That's the kind of killteam you muster for Deathlords.
So about that...
We went back to Thorns, and once again made the Mask of Winters have an incredibly bad day. (With some assistance from the Silver Pact, Ma-Ha-Suchi is going to be so confused when he gets back to the Nameless Lair)
This time, Mask of Winters didn't come close to true final death, he just got cast far across creation and had his power base completely stripped away.
Also there's a small Malfeas cult because our Infernal was being a Distraction Carnifex while I and the Lunar ran around gumming up the works, Prince of Glory through trying to assassinate more necromancers and I through using some artifacts and a couple spells to portray myself as a much scarier necromancer than the Mask and intimidating half the ghosts into siding with me.
Ruination of Sanctity didn't even try to make the cult.
He just got people cheering by showing up and blowing up undead while green and glowing and screaming "BLOOD AND SOULS FOR MY LORD MALFEAS!" for a few days in a row (This is especially funny as Ruin has no love lost for the Brass City)
E5 Getimians are
terrifying
I used Sketch the Landscape to make it so there are no Shadowlands in Thorns.
Just took a brush and a map and did magic photoshop and POOF! no shadowlands.
Basically any time I show up to Thorns the Mask of Winters has a Really Bad Day.
The first time: He gets embarrassed as a skilled necromancer flips him the bird and runs. Not too bad, but certainly annoying.
The second time: Mask comes
thiiiiiiiis close to true final death
The third time: The Mask has never been in control of Thorns.
Incidentally, our next stop is Yu-Shan because me doing that to Thorns ought to have set off roughly every alarm system on the Loom. Yet nobody showed up. (This may be related to a probable double-digit count of dead Sidereals after Whitewall)
Swtiching gears a bit, but how's ExEss? I feel like I hear a lot about certain charm sets being bad (Gets mostly) but is the base system good? I remember really liking the Hard Bargain and Venture Systems but not being blow away by much else
I've been playing a Getimian for a couple of years now. And yes, some of their charms are bad, but it's also just as much there was no clear vision of what Getimians should
be like. Shadow intimacies are a really neat idea... that doesn't go anywhere.
Some of the E5 stuff previewed in XSPG? Yeah, it's Sidereals 1e levels of "Nobody gave thought to Adversarial use". There is, quite literally, no counterplay to
ZA WARUDO Complete Focus short of alpha-striking a Getimian so hard they do not ever get a turn.
Controlling the direction of gravity out to extreme range? Yeah, there's ways to deal with that. Maybe not ways that everyone has, but it's something that can be reacted to.
Alternate methods to fuel casting spells? Sure, Shaper of Secret Forces lets you get off the spell a bit faster, but I've never managed more than three spells in a combat scene anyway.
Glitching the Loom of Fate to noclip through walls? It's much less annoying than Avoidance Kata.
Just... fuckin' completely removing a mountain? A city? Adding a whole-ass riverine system? You can't stop it, there's almost no way to fail the Craft roll. (Devious Cartographer is much simpler, it just does a social attack on anyone who sees the map to think the map is accurate. Sketch the Landscape makes it so
the edited map is actually accurate.)