Mina - Chlora
- Pronouns
- She/Her
Gogo gadget assassin girl!
Character: Brask'lor'aklaio, aka 'Klora', aka Cipher Nine
Appearance: A tall blue skinned woman, Klora is a cipher in both name and personality. Polite, if a bit snarky with her superiors, she brooks no question from subordinates and wields the wide authority given her within the Sith Empire with vicious efficiency shining in her bright red eyes. She has a slightly puckered scar on her right cheekbone from a bowcaster bolt that very nearly took her head off and another, cleaner one on her lower abdomen from an attempted rise in the ranks that she put down hard.
Universe of Origin: Star Wars
Abilities:
Baseline Biology: Standing a little over 5' 9", the only real difference between Klora and any other human is her skin and eye color. Developmental disparities have been erased with time, and now in her early twenties she is in the fullness of adulthood. That said, her fitness and health are at peak levels for a woman of her age owing to a brutal training regimen and regular check ups between missions.
Spec Ops Combat Training: Klora is well versed in the handling of most classes of blasters, melee weapons, and several styles of hand to hand combat. Training for her specific operational role includes a heavy emphasis on tactical use of stealth generators, blade and dart administered toxins, mid range ambush techniques, Force resistance, and above all else adaptability between the many tools in her repertoire.
Survival Skills: As a field agent she has been dropped in to a multitude of hostile environments without any support or backup in order to achieve her mission. From the deserts of Tatooine to the toxic dumps of Corellia she is equipped to identify and exploit whatever natural resources she can find to secure food, water, and shelter in almost any environment. Cold weather training was a cakewalk for her and the other Chiss inducted in to the intelligence service as it was an essential life skill on their frozen homeworld of Csilla. What biology didn't give them in adaptations against the cold they learned for themselves, making Chiss particularly valuable to the Empire's efforts on Hoth, Illum, and the non-volcanically active sections of Belsavis.
Saboteur: Extensive training in demolitions, slicing, and disruption of infrastructure/environment.
Fieldcraft: Can use basic chemical and biological analysis to identify valuable local flora and fauna. These raw materials can be converted in the field (depending on suitability) to basic first aid, used to replenish her supplies of sedative or toxins (albeit in lower quantity and quality), or used as material for shelter or clothing. With access to proper facilities the quality of her finished products improves and she can make use of a wider range of base materials.
Equipment:
SI: No
Dress Uniform
Appearance: A tall blue skinned woman, Klora is a cipher in both name and personality. Polite, if a bit snarky with her superiors, she brooks no question from subordinates and wields the wide authority given her within the Sith Empire with vicious efficiency shining in her bright red eyes. She has a slightly puckered scar on her right cheekbone from a bowcaster bolt that very nearly took her head off and another, cleaner one on her lower abdomen from an attempted rise in the ranks that she put down hard.
Universe of Origin: Star Wars
Abilities:
Baseline Biology: Standing a little over 5' 9", the only real difference between Klora and any other human is her skin and eye color. Developmental disparities have been erased with time, and now in her early twenties she is in the fullness of adulthood. That said, her fitness and health are at peak levels for a woman of her age owing to a brutal training regimen and regular check ups between missions.
Spec Ops Combat Training: Klora is well versed in the handling of most classes of blasters, melee weapons, and several styles of hand to hand combat. Training for her specific operational role includes a heavy emphasis on tactical use of stealth generators, blade and dart administered toxins, mid range ambush techniques, Force resistance, and above all else adaptability between the many tools in her repertoire.
Survival Skills: As a field agent she has been dropped in to a multitude of hostile environments without any support or backup in order to achieve her mission. From the deserts of Tatooine to the toxic dumps of Corellia she is equipped to identify and exploit whatever natural resources she can find to secure food, water, and shelter in almost any environment. Cold weather training was a cakewalk for her and the other Chiss inducted in to the intelligence service as it was an essential life skill on their frozen homeworld of Csilla. What biology didn't give them in adaptations against the cold they learned for themselves, making Chiss particularly valuable to the Empire's efforts on Hoth, Illum, and the non-volcanically active sections of Belsavis.
Saboteur: Extensive training in demolitions, slicing, and disruption of infrastructure/environment.
Fieldcraft: Can use basic chemical and biological analysis to identify valuable local flora and fauna. These raw materials can be converted in the field (depending on suitability) to basic first aid, used to replenish her supplies of sedative or toxins (albeit in lower quantity and quality), or used as material for shelter or clothing. With access to proper facilities the quality of her finished products improves and she can make use of a wider range of base materials.
Equipment:
A-52 Rancor-X carbine: Light blaster rifle, single and autofire modes, 45m optimum range, 225m upper limit with scope. 50 round magazine (rechargeable), 3 spare.
Vibroknife: Long knife, high frequency vibration increases cutting power dramatically, contains reservoir for combat application of corrosive toxin as well as charge pack to momentarily electrify the blade. The toxic coating increases damage to armor upon contact and induces intense pain, burning, and necrosis of wounds it creates.
Wrist launcher: Short range, effective under ten meters. Launches darts loaded with either a sedative, toxin, or kolto. Sleep darts incapacitate based on weight and metabolism, and stress reaction hormones released in combat make them far less effective in the heat of battle. The toxin in question attacks the central nervous system, or analogue thereof, inducing lethargy, loss of movement, and rapid disintegration of the brain stem. Kolto darts are larger, with the option to self-administer. The compound has healing properties and greatly increases the natural recovery process in conjunction with other care. 10 sleep, 15 toxin, 7 kolto loaded.
Multi-Scanner: Provides basic chemical analysis of scanned materials, as well serving as a medical diagnostic device and slicing interface. There's an app for that.
Macrobinoculars: Spehhs binocs. Thermals, magnification.
Stealth Field Generator: Belt that creates a cloaking field Contains noise dampeners to allow for running, but the tell-tale shiver in the air created by her movement is more visible. By moving slowly the effect vanishes entirely. Residual energy from blaster fire disables the field and prevents reactivation immediately after shooting.
Environmental Gear: Insulated to provide increased survival time in the elements.
Vibroknife: Long knife, high frequency vibration increases cutting power dramatically, contains reservoir for combat application of corrosive toxin as well as charge pack to momentarily electrify the blade. The toxic coating increases damage to armor upon contact and induces intense pain, burning, and necrosis of wounds it creates.
Wrist launcher: Short range, effective under ten meters. Launches darts loaded with either a sedative, toxin, or kolto. Sleep darts incapacitate based on weight and metabolism, and stress reaction hormones released in combat make them far less effective in the heat of battle. The toxin in question attacks the central nervous system, or analogue thereof, inducing lethargy, loss of movement, and rapid disintegration of the brain stem. Kolto darts are larger, with the option to self-administer. The compound has healing properties and greatly increases the natural recovery process in conjunction with other care. 10 sleep, 15 toxin, 7 kolto loaded.
Multi-Scanner: Provides basic chemical analysis of scanned materials, as well serving as a medical diagnostic device and slicing interface. There's an app for that.
Macrobinoculars: Spehhs binocs. Thermals, magnification.
Stealth Field Generator: Belt that creates a cloaking field Contains noise dampeners to allow for running, but the tell-tale shiver in the air created by her movement is more visible. By moving slowly the effect vanishes entirely. Residual energy from blaster fire disables the field and prevents reactivation immediately after shooting.
Environmental Gear: Insulated to provide increased survival time in the elements.
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