5 years pass.....
[x]Setting up of Defensive Pathspace Measures.
(61, success)
Gatekeeper reinforces your lines with Root pieces and Key is working on fortifying the pawns and pathspace lines.
So far, great progress. But tiny on a stellar scale. Key is wondering what to do about long-range detection and pathspace radar. So far, no progress in that regard.
[x]Practice protection.
(4, crit failure)
Your attempt to develop pathspace radar has failed, and you even caused a few pathspace anomalies that would be extremely hard to miss if anyone has pathspace sensors.
Fortunately, theres no reply. Thats a good thing, right?
R&D
[x][x] Research Jorian inertia less Drive -40 (+20; AI Hub)
(94+56-40+20= 130, 600 of 500, project complete and overrun)
At long last, reactionless and inertialess drives are now a practical reality. Using the gravity warping effects of cavorite, you can now accelerate your ships to 25 to 30 g's.
The problem is that you don't have a lot of cavorite. And for that matter the drives are complex pieces of hardware that cannot be refitted into existing ships. You need new, purpose-built ships to mount the gravic drive, and you need a large supply of cavorite to make them mass-producible.
With their extra resources, science-bots look into the prospect of raising the g-bar. No such luck. Quite frankly they took a lot of shortcuts by reverse-engineering the Jorian drive rather than making a home-built drive. It will be centuries before we can make improvements beyond 30 g's.
New Action Project: Search for Cavorite (-30)
New Action Project: Design Gravtic-capable ships (-0)
[x] Research FTL alpha Broadband (-30)( Wetworks +30)
(71-20+20= 71, success)
FTL comms, easy. Broadband comms, much harder. But its now possible to a degree. Atemporal adaptive systems will be much more efficient when it comes to day to day mundane matters, while Broadband FTL coms will form the emergancy hotlines and high-level corporate task coordination.
Once a series of com buoys are in place this will greatly simplify colonial administration and extrasolar coordination.
New Action Project: Com Relay Network (150 point project)
[x] Research Bioroid Polymorphic Genetics (-20)(+30 Tori)
(10-20+30= 20, failure)
Attempts at designing specific caste-style bioroid bodies have poor results, but Tori persists that it is a project worth looking into. In particular, hardened bioroid bodies able to handle greater g-forces without issue. It will be a major issue, but useful for colonization or high-speed ships.
[x][x] Titan Grasers (-30)(+15 Titan salvage) (+10 Tyrosian) [Leaves 1 remaining]
(79-30+15+10= 74, success)
At long last, Tyrosian has cracked the secret of the Titan Grasers. More importantly, he improved on the design, as while the Titans got a high-power output, their graser's subsystems (capacitors, targeting, aiming, etc) are all woefully inferior to robot kind's. In fact, Tyrosian is wondering how the hell they got the operating characteristics they did during the battle. Everything about their weapons was far in excess of their actual capabilities. (In fact, it was the starlord that did it)
Tyrosian refitted the design onto our own ships, and it will prove to be very useful as a replacement to basic laser weaponry. But he finds the turret design to be too underpowered. But putting in a spinal beam wouldn't get much better results due to maneuvering issues.
Hey, maybe we ought to look into the battlerider gunship program. It may be a good chassis for forward deployment.
New Standard Ship Equipment: Graser turrets (+2 strength)
New Research Project: Battleriders (-20)
Actions
[x][x] [x] Continue Sentient Nano-plant (454 of 600) (+20; Mizol)(high Speed Internet+20)
(83+2+52+20+20= 177, 631 of 600, project complete)
The Sentient Nano-plant is online and pumping out tons of Nano-C to distribute across the planet. Mizol is very pleased, and even grew a little by feeding off some of the surplus nano. However its taking him exponentially more massive amounts of nanotech to feed any growth of his core unit.
(Sentient Nano-Plant: +40 to one construction-only action project per turn)
(Mizol has growth to +25 to any one nanotech-involved action/R&D)
[x][x] Continue Working on Sentient City (277 of 800) (+30; Industrial Nanofactory Complex) (+10; Titan Reactor)(+20; Energy Interlink)
(15+21+30+10+20= 96, 373 of 800)
Progress continues and more power is fed into the growing gestalt mind governing the city complex. The city grows and expands, almost organically actually as mechanical planning gives way to adaptive dynamic nano-lathe fueled modularity of city blocks and structures. Indeed, buildings melt, merge, fuse, and separate according to the city's will and the needs of its inhabitants.
And slowly, the city begins to awake.
[x][x] Begin construction of Orbital ring, Stage 1.
(40+74, 114 of 500)
Stage one of building the orbital ring will be to establish a large number of orbital elevators. And by a large number, it means that no less than a hundred orbital elevators need to go online before the construction of the skeleton of the ring is even considered.
Good news, once the elevators go up, it will greatly simplify space-side actions and organization. Even if it will take a long time for the rings to go up, they will be the foundation for a interstellar empire.
[x][x] (Hopefully) Finish Working on Heavy Cruiser Batch (+10; Transport Network) (+15; Skylar)
(3+35+10+15= 63, 335 of 400)
Component production has stalled in several places and production grinds to a halt. Skylar is narrowly deterred from turning the chief Yard Mech into a CPU paperweight.
More importantly, its made clear that this is taking too long. Smaller batch groups would probably provide better output in the future, but would need significant input from other sources to supply subsystem modules at the needed pace.
New Action Project: Centaur Production Batch x5 (200 points, needs at least one industrial asset to assist)
Multipurpose Slot
[x] [x] Finish Anti Matter Synthesis Plant (364 of 400) (+5; PPP)(+15; Bioroid Cloning)
(4+40+5+15= 64, 428 of 400, project complete)
The antimatter plant is online and production has begun. Antimatter stockpiles slowly but surely continue to rise and are now available in abundance and for any number of possible purposes.
* * * * * * *
HOTSPOT EVENT
Science-bots are befuddled as to how to actually apply antimatter beyond spiking hyperium fusion torch engines with it for extra hard burn, especially since gravtic drives seem to be the future.
Perhaps you could give some input by your Avatar's or through a Logic bolt.
(Write-in three possible applications of antimatter, and science bots will pursue them as free R&D slots for next turn. Hidden modifiers will be applied based on quality of write in.)
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