[x] Security Measures.
[x] Backup Generators.
You decide to fill up the room with backup generators, power is an important thing to have especially in this day and age after all, who knows when disaster could strike? Sure your cell doors aren't made up of force fields or something stupid like that but it's still for the better that you can keep the lights on if you get cut off from the main power grid. Given that cutting the power in some form had been involved in roughly 5% of breakouts within Blackgate you feel that the redundancy is more than warranted.
As for the guards, you decide to prudently install a few more security measures to keep an eye on them, this is Gotham after all and corruption is rife. Personal cameras for each guard, hallway cameras, remote controlled door locks, a safe full of enough blackmail on each guard with even the smallest hint of a criminal record to make sure they end up jailed here as prisoners for the rest of eternity if they even think about trying to undermine you.
Right now you appear to have quite a bit of leeway, after all nearly everyone is still getting settled in and you are still getting the hang of your position but if you know one thing about Gotham it's that relative peace and quiet do not last for long.
State of the Prison
Buildings
1st Block: The largest of the old facilities buildings 1st blocks cells are of moderate security, comfortability, and conditions, roughly 100 prisoners can be found here.
2nd Block: Like the 1st block but this building holds 50 prisoners instead of 100.
Block Walls: A set of walls that surround the two blocks, they have enough room on top for 3 people to walk shoulder to shoulder without issue.
Security Center: A shared Guard barracks, armory, and monitoring station that performs its role well enough for the initial state of the prison.
Wardens Office: Your office, locked up when you aren't present and you have the only way it… being the building itself is just so convenient in many ways.
Cafeteria: A simple cafeteria with a kitchen to feed it… it mostly serves gruel these days however.
Yard: A prison yard…. It's a yard where the prisoners can go to enjoy the nice swampy atmosphere!
Prisoner Menu (-20 Moral)
Gruel: Yuck this stuff is nasty.
Notable Prisoners/Gangs
N/A
Notable Guards
N/A
Other traits
Haunted: Your own mystical causes a wide variety of strange and unusual things to happen, usually in ways that inconvenience prisoners escape attempts such as the spoon they are currently using to dig a tunnel being unusually loud. -10 to prisoners escape rolls.
Mosquito Infested Swamp: You are also placed in miserable swampland. -5 to escape rolls, chance of swamp related inconveniences each turn.
Resources
Funding: 14 Units
Political Support: 12 Units
Time Per Turn: 20 Units
Actions (You may take 2)
[ ] Get some better Food: Honestly the gruel you've been forced to feed the prisoners is terrible and your ashamed at having to resort to that. Costs, 1 Initial funding opens up menu expansion sub turn.
[ ] Medical Wing: The fact that you don't have one of these already is a travesty, the city hates criminals though so you'll have to sell it too them. 2 Political Support 4 Funding.
[ ] Dog Kennel: Dogs are good at finding contriband among other problems, you should get a kennel build and put in the effort to get some. 4 Funding.
[ ] New beding: The beds in your prison are over a century old at this point and its honestly appalling that your inmates aren't the least bit bothered by the fact, get those beds replaced. 2 Funding.
OOC: The first turn and probably the shortest your action sheet is going to get, enjoy it while it lasts.