I'm in for New Hebron, since Alessandro has business there, and he would always be up to help against Rephaim
 
would like a confirmation from all donors before I start writing stuff up:
Yas

To New Hebron:
The Orog Knight, Karuthar, who was brought to Foothold has an urgent message that must be delivered to New Hebron. He is unwilling to wait, and will leave on the 10th of Kythorn with or without PC assistance. It is believed that elements of two Rephaim Centuries will be pursuing him and anyone with him, so be prepared for combat. This will be a three day journey in each direction, and the Orog Knight will be paying for living expenses while at New Hebron. Payment for the mission is 300 gold per head.

The Orog Knight will leave on 10 Kythorn whether or not anyone signs up as escort.

Any character can participate in this mission.
I already called dibs on this. If I can go - what with the moratorium on Genrikh going out - I really, *really* want to deal with Rephaim. By which I mean kill them all. Blackscale "Vidarna" Bleedwell type of kill them all.
 
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Quick question to @Havocfett, since I just realized something OOC that I probably should have realized IC: Is there likely a forward Rephaim camp / outpost / garrison very close to either Acrabatta or Lake Isonzo?

Consider for a moment: The Rephaim blind had only a five days worth of rations for… I want to say five people? That infers that they were either out scavenging and we (Crab Dinner) were a target of opportunity… or that when we found them they couldn't have been more than ~2 days away from "friendly" territory (assuming they had already eaten during that day, bump up to three if they're also willing to tighten their belts before getting home on the third day).

Likewise the Rephaim company / detachment we ambushed? 294 days of rations, which sounds like a lot… until you realize it's ~14 days / person. Unlike a group of 4-5 adventurers lead by some Outlanders and Rangers and whatnot, a group of 21 Rephaim is probably not going to be scavenging off the land particularly effectively. Which means that they're going to be bringing rations for themselves… and 14 seems awfully a lot like what you might see on an expedition aiming to go one week out then one week back.

It's probably just me OOCly (and, after Sam looks back over his notes upon returning to Foothold, ICly) getting anal over details for random encounter loot tables… but this does seem a bit too coincidental for my liking. If you want to answer with nothing stronger than an "It's not impossible", Havoc, I'm willing to have Sam burn up to ~7 or ~10 Downtime days (depending on if he hits Kadi too to help narrow down nearby Rephaim camps for them too) to join some trading / diplomatic convoy to Acrabatta (and, again, possibly Kadi too if they're going on a loop) and spend a few days pouring over maps, raid data, rations scavenged in the case of Rephaim annihilation,, etcetera. In the very least it'd then give you an excuse to point PCs in a direction nobody's shown interest in ATM ("Investigate to see if this data / speculation is correct, possibly launch a raid on to hamper / destroy if the data / speculation was accurate") and get some people running back with fat bags of gold / freed slaves / the knowledge they made the Isonzo a little safer to travel along.

EDIT: Oh, and the Rephaim attacked the Crap People cavern in less than twelve hours (less than twelve hours? No exact times were given) after our initial attack was launched. That infers a gathering of force in fairly close proximity.
 
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You already know that there are Rephaim in the Ash Hills and Aravat, and have seen some in Chesed. All could, in theory, have sent out those Rephaim.

Edit: the crab lair was just the two surviving Rephaim from the cave and a lot of Greater Tar.
 
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You already know that there are Rephaim in the Ash Hills and Aravat, and have seen some in Chesed. All could, in theory, have sent out those Rephaim.
Of the two possibilities (in this particular context), Aravat seems most likely. Especially if the blind ambush was - approximately - around 66.47, and our encounter with the scouting force 65.47 or 66.48.

Yeah, I think I'm going to burn at least seven downtime days (however many will provide Sam at least three days to actually work on gathering data, piecing it together, rule out some of the possibilities, etcetera) for such a task. I - by my own math - should have ~19 downtime days left, so it's not like I'd be burning everything. Might forego doing research in Kadi, though, since most of the major Ash Hills camps have probably been mapped and recorded already. Aravat's a big "Here be Rephaim", though, and in the very least Sam might be able to point out places to avoid.
 
Also, can we get a plan and roster for Thursday?

The only available players noted at the moment are myself, @Cornuthaum, @Revlid and @Crumplepunch. Cornuthaum, however, has over 10,000 xp and @Havocfett has said that he is one of the players that shan't be playing for a while, so currently it looks like the roster will include Ulfric, Aldrich, Bel and then need 2 more players.

As for a plan... I don't really know what to suggest. We've had some bad luck with some of the previous expeditions, with us having chosen anti-climactic runs that yielded little in the way of reward, and there's not exactly a guide to remedy that available. Nonetheless, I'll note a couple plot-hooks I think sound cool and I'd be down to investigate:

Original hooks
#5. The dragons spoke of an ancient wyrm, ancient when the eldest living dragons were wyrmlings, who made the plateau his domain and forbid others entry. He was named Tharuvax, and may have valuable information, if he can be found and spoken to.

Kadi area hooks
#7. The Orcish cities of Yahara and Fuldurn were bastions against the Rephaim hordes, throwing back invasion after invasion. If the Rephaim lines could be breached or infiltrated and contact made, they would be invaluable allies.

Ruined Acrabatta hooks
#1. The flow of Orcish refugees into Acrabatta has slowed to a trickle in recent months, and some of those refugees reported massive plumes of smoke in the Ash Hills (65.38 on the map). Check it out.
 
The only available players noted at the moment are myself, @Cornuthaum, @Revlid and @Crumplepunch. Cornuthaum, however, has over 10,000 xp and @Havocfett has said that he is one of the players that shan't be playing for a while, so currently it looks like the roster will include Ulfric, Aldrich, Bel and then need 2 more players.
I'm down for whatever. Given precedent I suspect Clanless will be available and eager to hunt down a boss-monster triceratops as a level 4-appropriate quest, but I don't know how profitable that'll be.

I believe you still need to confirm your contribution to reclaiming Vuln, incidentally - it's just Ulfric and Bel.
 
Definitely available on Thursday. High chance of being on my phone again though.

My immediate interests are, in descending order: Triceratops hunt, Bandit-Queen, Gem Mine.
 
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I believe you still need to confirm your contribution to reclaiming Vuln, incidentally - it's just Ulfric and Bel.

Yeah, the money in question has already been deducted from my sheet.

Also, Revlid, you mentioned a while ago that you'd be taking some time off from this game at some point. Is that still happening, and if so, is this your last session for a while?

Definitely available on Thursday. High chance of being on my phone again though.

My immediate interests are, in descending order: Triceratops hunt, Bandit-Queen, Gem Mine.

To be honest, I'm not exactly thrilled with the idea of the Triceratops hunt.

I'd be happy to do either of the other two, though.
 
I think what the hunt has going for it is that we should be pretty sure to clear it in one session, which is a good way of making some cash and xp in one go.

Also it's like, a legendary named dinosaur. I'm a sucker for cool bosses and the achievement of being The One Who Killed X.

But yeah, I can understand how it can seem a bit filler-y with the reph around and all these dungeons left.
 
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I think what the hunt has going for it is that we should be pretty sure to clear it in one session, which is a good way of making some cash and xp in one go.

Also it's like, a legendary named dinosaur. I'm a sucker for cool bosses and the achievement of being The One Who Killed X.

But yeah, I can understand how it can seem a bit filler-y with the reph around and all these dungeons left.

Some of the biggest issues for me is that cash is of little use to my character and the hunt also shouldn't have anything in the way of cool loot. And it just seems less interesting to me.

The Bandit-Queen or Gem Mine options sound cool though. And I haven't had a Roll 20 op yet, which I believe they both are. And being 'The Ones Who Killed The Bandit Queen (Or Inevitable Gem Mine Super-Monster)' would surely be cooler than sneaking up on and poaching an innocent dinosaur minding its own business in the wild, right? :)
 
Riiiight, Roll20. Forgot about that. Pretty sure I can't do that on my phone D:
 
Definitely available on Thursday. High chance of being on my phone again though.
You can note availability ahead of time (and check out potential comrades) on here.

Also, Revlid, you mentioned a while ago that you'd be taking some time off from this game at some point. Is that still happening, and if so, is this your last session for a while?
I don't recall saying that? It might have been someone else, or I might have been referring to the fact that after this Thursday I've got at least two weeks of no available sessions.

To be honest, I'm not exactly thrilled with the idea of the Triceratops hunt.

I'd be happy to do either of the other two, though.
I'm happy to do any of Gem Mine, Ash Hills, Bandit Queen or Triceratops, to be honest. Bandit Queen doesn't contribute toward Kadi, but it does seem most suited to my skill-set. Bel seems most likely to be MVP of the Gem Mine, provided she readies Thundering Smite and no-one spontaneously generates Shatter before the session.

As far as the Triceratops hunt goes, it's worth noting that a basic Triceratops is CR5. That's 1800xp, which split five ways (Bel, Clanless, Ulfric, Aldrich, ?) is almost as much as we got out of one Vuln session on its own, not including random encounters, roleplaying xp, completion xp, and so on. Old Moon Crest has got to be more intimidating, so assuming it's "just" CR6 that's 2300xp, which is more than the first session on its own. Against an enemy which almost certainly has no ranged attacks, when both casters can fly.

(also if Old Moon Crest doesn't have a magic artifact lodged in its spine I'll eat my hat)

But yeah, I can understand why you might be wary. What is it, specifically, that you're after with this next session? Not gold, so is it specifically xp or magic items, and if the latter, what kind?
 
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I don't recall saying that? It might have been someone else, or I might have been referring to the fact that after this Thursday I've got at least two weeks of no available sessions.

I must have misinterpreted the latter.

As far as the Triceratops hunt goes, it's worth noting that a basic Triceratops is CR5. That's 1800xp, which split five ways (Bel, Clanless, Ulfric, Aldrich, ?) is almost as much as we got out of one Vuln session on its own, not including random encounters, roleplaying xp, completion xp, and so on. Old Moon Crest has got to be more intimidating, so assuming it's "just" CR6 that's 2300xp, which is more than the first session on its own. Against an enemy which almost certainly has no ranged attacks, when both casters can fly.

Well, Vuln was notably less rewarding than Crab Dinner, remember.

But yeah, I can understand why you might be wary. What is it, specifically, that you're after with this next session? Not gold, so is it specifically xp or magic items, and if the latter, what kind?

Xp and loot are part of it, but frankly I just find the Track + Kill prospect of the Triceratops hunt rather dull. Part of what makes a session interesting to me is the possibility of rewards I'll find useful (somehow I doubt my martial-scholar Wizard will be tripping over magical items/scrolls/Seeker-influencing-discoveries while he's on safari), but a huge part is also the sense of mystery and possibility of accomplishing something that's in some way significant.

Also, as with the last few sessions I've played, it starts at 3 am local time for me. If I'm not especially invested in what's going on, it can start to feel tiring very quickly.
 
The Hydra Tower in Acrabatta hasn't been touched yet, as a note. "Tower" is almost always synonymous with "Magic shit" too (as is "Find the abomination's central body", another plot hook in Acrabatta I think is in need of resolution). Has the added advantage of possibly being playable while Crab Dinner was out doing their stuff in the jungle, letting the group use the Translator's services before taking the plunge. Though that might be better saved for a party predominantly of Level 3 adventurers with 1-2 Level 4's mixed in, instead of one predominantly Level 4's with maybe a 3 or 5 mixed in.
 
There is also apparently a crazed wizard in the tower as well.
If I recall right, there's also some Crab People (since it was one of the two things we could investigate for Crab People plot). In case you wanted to get in on the Crab Dinner action / gifting Morcaed with half-plate they can use.
 
I really don't think anyone is gonna fly with the plan of making armor out of the skin of sapient beings.
 
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