Alright, I've got some more homebrew for you folks. Let me know what you think.

The Infinite Workshop (Artifact ●●●●)

Created during the wars of the Early Shogunate from a mix of all types of jade, with a tracery of orichalcum, this artifact anvil ensures that its owner is never without a suitable place to work on any project they may desire. With a dramatic action lasting an hour, it may be unfolded into a small workshop outfitted for most any imaginable Craft, Medicine, or Occult specialty. This might take the form of a smith's forge or an alchemist's lab, or more esoteric things such as a small orchard or a summoning room. By default, The Infinite Workshop is equipped with a standard range of tools for the specialty chosen, and counts as a basic level workshop; however, its owner may undertake a major project (difficulty 5, terminus 25, interval 1 week) to create the tools needed to upgrade it to a master's workshop. It also harmonizes the essence flows within itself, adding three dice to rolls within the specialty it is tuned to, two dice to closely related rolls, and one die to more distant but still conceptually related rolls.

The Infinite Workshop's true strength, however, comes from its ability to maintain multiple such workshops within itself, held in stasis and folded into Elsewhere when not in use. When its owner first comes into possession of the Workshop, they may choose one specialty workshop for each dot of Craft that they have. These workshops may be discarded in order to focus on a new specialization whenever the Workshop is fully stored. Creating the new workshop is as simple as unfolding the anvil in the correct way.

Note: This artifact was created for @Sanctaphrax's rewrite of Craft, but would work for the canon mess with minimal changes.
 
Nice.

I'd be inclined to represent the magical excellence of the workshop with more rolls rather than more dice, though. Artifact dice bonuses aren't exactly my favourite thing.

EDIT: On second thought, I just checked the book and the Bracers of Universal Crafting compare favourably to The Infinite Workshop. You might want to drop the rating.

Speaking of Craft, @sebsmith still owes me some commentary. And this would be a good time for it, too, because I'm about to write up (what I hope will be) the final draft.

When did the Lunars eat Her Redness? Did they change this in 3e?

Pretty sure that was a joke.
 
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Okay, I'm a bit of a amateur here, but I wanted to need some help here.(Worse way to introduced myself ever!)
 
Given that Cration has shrunk down, with all the edges overtaken by the wyld, couldn't the Lunars just... set up a country for themselves past Creation?
The issue, I think, with having there be a Lunar country outside of Creation is... well, it'll be a pain in the ass to use in-game. You'll need to spend months/years on a dangerous journey to get there, which doesn't play well with a lot of campaigns. Plus, having a single stable location as the Lunar hub seems odd to me, given the themes Lunars are supposed to play with.

So, since remaking the Caul seems to be popular, how about this for a reimagining:

The Caul is a magical land not tied to any specific location, seemingly randomly appearing in the Threshold–and occasionally the Blessed Isle itself–for anywhere from days to years before vanishing to another place. It is always verdant and covered in a thin layer of mist, but other attributes shift and change to be an exaggerated version of the local flora and fauna, crammed with life. Every Lunar has an intuitive sense of how to find the Caul, and the Caul has been known to move in response to the needs of its masters.

Play up the Arthurian influences here: the Caul is a place of wild (and Wyld) magic, fortified by generations of Lunar sorcerers and full of the strange inhabitants who have been able to thrive under centuries of mercurial leadership. The Caul showing up somewhere sends shockwaves throughout entire kingdoms as the tyrants are deposed, children are taken from their beds, and beastmen run rampant. It generally isn't worthwhile for the Realm to send any kind of meaningful force to attack the Caul proper: the Shogunate tried, and the Caul always disappeared just as they finally got the logistics together. A Wyld Hunt on the Caul itself would be suicide, although they do sometimes target Lunars who stray too far.

Edit: The goal is to have something that can be used in any game, not just one set in the West, and allows for GMs to easily integrate Lunars–either individually or as a host–as a reasonable threat or resource for the party.
 
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When using Grand Eruption on Volcano Cutter (Or my mechanically identical Thunderous God Spear), do I roll Dex + Melee + Accuracy on the attack?

It says it's unblockable, but it's not undodgeable, and it does create a Withering or Decisive attack.

I'm asking mostly for clarification's sake.
 
You make an attack with the weapon, it's just enhanced by the Evocation. And the Evocation doesn't state anything about rolling something else other than the default.
Hence, for a Withering attack you roll Dex + Melee + Accuracy, while a Decisive attack rolls Dex + Melee, without accuracy.
 
I don't mean in the Wyld itself, I mean could they clear another stable area?

I'm pretty sure only Solars have the charms to well settle the Wyld into stability. I mean the Jade barriers that were set up when the Deliberate were actively expanding Creation are still there, and one or two of the reality engines the Twilights created still exist so possibly stabilize an area but it's still going to be The Wyld so hostile to all the people the Lunars want to hang out in their new kingdom...if only because people keep mutating.
 
I'm pretty sure only Solars have the charms to well settle the Wyld into stability. I mean the Jade barriers that were set up when the Deliberate were actively expanding Creation are still there, and one or two of the reality engines the Twilights created still exist so possibly stabilize an area but it's still going to be The Wyld so hostile to all the people the Lunars want to hang out in their new kingdom...if only because people keep mutating.
uhm, no, even the sidereals have "claim territory from the wyld" charmtech.

TAWs certainly also do.
 
Nice.

I'd be inclined to represent the magical excellence of the workshop with more rolls rather than more dice, though. Artifact dice bonuses aren't exactly my favourite thing.

EDIT: On second thought, I just checked the book and the Bracers of Universal Crafting compare favourably to The Infinite Workshop. You might want to drop the rating.
That's was my balance point, but I figured that being able to tailor it to your specialties was worth another dot. Also the ability to stuff your workshop into Elsewhere and take it with you.
 
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Um... I need some help with something... Which I hope this place can be use to request help with making quest and stuff. :oops:
 
Well, I don't know either, because I don't know what you need help with. Perhaps you could share, and we can help you figure out if you're in the right place?

(The answer is probably yes.)

If it's not the right place we'll tell you. That requires you to actually ask the question you're dancing around.

This is probably the place to ask questions. This is definitely not the place to dance around wether or not you're allowed to ask a question.

Well, you're probably gonna change your mind, but...

I'm looking for a Co-Writer for a Exalted Quest Fic, and not the way you're expect.
 
They already said they have zero social skill, stop badgering them like this.

I mean by all means badger them, but don't do it like this. You're being as bad as they are. You want more information? Describe what sort of information you want.

Like, @BlackThief12, what do you want your hypothetical co-writer to do, do you just want a beta-reader, or somebody to discuss ideas with in private, or something else? What sort of Exalted quest is this? Is it a crossover or straight Exalted? What splat(s)? Is this a nation- or personal-scale quest?
 
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When did the Lunars eat Her Redness? Did they change this in 3e?
Unlike the previous two editions, she's no longer the Ebon Dragon's Bride. Indeed, there's now no canonical explanation for her disappearance, just a list of dark fates that may have befallen her. Chief among these is that she was assassinated by Lunars. There were several of Lunars nearby when she vanished. Apparently they've very nearly killed her on several previous occasions, so it may simply be that her luck ran out.

Though I suppose this doesn't technically preclude the Ebon Dragon from having a singularly unpleasant surprise at his most recent wedding...
 
Unlike the previous two editions, she's no longer the Ebon Dragon's Bride. Indeed, there's now no canonical explanation for her disappearance, just a list of dark fates that may have befallen her.
She was only an option for the bride in first edition, especially considering the Yozi got barely any attention in it.

Same for the first half of second, until the writers stopped being subtle about it being a potential thing and almost flat out said it..
 
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