Yeah, Metagaos draws a lot more on science fiction monsters than fantasy ones. The Thing, the Predator, Alex Mercer, Las Plagas, Zerg Creep, Tyranid bioweapons and so on. There's a potent undercurrent of science fiction running through all the Yozis, and Infernal Charms tend to have a more sci-fi (or cyberpunk, really) bent to their nature and structure than Solar "techniques" do. Plus I had both Heaven's Reach and a homebrew modern setting on the brain while writing it. Still, Greedy Gawping Grip works perfectly well with more medieval armaments - even ranged ones.
Moving the conversation from the Ravana Quest thread.

Huh... I honestly didn't holding a bow like that with GGM...

Anyway, as I was saying, Metagaos just plain fits in better with a lot of the different shards; Heaven's Reach, Gunstar and to a lesser extend modern. The idea of monstrous human thing ( I am not misspelling there ) consuming all in its path is much more evocative of sci-fi than fantasy. Not to say that he couldn't work in normal Creation, he most certainly does, but the point still stands.

Of course, the writers already said that the Infernals were a love letter to Aberrant, so it isn't that much of a surprise.

Man, all of this talk about Heaven's Reach and Gunstar makes me want to play a few games set there.... Hmmm... If I wrangle greensun, but he's still got PTSD from the last game he tried to do there...
 
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Shield-breaking gambit? Or how about a "hit them when they're down" charm that only works if the target is already prone?
In either case, why would you want to hit the target with less than your full power?

If the target is already prone, why WOULDN'T I want to take the risk of nailing him with a Charm that only enhances a Smashing attack? Given his awkward position, he can't take advantage of my reduced Defense as easily as otherwise. And the Charm that enhances the Smashing attack may substitute a different benefit for when the target is already prone.

If I'm trying to break the target's shield and thus leave him at my mercy, wouldn't I prefer to do that AND knock him prone with the same attack? It leaves him double-defenseless!
 
If I'm trying to break the target's shield and thus leave him at my mercy, wouldn't I prefer to do that AND knock him prone with the same attack? It leaves him double-defenseless!
Sure.
But you don't need to write it so you automatically do everything that you want with each attack. A charm to destroy/disable weapons is totally fitting for a style like what you've described.
I mean, I'd love Hungry Tiger Technique to make my attack unblockable, but it doesn't do that. Would I like it to? Hell yeah! Should it? Fuck no.

A charm that lets you disable enemies somehow when they're prone could work. Either with or without a Smashing attack. Double the wound penalties they take like if they negated 3+ HL of damage by taking a crippling effect.
Maybe a charm that lets you cause a steadily increasing penalty with your withering attacks? Make onslaught penalties last a few rounds or something.
 
In either case, why would you want to hit the target with less than your full power?

If the target is already prone, why WOULDN'T I want to take the risk of nailing him with a Charm that only enhances a Smashing attack? Given his awkward position, he can't take advantage of my reduced Defense as easily as otherwise. And the Charm that enhances the Smashing attack may substitute a different benefit for when the target is already prone.
Why would you want to make a smashing attack on an enemy who's already prone? Smashing attacks do one of two things: knock the target prone, or knock him away one range band. You can't knock him double-prone, and knocking him away from you makes it harder to hit him again next round. You'd just be pissing away 2 initiative and 1 defense for literally no benefit.

If I'm trying to break the target's shield and thus leave him at my mercy, wouldn't I prefer to do that AND knock him prone with the same attack? It leaves him double-defenseless!
Because it's a gambit, and the Smashing tag can't be used with gambits?
 
Anyway, as I was saying, Metagaos just plain fits in better with a lot of the different shards; Heaven's Reach, Gunstar and to a lesser extend modern. The idea of monstrous human thing ( I am not misspelling there ) consuming all in its path is much more evocative of sci-fi than fantasy. Not to say that he couldn't work in normal Creation, he most certainly does, but the point still stands.
He's certainly working hilariously well in Kerisgame, where I just bought TEETH WITHOUT NUMBEEEEEER~
 
He's certainly working hilariously well in Kerisgame, where I just bought TEETH WITHOUT NUMBEEEEEER~

I love that charm :D! It is just great for stunt fodder. All you need to do get easy access to lethal unarmed damage is to describe how you're kicking a prick and you're leg explodes into a mass of teeth, feeding tendrils and great crocodilian jaws!!!!!!!

Not to mention Memory Without Passage, want to learn the passcode or number combination for a lock? Find the guy who knows it and eat him alive.

Can you show me where his Charms are? I tried searching for it but I found a different one from RPG.net.

Hola~

https://docs.google.com/document/d/1nsYGnXacHopk93slHd_PIhdgnq0Lti4HnPEowfOVXp0/edit#
 
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Actually, question? How feasible would it be for a Solar to become a full conversion cyborg? Like most of his limbs, organs and bits of his brain swapped out for sufficently advanced Magic/Technology? I'm going to guess that you probably couldn't become a solar if you were one already, but would it be possible for a solar to undergo such a process?

I mean if K'Thula could become a squid monster...
 
Actually, question? How feasible would it be for a Solar to become a full conversion cyborg? Like most of his limbs, organs and bits of his brain swapped out for sufficently advanced Magic/Technology? I'm going to guess that you probably couldn't become a solar if you were one already, but would it be possible for a solar to undergo such a process?

I mean if K'Thula could become a squid monster...
That's what Alchemicals are for.
 
Actually, question? How feasible would it be for a Solar to become a full conversion cyborg? Like most of his limbs, organs and bits of his brain swapped out for sufficently advanced Magic/Technology? I'm going to guess that you probably couldn't become a solar if you were one already, but would it be possible for a solar to undergo such a process?

I mean if K'Thula could become a squid monster...
Quite possibly in 2nd edition, and at the very least you could make them extremely close to a full conversion.

Doing so would be costly, and developing charms to take advantage of your state wouldn't be in the cards, but just like K'Thula could make herself into something that resembles a shapeshifted Lunar more than a Human, you could make a Solar into something that resembles an Alchemical more than a man.
That's what Alchemicals are for.
Gaining their magic from being cyborgs is what Alchemicals are for. That's not what Khepri seems to be asking about.

??? what are they doing?
I think they're taking Lunars in a direction that doesn't mesh with Mercer.
 
IIRC, Lunars are just as much Exalted of Gaia as they are Exalted of Luna. So lots of animal and nature powers combined with Werewolf RAEG.
That's...um, no. The Exalted who actually are descended from Gaia are the Dragonblooded. As in, the 5 Great Elemental Dragons, spawn of Gaia.
 
Why would you want to make a smashing attack on an enemy who's already prone?
Maybe because I want one Charm to pull double-duty as something that either enhances a Smashing attack to knock someone prone, or enhances an attack against a target who is already prone. Because just one or the other effect seems too narrow.

Raging Tiger Pounce works like that for Solars, and Tiger Style weapons can't make Smashing attacks. Hammer Style should be able to deliver that for everyone

Because it's a gambit, and the Smashing tag can't be used with gambits?
Not without a Charm. And it's the sort of thing a Charm can do, doing a gambit with an attack.
 
Actually, question? How feasible would it be for a Solar to become a full conversion cyborg? Like most of his limbs, organs and bits of his brain swapped out for sufficently advanced Magic/Technology? I'm going to guess that you probably couldn't become a solar if you were one already, but would it be possible for a solar to undergo such a process?

I mean if K'Thula could become a squid monster...

I'll note K'Thula's Charms stopped functioning properly due to her becoming a squid monster. A Solar that has become a full conversion cyborg like that is going to find that many of his Charms, which depend on him being a superlative example of humanity, don't function properly because he's no longer a superlative example of humanity.

Which, really, is rather a considerable step down no matter how awesome your robot body is, given all the hilariously broken crap Solars can pull of with just their own Essence 3 and lower Charmset, while all the advantages of a full body conversion are easily within reach for a Solar at Essence 5 or lower.
 
I'll note K'Thula's Charms stopped functioning properly due to her becoming a squid monster. A Solar that has become a full conversion cyborg like that is going to find that many of his Charms, which depend on him being a superlative example of humanity, don't function properly because he's no longer a superlative example of humanity.
No, she wasn't able to make Charms to take advantage of her new body. Her old Charms worked fine. She just couldn't make an "Exude squid-acid" charm and so on.
 
I love that charm :D! It is just great for stunt fodder. All you need to do get easy access to lethal unarmed damage is to describe how you're kicking a prick and you're leg explodes into a mass of teeth, feeding tendrils and great crocodilian jaws!!!!!!!

Not to mention Memory Without Passage, want to learn the passcode or number combination for a lock? Find the guy who knows it and eat him alive.



Hola~

https://docs.google.com/document/d/1nsYGnXacHopk93slHd_PIhdgnq0Lti4HnPEowfOVXp0/edit#
I'm reading through this, but I don't get the point of Blood Cauldron Swamp Soul. Basically, you create some thaumaturgy rituals which cost health levels (traditionally someone besides the thaumaturge in question) instead of resources which others can use if they pray to you. Is there any thaumaturgy worth it though?
 
I'm reading through this, but I don't get the point of Blood Cauldron Swamp Soul. Basically, you create some thaumaturgy rituals which cost health levels (traditionally someone besides the thaumaturge in question) instead of resources which others can use if they pray to you. Is there any thaumaturgy worth it though?
Demon Summoning, Weapon Enchantments, Healing rituals, curses and blessings Etc...

For an Infernal, it dosen't do much, but for your followers... Well, it is very handy. it allows them to do more damage with enchanted weaposn, reinforce your armies with demons and bless your followers with luck, health or whatever.
 
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Demon Summoning, Weapon Enchantments, Healing rituals, curses and blessings Etc...

For an Infernal, it dosen't do much, but for your followers... Well, it is very handy. it allows them to do more damage with enchanted weaposn, reinforce your armies with demons and bless your followers with luck, health or whatever.
I see, that sounds useful!

I don't know anything about thaumaturgy, what books is it in?
 
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