Gazetteer - The West I

Centuries ago, the wyld washed over far western Torac and left the inhabitants of the island with nacreous pearly teeth. Isolated since the Contagion, recent rediscovery by foreign traders has brought nothing but hardship to the Toraci. Now raider ships regularly prowl the waters around the isle, seeking victims to abduct for their teeth. Driven inland from their coastal villages, the Toraci huddle in the island's rocky interior, at the edge of bordermarches once deemed forbidden. There, community elders try to dissuade the youth from bargaining with the raksha Sindimirajah the Taipan-Eater, imprisoned long ago by their ancestors.

Newest of Wavecrest's significant islands, Clasp was recently formed by an undersea volcanic eruption. While still fairly small, overship over the island is still fiercely disputed among the archipelago's royal lineages, who wage campaigns of subtle sabotage against each other's nascent settlements. Complicating the matter is the presence of Dynastic youths on their Grand Tours, who flock to the isle to observe its harsh natural beauty and sled down the smooth solidified lava flows. As the island is slowly colonized by wild flora carried upon the wind, a rare variety of wood elementals is also found upon Clasp, embodiments of that pioneering life as it breaks up the solid lava into soil.

On Gunting, where serfs and slaves labor on massive breadfruit plantations, a barber assassinated a tyrannical datu, sparking an uprising that grips the island to this day. While the royal family retains a grip on the port cities and their fortified plantations, the countryside is held by the rebels, who fly the symbol of open barber's shears on their banners. Warrior aristocrats trained for generations to fight with panoplies of crocodile leather armor and sawtooth swords now contend with peasant martial artists who wield sharpened shears, poisoned hairpins, and folding razor swords.

The remote isle of Asij is named for its residents, a trio of prehuman giants also called the Asij. Each bears a head like that of an elephant atop a lanky frame thrice the height of a man, but with a single eye positioned right in the center of the skull. The Asij giants contort their prehensile trunks to play eerie, disorienting music and claim to have done so since long before humanity's first days. The giants channel magic through these songs and can affect the island's winds and currents with their rhythm. One of the giants is a powerful seer who can glimpse the weave of fate, the second a reclusive artificer who despises humanity, and the third a gluttonous maneater who lures in sailors to enslave and eventually devour. In spite of their differing attitudes, the Asij are all amiable towards each other and will come to each others' aid when imperiled.

Panantukan cannot be easily approached, for the island's volcano regularly spews lava high into the air, which cools into buoyant boulders similar to but far harder than pumice as it falls into the ocean. These natural seamines drift about the waters around the island, gouging the hulls of all but the most skillfully piloted ships. Yet treasure hunters and heroes flock to the island, for it is the abode of Indruja the Eight-Limbed Thunder, former western god of war, and his court of martial spirits. Once every seven years, the gods of the far west hold the Sky-Piercing Swordfish Tournament, where warriors brought to Panantukan by various spirits of sea and sky compete in contests of holy violence upon the mountain slopes. While the winner is promised a boon by Indruja, not all contestants are willing participants, several are hapless but promising warriors shipwrecked on the island's shores by spirits in search of champions.

The long island of Skirlin was conquered by the people of Azure generations ago, but the Skirlinfolk are unruly vassals and Azurite officials regard the isle as something of a hardship posting. A land of windswept grassy hills, Skirlin's people are shepherds, tuber farmers, and breeders of domesticated moa, which they use as mounts and beasts of burden not unlike the austrechs of the Southern Threshold. It's the moa that make Azure so interested in the isle despite the cost of holding it, the large birds are more sure footed than horses, and better suited for the climate and geography of the West. Skirlin moa riders are used as shock cavalry by Azure's armies in the Neck, riding down foes largely unused to fighting mounted enemies.

The paradise island of Clemency would be a jewel in the crown of any empire. Its fertile volcanic soil nourishes immense flowers and trees whose fruit dwarfs the sea lions that bask on the outer rocks. Swarms of hummingbirds, dubbed The Millions by visitors, frolic in the air, feeding upon nectar and fruits. Indeed, the empire of Makelo has recently founded a colony upon its shores to harvest the delectable fruits, unaware of why Clemency has stood uninhabited for so long. A peculiar phenomenon occurs during the latter third of the year, as the fruit falls to the ground and rots. The rotting matter seems to trigger a reaction in the normally docile hummingbirds, turning them into voracious carnivores. Normally the creatures devour insects, fishes, and small game during this fallow season, but will eagerly mob and kill humans if they get the chance. These ravenous swarms prevent long term settlement of the isle and obstruct attempts to study the ancient ruins within the jungle interior.

A decade prior, the Realm's navy slew the behemoth sea serpent Xanthophidius to protect their tribute ships, sending the god-beast's corpse to the depths riddled with a thousand harpoons. As the sea serpent's miles long carcass settled upon the seafloor, it has become home to ten thousand varieties of benthic scavenger. The peoples of the undersea name it The Godsgrave and give it a wide berth, for not only are siaka common in the waters, the creature's rotting organs irregularly spew hazardous fluids into the surrounding waters. Rumors persist of strangely intelligent hagfish and giant spider crabs nesting in the depths of Xanthophidius, their consumption of its flesh instilling them with its lingering grudge against humanity
 
Last edited:
Just to clarify, my issue here is not that we don't have a clear image of the First Age. My issue is that the memories of the First Age seem incompatible to me between splats. This may just be my bad memory, but AFAIK there aren't any Lunar elders with bad relationships to their old mates, or to the first age in general, which just... Doesn't make that much sense to me, if it was bad enough that a lot of people could be convinced to do a whole usurpation.
Edot: It would make sense for some to
have a very positive view, yes, but the lack of specific Lunar elders that sympathise with the usurpation bothers me.
 
Last edited:
EDIT: main point of this meandering post is Why wasn't Ul one of the guys whose DB's family stood by him. And 2nd: Maybe his Bio leaves out him being evil which is why they turned against him and maybe this was common for Lunars but is left out of their Bios.

EDIT from discord ideas: Maybe he was already doing his disease testing on the Fulgurite spire during the FA and even if it was innocent in his mind, he had begun doing it to all his close family and he demanded they let him infect them because it was for the good of all of Creation since he had to get his cures out to the rest of the world as soon as possible. So when a Sidereal came over it was easy to get it into his families mind that this was actually a plot that would see them all dying horribly.

I don't think it's that Ül was already secretly evil or conducting unconscionable experiments on his kin, like you said there's nothing in the write up to give that impression. I think it's more a function of the fact that revolutions and coups are inherently chaotic, confusing, and often straight up fratricidal affairs. Navo Forty-Lights was Ül's dearest friend, Sapphire Tiam was his wife and the mother to his children. And whatever the relationship between Tiam and Navo was, it ultimately ended with her and her children leading the Fulgurite Spire's Dragon-Blooded to storm Navo's workshop and kill him. And it's like...

Caught between those two forces, Ül was neither able to take up arms against his children and save Navo, nor bring himself to join Tiam and betray his cherished companion. Maybe he would have made a choice if he had more time or forewarning. Maybe he simply froze and couldn't decide between two equally impossible alternatives (his bio does note that he has a deep distaste for violence in most situations and is pretty conflict-averse on the personal scale). We just don't know. We only know that instead of siding with either party he fled.

But like- that's the thing about coups and revolutions. Trying not to choose between the old regime and the insurrectionary forces is making a choice, it's declaring that you are unreliable. That you are not "with" anyone. And that's a deeply dangerous position to be in. Which is sort of the running theme of Ül's write up, he's always attempting to make these principled stands against bloodshed and indiscriminate collateral, constantly trying to refuse these impossible choices, and instead he just ending up contributing to greater calamities in turn. Like, part of his arc is that of all the Lunar Elders presented, he's one of the most conscientious ones, the ones most sensitive to the suffering of mortals and unintended consequences of his actions. But he's also the Lunar Elder plotting mass death on an almost incomprehensible scale because he's just cooked himself to the point that he sees no other morally justifiable way out of the centuries long Pact-Shogunate/Realm vendetta.
 
Just to clarify, my issue here is not that we don't have a clear image of the First Age. My issue is that the memories of the First Age seem incompatible to me between splats. This may just be my bad memory, but AFAIK there aren't any Lunar elders with bad relationships to their old mates, or to the first age in general, which just... Doesn't make that much sense to me, if it was bad enough that a lot of people could be convinced to do a whole usurpation.
I don't think that there is anything actually incompatible about the way this is written in the books? Like, yes, the people who carried out the Solar Purge feel differently about it than its surviving victims do, and about its necessity. This is not irreconcilable visions of the First Age, this is two groups of characters highly motivated to have different opinions on this having different opinions on this.
 
Chances are the Lunars who collaborated with the Solar Purge were some of the most vulnerable to the early Wyld Hunt pogroms once the Usurpation proper concluded, and they would be considered pariahs among the rest of the Lunar Host besides.
 
For my part, what I would like to have from the First Age/Shogunate is the sort of information that would be useful for creating or populating ruins.

Something I have struggled with for years as a player and an ST is never being entirely clear on where Exalted, as well as various locations and time periods, are supposed to fall on a scale from High Fantasy to Gritty Realism.

Just as a toy example, is Zephyr more like actual ancient Egypt or MtG's Amonkhet? I'm aware it is not a reskin of either, but when trying to get a sense of how to describe things where should I calibrate my assumptions about how giant the pyramids are or flashy and common the spells.

This is difficult enough for modern places where he have reasonably robust descriptions, but everything before the Balorian Crusade is extremely vague.
 
Last edited:
I don't quite agree that it's reasonable for the Lunars to be as homogeneous on this as they are. One of the big plot points of the five score fellowship is their disagreements, in part about how Solars should be dealt with, and how justified their actions were (with an emphasis on in part). The fact that, iirc, there isn't anyone among the lunars who is systematically opposed to solars is, in fact, glaring to me.
 
Last edited:
For my part, what would be more useful to me is the sort of information that would be useful for creating or populating ruins.

Something I have struggled with for years as a player and an ST is never being entirely clear on where Exalted, as well as various locations and time periods, are supposed to fall on a scale from High Fantasy to Gritty Realism.

Just as a toy example, is Zephyr more like actual ancient Egypt or MtG's Amonkhet? I'm aware it is not a reskin of either, but when trying to get a sense of how to describe things where should I calibrate my assumptions about how giant the pyramids are or flashy and common the spells.
I think the Zephyr writeup is reasonably clear about this? There is explicitly lingering magical infrastructure and stuff, but the flying palaces and shit are a thing of the past. Most people in Zephyr are peasant farmers living entirely mundane lives, give or take an ancestor ghost appearing in their dreams. This is true for most of the current setting content. The high fantasy locales are very much painted as an exception, and the book will tell you when it's describing one.

I don't quite agree that it's reasonable for the Lunars to be as homogeneous on this as they are. One of the big plot points of the five score fellowship is their disagreements, in part about how Solars should be dealt with, and how justified their actions were (with an emphasis on in part). The fact that, iirc, there isn't anyone among the lunars who is systematically opposed to solars is, in fact, glaring to me.
The actual thing that we know all of the Pact's elders agree on about this is that they have no interest in reviving their old arrangement with the Solar Host, and that none of them are particularly interested in trying to share power with Solars or integrate them directly into their long term plans. Extrapolating that this means that a point of homogeneity is that none of them are opposed to Solars feels like a strange take to me.
 
Last edited:
I don't quite agree that it's reasonable for the Lunars to be as homogeneous on this as they are. One of the big plot points of the five score fellowship is their disagreements, in part about how Solars should be dealt with, and how justified their actions were (with an emphasis on in part). The fact that, iirc, there isn't anyone asking the lunars who is systematically opposed to solars is, in fact, glaring to me.
The Silver Pact is an eclectic bunch of insurgents, cultists, firebrands, mystics, madmen, and other assorted moon-persons who lack any sort of centralized hierarchy and are riven by century spanning interpersonal conflicts and eccentricities, united only by their collective and entirely pragmatic blood feud against the Dragon-Blooded. Apprehension towards the return of the Solars is a major trait of the Shadow Fang Vanguard and regional autocrats like Raksi are unlikely to be particularly well disposed towards any Lawgiver taking an issue with the way they run their fiefdoms. Whatever misgivings the surviving First Age Lunars have towards the ancient Solar God-Kings is unlikely to be particularly relevant to their current situation of waging a long-term existential guerilla war against the Princes of The Earth.
 
Last edited:
I think a fair number of Sidereals would agree they should be punished, but regardless, who would do the punishing? Sol turned his face away. The Maidens clearly didn't care. What other gods are going to stand against the Fivescore Fellowship?

There's Luna, but she doesn't seem interested for whatever reason.

IIRC Sol was going to punish the Sids but decided the breaking of the Mask was enough of a punishment.

I for one am glad that we're no longer lingering on the idea of insane psycho torturers and serial rapists, Dragonblood gardens aside.

The failings of First Age Solars in my view should be more like the tragic, larger than life flaws of god-tyrants driven mad by passion, not the petty, greasy malevolence of Garth Ennis Superheroes.

I don't want to cover stuff like mass rape parties and psychological torture, but that's not because I don't think Solars would be petty enough to do it; I don't wanna cover it because a game gets less fun when you broach those kinds of heavy topics. Even if you as players are on board with covering it.

Not going into it helps also kind of avoid a bit of what I felt 2e would at times do, and harp on how "things are worse now" as a reason to de-legitimize Dragon-Blooded. Not in the sense that empire needs it, but I think there's a vibe of "Only Solars should have been in charge" to some of prior edition writing, which then resulted in the Usurpation being a mistake, since no "real leader" could fill in.

Might just be my vibes, but keeping it a thing historians in-setting argue on as much as we might is probably healthier in presenting more options for folks, and also writing the setting with less a "Solars are the only ones whose opinion really matters" I think.
3e has a music suite where the Sidereal song is entitled 'lesser but safe'. Which iirc was the bronze faction's tagline.

Honestly I think that having the two competing ideas of "Solars could make the world a better place" and "The world is safer without the Solars" is nuanced and compelling enough that you don't really need to dig into whether or not the world is 'better' now. It definitely doesn't reach the heights of the first age, but it also doesn't reach the lowest lows. That is an interesting discussion to have.

I don't quite agree that it's reasonable for the Lunars to be as homogeneous on this as they are. One of the big plot points of the five score fellowship is their disagreements, in part about how Solars should be dealt with, and how justified their actions were (with an emphasis on in part). The fact that, iirc, there isn't anyone asking the lunars who is systematically opposed to solars is, in fact, glaring to me.
Guessing here but it might have been an attempt to get away from the idea that Lunars are nothing without the Solars and to give them their own identity. The Bronze and Gold factions are no longer as dead-set on the Solars.

The Sids have that dichotomy because they are a tight-knit fellowship and a number of Sidereal Elders that orchestrated the Usurpation are still alive and very active. Those who aren't had centuries after the fact to build up their own systems to keep the Bronze faction and its ideas alive. The Lunars for the most part died during the purge with only a handful of elders, and they're wildly spread out and independent. The Silver Pact exists but it's nowhere near as tight as the Fivescore Fellowship.

The actual thing that we know all of the Pact's elders agree on about this is that they have no interest in reviving their old arrangement with the Solar Host, and that none of them are particularly interested in trying to share power with them or integrate them directly into their plans. Extrapolating that this means that a point of homogeneity is that none of them are opposed to Solars feels like a strange take to me.
This too.

Like a big takeaway with the Lunars is that they are wildly disunited for a group of Exalted. As I recall the Silver Pact explicitly lets Lunars pursue their own objectives as they will, with only the occasional mentorship after you get your tattoos. And even then not every Lunar joins the Pact. I don't think you can really say they're homogenous on anything other than being Lunars.
 
That's fair, maybe I need to reread some of the Lunar Elder writeups.
Their individual writeups don't really talk about Solars much outside of like, mentions of their dead bond-mates sometimes, or shit like Sublime Danger. For better or worse, Fangs at the Gate really just sidelined the issue a lot. I think this is partially an overcorrection, personally.

But like, with what we do have, the Pact is noted to have done things over the years like having used newly Exalted Solars as a distraction to make their own activities safer from Wyld Hunts. As a loose organisation it's kind of neutral at best to any kind of Exalt that isn't a Lunar.

MFS talks about the Shadowfang Vanguard being more open to admitting other Exalts as members, but the last time they had a Solar involved they were associated with pushing the former leader of the Vanguard in a very dangerous, aggressive direction and the rest of the Vanguard eventually disposed their mate and let the Dragon-Blooded killed the Solar. This makes them significantly cautious about repeating the experiment.
 
For better or worse, Fangs at the Gate really just sidelined the issue a lot. I think this is partially an overcorrection, personally.
And that's exactly the issue I've been talking about, if I've been unclear. That none of the Lunar Elders seem to have an opinion on the issues of the first age. The only hint of specific people having specific, negative opinions is, as far as I remember, some minor points in the Sidereals book. I don't want anything like some of the more egregious examples in 2nd Ed, but just some "X remembers the excesses of the First Age with shame, and the consequences with hatred." Non-positive intimacies related to the first age in Lunar writeups. Just something involving specific people and specific feelings that isn't wonderfully postive Solar-Lunar relationships, like Sublime Danger and Lilith.

Again, if I am forgetting things, please do say, but I would like Specific People With Specific Feelings.
 
And that's exactly the issue I've been talking about, if I've been unclear. That none of the Lunar Elders seem to have an opinion on the issues of the first age. The only hint of specific people having specific, negative opinions is, as far as I remember, some minor points in the Sidereals book. I don't want anything like some of the more egregious examples in 2nd Ed, but just some "X remembers the excesses of the First Age with shame, and the consequences with hatred." Non-positive intimacies related to the first age in Lunar writeups. Just something involving specific people and specific feelings that isn't wonderfully postive Solar-Lunar relationships, like Sublime Danger and Lilith.

Again, if I am forgetting things, please do say, but I would like Specific People With Specific Feelings.
Yeah it does seem like lots of Elders have a blank spot there. Ul Stood out to me as there are quite a few specifics unlike Leviathan.

EDIT: Is he even an Admiral anymore? He could have been a pirate for all we know now.
 
I think the Zephyr writeup is reasonably clear about this? There is explicitly lingering magical infrastructure and stuff, but the flying palaces and shit are a thing of the past. Most people in Zephyr are peasant farmers living entirely mundane lives, give or take an ancestor ghost appearing in their dreams. This is true for most of the current setting content. The high fantasy locales are very much painted as an exception, and the book will tell you when it's describing one.

I mentioned that it wasn't as much of a problem for modern locations with writeups. Zephyr was just easier to use as an example because I could think of both high and low end examples of things with a similar visual style off the top of my head.
 
Last edited:
There's Luna, but she doesn't seem interested for whatever reason.

IIRC Sol was going to punish the Sids but decided the breaking of the Mask was enough of a punishment.
I'm pretty sure the Sun's position on the Sidereals has never been brought-up. His general inaction seems to be more a bit of 1) His turning his on Creation and 2) Him holding up his end of the "Gods rule Heaven, Exalted rule the Earth" and having no real jurisdiction or right to say anything on the Sidereals even if we knew what his position was.

...
3e has a music suite where the Sidereal song is entitled 'lesser but safe'. Which iirc was the bronze faction's tagline.
Different set of devs nearly a decade before the Sidereal book probably impacts how much that is the actual tagline. The Bronze motto seems in general to be "Use what works" and general conservative than that.
 
And that's exactly the issue I've been talking about, if I've been unclear. That none of the Lunar Elders seem to have an opinion on the issues of the first age. The only hint of specific people having specific, negative opinions is, as far as I remember, some minor points in the Sidereals book. I don't want anything like some of the more egregious examples in 2nd Ed, but just some "X remembers the excesses of the First Age with shame, and the consequences with hatred." Non-positive intimacies related to the first age in Lunar writeups. Just something involving specific people and specific feelings that isn't wonderfully postive Solar-Lunar relationships, like Sublime Danger and Lilith.

Again, if I am forgetting things, please do say, but I would like Specific People With Specific Feelings.
I think a big thing with a mantra from the Fancrod brought-up now and again is "Bread can't be unmade". And a lot of It hink the reason we don't get a lot of general Lunar comments on SOlars is that Solars kind of were, in effect, extinct for the last over thousand years. The actual power structures are long gone, Solars themselves were too, and the Dragon-Blooded just were more a constant thing that Lunar elders thought on. So a Solar for them is often another powerful entity of worry. Maybe more could have been said about how that applies, but I don't think there's much to say when the institutional existence of Solars was in effect "An occcassional disaster" rather htan a siginficant presence like their return has made them.
 
Only a very small pool of people have personal lived experience with the First Age, and I imagine that the majority of them have has more than enough time to refocus on the intervening circumstances.

I don't think it should be an expectation that every writeup on a Lunar Elder or Deathlord or whatever should include their specific opinions and thoughts on the First Age in its wonders and excesses - though of course some should.
 
I know that fans have switched from MHS, Leviathan and Raksi being hated and depraved villains in 2e to being popular characters but can we consider that they could have been responsible for whatever crimes happened at the end of the first age, or at least been people who stood by and just admired the Flesh Garden? Of course their backstories are really vague now so there is the space for the shocking reveal that one of them was a pro-purge Lunar who got backstabbed by the Sidereals later. And there hasn't been any written character as far as I know for that.
Pretty sure this is completely different from the 3e version, but my interpretation of Raksi is she doesn't really care about the Usurpation. Might talk about grand revenge plots when there's some social advantage to be had by doing so, but at heart she's actually somewhat grateful to the DBs for having destroyed the system which created her father. They even managed to do so for approximately the right reasons!
On an emotional level, she's a traumatized teenager whose personal angst happened to unlock vast cosmic power, which she then used mainly to hide in a library, writing edgy mary-sue fanfic about herself... and binding demons to implement it.
Like, part of his arc is that of all the Lunar Elders presented, he's one of the most conscientious ones, the ones most sensitive to the suffering of mortals and unintended consequences of his actions. But he's also the Lunar Elder plotting mass death on an almost incomprehensible scale because he's just cooked himself to the point that he sees no other morally justifiable way out of the centuries long Pact-Shogunate/Realm vendetta.
Huh. Wasn't previously aware of those details, but now that you lay it out, seems like a fairly specific cruel caricature within the context of certain real-world political conflicts - Social Justice's criticism of GiveWell, more or less.
 
The Tory Party in British politics also emerged out of the Cavalier movement in 17th century Britain and the English Civil War and the Wars of the Three Kingdoms, but that does not mean Theresa May has particularly nuanced positions on the nature of the English Civil War, and the individual policies of Oliver Cromwell vis a vis the House of Stuart.

In this metaphor Chejop is represented by Jacob Rees-Mogg, who does have a very intimate resentment of the individual policies of the Parliament of the time.

Though at least Chejop has the excuse of actually having been there, rather than just spiritually being an MP representing the 1600s royalists.
 
I think the thing about Ex3 is that the official material generally tries to avoid what returning players of 1st and 2nd edition might consider low-hanging fruit. I think in the case of Ul there was arguably* a bit of an over-correction from how people responded to the character and his plans in Fangs at the Gate.

*If I was portraying him I'd actually treat the stuff with his wife as something that delegitimises his plan rather than a point of sympathy. He'd talk a good game, throw a lot of facts and numbers at you to obfuscate the fact that the betrayal was extremely personal to him and he's spent so long pretending to be a rational actor that he's fooled himself. The major problem with that idea is that everyone else involved is long dead and that makes it difficult to learn about this organically.
 
Who are we talking about?
Ül the Burning Eye, a First Age era Lunar elder. He was introduced in Fangs at the Gate and has a writeup in Many-Faced Strangers. Sad mad scientist No Moon Komodo dragon man with a very dubious scheme to create the Great Contagion 2: Only Dragon-Blooded This Time.

Many-Faced Strangers, the Lunar companion, chose to expand on this general concept by talking about how he was married to a Dragon-Blood and had a lot of Dragon-Blooded children, grandchildren etc. in the First Age, but during the Usurpation they betrayed him, murdered his Solar Mate, and forced him to flee. He's very normal about it.
 
Many-Faced Strangers, the Lunar companion, chose to expand on this general concept by talking about how he was married to a Dragon-Blood and had a lot of Dragon-Blooded children, grandchildren etc. in the First Age

Ah, I do love dragon-blooded family u-

but during the Usurpation they betrayed him, murdered his Solar Mate, and forced him to flee. He's very normal about it.
Sad mad scientist No Moon Komodo dragon man with a very dubious scheme to create the Great Contagion 2: Only Dragon-Blooded This Time.

.... never mind
 
Back
Top