued to have used magnetism to bring an iron nail to his hand while focused on other tasks. Any stronger, and these would take a lot of time and concentration to do, enough to make it extremely impractical for combat.
Forest People Dreams?
An entity closely related to the 'Forest People'(the distinctions seem largely cultural, but very important to those involved), he may or may not be psychically endowed with prophetic dreams and premonitions. Any such premonitions that did come by would be entirely at the whim of the GM and extremely vague to boot.
Note: Can't have the veil up and do Earth Magic at the same time. He can play with throwing his voice while veiled, but that's about it. Also, he needs to eat a lot of food, even for his size.

SI: Yes, but the effect was almost immediately smothered out. Memories of the SI were lost, and the only real influence was to mellow out the personality of an angry stone giant so it's more likely to be diplomatic and much less likely to react to being pissed off by twisting off human heads and drinking their blood like a bottle of pop.
Hmmm. So you're changing your application to this?

As for the sheet itself, drop the healing times into being measured in hours. Is the Enhanced Physicality section taking into account Earth Magic, or is that in addition to it?

Well, here goes nothing (Feeling inadequate given how short my sheet is compared to everyone else)

Character: Edward 'Edge' Geraldine

Universe of Origin:
Final Fantasy IV
Abilities:
-Dual Wield: As a ninja, Edge is skilled in combat that involves using two weapons at once, though most of his experience involves using swords and bladed weapons.
Steal: It should come as no surprise that a ninja is skilled at stealing things, including lockpicking, pickpocketing, and the skills related to that.
-Ranged Combat: Edge is trained in fighting opponents at range, using thrown items such as daggers, shuriken, and the like to injure them and allow him to close the distance.
-Ninjutsu: A secret of the Eblan clan of ninjas, Edge knows how to use Ninjutsu spells to aid him in combat. These spells draw from his mana, and their damage is based on his Intelligence. Nonetheless, he knows several ninjutsu spells, including Flame (Fire damage), Flood (Water Damage), Blitz (Lightning Damage), Shadowbind (Paralyzes opponent), Smoke (Creates a veil of smoke to hide or flee), and Mirage (Creates an illusion to confuse the enemy)
SI: No
I'd like a bit more explanation of how powerful those damage spells are.

You all know who I'm submitting.

Character Name: Fujou Kirie

Appearance:


Universe of Origin: Kara no Kyoukai

Powers and Abilities:

Spiritual Projection
Although her real body is crippled and blind, she can project a spirit resembling herself into the world, which is capable of flight and sight.

Possession
Kirie's Spiritual Projection can 'Possess' people, so to speak. Possessed people act lifeless, and follow Kirie's commands, such as 'Commit Suicide.' Those with resistance to physic attacks can ignore this ability, but Kirie is also capable of possessing prosthetic limbs. Possessed people do not seem to need food or water while possessed.

Mental Attack
Kirie has shown the capability to use a mental attack on people immune to Possession, stunning them for a second.

Apparitions
Those killed while Possessed become Apparitions, fragments of a departed soul. These Apparitions are invisible to those without Psychic abilities, except for those that the Apparitions are using their powers on. The Apparitions also have the ability to Possess people, like Kirie, but it is much weaker (Able to be resisted with ego), and those killed while under possessed will not become Apparitions themselves. For the most part, these Apparitions just reinforce Kirie's Possession ability.

Unnatural Vitality
Kirie possesses unnatural vitality, due to being descended from Demon Hunters. This does not give her the ability to overcome her illness, only to survive it for much longer then any normal human would be capable of.

Gear: A wheelchair.

SI: No.
Hummm.

Can she possess multiple people simultaneously?

Oh... were we specifically supposed to post the sheets here vs pm...? My bad.

Character: Misaka Worst (japanese style—Worst is 'primary' name)

Appearance: Worst stands at 164 cm (~5 feet 4.5 inches) with slitted orange eyes and chestnut-brown short-hair; besides her height and eyes (along with a larger cup size, to Mikoto's dismay), her appearance is identical to Mikoto. Like her original, regardless of her outfit she always has shorts beneath (skirt or otherwise).In this particular case, her normal outfit is with her but currently stored away in place of one Mikoto wore in the past (see this image for the specific outfit from Vol 20). Despite being biologically 16, as a clone of the Railgun she's only been alive for a year.

Universe of Origin: Toaru Majitsu no Index / Toaru Kagaku no Railgun (A Certain Magical Index / A Certain Scientific Railgun); aka 'Toaru' Rikugō ('A Certain' Universe, or Toaru-Verse)

Abilities: Electromaster Level 4 (Radio Noise)—Unlike other clones, Worst can achieve electricity of around 200,000,000 volts, and can replicate a speed-of-sound 'Railgun' (more like a magnetic rifle) using 2cm steel nails for ammunition; naturally, like Mikoto she can fire larger objects the same way she can (albeit weaker, of course), along with other electrical powers from her original such as her ability to see electron beams and magnetic field lines. One of her favorite maneuvers involves detonating all of the oxygen around her, using the force of the blast to propel herself at great unnatural speeds, jump incredible heights, or even land without a parachute from a moving plane. In general, she has the potential to perform most of the techniques of the Railgun to a lesser degree (Mikoto's maximum output is 1 Billion Volts—5 times of Worst): control of vibrating iron sand, electronic hacking, muscle and nerve control, and more are possible to an extent; through her connection and work with the Network Worst matches Mikoto's immunity to mental interference of any kind, having practice in being able to block Last Order or Accelerator (especially now being disconnected, she is free to use her extra 'processing power' and develop further).

—Basically, everything she can do with her Esper Ability revolves around doing science-y things with electricity. Also, as an Esper she cannot perform Magic (or her body will tear itself up doing so), though her powers like other Esper Powers in the Toaru-Verse can combat magic as if fighting other Esper Powers.

SI: No, but because Worst will be most likely disconnected from the rest of the Misaka Network the inflow of their negative emotions won't be present; as a result, I'll be developing her solo personality outside of the network's influence to some extent.
Yeah, I was going to point that out. This isn't a grail war, identities aren't secret.

Interesting, accepted.

I don't even know why I made this sheet.
Character: Ayano Yanase
Appearance:
Universe of Origin: Jojo's Bizarre Adventure (OC)
Abilities:
Bladed Weaponry Proficiency
While not proficient as those who dedicated life to the sword, Ayano is no slouch with the blade either. She has trained herself in the arts of war to keep her beloved Senpai safe from all dangers. Ayano has a preference for knives and small blades since she likes it to make it close and personal.

Stand, Manifestation of the Fighting Spirit, - Want U Back In Heaven
The legless, multi-armed doll-like spirit that manifests itself ever since Ayano was born. Its Strength is no more than hers; in fact, it is even more fragile than the girl herself. It cannot even manifest itself more than 2 Meters from her. However, it makes up for its shortcoming with its Speed and Precision. It is extremely fast, faster than a bullet flying from a gun; its nimble agility is second to none. And with its pinpoint, machine-like precision and accuracy, nothing can escape Ayano's notice. No hussies can ever get close to her Senpai with Ayano and her Stand, WUBIH, watching over him from afar.

As expected a Stand User, Ayano gains bizarre powers, such as…

Senpai in Heaven
Ayano just wants to fall in love, despite the fact that she is a deranged stalker girl, who does not understand the concept of love like normal people. Fortunately for her, WUBIH allows poor Ayano to experience what she always wanted in life - falling head over heels for her 'Senpai'.

The Stand randomly designates someone as her 'Senpai' without Ayano's knowledge should they fall under these conditions. 1) Be a male, 2) Be older than her (Ayano has recently turned eighteen), 3) Be a human, and 4) Must be kind to her once.

Should Ayano be separated from her 'Senpai' and physically cannot overcome that distance in a short amount of time, WUBIH will assign her a new 'Senpai'.

However, she is not so easily mislead from her beloved Senpai due to….

Yandere Vision Under Heaven
WUBIH grants special visions to Ayano, allowing her to see people and objects of interest through physical barriers. WIthout having to prepare in advance, she can see Senpai, 'rivals', and objects. To see other people through physical barriers, Ayano must 'tag' them. In which, she must use WUBIH to stare at their face for a couple of seconds.

Her pupils become hazy and murky when she is using Yandere Vision.

Ayano sees colored highlights around people or objects of interests:
  • Useful objects are outlined in cyan (GM determined)
  • People whose faces WUBIH has stared at are outlined in green under normal circumstances.
  • Some possibly dangerous people are outlined in red, such as those who have seen Ayano do certain 'dangerous' actions or 'rivals'.
  • Senpai is outlined in pink automatically, glittering hearts appeared whenever Ayano has direct vision of him.
  • People who have witnessed Ayano being suspicious, but not dragging a body or basically being connected some way to a murder, are outlined in yellow after their face is stare by WUBIH. They'll turn green if Ayano convinces them otherwise.
  • Traces of murder (blood, corpses, etc.) are outlined in orange.
  • Ayano is highlighted as black through the eyes of WUBIH. People of similar mentality are also highlighted black.

To protect her precious Senpai from all those thieving hussies, Ayano will do anything in her power to prevent from ever coming close to Senpai. She is willing to indulge in murder. WUBIH is especially good at erasing evidence with its...

Heavenly Consumption
By enclosing a body with red tape-like appendages on its head, WUBIH slowly dissolves its meal into spiritual particles, feeding both itself and Ayano with a nutritious and hearty meal. As expected, dead bodies are easier to consume, since they don't struggle. Furthermore, WUBIH can get rid of blood-trails by absorbing them with the 'tapes'

However, if Ayano's 'rivals' refuses to play nice and dead, she can help them play nice by….

Wrath of Heaven
The eight arms of WUBIH can manifest any bladed weapons into existence by using its spiritual reserve. However, these manifested weapons are limited to eight, the number of hands WUBIH has. In addition, Ayano or WUBIH needs to be touching these manifested weapons to dissolve them back into nothing. Otherwise, they would be left lying around as evidence for her crime.

The only limitation is Ayano's imagination. Although, larger weapons may need more hands to manifest, thereby reducing the number of weapons she can bring into existence.

Should she caught in the scene of the crime, Ayano may escape others' notice by…

Shroud of Heaven
When crouching and staying completely still, WUBIH can surround Ayano in its 'tapes' to hide her presence and become invisible. The Stand, too, becomes invisible while doing this. Of course, she cannot use this ability while WUBIH is consuming something. However, one can still find her by thoroughly investigating the area or has supernatural ability to see through her.

SI: No.
I question your sanity, but accepted. :V

near-freezing wilderness
Near freezing, ha.
 
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Can she possess multiple people simultaneously?

I'm not really sure. I mean, she had Mikiya in the possessed coma state, and certainly possessed others to make them kill themselves after that, but I'm not sure it counts, because Mikiya was completely unresponsive.

So... Best case scenario is 'Yes, but she can only actively force one person at a time to do a thing, and any others would be completely unresponsive'?
 
I'm not really sure. I mean, she had Mikiya in the possessed coma state, and certainly possessed others to make them kill themselves after that, but I'm not sure it counts, because Mikiya was completely unresponsive.

So... Best case scenario is 'Yes, but she can only actively force one person at a time to do a thing, and any others would be completely unresponsive'?
I can live with that.

When you say she can possess 'people' does that extend to animals and/or supernatural creatures?

*Pulls number out of hat*

Twenty meters?
Fair enough, to the waitlist with ye.
 
When you say she can possess 'people' does that extend to animals and/or supernatural creatures?

On one hand, she does come from a clan of demon hunters.

On the other, the Tohno shows that not all demon hunters of the same family have the same power, and Kirie was never trained. And the power was directed by Araya Souren, who was using her to make her fight Shiki

So, I'd say it's limited to human, but could be upgraded with effort and/or completed objectives, if you want.
 
Hmmm. So you're changing your application to this?

Yep.

As for the sheet itself, drop the healing times into being measured in hours.

On it.

Is the Enhanced Physicality section taking into account Earth Magic, or is that in addition to it?

That was the idea, yes. While Earth magic wasn't being used the help with brute force or raw speed or toughness, when it comes to Agility, the ability to be supernaturally 'on the ball' is ridiculously good.

So yeah. The subtle use of Earth magic mentioned in Paranet Papers is how I explain some of Genoskwa's crazier stunts. Especially since he was already known to be really good at it with grounding out magic.
 
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On one hand, she does come from a clan of demon hunters.

On the other, the Tohno shows that not all demon hunters of the same family have the same power, and Kirie was never trained. And the power was directed by Araya Souren, who was using her to make her fight Shiki

So, I'd say it's limited to human, but could be upgraded with effort and/or completed objectives, if you want.
Hmmm. Yeah, with effort and practice I'd say you should be able to take over some of the weaker creatures.

Yep.



On it.



That was the idea, yes. While Earth magic wasn't being used the help with brute force or raw speed or toughness, when it comes to Agility, the ability to be supernaturally 'on the ball' is ridiculously good.

So yeah. The subtle use of Earth magic mentioned in Paranet Papers is how I explain some of Genoskwa's crazier stunts. Especially since he was already known to be really good at it with grounding out magic.
Hmmm.

So he's physically and magically fairly powerful, in addition to being adequately protected from the environment (the only one among the current applications, at that :V).

I'm afraid one of those three will have to take a mild nerf.
 
Hmmm.

So he's physically and magically fairly powerful, in addition to being adequately protected from the environment (the only one among the current applications, at that :V).

I'm afraid one of those three will have to take a mild nerf.

I'd like to note that he needs a lot of food. A lot of it(he was eating a goat at every meal. Like, an entire goat). Harry theorizes that he's one of those things that runs partially off supernatural metabolism and needs a disproportionate amount of fuel to keep it up.

And he did die to the Ice Gate. The cold of the environment was affecting him. It just didn't kill him instantly.
 
I'd like to note that he needs a lot of food. A lot of it(he was eating a goat at every meal. Like, an entire goat). Harry theorizes that he's one of those things that runs partially off supernatural metabolism and needs a disproportionate amount of fuel to keep it up.
Hmmm. Yeah, I can work with that, though I still want to nerf him a little. Just not as much.

And he did die to the Ice Gate. The cold of the environment was affecting him. It just didn't kill him instantly.
Yes, but 100 Celsius minus is just a touch beyond what even the finnish weather can conjure.
 
I have realized some issues with making a Warcraft mage, notably the giant list of rote spells that all boil down to utility, defense, nuke-everything-in-that-general-direction, and nuke-that-guy-in-particular. It makes the sheet look so... tedious.
 
In that case, remove force effects from Spirit magic, and leave as illusion and interacting with things?
That, and weaken the grounding magic a little.

Then the Finnish weather clearly needs to up its game!:mad:
And when the finnish hordes flee south, ravaging the land until not a single drop of alcohol can be found, all I will tell you is that you brought this upon yourselves. :mad:

I have realized some issues with making a Warcraft mage, notably the giant list of rote spells that all boil down to utility, defense, nuke-everything-in-that-general-direction, and nuke-that-guy-in-particular. It makes the sheet look so... tedious.
You could do what I did when I faced the same problem, and borrow from the Warcraft RPG.

It's very D&D-y but the spell lists are better for roleplaying than the in-game ones.
 
That, and weaken the grounding magic a little.

Grounding magic specifically, or can I remove the straight obviously Earth manipulation instead (ie no Earth bending type stuff) and leave him with just the subtle, weird magic types?

Then the Finnish weather clearly needs to up its game!:mad:

TBF the Ice Gate was literally made by Hades as part of a three layer guard for an armory.
 
Hmm, I'm interested, but...

Yoshino and Kaya both seem like blatant cheating (Yoshino being completely immune to the weather, and too powerful. Kaya having the ability to solve the heat issue by setting herself on fire).

Who should I submit...
 
I'd like a bit more explanation of how powerful those damage spells are.

Well, it does depend a bit on what level we're dropping him in at. All of the damage spells appear to be AoE, and deal elemental damage, so with a greater resistance they'll do less damage.

Otherwise, its more meant to aid him in combat, and he's not a full on mage, so I'd say that its around '-ara' level, while being in a school separate from Black Magic.
 
I'm very interested in applying, as I miss Moonlight Phantasm. But I'm already swamped with loads of stuff.
 
Grounding magic specifically, or can I remove the straight obviously Earth manipulation instead (ie no Earth bending type stuff) and leave him with just the subtle, weird magic types?
Grounding Magic is what I'm worried about mainly.

While my knowledge is limited, but the Genoskwa could supposedly effortlessly ground Dresden's (who is to my understanding a rather skilled wizard) more powerful spells.

I'm not saying it needs to be removed entirely, but I'm not fully comfortable with allowing that level of anti-magic to be combined with what is already a fairly powerful fighter otherwise.

I'd say that its around '-ara' level, while being in a school separate from Black Magic.
I have never played Final Fantasy in my life.

That says nothing to me.

No. Not unless you can convince me in detail as to why I should allow it, and why you think you could pull off a satisfactory performance.

Starting with using his actual name. :mad:
 
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No. Not unless you can convince me in detail as to why I should allow it, and why you think you could pull off a satisfactory performance.

Starting with using his actual name. :mad:
The sheet isn't actually Simo Hayha, but the collective wanking up of Simo Hayha shoved into a Wraith and arbitarially named Simo Hayha?
 
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