I tried playing it when it came out on Steam. I didn't get as far as the infamous Aerith stabbing, because I stopped playing because of what I like to call "Fucking Vietnam" design. Namely, crossing rooms was an exercise in tedium, where I'd walk ten paces, get jumped by a random encounter, and have to kill it before walking another ten pages, being ambushed by stationary turrets, and have to kill them and then maybe if I was lucky, I could get to the other side of the screen without another ambush by the Vietcong random encounters.