Seasons and the passage of time
- Pronouns
- He/Him
The Calendar:
We're using the Calendar of Harptos (DM's Guide 33) for this campaign. I'm using the formal name for months, since the Common Names are fucking terrible. The Calendar will progress based on time spent and downtime days used. I'll worry about the Calendar, generally speaking downtime day use and large scale projects will advance it, generally based on the most amount of time any one person has spent/the amount of projects you've done. Going on expeditions will also advance the clock.
Passage of Time:
Current Season: Flux
Seasonal Effects:
Planar Convergence events have a chance of happening every day while on an expedition
Many Beasts and Monstrosities gain special abilities from Planar Convergence Events
Rephaim escalate to a full war footing (Mid probability of new Rephaim Encounters in all regions)
Dinosaurs are aggravated by planar convergence (Dinosaur Encounter rate increases)
????
Next Season: Autumn begins on 8 Marpenoth
Seasonal Calendar:
IC:
Spring: 1 Ches to 30 Mirtul
Summer: 1 Kythorn to 30 Eleasias
Autumn: 1 Eleint to 30 Uktar
Winter: 1 Nightal to 30 Alturiak
Obviously calendar designations will diverge slightly from actual temperature changes, generally by about a week or less.
OOC:
Sheol actually has new and fun seasons. You don't know anything about them IC, but here's an OOC calendar so you know when things are going to go unexpectedly sideways to the surprise of your characters.
Spring: 1 Ches to 30 Mirtul
Summer: 1 Kythorn to 17 Eleasias
Flux: 18 Eleasias to 7 Marpenoth
Autumn: 8 Marpenoth to 30 Uktar
Winter: 1 Nightal to 30 Hammer
Spore: Midwinter Holiday to 30 Alturiak
We're using the Calendar of Harptos (DM's Guide 33) for this campaign. I'm using the formal name for months, since the Common Names are fucking terrible. The Calendar will progress based on time spent and downtime days used. I'll worry about the Calendar, generally speaking downtime day use and large scale projects will advance it, generally based on the most amount of time any one person has spent/the amount of projects you've done. Going on expeditions will also advance the clock.
Passage of Time:
- 2 Ches: 1st and 2nd expeditions depart
- 4 Ches: 3rd expedition departs
- 6 Ches: Contact made with Ruined Acrabatta
- 7 Ches: Contact made with Kadi
- 8 Ches: Contact made with Highspring.
- 9 Ches: Elves of Aravat discovered and rescued, Rephaim of Aravat encountered, Awakened Blights of Aravat encountered.
- 11 Ches: First and second expeditions return to Foothold
- 12 Ches: Third expedition returns to Foothold.
- 17 Ches: Raid on Van Cave, False Hydra slain, Jack dies.
- 18 Ches: Jack brought back to life. Operations in Greenhaven Hills begin, deciphering efforts behind.
- 18 Mirtul: Military operations in Greenhaven Hill finish. Play resumes.
- 19 Mirtul: Recon Group departs to reconnoiter Greenhaven Hills, Battlefield
- 23 Mirtul: Recon Group reaches Vanguard Outpost, traumatized princeling in tow and full of bright ideas.
- 26 Mirtul: Crab-fighting Expedition with Bodyguard and Translator departs.
- 27 Mirtul: Vuln Expedition departs.
- 30 Mirtul: Anti-Bandit Expedition departs.
- 1 Kythorn: Anti-Bandit Expedition finds the headquarters, kills Kierid the Usurper.
- 2 Kythorn: Vuln Expedition returns.
- 3 Kythorn: Anti-Bandit Expedition returns to Foothold.
- 7 Kythorn: Crab-Fighting expedition with Bodyguard and Translator returns.
- 7-8 Kythorn: First Battles of New Chesed
- 10 Kythorn: Prince Zedekiah and Knight Karuthar's expeditions depart to Emmaus and New Hebron, respectively.
- 11 Kythorn: Prince Zedekiah expedition returns home, victorious
- 13 Kythorn: Both Abandoned Battlefield expeditions depart Vanguard Outpost.
- 14 Kythorn: Knight Karuthar's expedition returns home, contact is established with New Hebron. Both Abandoned Battlefield expeditions return to Vanguard Outpost.
- 15 Kythorn: Expedition going to Ash Hills departs from Foothold
- 17 Kythorn: Expedition hitting the Hydra-Head Tower Departs from Foothold
- 23 Kythorn: Expedition to the Hydra-Head Tower Returns from Acrabatta
- 27 Kythorn: Expedition to Ash Hills returns to Foothold with Princess Sarai of Fuldun in tow. First Defeat of a Consociation adventuring party.
- 29 Kythorn: Expedition to Hyarei Warcamp teleports to Kadi, Hunt for Old Moon-Crest Departs
- 30 Kythorn: Hunt for Old Moon-Crest returns to Foothold
- 1 Flamerule: Second expedition to Refugee Corridor warcamp departs Foothold
- 11 Flamerule: Second expedition to Refugee Corridor warcamp returns to Foothold.
- 15 Flamerule: Fire Giant escapes the Barzakh and Sheol Region through the underdark, flees towards Northern Faerun.
- 18 Flamerule: Expedition to Hyarei Warcamp returns to Kadi. Kadi Guildhall project starts, Chapel to Nameless Cult consecrated.
- 20 Flamerule: Expedition to Hyarei Warcamp returns to Foothold.
- 24 Flamerule: Expedition to Gem Mines of Vuln departs from Kadi
- 25 Flamerule: Expedition to Gem Mines of Vuln returns to Kadi
- 26 Flamerule: Jungle Mapping Expedition departs Vanguard Outpost
- 29 Flamerule: Expedition to Isonzo Lake departs from Foothold
- 1 Eleasias: Adventurers in Faerun discover documents indicating that a Fire Giant escaped the Barzakh through the Underdark on 15 Flamerule
- 2 Eleasias: Expedition into the Netzach Wastes departs from Foothold
- 8 eleasias: Expedition into the Netzach Wastes returns to Foothold
- 10 Eleasias: Expedition to Isonzo Lake Returns from Foothold
- 12 Eleasias: Jungle Mapping Expedition Returns to Kadi.
- 13 Eleasias: Expedition departs to explore the Tower of Areb from Vanguard Outpost
- 14 Eleasias: Expedition up the River Qelt departs Kadi
- 15 Eleasias: Expedition to Areb returns to Vanguard Outpost
- 24 Eleasias: Expedition up the River Qelt returns to Kadi
- 26 Eleasias: Ilyana's Wedding finishes???
- 27 Eleasias: Many expeditions leave Foothold, resulting in significant temporal confusion
- 30 Eleasias: Initial profits from The Legends of Ranulf and Rhydderch reach Foothold
- 6 Eleint: Expedition into the Aravat Jungle returns home
- 8 Eleint: Time and space stop being convoluted in Sheol.
- 10 Eleint: Diplomatic Mission leaves Foothold
- 11 Eleint: The Expedition to the Abandoned Galleon doesn't set out because the Abandoned Galleon doesn't exist and, indeed, never existed so an Expedition could never be organized to go to it.
- 12 Eleint: Diplomatic Mission makes contact with Vordur Regiment, convinces them to ally with Highspring.
- 20 Eleint: Sarai and Josiah's expeditions into the Ash Hills depart
- 25 Eleint: 35th Legion begins march towards Foothold
- 27 Eleint: Expedition to Griffon Peak Departs
- 28 Eleint: Josiah's Expedition to the Ash Hills returns, False Prince Danaka in tow.
- 29 Eleint: Sarai's Expedition to the Ash Hills returns, information on the Rephaim Invasion in tow.
- 1 Marpenoth: Blood Hunter Orders begin to arrive in Sheol. Griffon Peak expedition returns to Chesed.
- 3 Marpenoth: 35th Legion enters the Isonzo Plains.
- 10 Marpenoth: 35th Legion sets siege to Chesed
- 30 Marpenoth: 35th Legion is defeated, once and for all.
- 7 Uktar: Expeditions resume.
- 14 Uktar: Expedition into Chesed Moor returns to Last Tower
- 16 Uktar: Expedition into Malkhut Highlands returns to Kadi
- 19 Uktar: Expedition to Yesod Node returns to Joppa
Current Season: Flux
Seasonal Effects:
Planar Convergence events have a chance of happening every day while on an expedition
Many Beasts and Monstrosities gain special abilities from Planar Convergence Events
Rephaim escalate to a full war footing (Mid probability of new Rephaim Encounters in all regions)
Dinosaurs are aggravated by planar convergence (Dinosaur Encounter rate increases)
????
Next Season: Autumn begins on 8 Marpenoth
Seasonal Calendar:
IC:
Spring: 1 Ches to 30 Mirtul
Summer: 1 Kythorn to 30 Eleasias
Autumn: 1 Eleint to 30 Uktar
Winter: 1 Nightal to 30 Alturiak
Obviously calendar designations will diverge slightly from actual temperature changes, generally by about a week or less.
OOC:
Sheol actually has new and fun seasons. You don't know anything about them IC, but here's an OOC calendar so you know when things are going to go unexpectedly sideways to the surprise of your characters.
Spring: 1 Ches to 30 Mirtul
Summer: 1 Kythorn to 17 Eleasias
Flux: 18 Eleasias to 7 Marpenoth
Autumn: 8 Marpenoth to 30 Uktar
Winter: 1 Nightal to 30 Hammer
Spore: Midwinter Holiday to 30 Alturiak
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