Generally Grand Weapons. There's a couple gacha weapons that are also comparable or better but generally assuming you plan on going primal in any element you'd want to get 2 or 3 grand/normal mod weapons to start with. For Dark that'd be Pain and Suffering and Fediel's axe, for Light that'd be Two harmonia and either an Eden or a Nehan harp (or else 3 Eden's), for Earth because we run Caim 99% of the time in the back its pretty much just pick whatever but usually Cain's katana, and then just two others really hard to go wrong here.So, I have 10 Damascus Ingots. Is there any weapons in particular I should save them for if I obtain them? Grand weapons?
Thinking about it, by this point the Grandcypher is probably a focus of political and military attention, at least in the Phantagrande Skydom. I mean, how many royals, knights, primal beasts and so on have we met and befriended by now? Also, we seem to have become buddies with the Eternals at some point.
Also, there how many primal beasts on crew? Rosetta, Yggdrasil, Vira/Luminiera, Athena, the archangels' disciples...that probably has some people worried.
Also rereading G.Vira Fate Episodes, it makes me wonder how Albion island will try to take Luminiera back now that it merged with Vira. They could talk to her, I guess?
Also just noticed that G.Jeanne's FE happens before G.Vira's, as they are still premerge there.
Wind: Unless you have multiple copies of Halloween Vane and or Sho's weapons don't bother, same for Fire.
Water depends on what you want to do but honestly you'll be running a lot of free weapons anyway between Wamdus' spear, Dark Thrashers, the Kris, and Colomba so only ones I'd really say are must haves to do would probably be Grand Lancelot's dagger for skill setups and Poseidon's trident.