Ebon Dragon: "Me dammit, these Lunar's are turning this into a bloody Romantic Comedy. Trying to keep me from having a date!? This will not stand!"
 
They already said they have zero social skill, stop badgering them like this.

I mean by all means badger them, but don't do it like this. You're being as bad as they are. You want more information? Describe what sort of information you want.

Like, @BlackThief12, what do you want your hypothetical co-writer to do, do you just want a beta-reader, or somebody to discuss ideas with in private, or something else? What sort of Exalted quest is this? Is it a crossover or straight Exalted? What splat(s)? Is this a nation- or personal-scale quest?

Well, I'm planning to develop a new type of Exalt for a AU that took place during the disappearance of the Scarlet Empress and I need with it. Although, it was something I haven't done it for a long time really.
 
uhm, no, even the sidereals have "claim territory from the wyld" charmtech.
Yes, but not in the "lo, for I shall command the sea to be bountiful and beasts to crawl upon the earth" sense. From what I remember, Conning Chaos Technique is a capstone Charm that mainly erodes the Wyld as a side-effect to the dreadful chaos it inflicts on a target – the Sidereal using it doesn't have any real control over where or how the bordermarches recede. They certainly can't build an island of sanity in the Wyld – at least, not just using that Charm.

TAWs certainly also do.
Well, no. TAW have an interesting take on Wyld-shaping, in that they literally shape the Wyld – they can change how its Wyld-ness manifests, or make it mutate someone less or more, or cause it create useful monsters and minikins. They can make the Wyld useful and welcoming, but they can't actually stop it from being the Wyld. While canon Lunars, as far as I'm aware, don't have any Wyld-stabilizing technology outside of sorcery.

Perhaps more relevant to both sides is that the question – "why don't you just go colonize somewhere in the Wyld" is rather like asking "why not go colonize the Americas". This is not a casual decision to make, even if you have the technology, the knowledge, the funding, the trade links, the inclination to flee your home, the numbers and determination... it'll still take generations before it's really livable, and it's not like raksha are going to be wiped out by settler plagues.
 
Well, no. TAW have an interesting take on Wyld-shaping, in that they literally shape the Wyld – they can change how its Wyld-ness manifests, or make it mutate someone less or more, or cause it create useful monsters and minikins. They can make the Wyld useful and welcoming, but they can't actually stop it from being the Wyld.

Which, returning to the idea of the chaos-prince Monster Lunars, is something you'd definitely want for them. Hell, you'd probably want to make it cheap and easily accessible at low Essence - maybe even something Permanent they do to any Waypoint that they own. They're the mad princes of the Wyld, and it naturally shapes itself to conform to their mere presence, just like how in Warhammer Fantasy the Chaos Wastes shape themselves to be in theme with the local dominant force.
 
Well, I'm planning to develop a new type of Exalt for a AU that took place during the disappearance of the Scarlet Empress and I need with it. Although, it was something I haven't done it for a long time really.
What kind of new type of exalted are you trying to create?

Because there are at least two kind of Fanmade Exalted splats decently developed: the Nocturnals and the Discordians.

Sketching the basics of a whole new splat for a story is possible, but making its charms would take a lot of time. Given that you seem to be wanting to do a quest, you either want the second, or you are planning not to use any Exalted system.
 
On the Lunar Settlers, maybe there are pockets of stability around the reality engines still out there?

I'm not saying they would turn out all that large, but it might be what could drive the Lunars to attempt this in the first place.
 
What kind of new type of exalted are you trying to create?

Because there are at least two kind of Fanmade Exalted splats decently developed: the Nocturnals and the Discordians.

Sketching the basics of a whole new splat for a story is possible, but making its charms would take a lot of time. Given that you seem to be wanting to do a quest, you either want the second, or you are planning not to use any Exalted system.

Well, something that fit the Dwarven theme(Like how the Lunar are reminded to a Elf)in it, with a charm set goes with summoning.
 
Well, something that fit the Dwarven theme(Like how the Lunar are reminded to a Elf)in it, with a charm set goes with summoning.
I remember this. You, I, and @Walker of the Yellow Path had a PM about your idea in mid Feb.

Admittedly, that also had the structure of the RP you wanted to play as a part of it, but if this is the same idea, would you and WotYP mind if I shared the contents of the PM? Save you going over everything again.
 
Well, something that fit the Dwarven theme(Like how the Lunar are reminded to a Elf)in it, with a charm set goes with summoning.
The more you post, and the more specific your request for feedback is, the more we can help.

Dwarves are interesting, but which dwarves are you talking about? The occasionally bumbling, honor and legacy-bound dwarves of the Hobbit? The martial, proud dwarves of the Lord of the Rings? The advanced, isolationist, excessively proud dwarves of Warhammer? The elven themes of Lunars are rather notably not so much Tolkien as they are the Tuatha de Danann, or other similar faeries. If you can think of a core thesis or set of themes that the Exalt is supposed to represent, that would be useful.

Summoning is an interesting foundation for a charm set, but I have no idea which type of summoning you're talking about. Is this Exalted Summoning, which is Sorcery that requires a lot of time to pull off, and where you'll then need to negotiate or bind the summoned thing? D&D summoning, where you just go poof and then there's a monster fighting by your side? Something else entirely, where your excellencies work by summoning or invoking least spirits–or something similar–to give you a boost, as a wisp of air and intellect whispers solutions in your ear or you conjure a spirit of lightning into your own body, turbocharging your reflexes?

Giving us more details, either about your idea or what you want help with, is very unlikely to hurt, and very likely to be helpful.
 
Thing is, Exalted has already had its version of Dwarves (as diggers, tunnelers, miners, craftsmen, and much weirder things) in the form of the Jadeborn.
 
Thing is, Exalted has already had its version of Dwarves (as diggers, tunnelers, miners, craftsmen, and much weirder things) in the form of the Jadeborn.
The Jadeborn functionally don't exist, in the context of the largest setting. They get basically no references outside their own book, even in instances where it would really, really make sense. Seriously, I have no clue why the devs wouldn't include at least a reference to them in the Guild book, since... well, they're described at being willing to trade, have access to rare and incredibly valuable materials and artifacts, and have an interest in luxuries that the Guild has. So, I'm assuming that 3E has either written them out of the setting or decided to massively change them from their presentation in 2E.
 
Well, something that fit the Dwarven theme(Like how the Lunar are reminded to a Elf)in it, with a charm set goes with summoning.
Well, my first idea when you said that was to have them be less about summoning and more about conjuring the moments of yesteryear, grabbing tiny shreds left in the passing of people and objects and concepts, then reminding them of what they were, pouring their Essence into it until what was becomes what is.

Mind you, this is some serious shit, even for Exalts, because the Primordials specifically built Creation to remove all possibility of temporal fuckery - Creation was the playground they built when they wanted to play proper games with proper stakes, and giving themselves the power to go "nuh-uh, that didn't happen!" and then hop in their personal TARDIS every time one of them had a run of bad luck, or made a boneheaded move... well, it would have defeated the whole point of the exercise. Resurrection was nixed for the same reason; the Primordials were sick and tired of the raksha's wibbly-wobbly freeform improv horseshit, and wanted to experience a world where actions had permanent consequences, and couldn't just be wished away into the cornfield with a hasty bit of supernatural retconning.

In other words, these Chronocthonic Exalts, or whatever you want to call them, were probably Autochthon's weapon of last resort in the First Usurpation, taking the Exaltations' idea of breaking the rules to its logical conclusion by making something whose entire job was to fuck with one of the most thoroughly forbidden territories in Creation. Alternatively, they were made in a moment of outrage and despair after She Who Lives In Her Name destroyed all but a sliver of Creation: for a little while, before clearer heads could be reached and possible consequences could be considered, the victors of the Primordial War had the idea of making an Exalt who could just... make the devastation go away. Make all the shit and horror and death that they'd just borne witness to, that they'd been wading knee-deep in since the start of the war, make it all just stop. Give them a victory that felt actually fucking victorious, instead of a loss by another name.

In either case, they wouldn't have been allowed in circulation for long - the War would have showed them how terrifyingly potent Exaltations become with time, and the idea of handing the prayer-cattle something capable of wiping them all from existence before they'd even know anything was wrong? That was too much risk, too much power for anybody to have.

But they couldn't destroy the damn things, so they just ordered Lytek to keep them in the deepest, darkest corner of his cabinet and pray he never had to dig them out.

Obviously, that plan went off the rails.
 
Well, my first idea when you said that was to have them be less about summoning and more about conjuring the moments of yesteryear, grabbing tiny shreds left in the passing of people and objects and concepts, then reminding them of what they were, pouring their Essence into it until what was becomes what is.

Mind you, this is some serious shit, even for Exalts, because the Primordials specifically built Creation to remove all possibility of temporal fuckery - Creation was the playground they built when they wanted to play proper games with proper stakes, and giving themselves the power to go "nuh-uh, that didn't happen!" and then hop in their personal TARDIS every time one of them had a run of bad luck, or made a boneheaded move... well, it would have defeated the whole point of the exercise. Resurrection was nixed for the same reason; the Primordials were sick and tired of the raksha's wibbly-wobbly freeform improv horseshit, and wanted to experience a world where actions had permanent consequences, and couldn't just be wished away into the cornfield with a hasty bit of supernatural retconning.

In other words, these Chronocthonic Exalts, or whatever you want to call them, were probably Autochthon's weapon of last resort in the First Usurpation, taking the Exaltations' idea of breaking the rules to its logical conclusion by making something whose entire job was to fuck with one of the most thoroughly forbidden territories in Creation. Alternatively, they were made in a moment of outrage and despair after She Who Lives In Her Name destroyed all but a sliver of Creation: for a little while, before clearer heads could be reached and possible consequences could be considered, the victors of the Primordial War had the idea of making an Exalt who could just... make the devastation go away. Make all the shit and horror and death that they'd just borne witness to, that they'd been wading knee-deep in since the start of the war, make it all just stop. Give them a victory that felt actually fucking victorious, instead of a loss by another name.

In either case, they wouldn't have been allowed in circulation for long - the War would have showed them how terrifyingly potent Exaltations become with time, and the idea of handing the prayer-cattle something capable of wiping them all from existence before they'd even know anything was wrong? That was too much risk, too much power for anybody to have.

But they couldn't destroy the damn things, so they just ordered Lytek to keep them in the deepest, darkest corner of his cabinet and pray he never had to dig them out.

Obviously, that plan went off the rails.
I'm gonna go ahead and bookmark that for possible future use.

Yeah, it rips up the no take backs rule, but it could be a cool as hell central plot device in certain games. Your circle could be trying to undo an Abyssal apocalypse by finding all of these Time Exalts and getting them to work together. Or you could be trying to prevent them from rewinding the world back into formless chaos.

This would probably work best if you set them up like some Sidereal powers, individually limited in temporal reach and how much around then they can affect, but getting exponentially stronger as they work together. Then give them reasons to hate each other.
 
Last edited:
I'm gonna go ahead and bookmark that for possible future use.

Yeah, it rips up the no take backs rule, but it could be a cool as hell central plot device in certain games. Your circle could be trying to undo an Abyssal apocalypse by finding all of these Time Exalts and getting them to work together. Or you could be trying to prevent them from rewinding the world back into formless chaos.

This would probably work best if you set them up like some Sidereal powers, individually limited in temporal reach and how much around then they can affect, but getting exponentially stronger as they work together. Then give them reasons to hate each other.

And obviously to fix the problems caused by releasing time-traveling Exalts you just time-travel to before you released them and undo it.
 
There are existing ways to 'skim' the no takebacks rule. Biomotonic replicants, for one. They just have the issue that... well, they are definitively not the original person, and metaphysical stuff that works off that distinction can tell that easily.

Of course, that's also from DotFA, so I've no idea how well-accepted those are as things you can do. It's effectively warping someone's body and memories until they're difficult to distinguish through mundane means, but... yeah.
 
Dwarves are interesting, but which dwarves are you talking about? The occasionally bumbling, honor and legacy-bound dwarves of the Hobbit? The martial, proud dwarves of the Lord of the Rings? The advanced, isolationist, excessively proud dwarves of Warhammer? The elven themes of Lunars are rather notably not so much Tolkien as they are the Tuatha de Danann, or other similar faeries. If you can think of a core thesis or set of themes that the Exalt is supposed to represent, that would be useful.
The occasionally bumbling, honor and legacy-bound.

I was actually thought of the Dalish Elf from Dragon Age. Outsider? Check. Lost part of their history? Check. Always camp in the forest? Check.

Summoning is an interesting foundation for a charm set, but I have no idea which type of summoning you're talking about. Is this Exalted Summoning, which is Sorcery that requires a lot of time to pull off, and where you'll then need to negotiate or bind the summoned thing? D&D summoning, where you just go poof and then there's a monster fighting by your side? Something else entirely, where your excellencies work by summoning or invoking least spirits–or something similar–to give you a boost, as a wisp of air and intellect whispers solutions in your ear or you conjure a spirit of lightning into your own body, turbocharging your reflexes?

Both, no cast time, but will need to bind one. They have a boost if it Earth Elemental.

Anyway, the other problem was the Origin; basically, how and where they were created.
 
Both, no cast time, but will need to bind one. They have a boost if it Earth Elemental.
Listein, the ground work for summoning creatures related to your splat has already been done;

WHAT LURKS BENEATH

Cost: 20m
Mins: Essence 2
Type: Simple (Speed 5, DV -4)
Keywords: Combo-OK, Servitude, Sorcerous, Sea, Touch
Duration: One month
Prerequisite Charms: Tidal Renewal Discipline
Gaia conceived the element of water, but Kimbery hoarded it in one place to fill the yawning abyss of the West with glorious depths. Accordingly, all things that live in the sea should rightly call her Great Mother.
To use this Charm, the Infernal touches a sea in Creation or the Wyld and entreats the depths in Old Realm, necessitating she know the language and make a successful prayer roll (target number -1 if submerged). Her words spread as an invisible ripple through the cosmos, entreating a monster to rise and serve the will of Kimbery through her. The summoned beast finds and enters a secret current between seas, arriving (10 – Essence) minutes later. While the Charm remains active, the monster is enchanted as follows:
• It must obey the Infernal like a bound demon without regard for its own safety. This Servitude can't be broken by spending Willpower.
• It understands all commands the Infernal speaks to it in Old Realm and can execute those commands as though it had minimum Intelligence 2.
• The Infernal can command it at a distance via successful prayers as though the beast knew First Kimbery Excellency.
Any natural animal that lives in the sea of the Wyld or Creation is a valid target of this Charm; separate activations can bind multiple creatures. With Essence 3+, the Infernal may also summon natural animals warped by Desecration-based mutations. The player selects desired mutations that can't encompass more positive mutation points than (the Infernal's [Willpower + Essence]) + (the creature's total number of negative mutation points). The creature is not changed by summoning; rather, it is a victim of the pollution Kimbery and the ruin of the Lintha Empire left in Creation after the Primordial War.
With repurchase at Essence 3+, the warlock can entreat the seas of Creation or the Wyld at night (or the seas of the Demon Realm at any time), summoning an unbound member of any predominantly aquatic First Circle demon race (but not a specific demon) from a sea in any realm of existence. The Charm enslaves these demons normally, but is preempted by spells that summon or bind enchanted demons.
A third purchase at Essence 5+ allows the summoning of any specific aquatic Primordial behemoth smaller than a geographic entity (i.e. no Lintha Ng Oroo). This follows the timing and location restrictions for First Circle demon summoning. The Charm only brings the behemoth to the warlock and doesn't grant control unless the warlock's Essence is greater than its. If other creatures smaller than the behemoth are in physical contact with it when it answers the summons, they are carried along. Behemoths are unique and powerful; most are massive, nigh-immortal entities capable of challenging Celestial Exalted.
Use this charm as a basis, like you can only summon spirits at Essence 3, and it can only be used to summon a specific kind, in your case a Earth Elemental of a certain essence level, like equal to your own, and leave it at that.
 
Anyway, the other problem was the Origin; basically, how and where they were created.
Here's an idea:

Autocthon and the Incarna designed the Exalted Host first and foremost as weapons, soldiers who were capable of fighting and winning against unimaginable odds. Their battle would, and did, shake the foundations of reality, so Autocthon created additional champions, men and women who would ensure the survival of the world rather than the destruction of the Primordials. For their great deeds the Solars were given the Mandate of Heaven, and control over everything that walked, slithered, and crawled over Creation. These "Arken" were given the Mandate of Earth, burdened and privileged to protect Gaia's foundations from the horrors beneath and the excesses above.

For the most part, they have accomplished this, staying not so much hidden as simply out of sight, silently bent of preserving their underground kingdoms. These communities are hidebound and traditional, quick to anger if guests do not observe proper rituals and occasionally sluggish on remembering to explain things. The Arken themselves do not have Charms in the same way that their Exalted Kin do, for their power comes from without rather than within. Instead, Autocthon and Gaia gave them access to the same font of power that Elementals spring from, a narrow tap through which the limitless power of the Primordial can flow.

In the past thirty years, things have taken a turn for the worse: hordes of dark creatures have invaded the realm of the Arken, forcing them to abandon all but the most secure holds. Some Arken have turned to the Realm–or other forces–for aid, others have buckled down in their fortresses, determined to outlast this invasion, while still more seek to reactivate their own Defense Grid, a near mirror of the Realm's Manse, that they believe will stop the invasion. Unfortunately, said superweapon was one of the first casualties in the war, and it will take a near-suicidally brave band to push through the monsters that lurk below and reactivate it.
 
Speaking on new Exalt types, I was actually considering something a friend of mine mentioned.

Assuming Alchemicals are the prototypes and the Solars, Lunars, Sidereals and Terrestrials are the final products, what would be the Beta model Exaltations?

Which led me to the idea of an Exaltation that could make Pacts with Spirits, allowing them to borrow power from their patron, and then use the combination of Pacts with multiple Spirits to become powerful. Almost like Infernal Exalts, with the drawback that if the spirit is permanently slain, you lose the magic. Which is why it was rejected in favor of the current crop of Exalts.
 
Speaking on new Exalt types, I was actually considering something a friend of mine mentioned.

Assuming Alchemicals are the prototypes and the Solars, Lunars, Sidereals and Terrestrials are the final products, what would be the Beta model Exaltations?

Which led me to the idea of an Exaltation that could make Pacts with Spirits, allowing them to borrow power from their patron, and then use the combination of Pacts with multiple Spirits to become powerful. Almost like Infernal Exalts, with the drawback that if the spirit is permanently slain, you lose the magic. Which is why it was rejected in favor of the current crop of Exalts.
So, basically Shaman King/Zatch Bell: Exalt Edition?
 
So, basically Shaman King/Zatch Bell: Exalt Edition?
Yeah, probably. I'll admit I've only read the first issue of those two mangas, so I only have a general understanding of it, but they are pretty close.

The Gods now would probably love an Exalt Type like that, since it relies on the gifter being alive. (I'd say that the God can't take away his power if he makes a Pact, but it still incentivizes a Pact Exalt to check on each of his Pacted Gods every so often.)

There would probably be only 5 or so in existence, considering I doubt Autochton would spend too much effort on making them as more than 'proof of concept' models. Though it's also possible he kept an entire host of them in reserve in case the Gods and Exalted started having violent disagreements. So they could be inserted into the Game as an Exalt type of Autochtonia. Probably acting as intermediaries between the Populat and the Autocthonian spirits (Divune Ministers? I don't really know much about Alchemicals and Autocthonia)
 
So they could be inserted into the Game as an Exalt type of Autochtonia. Probably acting as intermediaries between the Populat and the Autocthonian spirits (Divune Ministers? I don't really know much about Alchemicals and Autocthonia)

The Alchemicals already do this. They are the human-machine intermediary, for when mortal methods of dealing with spirits don't work.
 
The idea behind it is that they were failed Beta Models - powerful but flawed due to their reliance on Gods for power, and thus shoved into a box as Autobot got working on the final products which became the main Exalt Types.

For reasons as to why they're floating around, I figure someone stole them from Autochton and unleashed them, which was the final straw that caused him to pack his stuff up and leave to Elsewhere.

In terms of power level, I'd make them Celestial Exalts but weak ones. Only somewhat stronger than Terrestrials. Maybe? I guess they'd probably be a bit variable regarding which Gods they Allied with.

Easy way to make them would be to say they get beefed up Spirit Charms that rely on their many Patron backgrounds alongside Perfect Defenses that are equivalent to Celestial ones.
 
Back
Top