[X] Plan: Room and Board
-[x] New Dorm: A shared living space capable of housing a good deal of prisoners under relatively pleasant conditions. 10 Funding.
-[x] New bedding: The beds in your prison are over a century old at this point and its honestly appalling that your inmates aren't the least bit bothered by the fact, get those beds replaced. 2 Funding.
 
Plan: Room and board technical have more vote but the majority of them don't have plan added they have 20 votes while
Plan: New Block and Yard has 7 votes
 
Adhoc vote count started by Night_stalker on Apr 16, 2024 at 9:02 AM, finished with 34 posts and 26 votes.
 
Turn 5 Results and Turn 6
[X] Plan: Room and Board
-[x] New Dorm: A shared living space capable of housing a good deal of prisoners under relatively pleasant conditions. 10 Funding.
-[x] New bedding: The beds in your prison are over a century old at this point and its honestly appalling that your inmates aren't the least bit bothered by the fact, get those beds replaced. 2 Funding.

The next minor project to work on a second minimum security dorm.

It is a fairly standard brick building with a light blue colored roof that helps to separate it and the rest of the minimum security buildings, including its earlier counterpart from the rest of the prison.

Currently all you lack is a cell block for the area but as the minimum security is a minimum security area the more restricting nature of a cell block is not a necessity, least so far as the nature of the grant is concerned.

The other piece of work you get to is improving the beds.

Namly putting all of the old ones into an old warehouse and bringing in newer more comfortable beds for the prisoners to rest on.

They seem to like them.

Buildings
1st Block: The largest of the old facilities buildings 1st blocks cells are of moderate security, comfortability, and conditions, roughly 100 prisoners can be found here.
2nd Block: Like the 1st block but this building holds 50 prisoners instead of 100.
Block Walls: A set of walls that surround the two blocks, they have enough room on top for 3 people to walk shoulder to shoulder without issue.
Security Center: A shared Guard barracks, armory, and monitoring station that performs its role well enough for the initial state of the prison. 1/1 Guard Capacity.
Guard Barracks: A dedicated Barracks for the guards increasing the amount the prison can support. (1/2 Additional Guards).
Wardens Office: Your office, locked up when you aren't present and you have the only way it… being the building itself is just so convenient in many ways.
Cafeteria: A simple cafeteria with a kitchen to feed it… it mostly serves gruel these days however.
Yard: A prison yard…. It's a yard where the prisoners can go to enjoy the nice swampy atmosphere!
Medical Wing: The prison's moderately sized medical facility, the doctors here are nothing if not hard working due to the nature of the swamp surrounding the prison.

Dividing Walls (X2): A double layered set of dividing walls keeping the minimum security wing separate from the rest of the prison.

Minimum Security Wing
Dormitory: A communal living system that on average is far more comfortable than the cells, it does have lighter security however.
2nd Dorm: A secondary dorm for the minimum security wing.

Prisoner Menu (-5 Morale)
Bacon: An American Classic favored by your prisoners especially when put in combination with Eggs during the morning.
Eggs: Another part of the American classic breakfast.
Toast: This also covers bread but hey toast is toast.
Carrots: A relatively healthy if less popular food.
Apples: Nice and crunchy they don't keep the doctor away but they need to make it less likely that you'll need to visit a doctor.

Makeshift Storage: Where you keep the old junk.
Old Beds: Old crusty beds with papers on the nature dark magic stuffed into them for extra fluff the fact the no one is sleeping on these things anymore makes you very happy.

Current Grants (½): 1 Slot open.

Minimum Security Wing: Currently your prison is more of a mishmash of different security levels, mostly brought about by political restrictions on the amount of choice you have regarding actually admitting people, it took all your political might just to keep them from throwing supervillains in with the rest of the prisoners. Still not everyone is so callous, the Wayne Foundation and some of the more humanitarian politicians want you to build up a separate wing for your prison to hold those of lower risk, mostly for their own protection from the far more threatening parts of Gothams criminal underworld.
Minimum Security Wing
Progress: (1/1 of a Dorm or Cellblock, 0/1 Cafeteria, 0/1 Prison Yard 0/1, 1/1 Dividing Walls)
Optional: (1/1 Extra Layer of Dividing walls, 1/1 Extra Dorm or Cellblock,).
Completion: 30 Funding, 20 Political support for minimum achievements, greater rewards for overperformance.

Resources
Funding: 26 Units
Political Support: 20 Units
Time Per Turn: 20 Units

To the shock of many the perpetraitor of the nearby killings was not Deadshot.

Or… not the normal Deadshot.

Apparently some up and coming supervillain created a clone of Deadshot that escaped and too up mercenary work for reasons unknown.

Currently the clone is on the loose and really was only discovered due to getting into a sniping duel with the original deadshot last night.

What kind of world do you live in?…. Why is this not shocking in the slightest to you?

Actions (You may take 2)
[ ] Get some better Food: Honestly the gruel you've been forced to feed the prisoners is terrible and you're ashamed at having to resort to that. Costs, 1 Initial funding opens up menu expansion sub turn.
[ ] Grants: You are a bit low on funding, seeking out Grants should let you get a bit more income… and hopefully some political support as well. 10 Time Units. Starts sub turn.
[ ] Seek out Funding: A pain in any situation… but you are low right now. Trade 1 political support for 2 funding. (2/2)
[ ] Guard Barracks: You should get on building another guard barracks. 5 Funding.
[ ] New Dorm: A shared living space capable of housing a good deal of prisoners under relatively pleasant conditions. 10 Funding.
[ ] Cellblock: The Stereotypical prison housing. 5 Funding.
[ ] Dividing Walls: These walls will serve to cordon off parts of your prison from one another making unauthorized transportation from one place to another within the Prison much harder. 5 Funding per layer.
[ ] Prison Yard: A yard, perfect for prisoners to do yard stuff in. 2 Funding.
[ ] Cafeteria: A place for the prisoners to eat the food they desire… or that they don't desire depending on circumstances. 10 Funding.
[ ] Dog Kennel: Dogs are good at finding contriband among other problems, you should get a kennel build and put in the effort to get some. 4 Funding.
[ ] New bedding: The beds in your prison are over a century old at this point and its honestly appalling that your inmates aren't the least bit bothered by the fact, get those beds replaced. 2 Funding.
[ ] Recruit some additional Guards: It will take some time and may not have as much in raw numbers, but you should recruit some more guards now that you have the lodging. 2 Funding, 10 Time Units.
 
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[X] Plan: finishing the optionals
[X] Cellblock: The Stereotypical prison housing. 5 Funding.
[X] Prison Yard: A yard, perfect for prisoners to do yard stuff in. 2 Funding.


edit:QM can we retroactively turn the dorm vote into X2 dorms so we finish the optional ?like we did with divinding walls ?,because i realy don't see a reason why we haven't
 
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[X] Plan: All Done Mr Wayne
- [X] Cafeteria: A place for the prisoners to eat the food they desire… or that they don't desire depending on circumstances. 10 Funding.
- [X] Prison Yard: A yard, perfect for prisoners to do yard stuff in. 2 Funding.
 
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